I'm looking to see what options there are for bit.ly libraries on iOS?
I have seen:
MKBitlyHelper
and
iPhone-bitly
Are there others people are using?
You don't say why you don't like the two previously mentioned, but a third option is to look at the implementation in ShareKit (see SHKTwitter.m). It's just two methods, and quite simple.
The only ones I've heard of are MKBitlyHelper and iphone-bitly.
Related
As like my other questions I tried to search for this. But I didn't get anything.
Maybe my path is wrong. Please direct me.
Here is my Question : I have a UITextView. In that I am going to add Numbers, Names and contacts.
I want to show each number separately as MessageComPoser did.
Does anybody know how to make this?
If my question is not worthy, give me the correct answer then downvote.
(For my questions somebody downvoted without even giving any answer!!)
There is no way to do this using apple's native framework, they didn't provided any controls for doing the same.
You can use the TTMssageRecipientField provided by Three20 framework.
I found the Answer. I don't want to use Three20 library since it is Very difficult to use in my project.
So i Found Awesome Link. That gives me the answer.
I used this Code It May HelpFull To many users, specially for those who Upvoted This question.
Exellent Code
Is there a built-in way to add tags to content in a similar way as with WordPress when using ExpressionEngine?
No, there's not an EE native equivalent to WP's tags. For something similar you need to go into the 3rd party market. Here are a couple of options:
Tagger, free & actively maintained & supported (support requires a "developer" license of $50
Tag, commercial at ~$60
Of these two I've only used Tagger. It got the job done nicely but I can't compare it to "Tag" since I haven't used it. There's another one called Taggable but I don't believe it's actively maintained or updated any more. (I would like to it but StackOverflow won't let me add more than 2 links until my rep increases.)
I've used both Tag and Tagger, mentioned by Erik. I have found for my needs Tag is more that enough to do the job. Tagger adds some higher level functions, but I didn't find I needed them in most cases.
I'd probably go with one of the two add-ons already listed though, to be thorough, there is also Taggable which Erik did mentioned though, couldn't link to it:
https://github.com/jamierumbelow/taggable
The problem? I look up stuff in the xcode documentation and find very useful lists of objects, methods, etc... But then I still have to go somewhere else to find useful example code of how to use that object. For example, I looked up NSNumber yesterday and found all of the neat stuff it can do, but I still had no clue how to use it. That's just an example. I'm sure I could read the objective c pdf front to back and learn something there (which I plan on doing) but what about later? When I'm looking up some UIKit object? Do I have to go find a tutorial each time (or lately, I just ask StackOverflow and you guys take care of me).
Is there a part of the apple website / xcode documentation that shows the example code I'm looking for?
Is there a wiki site out there or something that has what I'm looking for? (I just tried a simple google search "iphone sdk wiki". this site could be good. iphone sdk wiki . I'll check it out. Anyone else have one they like? )
This is also sort of a mild complaint to Apple. Why not a section on each code definition page that shows usage?
I've found the sample code section on Apple's iPhone Developer Connection be extremely useful not only for samples of complete applications but also a best practices source. Going through the code of The Elements, for example, will expose you to how to use particular classes as well as how to structure your code. It is a wonderful example of how to create a non-trivial iPhone app.
Look in developer.apple.com/iphone they have pretty good documentation (you can use the search bar there) on all the classes and have a lot of good sample code..
I really would emphasize the "Related sample code" section on many, if not most, of the documented classes.
But, IMHO, there isn't any easy way of acquiring the knowledge to develop in Cocoa/Cocoa Touch. The API's are so numerous that it simply takes a lot of time and experience. You just have to work on it, look at a lot of books and study the sample source code where available.
I've tried to take a purposeful approach by carving out some time every week to learning a new API/class irrespective of whether my current project needs it or not.
Alternatively, search Joe Hewitt. He's the developer for iPhone facebook. He has a project you can download that demonstrates all the features of facebook. It's an awesome open source project!
When you look something up in Xcode Developer Documentation, you sometimes get a Related Sample Code: text that tells you what Sample the method or property is used in. Too bad you can't click on it to see the code, but if you do click it takes you to the page to download the sample. – mahboudz 0 secs ago
Apple Developer site has all kinds of code examples. Try searching google for a UICatalog project, it will show you all the basic UI stuff you can do, like adding buttons and progressbars through using only code.
Is there a good reference somewhere with all the C functions that can be used by default in iPhone development (I guess they lie in the Foundation framework)? I mean functions like:
arc4random(), cos(), sinf(), hypot(), sqrt(), sqrtf() etc...
They are so many considering their variations too (sin(), sinf()) and googling every single time is ineffective.
Thanks :)
XCode/Help/Documentation
Then look in the Core Library. You may need to subscribe to one or more documentation sets first. Check that you search is not limited to Objective-C also.
If you're looking for all of the math functions, they can be found in the header file
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include/math.h
For more generic functions, in addition to the documentation, I often find it helpful to right-(or Control-)click on a function in my code and choose "Jump to Definition". This takes you to the related header, which might also have similar functions and constants.
The Apple iPhone OS Man Pages doc is the handiest guide for this kind of thing.
http://developer.apple.com/iphone/library/documentation/System/Conceptual/ManPages_iPhoneOS/
Unfortunately being HeaderDoc driven, there's no PDF version. I thought at one point Apple indexed these symbols in the Xcode docset API indexes, but they don't seem to be there now.
Good luck!
I need to implement cover flow functionality to our iPhone application. I tried to find sample code online to get started with it, but I didn't have any luck. Can anyone tell me how to implement cover flow functionality or give me a sample?
Thanks In Advance!
Try FlowCover at
http://www.chaosinmotion.com/flowcover.m
the source code provides you with a FlowCoverView realizing the coverflow effect.
You simply need to customize a few delegate methods. Take a look at the example source code, customizing it to suit your needs should be straightforward.
You might also want to check out a library I released at iPhoneDevCamp -- OpenFlow. http://apparentlogic.com/openflow
It is all core animation-based, so it's easy to understand and customize to your needs. AFOpenFlowView is a subclass of UIView.
I included a demo application, and check out the blog entry on my personal website for a bit more information about its use. fajkowski.com
Drop me a line if you have any questions or comments!
-Alex
This one looks promising:
https://github.com/nicklockwood/iCarousel
Seems to be more actively maintained than the other two suggested above.