Please excuse the stupid question, but I'm working on a game because I'm crazy like that and I really need some help. When you fall below the screen in doodle jump the game is over and it cuts to end of game animation. This animation gives the feel of the screen scrolling and him falling -- some how they animate him to the top -- from the top to his death. Do anybody know who to simulate this animation? BTW, I'm using Cocos2d for the game engine.
I did find the answer my self by using this tool called File Juicer. Check it out it very good.
Related
My title might have actually been a bit misworded, as to be honest I'm not sure how to word it, but basically I'm making a game on Unity and I have my main scene and I am making a main menu however what I want to do is have a, I guess, camera slowly panning around the main scene as the background of the main menu. Not sure if I worded that right or what wording to actually type into Google to research it so I'm hoping you guys might be able to point me in the right direction.
Cheers guys,
Jason
As stromdotcom mentioned you can attach a script to the camera.
It's hard to tell what you're trying to do but if you want to circle the camera around a point...
Try making an empty game object in the middle of your scene and point the camera at it.
Make the object the parent of the camera (using the object and cameras transform properties).
From here you should be able to set the game object to rotate using a script, which should make the camera spin as it is a child of the object.
I have not tried this in Unity but I have used this technique in other programs so I'm assuming it will work. Sorry if it doesn't.
If your scene is already set up then you can attach a script to your camera which simply modifies the camera's transform to move it around the room. You can move and rotate the camera just like any other transform in your scene.
Im pretty sure what you are looking for is "Animation view". Unity has a tutorial on it: https://unity3d.com/learn/tutorials/topics/animation/animation-view?playlist=17099
i am new to cocos2d and iphone. i have implemented one simple animation using particle system. it works fine. now i want some more animation like , when my star animation(using particles) completes , i want one medal with ribbon falling down from top to bottom in my screen, i want it's movement just same like we release medal from our hand & hold the ribbon. .can we achieve this kind of action or rather say animation using cocos2d ... any kind of help or idea would be appreciated a lot . .
i have implemented something like this :
I think rope physics would work, but it seems a little too much to add physics just for that.
I would say that the best strategy would be to make an CCSprite animated with CCAnimation.
There is a tutorial for that in this site: http://getsetgames.com/2010/04/18/how-to-animate-sprites-in-cocos2d/
[edit]
Cocos2d introduction to Rope Simulations: cocos2d-iphone.org/verlet-rope
I'm making an app, where the sprite has to run across the screen pressing buttons and jumping and ducking. Kind of like line runner. Anyways, I'm using cocos2d. Is this what i should be using. If it is, how would i make it. Im not asking for all the code, just the basic objectives and what i should do! thanks so much!
Cocos2d is one of the best platform to make game i think what you want to do can be done by cocos2d and you need to know how to move object(sprite) across the scene and how to detect the collation.
there is lots of way to move the sprite across the screen you can also move then by the cocos2d built in methods.
search for move method which will help you.
I would definitely advise you to use Cocos2d for this purpose and also Box2d if you need real physics simulation in your game.
Regarding of writing your game have a look here : It contains very useful cocos2d tutorials and even have a tutorial of how to write a full functioning game (Look for the monkey game)
Note : It seems that the link does not work right now but I am sure it will be fixed soon..
Need your help again.
I am currently working on my first iPhone game. In my game i want my car to move forward continuously. I also want my background which is a road, of course, to give the like it is moving.
Thanking you in anticipation.
You can accomplish this using the Parallax in Cocos2D. Here is a video tutorial on how to do that Parallax Scrolling with Cocos2D.
Here is another great site with many free tutorials on how to accomplish many things with Cocos2D that will most likely be very helpful to you Cocos2D Tutorials
I would also highly recommend the top 3 books in the following list on amazon Cocos2D game programming books
That's not a lot of information to work with. To do the basics of what you are asking for, the car wouldn't actually move it all. It would just stay in the middle of the screen while the background moves. You can just create a scrolling parallax background.
I want to make a simple 2D game where the user has to navigate a ball through a maze (using the accelerometer of course). I used a simple view to make use of the accelerometer and move a ball on the screen. Now how do I go about building the maze? Would I have to use cocos2d or something similar? How do I make the ball stop or rebound when it hits the wall of the maze?
Check out this game... it does a great job with the accelerometer and also setting boundaries.
http://github.com/haqu/tweejump
This one is for Android rather than iPhone, but it has some parts that are very relevant to your project, such as moving a ball. Does not include ball rebounding or building a random maze; it loads mazes from a file.
Amazed
For ball/wall bouncing, try this question.
For generating a maze, see this question.