It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I know there are the cocos2d-iphone and Sparrow frameworks out there, but my current game is pretty simple. Does anybody know any links to the source of a simple game or app alike built purely on UIkit? Currently I'm struggling to design a simple and standard game architecture with main menu class + xib (built with interface builder), game content class and some uitableview for displaying top 10 scores. The game also will have basic functionality such as start, pause the game, load, save the game state. I know how to build separate components but I'm not sure how to combine them in a clean model that consists for clean MVC's :(
There is one for normal Cocoa (NSView, etc.):
http://cocoawithlove.com/2009/02/asteroids-style-game-in-coreanimation.html
It claims to be Core Animation based, so most of it should translate well to iOS, and all the concepts/design patterns will certainly be very similar.
Related
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
How are layouts like this actually done:
What is exactly used here, it's really interesting how dynamic flow those layouts have.
My question is - how do I create one like these using existing Cocoa touch technologies?
You can achieve this by Grid based layout.
For iOS Grid Based Layouts can be build with UICollectionView >
The UICollectionView class brings the ability to natively create grid-based layouts to the iOS SDK. This is an incredibly useful class, especially on the iPad where displaying rows and columns of views is common.
Grids are Good for fluidic page layouts.
read further
Actually I don't know how Auto Layout System in Cocoa works, but there must be an approach to achieve it through an easy way.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I m new to this forum and in cocos2d world. I want to make a game like Panda Mania, in which I have to use swipe/fick to fire an arrow with force and gravity involve. I need some guideline how to progress in gaming world and what is the best option for achieving swipe/flick in iphone, should i use cocos2d or box2d for it.
Regards
Anam, like Ali mentioned, you are asking many things at once.
In general you can look for examples and see how things are done and go from there. A good page is www.raywenderlich.com
Also Cocos2D brings a good amount of examples that you can benefit from.
This tutorial comes to mind with your post: http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1
On the other hand, Cocos2D Vs Box2D may be a misdirected question because Box2D's main goal is to be a physics engine, not a general game engine like Cocos2d.
Depending on the game you can use them together, or use Cocos2D with Chipmunk or something else.
But many of the tutorials in Wenderlich's site will make this much more clear.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I have been asked to give an estimate for an iphone game application.
I really have bad estimates for game application.
Can you share me links or stuff which will give me some idea of how long it will take me to develop the game.
I know this is very crude data, but some link that will give me database or share experiences about how much time other developers took for different games.
It really depends on your skills Amol.
Among other elements:
will you be doing the art assets, or are they given to you
are you designing the game, or just implementing it
do you "discover" Objective-C or are you an experienced iPhone or even Mac business application developer?
All these change your estimate drastically.
You also have to take into account the technique you will use:
pure OpenGL
Cocos2D
Unity
which partly depends on the previous questions.
Then you need to know which frameworks you intend to use:
Quartz
Core Graphics
Core Data
Game Center
and many other possibilities.
If the game is very simple, you probably won't need a database or a leaderboard. If you're implementing a huge tridimensional multiplayer online roleplaying game client, you might need a team to help you out.
You need to figure out the answers to all this before you can even put out a time estimate...
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I have conceptualized an iphone/ipad app over the past 12 months. I now have all screens designed from a 'what should be on them and how should the screens work'. Now I need to add the UI Widgets to an iphone screen to get pixels and coordinates of all buttons etc.to give to my developer. I have downloaded XCode and the Interface Builder. I don't have any programming know-how (except for the course I took in fortran for a Cognate language requirement to get my Ph.D in 1975)
Is this the tool I should be using or are their others.
Where can I get a good tutorial on Interface builder. the help in the program is not good.
Any thoughts are appreciated by this old guy.
Pay the $99 for a developer account if you haven't already, that will give you accede to the WWDC videos, they are a decent start.
The question doesn't really belong here, but if you are trying to design the user interface as a wireframe, try Balsamiq to sketch up your design.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I need to create a game for a spinner. Just like attached image.
User can spin the pin and it will keep on spinning according to swipe velocity.
Please let me know how can i achieve this functionality?
Thanks.
Please read http://www.raywenderlich.com
He has taken a lot of care in creating a great valuable resource for learning iPhone development, animation in particular. You'll be ready in no time :D
In a nutshell, there are three ways you can do this.
use Cocos2D
Use CoreAnimation
Use UIView's animation methods, but I'd favor the other two solutions, especially Cocos2D since I like it :D