I am using MSNavigationPaneViewController from here and have rotation sort of working.
I've overridden the rotation methods in my root UINavigationController
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
if (appDelegate.topViewController != nil) {
return [appDelegate.topViewController supportedInterfaceOrientations];
} else {
return UIInterfaceOrientationMaskPortrait;
}
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
if (appDelegate.topViewController != nil) {
return [appDelegate.topViewController preferredInterfaceOrientationForPresentation];
} else {
return UIInterfaceOrientationPortrait;
}
}
which I push the MSNavigationPaneViewController with using presentViewController: animated:completion: and I have rotation working so certain views can have different orientations. The problem is, each view that has a different orientation needs the user to tilt the phone to change the orientation at which point it locks on the correct orientation.
I've done tons of reading to get this working and it seems I need preferredInterfaceOrientationForPresentation to fire before each view is loaded, but it's not firing.
I think it's not firing because the MSNavigationPaneViewController isn't changing view controllers using presentViewController.
This is the code used by MSNavigationPaneViewController to change the view
- (void)setPaneViewController:(UIViewController *)paneViewController
{
if (_paneViewController == nil) {
paneViewController.view.frame = _paneView.bounds;
_paneViewController = paneViewController;
[self addChildViewController:_paneViewController];
[_paneView addSubview:_paneViewController.view];
[_paneViewController didMoveToParentViewController:self];
} else if (_paneViewController != paneViewController) {
paneViewController.view.frame = _paneView.bounds;
[_paneViewController willMoveToParentViewController:nil];
[self addChildViewController:paneViewController];
void(^transitionCompletion)(BOOL finished) = ^(BOOL finished) {
[_paneViewController removeFromParentViewController];
[paneViewController didMoveToParentViewController:self];
_paneViewController = paneViewController;
};
[self transitionFromViewController:_paneViewController
toViewController:paneViewController
duration:0
options:UIViewAnimationOptionTransitionNone
animations:nil
completion:transitionCompletion];
}
}
which looks like it's just switching the viewController and therefor not calling preferredInterfaceOrientationForPresentation
Is there any way to force preferredInterfaceOrientationForPresentation to be called, or to trick it into be called maybe by a hidden view?
Thanks
EDIT ----
I totally understand how the new rotation system works in iOS6 and that it's down to the root to manage it. However preferredInterfaceOrientationForPresentation only seems to be called if the next view is being presented with one of the correct methods. Not if the window is just switched.
So I do actually need a way to trick this to be called.
You can trick the window into re-valuating its supported interface orientations by resetting its rootViewController.
UIApplication *app = [UIApplication sharedApplication];
UIWindow *window = [[app windows] objectAtIndex:0];
UIViewController *root = window.rootViewController;
window.rootViewController = nil;
window.rootViewController = root;
You'd need to make sure that when this code executes, -supportedInterfaceOrientations of the root view controller returns the proper mask (corresponding to how you want to force the orientation).
Be aware, this hack can cause a quick flash on the screen and glitch any ongoing animations.
preferredInterfaceOrientationForPresentation will not be called on controllers within a UINavigationController.
You are going to have to subclass UINavigationController and then implement this feature yourself. You'd simply want to delegated to topViewController.
For reference check out: http://code.shabz.co/post/32051014482/ios-6-supportedorientations-with-uinavigationcontroller
I also found this implementation of a UINavigationController subclass: https://gist.github.com/3842178
I gave an app with say 10 view controllers. I use navigation controller to load/unload them.
All but one are in portrait mode. Suppose the 7th VC is in landscape. I need it to be presented in landscape when it gets loaded.
Please suggest a way to force the orientation go from portrait to landscape in IOS 6 (and it will be good to work in IOS 5 as well).
Here is how I was doing it BEFORE IOS 6:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
UIViewController *c = [[[UIViewController alloc]init] autorelease];
[self presentModalViewController:c animated:NO];
[self dismissModalViewControllerAnimated:NO];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
Presenting and dismissing a modal VC was forcing the app to review its orientation, so shouldAutorotateToInterfaceOrientation was getting called.
What I have have tried in IOS 6:
- (BOOL)shouldAutorotate{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscape;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation{
return UIInterfaceOrientationLandscapeLeft;
}
On load, the controller keeps staying in portrait. After rotating the device, the orientation changes just ok. But I need to make the controller to rotate automatically to landscape on load, thus the user will have to rotate the device to see the data correctly.
Another problem: after rotating the device back to portrait, the orientation goes to portrait, although I have specified in supportedInterfaceOrientations only UIInterfaceOrientationMaskLandscape. Why it happens?
Also, NONE of above 3 methods are getting called.
Some (useful) data:
In my plist file I have specified 3 orientations - all but upside down.
The project was started in Xcode 4.3 IOS 5. All classes including xibs were created before Xcode 4.5 IOS 6, now I use the last version.
In plist file the status bar is set to visible.
In xib file (the one I want to be in landscape) the status bar is "None", the orientation is set to landscape.
Any help is appreciated. Thanks.
Ok, folks, I will post my solution.
What I have:
A view based application, with several view controllers. (It was navigation based, but I had to make it view based, due to orientation issues).
All view controllers are portrait, except one - landscapeLeft.
Tasks:
One of my view controllers must automatically rotate to landscape, no matter how the user holds the device. All other controllers must be portrait, and after leaving the landscape controller, the app must force rotate to portrait, no matter, again, how the user holds the device.
This must work as on IOS 6.x as on IOS 5.x
Go!
(Update Removed the macros suggested by #Ivan Vučica)
In all your PORTRAIT view controllers override autorotation methods like this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
-(BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
You can see the 2 approaches: one for IOS 5 and another For IOS 6.
The same for your LANDSCAPE view controller, with some additions and changes:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
[image_signature setImage:[self resizeImage:image_signature.image]];
return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
-(BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
[image_signature setImage:[self resizeImage:image_signature.image]];
return UIInterfaceOrientationMaskLandscapeLeft;
}
ATTENTION: to force autorotation in IOS 5 you should add this:
- (void)viewDidLoad{
[super viewDidLoad];
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 6.0)
[[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationLandscapeLeft animated:NO];
}
Analogically, after you leave the LANDSCAPE controller, whatever controller you load, you should force again autorotation for IOS 5, but now you will use UIDeviceOrientationPortrait, as you go to a PORTRAIT controller:
- (void)viewDidLoad{
[super viewDidLoad];
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 6.0)
[[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationPortrait animated:NO];
}
Now the last thing (and it's a bit weird) - you have to change the way you switch from a controller to another, depending on the IOS:
Make an NSObject class "Schalter" ("Switch" from German).
In Schalter.h say:
#import <Foundation/Foundation.h>
#interface Schalter : NSObject
+ (void)loadController:(UIViewController*)VControllerToLoad andRelease:(UIViewController*)VControllerToRelease;
#end
In Schalter.m say:
#import "Schalter.h"
#import "AppDelegate.h"
#implementation Schalter
+ (void)loadController:(UIViewController*)VControllerToLoad andRelease:(UIViewController*)VControllerToRelease{
//adjust the frame of the new controller
CGRect statusBarFrame = [[UIApplication sharedApplication] statusBarFrame];
CGRect windowFrame = [[UIScreen mainScreen] bounds];
CGRect firstViewFrame = CGRectMake(statusBarFrame.origin.x, statusBarFrame.size.height, windowFrame.size.width, windowFrame.size.height - statusBarFrame.size.height);
VControllerToLoad.view.frame = firstViewFrame;
//check version and go
if (IOS_OLDER_THAN_6)
[((AppDelegate*)[UIApplication sharedApplication].delegate).window addSubview:VControllerToLoad.view];
else
[((AppDelegate*)[UIApplication sharedApplication].delegate).window setRootViewController:VControllerToLoad];
//kill the previous view controller
[VControllerToRelease.view removeFromSuperview];
}
#end
NOW, this is the way you use Schalter ( suppose you go from Warehouse controller to Products controller ) :
#import "Warehouse.h"
#import "Products.h"
#implementation Warehouse
Products *instance_to_products;
- (void)goToProducts{
instance_to_products = [[Products alloc] init];
[Schalter loadController:instance_to_products andRelease:self];
}
bla-bla-bla your methods
#end
Of course you must release instance_to_products object:
- (void)dealloc{
[instance_to_products release];
[super dealloc];
}
Well, this is it. Don't hesitate to downvote, I don't care. This is for the ones who are looking for solutions, not for reputation.
Cheers!
Sava Mazare.
This should work, it's similar to the pre-iOS 6 version, but with a UINavigationController:
UIViewController *portraitViewController = [[UIViewController alloc] init];
UINavigationController* nc = [[UINavigationController alloc] initWithRootViewController:portraitViewController];
[self.navigationController presentModalViewController:nc animated:NO];
[self.navigationController dismissModalViewControllerAnimated:NO];
I'm calling this before I'm pushing the next UIViewController. It will force the next pushed UIViewController to be displayed in Portrait mode even if the current UIViewController is in Landscape (should work for Portrait to Landscape too). Works on iOS 4+5+6 for me.
I think that best solution is to stick to official apple documentation. So according to that I use following methods and everything is working very well on iOS 5 and 6.
In my VC I override following methods:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}
Methods for iOS 6, first method returns supported orientation mask (as their name indicate)
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
second one thats tells your VC which is preferred interface orientation when VC is going to be displayed.
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
Just change Portrait for orientation that you want ;)
This solution is working smooth, I don't like the idea of creating macros and other stuff, that goes around this simple solution.
Hope this help...
I had the same problem, 27 views in my application from which 26 in portrait and only one in all orientations ( an image viewer :) ).
Adding the macro on every class and replace the navigation wasn't a solution I was comfortable with...
So, i wanted to keep the UINavigationController mechanics in my app and not replace this with other code.
What to do:
#1 In the application delegate in method didFinishLaunchingWithOptions
if ([[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// how the view was configured before IOS6
[self.window addSubview: navigationController.view];
[self.window makeKeyAndVisible];
}
else
{
// this is the code that will start the interface to rotate once again
[self.window setRootViewController: self.navigationController];
}
#2
Because the navigationController will just responde with YES for autorotation we need to add some limitations:
Extend the UINavicationController -> YourNavigationController and link it in the Interface Builder.
#3 Override the "anoying new methods" from navigation controller.
Since this class is custom only for this application it can take responsibility
for it's controllers and respond in their place.
-(BOOL)shouldAutorotate {
if ([self.viewControllers firstObject] == YourObject)
{
return YES;
}
return NO;
}
- (NSUInteger)supportedInterfaceOrientations {
if ([self.viewControllers firstObject] == YourObject)
{
return UIINterfaceOrientationMaskLandscape;
}
return UIInterfaceOrientationMaskPortrait;
}
I hope this will help you,
From the iOS 6 Release Notes:
Now, iOS containers (such as UINavigationController) do not consult their children to determine whether they should autorotate.
Does your rootViewController pass the shouldAutoRotate message down the ViewController hierarchy to your VC?
I used the same method as OP pre-ios6 (present and dismiss a modal VC) to show a single view controller in landscape mode (all others in portrait). It broke in ios6 with the landscape VC showing in portrait.
To fix it, I just added the preferredInterfaceOrientationForPresentation method in the landscape VC. Seems to work fine for os 5 and os 6 now.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
- (BOOL)shouldAutorotate
{
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
Hey guys after tryng a lot of different possible solutions with no success i came out with the following solution hope it helps!.
I prepared a recipe :).
Problem:
you need change orientation of viewcontrollers using navigationcontroller in ios 6.
Solution:
step 1. one initial UIviewcontroler to trigger modal segues to landscape and
portrait UInavigationControllers as picture shows....
more deeply in UIViewController1 we need 2 segues actions according to global variable at Appdelegate....
-(void)viewDidAppear:(BOOL)animated{
if([globalDelegate changeOrientation]==0){
[self performSegueWithIdentifier:#"p" sender:self];
}
else{
[self performSegueWithIdentifier:#"l" sender:self];
}
}
also we need a way back to portrait &| landscape....
- (IBAction)dimis:(id)sender {
[globalDelegate setChangeOrientation:0];
[self dismissViewControllerAnimated:NO completion:nil];
}
step 2. the first Pushed UiViewControllers at each NavigationController goes
with...
-(NSUInteger)supportedInterfaceOrientations{
return [self.navigationController supportedInterfaceOrientations];
}
-(BOOL)shouldAutorotate{
return YES;
}
step 3. We overwrite supportedInterfaceOrientations method at subclass of UInavigationController....
in your customNavigationController we have .....
-(NSUInteger)supportedInterfaceOrientations{
if([self.visibleViewController isKindOfClass:[ViewController2 class]]){
return UIInterfaceOrientationMaskPortrait;
}
else{
return UIInterfaceOrientationMaskLandscape;
}
}
step 4. At storyboard or by code, set wantsFullScreenLayout flag to yes, to both portrait and landscape uinavigationcontrollers.
Try segueing to a UINavigationController which uses a category or is subclassed to specify the desired orientation, then segue to the desired VC. Read more here.
As an alternative you can do the same using blocks:
UIViewController *viewController = [[UIViewController alloc] init];
viewController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentViewController:viewController animated:NO completion:^{
[self dismissViewControllerAnimated:NO completion:nil];
}];
Also, call it before pushing the new view.
Go to you Info.plist file and make the change
I had the same problem. If you want to force a particular view controller to appear in landscape, do it right before you push it into the navigation stack.
UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
if (currentOrientation == UIInterfaceOrientationPortrait ||
currentOrientation == UIInterfaceOrientationPortraitUpsideDown)
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeLeft];
UIViewController *vc = [[UIViewController alloc] init];
[self.navigationController pushViewController:vc animated:YES];
[vc release];
I solved it by subclassing UINavigationController and overriding the supportedInterfaceOrientations of the navigation Controller as follow:
- (NSUInteger)supportedInterfaceOrientations
{
return [[self topViewController] supportedInterfaceOrientations];
}
All the controllers implemented supportedInterfaceOrientations with their desired orientations.
I have used the following solution. In the one view controller that has a different orientation than all the others, I added an orientation check in the prepareForSegue method. If the destination view controller needs a different interface orientation than the current one displayed, then a message is sent that forces the interface to rotate during the seque.
#import <objc/message.h>
...
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if(UIDeviceOrientationIsLandscape(self.interfaceOrientation))
{
UIInterfaceOrientation destinationOrientation;
if ([[segue destinationViewController] isKindOfClass:[UINavigationController class]])
{
UINavigationController *navController = (UINavigationController *)[segue destinationViewController];
destinationOrientation = [navController.topViewController preferredInterfaceOrientationForPresentation];
} else
{
destinationOrientation = [[segue destinationViewController] preferredInterfaceOrientationForPresentation];
}
if ( destinationOrientation == UIInterfaceOrientationPortrait )
{
if ([[UIDevice currentDevice] respondsToSelector:#selector(setOrientation:)])
{
objc_msgSend([UIDevice currentDevice], #selector(setOrientation:), UIInterfaceOrientationPortrait );
}
}
}
}
[update]
As was recommended I changed all the parent view controllers to support all orientations. My app structure is as follows: AppDelegate > RootViewController > Videos > VideoDetails > MPMoviePlayerViewController.
The video will play in landscape if I change all these to support all orientations. But supporting all orientations is not what I want and causes other issues. Is there any other work around or anything else I can do?
Thanks
[/update]
I have an portrait based iPhone app that displays videos using a custom subclass of MPMoviePlayerViewController. When the user presses play I create an instance of this class and present it modally as follows:
- (IBAction) playPressed:(id)sender {
NSString *filepath = [[NSBundle mainBundle] pathForResource:self.currentVideoModel.videoFileName ofType:#"m4v"];
NSURL *fileURL = [NSURL fileURLWithPath:filepath];
// MovieViewController is just a simple subclass of MPMoviePlayerViewController
self.moviePlayerController = [[MovieViewController alloc] initWithContentURL:fileURL];
// full screen code.
[self.moviePlayerController.moviePlayer setScalingMode:MPMovieScalingModeFill];
[self.moviePlayerController.moviePlayer setFullscreen:TRUE];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePlaybackComplete:) name:MPMoviePlayerPlaybackDidFinishNotification object:self.moviePlayerController];
[self presentMoviePlayerViewControllerAnimated:self.moviePlayerController];
}
The problem is that it plays fine in portrait but when I turn the iPhone to landscape the video still plays in portrait and not landscape :( All the view controllers in the app only support portrait orientation.
My MPMoviePlayerViewController subclass only overrides the following method to allow for orientation changes but it has no affect:
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return (toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight || toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
I've even tried to programmatically rotate the video but with absolutely no luck, it always stays in portrait mode.
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2)];
return true;
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
[self.view setTransform:CGAffineTransformMakeRotation(M_PI * 2)];
return true;
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
[self.view setTransform:CGAffineTransformIdentity];
return true;
}
else return false;
}
[EDIT] The below solution worked perfectly on iOS5 but no longer works on iOS6. I may get some time to look into this issue in the future hopefully :( [/EDIT]
OK I fixed it. It was all to do with my mis-understanding of how iOS notifies an app of orientation changes. I thought it broadcasts out any orientation change but it doesn't, it follows your view hierarchy and it is up to you to tell any child view controllers of an orientation change. This was my undoing.
My app consisted of the following set up:
window > RootViewController > tabbar controller > nav controller > view controller > MPMoviePlayerViewController
I subclassed the tabbar controller to only return true for portrait mode. I returned this from the root view controllers shouldAutoRotateToOrientation method. This ensured that all views will be portrait only.
Then I presented the movie modally using the presentMoviePlayerViewControllerAnimated method called from the RootViewController. This automatically called the custom MPMoviePlayerViewController's shouldAutoRotateToOrientation method which was set to YES for both landscape and portrait :)
I have an iPhone app in which the RootViewController instance starts out in the landscape mode. It supports camera so it changes to portrait mode to take a photo. Once done it comes back to the RootViewController instance but the orientation doesn't change to landscape. I want this to automatically shift to the landscape orientation.
I tried adding
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO]
in viewWillAppear method of RootViewController or viewWillDisapper of CameraViewController but orientation doesn't change. How do I programmatically change the orientation?
Try implementing following method in your controller.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight))
return YES;
return NO;
}
Hope it helps.
Can anyone confirm that [[UIDevice currentDevice] setOrientation:UIDeviceOrientationPortrait]; will get your app rejected by Apple.
Is there a good replacement available?
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientation] is a private API, you can find that is signature is only in read-only (see here).
If you want set the device orientation to Portrait or other mode you should override the shouldAutorotateToInterfaceOrientation:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIDeviceOrientationPortrait);
}
Yes you'll get rejected.
You can change the frame and apply a transformation to the key window, and change the status bar orientation (which is public) to simulate changing the orientation.
You can add UIInterfaceOrientation in your app plist
You can try this code. It works perfectly on my apps
UIApplication* application = [UIApplication sharedApplication];
if (application.statusBarOrientation != UIInterfaceOrientationPortrait)
{
AppDelegate* app = [[UIApplication sharedApplication] delegate];
UIViewController *c = [[UIViewController alloc]init];
[app.viewController presentModalViewController:c animated:NO];
[app.viewController dismissModalViewControllerAnimated:NO];
[c release];
}
where app.viewController is the rootViewController of the app