I am new to iPhone development. I am using Titanium for developing but I guess that hardly concerns my question.
What UI elements where used to develop the certain pages of livingsocial? There are hardly 5-6 windows in the whole app.
a) For eg: if you see the main page(daily deals,escapes,purchases,settings) - did they use a window with a black background image & then added tableview to it for the four options? each tableviewrow has different images. Is that how it could be done?
Also if you notice the four options are scrollable but the heading livingsocial stays static & looks different from the native UI. How was that done?
b) If you look at sign in page (in settings) - they have two textfields & a sign in button inside a window. For the last element (Don't have an account?), is that again a tableview inside a scrollableview?
It would be great if someone can give a general outline as to how they developed their app & what UI objects we used.
edit: please find the screen shots :
a)http://dl.dropbox.com/u/9556373/IMG_0616.PNG b)http://dl.dropbox.com/u/9556373/IMG_0620.PNG
a) For eg: if you see the main page(daily deals,escapes,purchases,settings) - did they use a window with a black background image & then added tableview to it for the four options? each tableviewrow has different images. Is that how it could be done?
Also if you notice the four options are scrollable but the heading livingsocial stays static & looks different from the native UI. How was that done?
That app uses a custom made UINavigationController (for the static bar at the top, that can accommodate the title of the view and different buttons depending on the view currently showing, namely a back button for returning to the main view) and UITableView with custom made cells.
b) If you look at sign in page (in settings) - they have two textfields & a sign in button inside a window. For the last element (Don't have an account?), is that again a tableview inside a scrollableview?
No, I think that's a UIButton, that just happens to look like an isolated cell. Also, that view doesn't look like its scrollable.
I'm not familiarized with Titanium, so I can't give you any directions there. But keep in mind that using custom controls usually takes more effort than simply using apple's own default.
In answer to your first question:
I'd use a tableview for that, with custom made cells to create that look. If it is not a main window on your tab you'll have to remove the 'back' button, otherwise it'll be fine.
In answer to your second question
The first 2 are textfields. The rest are all buttons (and the text above facebook button is a label).
If you're using titanium you could take a look at the kitchensink example.
Hope this helps!
Tjellekes
Related
This is a two part question.
Our iPhone application has a screen which needs to be customizable by users. It is a simple screen with 4-5 customizable slots. Users will be able to pick from list of wiglets/controls they would like to see in the view. They should be able to re-order the widgets and add/remove as they see fit.
Below is a UI mockup showing how a widget screen like this would work. The user would press and hold anywhere on the screen, and it would go into edit mode, similar to how deleting an app works. They then have the opportunity to remove an app from the dashboard and add new ones using a tray at the bottom.
Is this an appropriate way of handing this type of view on iPhone, if not where would be a good starting point? Any links or views/controls to look at would be appreciated.
Certainly, everything described here could be implemented from scratch using UIView as a base, but are there existing views available from Apple that could help me here?
UI Mockup
1 - Existing widget
2 - Empty spot available for widget
3 - Available widgets
I'd make each widget a customized UIView subclass, and just add them to the main view as subviews. As far as specific classes, you could use a customized UITableView (with custom UITableViewCells) for the widget drop area. The widget selection area you could easily implement with a custom UIView and four positioned UIViews. You could also consider AQGridView.
There aren't any standardized view classes that Apple provides for this.
I have a UITabBarController as my rootController with 8 UITabBarItems. and I want to show just 4 UITabBarItems in my screen. By default all my other tab bar items appear in a small tabBarItem called "More" and you can select the other 4. But I have seen some apps that implement a sliding UITabBarItems with a slide icon instead of a "More" icon.
How can I show just 4 at a moment, and I slide the TabBarItems, and so that I can select the other tab bar items ?
~ Something like this ~
And then I can slide to the next 4 sets by dragging
It would be helpful if someone could point me in the right direction.
There is a nifty little github project that could help you... check it out: https://github.com/iosdeveloper/InfiniTabBar
This is not currently a built-in option for UITabBarContoller.
One way to approach the problem is to add a UIGestureRecognizer to the tabBar.view, and programmatically adjust which 4 options are available on the screen. You can add an animation to make it smooth or have a little bounce as it slides.
iPhone users are usually very picky and attached to Apple's UI Guidelines. Although you can pass the Apple verification, you probably wont be able to pass users' (meaning bad reviews and ratings). So I recommend you to re-consider your tabbar structure and use "..." More instead of sliding it... You can always override stuff in code, but then they wont work smooth with InterfaceBuilder and in the end you will have more trouble than you'd expect.
If you have similar tab items merge them and use maybe a segmented control or something to visually distinguish them. Or use a central navigation screen in which you can put 9 maybe more icons in a grid...
The first solution to your problem may not always be the best way. Well, it is very rare actually...
You have to write a custom control for this.
I wrote one for showing a horizontal menu. You can probably modify that to fit your needs.
http://blog.mugunthkumar.com/coding/ios-control-mkhorizmenu/
I've done a lot of googling and am at the end of my rope so here goes ... I just need to know if this is possible so I can design a series of screens for an Iphone app.
In my app you are able to leave comments on a certain topic, I would like an icon in the toolbar that displays a word bubble with a plus sign in the center when there are no existing comments and if there are existing comments I would like to display the same word bubble but instead of the plus I want to show the number of existing notes programatically.
Is this possible?
thank you
Yes, it's possible. You populate a toolbar with UIBarButtonItem instances. You can create one of these using
-(id) initWithCustomView:(UIView *)myCustomView;
In your custom view, you can put any graphics you want, including a plus sign, or a subview with a UILabel that shows the number of comments.
When the status changes (comments are added or removed), you just need to create a new UIView and set the toolbar.customView to that view.
In my iPad application there are many buttons (around 50), and I want to make a group box which contain buttons arranged by category.
I am looking for something like a C# or .NET GroupBox/Panel.
There is no Group Box / Panel Box in iPhone.
You need to manage by your self.
Use the UITableView to put all the button in on category.
http://developer.apple.com/library/ios/#DOCUMENTATION/UIKit/Reference/UITableView_Class/Reference/Reference.html
It may be worthwhile to look into UIPopoverController views. These are the little popup views that appear when you click stuff. YOu could easily break your menu system into smaller parts with these.
You may draw a group panel by making two views. make a view of frame say 20,20,280,199 and then another one with frame 21,21,278,197. now put the 2nd view on the last one and change the color of last to some dark than later one. enjoy :)
remember that the should be in same hierarchy. that no one should be parent or child of any of these.
Can anybody please tell me how they have implemented the below thing whick looks to me like a TabBar but has something different from a simple tabbar.
The thing having "Offer" and "Wall", when each one is clicked, presents a different view.
Any sample code will be appreciated
Its a custom UIButton.
EDIT: What UI element might this be? (Custom tab-bar?). I had asked the same question a few weeks ago. There are two good answers there.
And google up for custom UIButton. You can find a few samples on your search
Its a custom view. You can always implement this kind of thing by using images. Say you have 2 different images. In one image offer is selected, and in another wall is selected. And you are using an image view to show them. An invisible button is placed in proper place. After tapping the button you can set the right image. And also if the images are not overlapping then you can use custom button.