i am new to cocos2d and iphone. i have implemented one simple animation using particle system. it works fine. now i want some more animation like , when my star animation(using particles) completes , i want one medal with ribbon falling down from top to bottom in my screen, i want it's movement just same like we release medal from our hand & hold the ribbon. .can we achieve this kind of action or rather say animation using cocos2d ... any kind of help or idea would be appreciated a lot . .
i have implemented something like this :
I think rope physics would work, but it seems a little too much to add physics just for that.
I would say that the best strategy would be to make an CCSprite animated with CCAnimation.
There is a tutorial for that in this site: http://getsetgames.com/2010/04/18/how-to-animate-sprites-in-cocos2d/
[edit]
Cocos2d introduction to Rope Simulations: cocos2d-iphone.org/verlet-rope
Related
Making a sidescroller and is using a Pawn (Cube) with simulated physics and would like to make a magnetic grappling hook for movement.
Would you know a smart way to implement this?
many thanks!
If I understand you correctly , you want to animate the cube as its attached to magnetic grappling hook
Lucky its quite clear bec there is something called "Cable component" that do exactly what you looking for .
you just need to enable the plugin inside the engine. and follow the documentation steps Unreal docs cable component to achieve that , just scroll down to this part "Attaching Objects to the Cable ends" to give you solid start , then you can check how to use in inside blueprint to drive the game parameters you want.
Hope that works for you.
I am going to create simple iPad game, in which arrow going to hit balls. Where balls are moving in random direction with random speed. When arrow hits ball there is blast like animation with sound (Collision detection is main thing here). So for this what should i prefer. Should I use simple UIImageView and animation or use COCOS2D. Also I am new to COCOS 2d. Any other options are also appreciated. Thank You.
Use cocos2d Animation .Refer below link
if u have spritesheets try this:
1) http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d
or u have separate images refer this:
2) http://cocos2d-iphone.org/wiki/doku.php/prog_guide:animation
Using cocos2d has a lot od advantages over UIKit. One of the things is box2d which will be very helpful for game like this [at least I got this impression for your question].
Do some research about box2d collision detection.
Please excuse the stupid question, but I'm working on a game because I'm crazy like that and I really need some help. When you fall below the screen in doodle jump the game is over and it cuts to end of game animation. This animation gives the feel of the screen scrolling and him falling -- some how they animate him to the top -- from the top to his death. Do anybody know who to simulate this animation? BTW, I'm using Cocos2d for the game engine.
I did find the answer my self by using this tool called File Juicer. Check it out it very good.
in my game i want to give slicing effect , like after moving my finger on monster it should kill and monster blood should come on screen ,and disappear after few seconds ..
please help me ..
help will be appreciated ..
check this tutorial :- http://blog.roychowdhury.org/2010/11/19/cocos2d-iphone-tutorial-die-grossini-die-part-i/ they create blood particle effect manually
Take a look at MotionStreakTest example coming with cocos2d. I Think you can create your own effect based on this.
Or take a look at particle effects. Create a blood emitter and move it with your finger
I am going to work on a game project. I am using cocos2d. I want to use cccamera class of cocos2d. Please tell me about any tutorial on cccamera. I want to implement more or less like angry birds, throwing the ball that reaches its destination facing the obstacles in the way.
So when the ball moves ahead the scene accordingly moves back depending on speed of the ball.
How to manage all that. I think i should use cccamera.
Thanx.
CCCamera, per the documentation is used for 3D effects (http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_camera.html) and recommends the use of CCFollow (http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_follow.html) for 2D related effects (such as following the birds forward, etc).