inApp Purchase in iPhone application to get book from iBook store - iphone

I am working in one iPhone application in which I need to add inApp Purchase functionality. Now in the inApp Purchase I need to add around 20 books which are already listed in iBook store. Now when I pay using inApp purchase, the purchased book from iBook store can be directly come in my application. Is it possible to do in iPhone application that can get the book from iBook store.
If anyone know this thing please help me out. I haven't seen any stuff related to this thing but really interesting thing to implement.
Thanks in advance.

No, that's not possible. In App Purchase is for creating your own store within your own application. It's not designed to add other people's stores in your apps.

Related

In app purchase of music content for ios

I am writing an app for a band. It must be possible to purchase their music from within the app. Here are the options I am considering:
1) Purchase music as an in app purchase. Not very useful because AFAIK the music files cannot be exported to the ipod music library and are only playable within the app. I could kind of get around this by giving the user a URL from which they could then use to download the songs themselves but does apple block this kind of approach - is it seen to compete with the itunes music store?
2) Simply link to an album in the iTunes store. Not ideal as it takes the user out of the app. If I did go this route is it possible for the app to get a confirmation that the purchase went through or at least have the store bring my app to the foreground once finished with the purchase? Alternatively I suppose I could search the iPod library by artist from within my app to determine if they have purchased something by the band.
3) Are there any other options?
Linking to iTunes seems like the best step here, especially for the user, as this allows them to use the tracks across devices, and makes your life much easier when it comes to piracy limitation(links can be shared extremely easily) and also wont piss Apple off.
As for confirmation of purchase, I really have no idea, searching through the library could work I guess, but they may not have downloaded the track yet etc.
2.21 of App Store Review Guidelines states, that apps that simply a song should be submitted to iTunes store.

Do I need server for app purchase for iphone apps?

I am one man developer and my apps is pretty simple. The user will purchase and download it in app store. I don't have like lite version or whatsoever. so it is pretty simple. Do I really need server for In-app purchase? I do have free apps in app store. I thought it works like similar. but apparently it is not.
Thanks in advance.
If your app is simply downloaded from the app store you don't need in app purchases at all. In app purchases are for when the user makes a purchase after the app is installed. And you don't need a server to do this either.
No, not necessarily. See the In App Purchase Programming Guide for specific situations in which you need a server.
If you decide you do need a server but don't want to have your own, take a look at Urban Airship for a good 3rd-party service.

Free -vs- Purchase App for iPad/iPhone question

I need some help/clarification on how the paid vs free works. I have an App and I have a free version with ads. When the user purchases I want to disable the ads... that's no problem. But, how do I know they purchased? When the user goes to the App store, to purchase do I get an e-mail, or anything that I can key off of? I do not want to have two versions and if I do, how does Apple evaluate both? I am ready to submit the App, but I am confused on how I transition from free to paid.
I hope this makes sense and someone can clarify the process for me.
Thanks
You could use inApp purchase or compile a different version that will have a price and sell it separately.
#Helge is right. You can do it either through In-App purchase or a separate app version.
If you want to knw about In-App purchase pls go through this Tutorial

Iphone: Application feasibility

I am very new to developing apps on the Iphone (In-fact I am new to application development all together). I would like to know what the feasibility for an idea for a app on the iphone is.
1)The application would allow users to download content (audio or if possible video files) onto the device.
2)Each of these files will need to be purchased before downloading, at a fixed price.
3)The user can then play the downloaded files on the device.
Is such an app possible to be made on the Iphone?
If so can anyone give me pointers on how the payment procedure should be, and how revenue will be shared with apple?
From what you described, that sounds very possible.The users would pay you directly through a credit card for the files.
If you are already a registered apple-Developer, have a look at the InAppPurchase(IAP) ProgrammingGuide in the iOS-Devcenter.
The purchase of any content must be handled through IAP.
This is written in the App Store Review Guidelines, Item 11.2 (Because I'm new, I can't provide a link. Sorry for that)
It is not possible that users pay you directly.

Is it possible to buy content from itunes store via iPhone app?

Is it possible to buy content from itunes store via iPhone app? Does apple allows to purchase stuff from iTunes using iTunes API? And is there an ability in the API to do that? Thanks
NO, it's not possible at this time.
You can buy in-app content like additional levels for games or additional books for ebook readers. You can not use an application to buy another app or song from iTunes but I saw many app linking directly to the store.
If you do this your running app will close (or go to the background) and iTunes on your iOS device will open. I guess it is done very simple with just the right kind of hyperlink since desktop applications and websites can do it too.