Reloading subviews of UINavigationController - iphone

I'm kind of new to iPhone development so bear with me.
I have an application wherein I display a lot of data in a tableviews, edit it in a detailview etc. However, I also have a login-system.
The problem I have is that I can't figure out how to reload the subviews of the NavigationController when I've logged out, or how to dealloc it completely and reinitialize it upon a succesful login.
This means that data from the last user who logged out is still present in my tableview when I log in as another user, as the data is set to reload only when the view loads for the first time.
Thankful for any and all contributions.

There are probably several ways you could go about this; it's up to you (and without more information about your app, I can't suggest a particular solution). You might consider:
-viewWillAppear: — this method is called on any UIViewController subclass when it's about to (re)appear as part of a UINavigationController stack (or tab bar controller, etc.). You can clear out fields, etc. This is mostly useful when a view controller reappears (being uncovered or switched to), because you usually create a new view controller instance each time you display one.
Notifications and delegates — your view controllers (and other objects) can communicate with each other about when a logout occurs, and reconfigure themselves as necessary.

Related

Right way to switch between UIViews in ios programming

Hy everybody
I am a newbie ios programmer and I'm facing many doubts when I must switch the pages of my app.
With the term "page" I mean a UIView that fills the whole screen with some widgets (buttons, textboxes. tables..)
As far as I have understood what I've read I should use an UIViewController to manage each of these pages
since each page should be a screen’s worth of content.
My App starts with a ViewScroller with many buttons and when the user clicks one of these it opens a new page.
The first page is the UIView connected to the RootController Of the Window.
So far to open the new pages I add a child controller to the RootController and it's view as a child of the view of the RootController:
RicLocaliController = [[RicercaLocaliViewController alloc] initWithNibName:#"RicercaLocaliViewController" bundle:nil];
[self addChildViewController:RicLocaliController];
[RicLocaliController didMoveToParentViewController:self];
[self.view addSubview:RicLocaliController.view];
RicLocaliController.view.frame = self.view.bounds;
When the user clicks the "Back" Button I remove the child controller and the child view.
Going down this road I would get a dynamic tree of Controllers with their Views.
So far I have not encountered problems and my app can go up to a third level in the tree and come back. Each page behaves correctly when orientation changes.
But I'm afraid that adding, for each subpage, a child controller and a child view could be not the right thing to do.
I'm afraid that if I nest a lot of pages when the orientation changes the app could respond slowly since also the superviews will do something to manage this event.
So what I wonder is if what I am doing is completely senseless, if I should use Navigation controllers or some other way to manage my page changes.
Unfortunately my boss is not giving me enough time to study well the subject and so I would like an advice to follow the best solution possibly using the most standard and less complex component offered by the framework instead of the newest features.
I read a lot of web pages on the subject but it seems to me that there are many ways to manage the navigation beetwen pages and this makes me confused.
I apologize for my bad english but i'm tired and English it's not my first language.
You HAVE to do some studying. You will spend more time clearing up all your problems later otherwise... but, here are some tips.
Using nested ViewControllers leads to all kinds of trouble so if you are short of time, skip that.
Think of each "Page" as one ViewController. A ViewController has a property called View but that is actually just the top view of a whole hierarchy of views. A view is the base class for any visual object, like labels, buttons etc. All views can have subviews, so you can add an image under a label etc. and do really wierd stuff if you want to. I am just saying this to free your mind about how you can use views.
Now, ViewControllers are supposed to hold to code to ONE view hierarchy. That view hierarchy is for that View Controller only.
When the user wants to navigate to another page, you have a few alternatives:
NavigationViewController - that should be used when the user wants to delve down into data, like opening a detailed view of an item in a list etc. The NavigationViewController gives you help with back buttons, proper animation etc. You "pop" a viewcontroller to go back one level. If the user click the back-button, this is automatic.
TabBarViewController - use that if you want a tab bar at the bottom of the screen. Each tab is connected to a ViewController, that has it's own view hierarchy.
PushModal - If you are in a ViewController and just needs to get some data from the user, which is not part of the normal navigation of the app, you can push a new ViewController modally. This is the way you interact with iOS built in ViewControllers. This is also a good way to get a value back from the view controller.
There you have it. Go learn more. :)
It sounds like, for what you are using, you should be using a navigation controller. This will automatically handle pushing views onto the stack and then popping them off again later. This will also automatically create a back button (it is customizable) in the navigation bar.
If you are using iOS 5 or 6, I highly recommend trying out "storyboards" in Interface Builder. Storyboards allow you to graphically represent transitions (called "segues") between different views.
On top of being easier to design and implement, another advantage is that, if in the future you want to change the design of your application, you don't have to trawl through all your code and manually update each view connection.

iPhone: Good idea to dealloc and rellocate UI items when switching views?

Suppose I have 2 views. In the first view, I allocate memory to displaying many UI components such as an UILabel, UIImages, etc.
Suppose the user navigates to the next view (via UINavigationController)
Is it OK to deallocate memory assigned to displaying UI components in the first view and then initialize them again once the user goes back to the first view (in viewFirstLoad or the appropriate function)?
It seems to me if you don't do this, then memory will keep on increasing the longer the user uses your app in that particular session.
Is this not allowed? frowned upon? impossible?
It is perfectly normal and in fact, that functionality is built in standard UIViewController - when controller is not displayed its view may be released from memory and you can release all its subviews (e.g. retained through IBOutlet references) in controller's -viewDidUnload method.
When controller needs to display again it reloads its view again.
It depends. Generally, the rule of thumb is that you should free objects that you don't need. If your view is just a view, then yes, I'd release it and all of its subviews. If your view has data that was obtained through a lengthy retrieval process (e.g. a web service call), I'd probably hold onto the data somewhere so that I don't have to go back out and retrieve it when the user goes back to the first view.
To clarify a little: Apple recommends you display data specific to a view in it's -viewDidLoad method, such as setting text on labels. Then, in -viewDidUnload you should release (or nil outlets of) the view objects you setup in -viewDidLoad. It's critical you implement -viewDidLoad, as the base UIViewController code checks that it's subclass actually implements -viewDidLoad before it assumes it can unload the view (and therefore call -viewDidUnload). Failing to implement -viewDidLoad results in the controller thinking it can't recreate your view at a later time, and so it doesn't unload the view from memory. A developer I know experienced this same problem, took forever to track down.

How to Handle an Indefinite Amount of TableViews in an iPhone drill-down app

I've Created a UITableViewController subclass. Do I only need one controller? Do I just instantiate multiple instances of that one subclass?
The iPhone App I'm building will start with a Table of a list of people. If the user taps a person, a new table will be pushed in with a list of Companies they've worked for. If the user then taps a company, they'll see a list of Job Positions. And if they tap a position they'll see a list of people holding those positions.
This could go on forever, and the user could always back up the list.
The App Delegate instantiates the Navigation Controller and the Table View Controller and then pushes it onto the Navigation Controller. But when a user taps a row, now the TVC is creating another TVC.
Is that right or should the
AppDelegate be instantiating all
TVC's? Or does it work out since
they all get pushed onto the Nav
Controller anyway?
Does each Table View instance
need to have a different name or can
they all be called 'mainTVC' or
something like that?
tableViewController *mainTVC = [[tableViewController alloc] init];
Won't I run out of memory? Do i
need to start dropping Table Views
when they're 2 or 3 levels away from
current, and then re-create it if
the user backs up to it?
No need to create multiple TableView's, what I've done in the past is simply re-bind to a different datasource. So keep one TableView and have a datasource for people, then companies, etc...
I'd create a view controller for each type. Presumably you'll want to have special display characteristics like a custom tableview cell to display job positions slightly differently then you would people names.
Other then that, #Ben Gottlieb's answer should work quite well. Use lots of view controllers and handle the didReceiveMemoryWarning: method.
One more thing, if the user drills down so far that you want to say they'll never go all the way back (sort of like having an undo stack) you can use the setViewControllers:animated: UINavigationController method to reset the stack to a certain size (say 15 to implement an 'undo buffer' of 15). With this method you can make sure that the first view controller is always your root view controller and the rest are all drilldown instances.
Option number (2) looks good. You can push quite a lot of view controllers onto the stack before memory becomes an issue. The system will clean up most of the heavyweight memory hogs (ie, the views) in the didReceiveMemoryWarning: method. If you're creating a lot of in-memory structures, you may want to clean them up in that method (be sure to call the inherited method).
To answer your third question, as long as you don't have huge data stores in memory, memory shouldn't be an issue. You SHOULD NOT under any circumstances "drop" tableviews - this would lead to crashes(and there's no way to do non-FILO additions/removals to the navigation stack anyway). Under memory pressure, you should only free "nonessential" items like caches. However, this shouldn't be an issue.
Also, if you have more than 3 or so levels, chances are you need to rethink your UI. If users are drilling down 10 levels, it will be tedious to navigate the stack back.

IPhone - Which View Controller methods to use

I'm trying to figure out what logic should go into the different UIViewController methods like viewDidLoad, viewDidAppear, viewWillAppear, ...
The structure of my app is that I have a root view controller that doesn't really have a view of its own, rather it has a tab view controller and loads other view controllers into it. But in the future, it may have to load other view controllers instead of the tab bar controller depending on app logic.
My main question is, what do people usually put into the viewDidLoad, .... methods.
Currently I:
viewDidLoad - setup the tab bar controller and set its view to the view controller's own view
viewDidAppear - check if user has stored login info
if not - present with login
if so, login and get app data for first tab
I'm trying to figure out now if my logic for setting up my tab bar controller should go into loadView rather than viewDidLoad.
Any help would be great. Small examples found on the web are great, but they don't go into detail on how larger apps should be structured.
You should not implement both -viewDidLoad and -loadView; they are for different purposes. If you load a NIB, you should implement -viewDidLoad to perform any functions that need to be done after loading the NIB. Wiring up the tabbar is appropriate there if you haven't already done it in the NIB.
-loadView should be implemented if you do not use a NIB, and should construct the view.
-viewWillAppear is called immediately before you come onscreen. This is a good place to set up notification observations, update your data based on model classes that have changed since you were last on screen, and otherwise get your act together before the user sees you. You should not perform any animations here. You're not on the screen; you can't animate. I see a lot of animation glitches due to this mistake. It kind of works, but it looks weird.
-viewDidAppear is called after you come onscreen. This is where you do any entry animations (sliding up a modal, for instance; not that you should do that very often, but I was just looking at some code that did).
-viewWillDisappear is called right before you go offscreen. This is where you can do any leaving animations (including unselecting tableview cells and the like).
-viewDidDisappar is called after you're offscreen (and the animations have finished). Tear down any observations here, free up memory if possible, go to sleep as best you can.
I touch on setting up and tearing down observations here. I go into that in more depth in View controllers and notifications.
viewDidLoad will be called once per lifetime of each UIViewController's view. You put stuff in there that needs to be set up and working before the user starts interacting with the view.
viewDidAppear is called whenever the view has appeared to the user. It could potentially be called more than once. An example would be the root screen of an app using a UINavigationController to push and pop a hierarchy of views. Put stuff in there that you'd want done every time. For example, you might want to hide the UINavigationBar of the root screen, but show it for all subscreens, so you'd do the hiding of the bar here.
Therefore, you'd put your logic for setting up your UITabBarController in viewDidLoad, since it only should be done once.
Regarding your app, is there a reason why you don't just make the UITabViewController be the controller loaded by your app delegate? It seems that you have a level of indirection in your app that you may or may not need. It's probably better to simplify it now, and refactor later if you need something more complex.

iPhone - UINavigationController, reuse views?

The root question is "how many UIViewControllers can you push on the navigation stack?" without causing memory warnings or earning a watchdog termination.
Suppose I have an application that is basically a database for three entities where each can have a relationship with some other entity, and the relationship is shown on a UIViewController. Users can follow those relationships and each one brings up a new controller - If the entities are A, B and C and A->B->C->B->C->A then each kind of view is on the stack twice. I understand how to push and pop, how to push back to a particular controller, and I think rather than just extend the navigation stack indefinitely it might be best to reuse a view controller in the navigation stack.
To do this, every time I wanted a FirstEntityViewController I could scan the navigation stack to find an object where [self isKindOfClass:[FirstEntityViewController class]]; and then call methods designed to rejig that view for what I currently want to see - just refreshing the data in the same way you do when reusing a UITableViewCell.
This is fine except for the effect it might have on the NavigationController. If I use UINavigationController:popToViewController:animated: I think it is going to discard everything above the view I'm popping to, including the view which the user expects to find on tapping "Back" in the navigation bar. So user taps a relationship, taps back and goes "huh?"
If I remove the matching controller from the navigation stack and then pop it on to the top of the stack the back behavior remains OK as long as the user doesn't go back as far as the instance of FirstEntityViewController that was moved or else again navigation will seem inconsistent.
Is the right solution to remove the controller from the stack, and somehow hold a place in the stack so that when the reused controller is popped it can be replaced back where it came from? Should I maintain my own list of view kind and data display so that when popping I can replace the view below the view about to pop to, staying one step ahead of back navigation?
Or is that just getting too complicated? Is there no need to even worry about this situation because the OS reuses much of the view controllers in the same way as UITableViewCells are reused, and there is no real memory or performance impact in having a 50-deep navigation stack?
ViewController instances remain in the UINavigationController's stack, but any view except for the top view may be unloaded at any time (the view controller is notified via the viewDidUnload message).
In other words, the views underneath the top view do not hang around and will eventually be unloaded in low-memory conditions, so there's no need for you to attempt to re-use your view controllers.
Last I checked you can't push a viewcontroller that's already on a navcontroller stack back onto it again. You'll have to create a fresh viewcontroller and push it onto the stack and each back button will pop that one off the stack. The best you can do is make a cache of viewcontrollers and dole them out as-needed -- as long as they're popped off the navcontroller stack. But it probably won't buy you much by way of memory savings.
UITableViews are a bit different in that there's only a relatively small number of cells in view at any given time and as soon as the cell goes offscreen it's removed and returned back into the pool. If you can guarantee that the maxdepth of your chain is fixed, then you can pull a similar windowing scheme. If not, you may have to stick with going deep and be vigilant about releasing memory as soon as you can.