How to get path of currently selected file in Finder with rb-appscript in OSX Lion - osx-lion

In OSX 10.6 I used the following code to do something to each currently selected file in Finder:
app('Finder').selection.get.each do |item|
url =CGI::unescape(item.URL.get)
puts url
do_pdf(url[16..-1])
end
(this is launched by Keyboard Maestro). This worked perfectly fine, however in OSX Lion, the behaviour seems to have changed.
selection.get still returns the right reference
app('Finder').selection.get[0]
=> app"/System/Library/CoreServices/Finder.app"disks["Home"]folders["stian"]folders["Downloads"]document_files["Comprehensive Examination (1).doc"]
however, when I try to extract it with URL.get, I get a weird number:
app('Finder').selection.get[0].URL.get
=> "file:///.file/id=6637683.2924283"
How do I take the reference above and get a POSIX path as a text string (/Home/stian/Downloads/Comprehensive Examination (1).doc)?
I can get a text version of the entire reference like this:
app('Finder').selection.get[0].get.to_s
=> "app("/System/Library/CoreServices/Finder.app").disks["Home"].folders["stian"].folders["Downloads"].document_files["Comprehensive Examination (1).doc"]"
so I guess I could parse this manually and construct the POSIX path, but that seems very cumbersome and brittle.
Thanks for any help!

In Python, it's
app('Finder').selection.get(resulttype=k.alias)[0].path
I guess in Ruby it would be
app('Finder').selection.get(:result_type=>:alias)[0].path

Related

How can I manually edit the list of recently opened files in VS Code?

I rely heavily on the File: Open Recent… command to open frequently used files, but yesterday my local Google Drive folder got moved to a new location and now I can no longer access any of the files in that folder through the Open Recent panel because the paths don't match.
The fix would be as simple as replacing "/Google Drive/" with "/Google Drive/My Drive/" but I have no idea what file contains the list of files that appears in the recently opened panel.
I'm assuming it's somewhere in ~/Library/Application Support/Code but not sure where.
I was wondering the same thing the other day and found this while searching for a solution, so I took some time to investigate it today.
It's been a a few weeks since you posted, so hopefully this will still be of help to you.
Also, I'm using Windows and I'm not familiar with macOS, but I think it should be easy enough adjust the solution.
Location of settings
Those setting are stored in the following file: %APPDATA%\Code\User\globalStorage\state.vscdb.
The file is an sqlite3 database, which is used as a key-value store.
It has a single table named ItemTable and the relevant key is history.recentlyOpenedPathsList.
The value has the following structure:
{
"entries": [
{
"folderUri": "/path/to/folder",
"label": "...",
"remoteAuthority": "..."
}
]
}
To view the current list, you can run the following command:
sqlite3.exe -readonly "%APPDATA%\Code\User\globalStorage\state.vscdb" "SELECT [value] FROM ItemTable WHERE [key] = 'history.recentlyOpenedPathsList'" | jq ".entries[].label"
Modifying the settings
Specifically, I was interested in changing the way it's displayed (the label), so I'll detail how I did that, but it should be just as easy to update the path.
Here's the Python code I used to make those edits:
import json, sqlite3
# open the db, get the value and parse it
db = sqlite3.connect('C:/Users/<username>/AppData/Roaming/Code/User/globalStorage/state.vscdb')
history_raw = db.execute("SELECT [value] FROM ItemTable WHERE [key] = 'history.recentlyOpenedPathsList'").fetchone()[0]
history = json.loads(history_raw)
# make the changes you'd like
# ...
# stringify and update
history_raw = json.dumps(history)
db.execute(f"UPDATE ItemTable SET [value] = '{history_raw}' WHERE key = 'history.recentlyOpenedPathsList'")
db.commit()
db.close()
Code references
For reference (mostly for my future self), here are the relevant source code areas.
The settings are read here.
The File->Open Recent uses those values as-is (see here).
However when using the Get Started page, the Recents area is populated here. In the Get Started, the label is presented in a slightly different way:
vscode snapshot
The folder name is the link, and the parent folder is the the text beside it.
This is done by the splitName method.
Notes
Before messing around with the settings file, it would be wise to back it up.
I'm not sure how vscode handles and caches the settings, so I think it's best to close all vscode instances before making any changes.
I haven't played around with it too much, so not sure how characters that need to be json-encoded or html-encoded will play out.
Keep in mind that there might be some state saved by other extensions, so if anything weird happens, blame it on that.
For reference, I'm using vscode 1.74.2.
Links
SQLite command-line tools
jq - command-line JSON processor

Why would LayoutObjectNames return an empty string in FileMaker 14?

I'm seeing some very strange behavior with FileMaker 14. I'm using LayoutObjectNames for some required functionality. On the development system it's working fine. It returns the list of named objects on the layout.
I close the file, zip it up and send it to the client, and that required functionality isn't working. He sends the file back and I open it and get a data viewer up. The function returns nothing. I go into layout mode and confirm that there are named objects on the layout.
The first time this happened and I tried recovering the file. In the recovered file it worked, so I assumed some corruption had happened on his end. I told him to trash the file I had given him and work with a new version I supplied. The problem came up again.
This morning he sent me the oldest version that the problem manifested in. I confirmed the problem, tried recovering it again, but this time it didn't fix the problem.
I'm at a loss. It works in the version I send him, doesn't on his system. We're both using FileMaker 14, although I'm using Advanced. My next step will be to work from a served file instead of a local one, but I have never seen this type of behavior in FileMaker. Has anyone seen anything similar? Any ideas on a fix? I'm almost ready to just scrap the file and build it again from scratch since we're not too far into the project.
Thanks, Chuck
There is a known issue with the Get (FileName) function when the file name contains dots (other that the one before the extension). I will amend my answer later with more details and a possible solution (I have to look it up).
Here's a quote from 2008:
This is a known issue. It affects not only the ValueListItems()
function, but any function that requires the file name. The solution
is to include the file extension explicitly in the file name. This
works even if you use Get (FileName) to return the file name
dynamically:
ValueListItems ( Get ( FileName ) & ".fp7" ; "MyValueList" )
Of course, this is not required if you take care not to use period
when naming your files.
http://fmforums.com/forums/topic/60368-fm-bug-with-valuelistitems-function/?do=findComment&comment=285448
Apparently the issue is still with us - I wonder if the solution is still the same (I cannot test this at the moment).

How to reliably detect os/platform in Go

Here's what I'm currently using, which I think gets the job done, but there's got to be a better way:
func isWindows() bool {
return os.PathSeparator == '\\' && os.PathListSeparator == ';'
}
As you can see, in my case all I need to know is how to detect windows but I'd like to know the way to detect any platform/os.
Play:
http://play.golang.org/p/r4lYWDJDxL
Detection at compile time
If you're doing this to have different implementations depending on the OS, it is more useful to
have separate files with the implementation of that feature and add build tags to each
of the files. This is used in many places in the standard library, for example in the os package.
These so-called "Build constraints" or "Build tags" are explained here.
Say you have the constant PATH_SEPARATOR and you want that platform-dependent, you
would make two files, one for Windows and one for the (UNIX) rest:
/project/path_windows.go
/project/path_unix.go
The code of these files would then be:
path_windows.go
// +build windows
package project
const PATH_SEPARATOR = '\\'
path_unix.go
// +build !windows
package project
const PATH_SEPARATOR = '/'
You can now access PATH_SEPARATOR in your code and have it platform dependant.
Detection at runtime
If you want to determine the operating system at runtime, use the runtime.GOOS
variable:
if runtime.GOOS == "windows" {
fmt.Println("Hello from Windows")
}
While this is compiled into the runtime and therefore ignores the environment,
you can nevertheless be relatively certain that the value is correct.
The reason for this is that every platform that is worth distinguishing needs
rebuilding due to different executable formats and thus has a new GOOS value.
Have you looked at the runtime package? It has a GOOS const: http://golang.org/pkg/runtime/#pkg-constants
It's 2022 and the correct answer for go 1.18+ is:
At runtime you want:
if runtime.GOOS == "windows" {
// windows specific code here...
}
If you need to determine the filesystem path separator character
Use: os.PathSeparator
Examples:
c:\program files
/usr/local/bin
If you need the Path List separator as used by the PATH environment variable
Use: os.PathListSeparator
Examples:
/usr/local/bin:/usr/local:
"C:\windows";"c:\windows\system32";
Since this is an older question and answer I have found another solution.
You could simply use the constants defined in the os package. This const returns a rune so you would need to use string conversion also.
string(os.PathSeparator)
string(os.PathListSeparator)
Example: https://play.golang.org/p/g6jnF7W5_pJ
I just stumbled on this looking for something else and noticed the age of this post so I'll add a more updated addition. If you're just trying to handle the correct filepath I would use filepath.Join(). Its takes all of the guesswork out of os issues. If there is more you need, other than just filepath, using the runtime constants (runtime.GOOS & runtime.GOARCH) are the way to go: playground example
I tested in Go 1.17.1 which really worked for me.
package main
import (
"fmt"
"runtime"
)
func main(){
fmt.Println(runtime.GOOS)
}
Output:
darwin
With regards to detecting the platform, you can use Distribution Detector project to detect the Linux distribution being run.
The first answer from #nemo is the most apropiate, i just wanted to point out that if you are currently a user of gopls language server the build tags may not work as intended.
There's no solution or workaround up to now, the most you can do is change your editor's lsp configs (vscode, neovim, emacs, etc) to select a build tag in order to being able to edit the files with that tag without errors.
Editing files with another tag will not work, and trying to select multiple tags fails as well.
This is the current progress of the issue github#go/x/tools/gopls

How could I embedded socket in Lua internally, just like oslib, debuglib?

I want to implement the function like embedding the socket function in my Lua build.
So I don't need to copy socket.core.dll any more (just for fun).
I search the maillist, and see some guys discuss the topic,
http://lua-users.org/lists/lua-l/2005-10/msg00269.html
But I have question for the details steps, who could give me a detailed steps for changing the lua and luasocket code to make them work together (not with dll method).
I tried these steps in windows xp with VC2008:
1) copy luasocket code to Lua project.
2) add some code
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{LUA_SOCKETLIBNAME, luaopen_socket_core}, // add this line
{LUA_MIMELIBNAME, luaopen_socket_core}, // add this line
{NULL, NULL}
};
3) build the project, and run it.
When I type print(socket._VERSION), it shows luasocket 2.0.2, it is correct.
When I type print(socket.dns.toip("localhost")), it shows 127.0.0.1 table: 00480AD0, it is correct too.
But when I try to use other features, for example bind, it can't work.
Who could tell me the reason?
you need put luasocket stuff into the package.preload table, in this way:
lua_getfield(L, LUA_GLOBALSINDEX, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, luaopen_socket_core);
lua_setfield(L, -2, "socket.core");
// add mime.core yourself...
luasocket is a mixed C/lua module, you need to bundle both versions into your application if you want it to work without any extra files.
socket.lua loads socket.core (from socket/core.dll)
mime.lua loads mime.core (from mime/core.dll)
So in order for your application to work you will need to build all the .dll files and the .lua files into your application and manually load them (or set them up to be loaded correctly via custom package loaders).
The email you quoted is tweaking the package.preload table (in a way that appears a tad odd now but might work anyway) to get the built-in C code to be loaded correctly when require is called.
Try running
for k, v in pairs(socket) do print(k, v) end
and maybe we'll be able to help.

Photoshop plugin Pipl resources and disabling save

I have a photoshop plugin for a file format Ive written in c++ that loads and opens the images, however I do not have code to save the image in the same format
Using SimpleFormat sample plugin as a base I have the following code:
FormatFlags { fmtSavesImageResources,
fmtCanRead,
fmtCanWrite,
fmtCanWriteIfRead,
fmtCanWriteTransparency,
fmtCanCreateThumbnail },
However removing fmtCanWrite or IfRead etc produces parser errors in the Pipl tool, I've checked the syntax and it should be correct but I cannot figure out how to do this =s
This is really counter-intuitive but if you check out pg 77 of Plug-in Resource Guide.pdf from the SDK the flags aren't really flags, they are actually keywords. Based on the grammar they give, to not include the write flag you actually need to replace it with a do-not-write flag.
For example, this compiles fine for me:
FormatFlags { fmtDoesNotSavesImageResources,
fmtCanRead,
fmtCannotWrite,
fmtCanWriteIfRead,
fmtCanWriteTransparency,
fmtCanCreateThumbnail }