I am trying to add a tableview so when someone press a certain button, the view would switch into tableview with a few choices.
Here is my code for the button:
-(IBAction)buttonPressed:(id)sender
{
LevelChoice *level = [[LevelChoice alloc] initWithNibName:nil bundle:nil];
[self.view addSubview:level.view];
[level release];
}
Here are code snap from my subclass of UITableViewController:
LevelChoice.h
Code:
#interface LevelChoice : UITableViewController {
NSArray *choices;
}
LevelChoice.m
Code:
-(void)viewDidLoad
{
choices = [[NSArray alloc] initWithObjects:#"Level 1", #"Level 2", #"Level 3", nil];
[super viewDidLoad];
}
Code:
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 3;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
cell.text = [choices objectAtIndex:indexPath.row];
return cell;
}
Does anyone know what am I missing?
Distinguish between Controllers and Views. You can
either present the UITableViewController with presentModalViewController:animated: or with pushViewController:animated:. (Yes, in this case you can release it.)
or just keep a UITableView in your existing view controller and show or hide it as necessary with the hidden property. Of course you need to implement the datasource and delegate methods for the table.
Related
Can you please help me to do this one?
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = (UITableViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = [popOveritem objectAtIndex:indexPath.row];
[cell.textLabel setFont:[UIFont systemFontOfSize:10.05f]];
cell.imageView.image = [UIImage imageNamed:[popimage objectAtIndex:indexPath.row]];
NSLog(#"cellCOntent%#",cell.textLabel.text);
UIView *cellbgColorView = [[[UIView alloc] init]autorelease];
[cellbgColorView setBackgroundColor:[UIColor colorWithRed:40/255.0 green:128/255.0 blue:184/255.0 alpha:1.0]];
cell.selectedBackgroundView = cellbgColorView;
tableVIEW.scrollEnabled = NO;
return cell;
first time the tableview will show one record and when i click to the button appeared in the view will add another row at the top of the table view?
take a look at the below code hope it gives you what you need
viewcontroller.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UIAlertViewDelegate,UITableViewDataSource,UITableViewDelegate>
{
IBOutlet UITableView *tblTest;
NSMutableArray *arrData;
int increment;
}
-(IBAction)onClickAdd:(id)sender;
#end
viewcontroller.m
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
arrData = [[NSMutableArray alloc] initWithObjects:#"Data 1", nil];
increment = 1;
}
-(IBAction)onClickAdd:(id)sender
{
increment++;
NSString *strInsertData = [NSString stringWithFormat:#"Data %d",increment];
[arrData insertObject:strInsertData atIndex:0];
[tblTest reloadData];
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [arrData count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil];
cell.accessoryView = nil;
cell.selectionStyle = UITableViewCellSelectionStyleGray;
}
cell.textLabel.text = [arrData objectAtIndex:indexPath.row];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
Here is my problem :
I created a .xib with some label. I created a UITableViewController like this :
- (void)viewDidLoad {
[super viewDidLoad];
dataToShow = [[NSArray alloc] initWithObjects:#"cave",#"garage",nil];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
cell.textLabel.text = [dataToShow objectAtIndex:indexPath.row];
return cell;
}
The numberOfSectionInTableView and numberOfRowInSection are filled correctly, when running the programe the list shows as it should. I would like now, depending on which row the user click in the table view, to load the xib i created and fill the labels with text. Is that possible and if it is, how do I pull it off ? Thanks
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
yourNextViewController *nextViewXib = [[yourNextViewController alloc]initWithNibName:#"yourNextViewController" bundle:nil];
nextViewXib.yourLable.text=[dataToShow objectAtIndex:indexPath.row];
[self.navigationController pushViewController:nextViewXib animated:YES];
[nextViewXib release];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSLog(#"selected row:%d",indexPath.row);
}
//in this mathod you get will row is calling..
can anyone tell. how to create drop down menu in iPhone,and i want add drop down menu in navigateion bar (my concept is sorting(filter) so i want three buttons in menu name,title,description .....)
You can use a UIPopoverController for iPhone.
It's available here.
In the popover you can add a UIPickerView and there's the drop-down.
Basically , on iPhone you can use a UITableView or UIPickerView to simulate a drop down.
And to place it in a nice container you can use the above mentioned popover.
There is no such a component in iOS, so you need to create it by yourself.
You can do that by adding a UIView under your button, and animate it.
Something like...
[self.view addSubview:myMenu];
[myMenu setFrame:CGRectMake(100,30,150,0)];
[UIView animateWithDuration:0.4 animation:^{
[myMenu setFrame:CGRectMake(100,30,150,200)];
}];
//on Drop down button click
-(IBAction)btnDropdownPressed:(id)sender{
if (![popoverController isPopoverVisible])
{
PopOverViewController *attShow=[[PopOverViewController alloc]initWithNibName:#"PopOverViewController" bundle:nil];
NSLog(#"arrFiles==%#",arrFiles);
attShow.arrFiles=arrFiles;
{
popoverController=[[[UIPopoverController alloc]initWithContentViewController:attShow] retain];
[popoverController setPopoverContentSize:CGSizeMake(500,250)];
[popoverController presentPopoverFromRect:CGRectMake(0,0, 500, 30) inView:btnMore permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
}else {
[popoverController dismissPopoverAnimated:YES];
}
}
PopOverViewController.h
{
IBOutlet UITableView *tblView;
NSArray *arrFiles;
}
#property(nonatomic,retain)NSArray *arrFiles;
PopOverViewController.m
- (NSInteger)tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger)section
{
return [self.arrFiles count];
}
-(CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 40;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
cell.textLabel.text=[self.arrFiles objectAtIndex:indexPath.row];
cell.textLabel.font=[UIFont fontWithName:#"Arial" size:14.0f];
cell.selectionStyle=UITableViewCellSelectionStyleNone;
return cell;
}
I'm new to developing iOS applications and Objective C itself, so I have a probably very simple question.
Currently I have the following method that is called from a ToolBar Button click. The method is designed to create a table view in the frame variable fr.
- (IBAction)addGolfer:(id)sender {
CGRect fr = CGRectMake(101, 45, 100, 416);
UITableView *tabrleView = [[UITableView alloc]
initWithFrame:fr
style:UITableViewStylePlain];
tabrleView.autoresizingMask =
UIViewAutoresizingFlexibleHeight |
UIViewAutoresizingFlexibleWidth;
tabrleView.delegate = self;
tabrleView.dataSource = self;
[tabrleView reloadData];
self.view = tableView;
}
The result of calling this method is not what I expect. Instead of creating the Table View in the frame "fr", the table view fills the entire screen.
Again I'm totally new and would a appreciate any answers and any suggestions. Thanks!
When you set dataSource and delegate properties for your UITableView, it means, you have to write at least this methods for dataSource:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section;
If you wouldn't do this, it will be crash. Summary you'll get this (this code may contain syntax or logic errors - I wrote it in notepad):
#interface YourViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> {
UITableView *firstTableView;
UITableView *secondTableView;
}
#end
//
#implementation YourViewController
#pragma mark - Objects Processing
- (void)addGolfer:(UIBarButtonItem *)sender {
if (secondTableView) {
[secondTableView removeFromSuperView];
secondTableView = nil;
}
secondTableView = [[UITableView alloc] initWithFrame:CGRectMake(101, 45, 100, 416)];
secondTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
secondTableView.delegate = self;
tabrleView.dataSource = self;
[self.view addSubview:secondTableView];
}
#pragma mark - TableView DataSource Implementation
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (tableView == firstTableView) { // your tableView you had before
return 20; // or other number, that you want
}
else if (tableView == secondTableView) {
return 15; // or other number, that you want
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
cell.backgroundView = [[UIView alloc] init];
[cell.backgroundView setBackgroundColor:[UIColor clearColor]];
[[[cell contentView] subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
if (tableView == firstTableView) { // your tableView you had before
// ...
}
else if (tableView == secondTableView) {
cell.titleLabel.text = [NSString stringWithFormat:#"Cell %d", indexPath.row + 1];
}
return cell;
}
#end
Step 1: Add delegate UITableViewDataSource,UITableViewDelegate
#interface viewController: UIViewController<UITableViewDataSource,UITableViewDelegate>
{
UITableView *tableView;
}
Step 2:
-(void)viewDidLoad
{
tableView=[[UITableView alloc]init];
tableView.frame = CGRectMake(10,30,320,400);
tableView.dataSource=self;
tableView.delegate=self;
tableView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
[tableView reloadData];
[self.view addSubview:tableView];
}
Step 3: Properties for tableview (rows & column)
//-- For no of rows in table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 10;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
//-- Table header height if needed
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 50;
}
//-- Assign data to cells
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath] ;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text=[your_array objectAtIndex:indexPath.row]; ***(or)*** cell.textLabel.text = #"Hello";
return cell;
}
//-- Operation when touch cells
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Your custom operation
}
Instead of setting the view of the UIViewController, add the tableView as a subview.
Instead of:
self.view = tableView;
Do this:
[self.view addSubview:tableView];
This will properly respect the frame that you set.
I made a demo empty app and add a navigation controller with the view
UINavigationController *navBar = [[UINavigationController alloc]initWithRootViewController:objFirstViewControllerViewController];
[self.window addSubview:navBar.view];
After it i add a table view on the first view controller like this .
UITableView* demotableView = [[UITableView alloc]initWithFrame:CGRectMake(0, 0, 320, 400) style:UITableViewStylePlain];
demotableView.delegate = self;
demotableView.dataSource = self;
[self.view addSubview:demotableView];
and the delegate function of the table view and main cell for row function like this way
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.textLabel.text = #"Hello this is sample text";
cell.textLabel.minimumFontSize = 12;
cell.textLabel.adjustsFontSizeToFitWidth = TRUE;
cell.textLabel.font = [UIFont fontWithName:#"Copperplate" size:18];
return cell;
}
But when i scroll on my table or click any cell to go on the next view it just crash and give these two error on clicking and scrolling respectively.
[__NSCFArray tableView:didSelectRowAtIndexPath:]
[__NSCFDictionary tableView:cellForRowAtIndexPath:]
I don't understand what is getting wrong this code it have been working with the prior os properly
Any body can help please ?
Here is the code for did select row
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
Second *anotherViewController = [[Second alloc] initWithNibName:nil bundle:nil];
[self.navigationController pushViewController:anotherViewController animated:YES];
}
and no of row is this one
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 15;
}
Actually I misused the ARC what are the changes I made to make the app run successfully actually it was crashing due to memory leak I reference the class in delegate with local object but the it got released when it tried to add the data on it and when table's delegate and datasource try to add the things in the current class it was released and it throw message from those message instances, I was stuck because I was thinking it is happening due to me having taken an empty kind of application but after adding the lines below in the delegate class I got the problem solved.
What I did in the delegate class in the .h file:
FirstViewControllerViewController *objFirstViewControllerViewController;
#property (strong, nonatomic) FirstViewControllerViewController *objFirstViewControllerViewController;
Then my table started behaving properly and all things that I was having problem in.
Replace your code by this and try:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = #"Hello this is sample text";
cell.textLabel.minimumFontSize = 12;
cell.textLabel.adjustsFontSizeToFitWidth = TRUE;
cell.textLabel.font = [UIFont fontWithName:#"Copperplate" size:18];
return cell;
}
Hope this helps.
Please try this....
add your table view like this..
productList = [[UITableView alloc] initWithFrame:CGRectMake(0,102, 320, 267) style:UITableViewStylePlain];
productList.delegate = self;
productList.dataSource = self;
productList.backgroundColor = [UIColor clearColor];
[self.view addSubview:productList];
and add these methods....
#pragma mark Table view data source
// Customize the number of sections in the table view.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return (your row count);
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]autorelease];
}
// Configure the cell.
cell.textLabel.text = #"Title";
cell.detailTextLabel.text = formattedString;
cell.detailTextLabel.textColor = [UIColor darkGrayColor];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
Second *anotherViewController = [[Second alloc] initWithNibName:nil bundle:nil];
[self.navigationController pushViewController:anotherViewController animated:YES];
}
Since you have set demotableView.delegate = self;
you have to implement the tabelView: didSelectRowAtIndexPath: function which solves the crash on selecting(on Click) a Cell.
To resolve the crash of scrolling, you hav to implement
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section;
method.
P.S: In the cellForRowAtIndexPath:, all the lines except cell.textLabel.text should be inside
if(cell == nil){
}
and please follow proper maemory management rules