crash on inserting an object into an array - iphone

In this code from an array i am selecting a dictionary,modifying it and saving back in another array .but i dont know why at the second last line of this code ie where i am inserting the dict it is crashing (message sent to deallocated instance).how can i fix this
NSArray *array=[NSArray arrayWithContentsOfFile:plistPath];
NSLog(#"array before %#",array);
NSMutableArray *tempArray=[[NSMutableArray alloc]init];
tempArray=(NSMutableArray*)array;
NSMutableDictionary *dictToBeChanged=[[NSMutableDictionary alloc]init];
dictToBeChanged=[tempArray objectAtIndex:indexPath.row];
[dictToBeChanged setObject:[NSNumber numberWithBool:YES] forKey:#"isPaid"];
[tempArray removeObjectAtIndex:indexPath.row];
[tempArray insertObject:dictToBeChanged atIndex:indexPath.row];
NSLog(#"array after %#",tempArray);

When you assign array to tempArray you don't make it mutable just because you cast it.
It's an NSArray, so you can't add/remove its objects.
Also, there are a few unneeded initializations (of tempArray and dictToBeChanged) since you're overwriting those variables with something else right after initializing (thus creating leaks).
What you need is probably something like this:
NSMutableArray *array = [NSMutableArray arrayWithContentsOfFile:plistPath];
NSMutableDictionary *dictToBeChanged = [[[array objectAtIndex:indexPath.row] mutableCopy] autorelease];
[dictToBeChanged setObject:[NSNumber numberWithBool:YES] forKey:#"isPaid"];
[array replaceObjectAtIndex:indexPath.row withObject:dictToBeChanged];
Note that this code doesn't do any validations on the contents of your plist.

You may want to add the objects to tempArray as the temparray as follows:
[tempArray addObjectsFromArray:array];

try this
NSMutableArray *temp;
temp=[temp arrayByAddingObjectsFromArray:(NSArray *)otherArray];

You are looking at a memory management issue. Try this:
NSMutableArray *array = [NSMutableArray arrayWithContentsOfFile:plistPath];//Temp array is unecessary
NSMutableDictionary *dictToBeChanged; //No need to allocate a new instance
Not directly related but:
Both of your alloc [init] calls are unnecessary and causing leaks. Basically what you are doing is creating a new blank array with the allocation and and assigning it to a variable. Then you immediately assign your variable to another array, losing the reference to the blank array/dictionary you just created, which means it can't get released. If you are calling release later in your code it will cause trouble.

Related

how to add object at specified index in NSMutable array?

How can I add object at specified index?
in my problem
NSMutableArray *substring
contains index and object alternatively
and I need to add it to the another array str according to index I getting from this array.
NSMutableArray *str=[NSMutableArray new];
if ([substrings containsObject:#"Category-Sequence:"])
{
NSString *index=[substrings objectAtIndex:5];
//[substrings objectAtIndex:5]
gives me integer position at which I need to add object in `str` array,
gives 5,4,8,2,7,1 etc
NSString *object=[substrings objectAtIndex:1];
//[substrings objectAtIndex:1] gives object,gives NSString type of object
[str insertObject:object atIndex:(index.intValue)];
}
please suggest some way to achieve it.
Thanks in advance!
Allocate the array first & then try to add objects in it.
NSMutableArray *str = [[NSMutableArray alloc]init];
if ([substrings containsObject:#"Category-Sequence:"])
{
NSString *index=[substrings objectAtIndex:5];
NSString *object=[substrings objectAtIndex:1];
[str insertObject:object atIndex:(index.intValue)];
}
Allocate the NSMutableArray before inserting objects into it:
NSMutableArray *strMutableArray = [[NSMutableArray alloc] init];
(You’ll also need to release it when you’re done if you’re not using ARC.)
Or you could also use a temporary object, if you don’t need to keep strMutableArray:
NSMutableArray *strMutableArray = [NSMutableArray array];
Then you can insert objects into the NSMutableArray.
Be careful with using indexes of and in different arrays, however. There might be a better way to do what you want.

NSMutableArray automatically typecasting into NSArray

I created an NSMutableArray object by
NSMutableArray *array = [[NSMutableArray alloc]init];
and used method componentsSeperatedByString: as
array = [myString componentsSeperatedByString:#"++"];
but when I performed operation on array like,
[array removeAllObjects];
I got exception like "removeAllObjects unrecognized selector send to instance".
I solved this issue by modifying code like,
NSArray *components = [myString componentsSeperatedByString:#"++"];
array = [NSMutableArray arrayWithArray:components];
and I after that could perform operation like
[array removeAllObjects];
My doubt is why did NSMutableArray automaticaqlly converted to NSArray? How Can I avoid automatic type conversion like this, to prevent exceptions? Thanks in advance....
There is a mistake in your understanding of how Objective-C works. This line:
NSMutableArray *array = [[NSMutableArray alloc]init];
allocates and initializes the array, and the pointer array points to this object. Now, this line:
array = [myString componentsSeperatedByString:#"++"];
makes the array pointer to point to the new array returned by componentsSeparatedByString method. You loose the reference to your alloced and inited mutable array when you do this, and you create the memory leak if you don't use ARC.
This is happening because [myString componentsSeperatedByString:#"++"] returns an NSArray. You can try something like this:
array = [[myString componentsSeperatedByString:#"++"] mutableCopy];
or
array = [NSMutableArray arrayWithArray:[myString componentsSeperatedByString:#"++"]];
This is because – componentsSeparatedByString: returns a NSArray: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/Reference/NSString.html#//apple_ref/occ/instm/NSString/componentsSeparatedByString:
Do something like:
array = [NSMutableArray arrayWithArray:[myString componentsSeperatedByString:#"++"]];
On the line
array = [myString componentsSeperatedByString:#"++"];
you are replacing the NSMutableArray you allocated with a new NSArray (and leaking your NSMutableArray. Try using this:
NSMutableArray *array = [NSMutableArray arrayWithArray:[myString componentsSeperatedByString:#"++"]];
It's not converted, the array pointer could be UIButton* if you write something like
array = [self likeThatButton];
where likeThatButton is your method returning UIButton*. As always in objective c, NSMutableArray *array means only the Xcode will try to analyze your code and suggest convenient warnings and code completion.
An NSMutableArray instance won't be converted automatically.
The method componentsSeperatedByString returns an NSArray-Object. You should get a compiler warning when assigning the return-value to a NSMutableArray-Pointer.

how to split string into NSMutableArray

I want to split string into NSMutableArray
I know
- (NSArray *)componentsSeparatedByString:(NSString *)separator
is available but this one is for NSArray not for NSMutableArray.
I need because after spliting i want to remove element from array by using
-(void)removeObjectAtIndex:(NSUInteger)index
which is not possible with NSArray.
Thank you
You can also just get a mutable copy of the returned array:
NSMutableArray *array = [[myString componentsSeparatedByString:#"..."] mutableCopy];
Also, remember that copy, like alloc, does allocate new memory. So when used in non-ARC code you must autorelease the copied array or manually release it when you are done with it.
Make a new NSMutableArray using
NSArray *array = [NSString componentsSeparatedByString:#"..."];
NSMutableArray *mutable = [NSMutableArray arrayWithArray:array];
Create a NSMutableArray from the output NSArray created by componentsSeparatedByString.
NSMutableArray *mutableArray = [[NSMutableArray alloc] initWithArray:array];

Objective C two-dimensional array memory issues

I'm trying to declare a two-dimensional array as an instance variable in Objective C. I've got the NSMutableArray in the header (data), along with the #property (nonatomic, retain). In viewDidLoad: I have:
data = [[NSMutableArray alloc] init];
[data addObject:[[NSArray alloc] initWithObjects:#"Cheese", #"Meat", #"Veggie", nil]];
[data addObject:[[NSArray alloc] initWithObjects:#"Sandwich", #"Soup", #"Stew", nil]];
I can NSLog the array within the method and it is correct, however when I try to Log it from a separate method I get nothing (just "#"), and if I try to access with
NSInteger num = [[data objectAtIndex:component] count];
it crashes with no error in the log. I'm sure this is something to do with not allocating memory properly, however I am new to Obj C and haven't worked with a C-style language in many years. FWIW, I have tried many variants of this that all fail, including using NSArray instead of mutable, [NSArray arrayWithObjects] instead of [[NSArray alloc] initWithObjects], and every combination in between.
try creating the outer array like this:
self.data = [NSMutableArray arrayWithCapacity:2]; // assuming you're only adding 2 inner arrays.
The following may be a right way.
self.data = [NSMutableArray array];
[data addObject:[NSArray arrayWithObjects:#"Cheese", #"Meat", #"Veggie", nil];
[data addObject:[NSArray arrayWithObjects:#"Sandwich", #"Soup", #"Stew", nil];
Note that, as #jamihash commented above, you need self.data to properly retain the array. And, there is no need to alloc the NSArray which you are adding to data.
As a side issue, you're retaining the child arrays twice. They get retained when you add them to your NSMutableArray, so you should probably autorelease them on creation or create them with one of the NSArray methods that returns an autoreleased array.
Your code by itself shouldn't crash. You should look into where and when you release and retain the NSMutableArray. You could post more of the code and I'm sure somebody will spot the problem.

Should I release array returned from [NSMutableDictionary ValueForKey: ]

I have a NSMutableDictionary with the key being the first alphabet of the name of an object. The view is something like the 'Contacts' tab on iphone. Additionally user can select individual objects in the list.
In the code I find each selected object to process them further.
NSMutableArray *objectsToAdd = [[NSMutableArray alloc] init];
NSMutableArray *array = nil;
for (NSString *key in self.nameIndex) {
array = (NSMutableArray *)[searchedNameDictionary valueForKey:key];
for (Objects *eachObject in array) {
if (eachObject.objectIsSelected){
[objectsToAdd addObject:eachObject];
}
}
}
[array release];
-(void)dealloc()
{
[searchedNameDictionary release];
}
The app is crashing where I release searchedNameDictionary, with the message that the deallocated object is being referenced.
Now if in the code above, I remove [array release] the app works fine.
My question is does releasing 'array' is actually releasing the objects in searchedNameDictionary, which is what seems to be happening.
Would not releasing array cause memory leak?
You shouldn't release returned object unless they come from an alloc or copy method.
Returned objects are autoreleased otherwise, if you want to keep it around your should retain it right after receiving it.
array = (NSMutableArray *)[searchedNameDictionary valueForKey:key];
This returns an autoreleased object, thus you don't need to release it.
There are some other...issues with your code too, but mostly style things. Get rid of the [array release] and you're good to go as far as that issue is concerned.