Objective-C Memory Management: crash on release - iphone

I'm new to Objective-C and can't seem to get the memory management code right. I have the following code:
Media* myMedia = [self.myMediaManager getNextMedia];
self.navigationItem.title = [self.myMediaManager getCategory];
[self.btnImage setImage:myMedia.imageFile forState: UIControlStateNormal];
[self.lblImage setText:myMedia.imageLabel];
//[myMedia release];
My app crashes if I uncomment the above line. Do I need to do something special when I instantiate myMedia?
EDIT:
If myMediaManager is supposed to release it, when would it do that. Here is my code for getNextMedia:
- (Media*) getNextMedia {
DLog(#"Start");
Media* nextMedia = [[Media alloc] init];
[self setNextMediaIndex];
if (self.mediaIndex > -1)
{
nextMedia = [mediaArray objectAtIndex: self.mediaIndex];
}
return nextMedia;
}
EDIT2: I fixed the crashing issue (I was releasing an object I didn't own). I still see leaks and can't seem to find what the issue is.

Only objects that you own can be released.
You can release objects if you new, alloc, copy, mutableCopy or retain them first.
Since there is no alloc/copy/retain in [self.myMediaManager getNextMedia]; you can't release it.

Since myMedia is not retained here, you don't need to release it. When the origin (self.myMediaManager) releases it, it gets destroyed immediately.
NSString *string = [[NSString alloc] init];
[string release]; // now we have to release the string, since we allocated it.
NSString *string = self.navigationItem.title;
// now we don't, since it's a property of `navigationItem` and we didn't retain it.

At this point, since you are just learning, you should probably just start off using ARC with the iOS5 beta versions of XCode. It's good to have an understanding but using ARC will save you many potential pitfalls - by the time you learn enough to produce something iOS5 will be out. You can still build applications targeting iOS4, so you'll still be able to reach a lot of people.

The general rule for memory management is as follows:
For every retain, alloc, copy, or new, you need to call release or autorelease.
Since you did not call any these, you do not need to release myMedia.
For more information, take a look at this other answer I posted that deals with the subject. Also, since you are new to iOS development, I suggest looking at this answer as well.

This updated code is suspicious:
Media* nextMedia = [[Media alloc] init];
[self setNextMediaIndex];
if (self.mediaIndex > -1)
{
nextMedia = [mediaArray objectAtIndex: self.mediaIndex];
}
Depending on the condition in the if() clause, you assign a new value to nextMedia, which makes the value you just allocated unreachable, i.e. it can't be released.
Also, you don't retain the value you get from the array, so you should not release it either. But if the if() clause does not run, you still have the instance you alloc-ed, and that should be released.
That is not good. Try:
Media* nextMedia = [[Media alloc] init];
[self setNextMediaIndex];
if (self.mediaIndex > -1)
{
[nextMedia release];
nextMedia = [[mediaArray objectAtIndex: self.mediaIndex] retain];
}
You could also do (and I would prefer that):
Media *nextMedia;
[self setNextMediaIndex];
if (self.mediaIndex > -1)
{
nextMedia = [[mediaArray objectAtIndex: self.mediaIndex] retain];
}
else
{
nextMedia = [[Media alloc] init];
}
Now you can release nextMedia when that is not needed anymore, without any ambiguity about the retain count.

Related

IPhone Objective C Memory Allocation

I understand that when using Alloc, new or copy you own the object and need to release the object. I understand that if I retain an object that I need to release it.
But if I have the following statment at the end of a method:
return [[UIImage alloc] initWithContentsOfFile:path];
I own the UIImage object becaused I allocated the memory space, but I dont have a reference to it anymore because it was returned to the caller. In my dealloc() method I can't release it, since I dont have a reference.
So my question is, is this correct:
return [[[UIImage alloc] initWithContentsOfFile:path] autorelease];
I beleive in this case the caller then can retain the returned object if they like to take ownership and will eventually need to release themselves.
Thanks for your help.
Your assumptions are right. When you're returning an object, you should pass it as an autorelease object.
You use autorelease when you need to send a deferred release message—typically when returning an object from a method...
The whole point of autorelease was built around returning objects.
- (id)bad {
MyObj *obj = [[MyObj alloc] init];
return obj;
}
This code returns everything correctly, but you (as developer) must be sure to release the object later on.
- (id)moreBad {
MyObj *obj = [[MyObj alloc] init];
return [obj release];
}
This code uses the memory as expected, balancing retain and release in one scope, but returned object is garbage now (expect this to crash).
- (id)good {
MyObj *obj = [[MyObj alloc] init];
return [obj autorelease];
}
This code is "delayed release". I.e. you can retain the object at the caller side and the object would be safe. It could surely be broken if you don't have NSAutoreleasePool in scope, but that's a pretty rare condition, and you mostly know when that happens (the most common scenario is to start a new thread where there is no "default" autorelease pool).
So, the common practice is to balance the retain (and retain-like) and release methods in one scope. Next suggestion is to always have objects alloc-init-autoreleased, and switch to distinct releases if you have memory issues (like autoreleasing lots of objects in a loop). Next suggestion is to switch to ARC.
Both answers are correct, you may however not always have a convenience method at your disposal, so what I like to do is what you've done with autorelease:
- (MySomethingClass*)giveMeAFancyObject{
MySomethingClass *obj = [[[MySomethingClass alloc] init] autorelease];
obj.name = #"Something";
// do some setting up maybe
return obj;
}
If you use release, however, the string will be deallocated before it is returned (and the method would return an invalid object). Using autorelease, you signify that you want to relinquish ownership, but you allow the caller of the method to use the returned string before it is deallocated.
Why trying to alloc it? Just say:
return [UIImage imageWithContentsOfFile:path];
Nothing to alloc - nothing to release.
Also, this is the best option while using ARC, where a releasing attempt leads to error.

How to release an object in a forin loop?

I'm new to cocoa / objective-c and i'm struggeling with the releases of my objects. I have the following code:
gastroCategoryList = [[NSMutableArray alloc] init];
for (NSDictionary *gastrocategory in gastrocategories) {
NSString *oid = [gastrocategory objectForKey:#"id"];
GastroCategory *gc = [[GastroCategory alloc] initWithId:[oid intValue] name:[gastrocategory objectForKey:#"name"]];
[gastroCategoryList addObject:gc];
}
The analyzer shows me that the "gastrocategory" defined in the for is a potential memory leak. But i'm not sure if i can release this at the end of the for loop?
Also at the following code:
- (NSArray *)eventsForStage:(int)stageId {
NSMutableArray *result = [[NSMutableArray alloc] init];
for (Event *e in eventList) {
if ([e stageId] == stageId) {
[result addObject:e];
}
}
return result;
}
The Analyzer tells me that my "result" is a potential leak. But where should I release this?
Is there also a simple rule to memorize when i should use assign, copy, retain etc. at the #property ?
Another problem:
- (IBAction)showHungryView:(id)sender {
GastroCategoriesView *gastroCategoriesView = [[GastroCategoriesView alloc] initWithNibName:#"GastroCategoriesView" bundle:nil];
[gastroCategoriesView setDataManager:dataManager];
UIView *currentView = [self view];
UIView *window = [currentView superview];
UIView *gastroView = [gastroCategoriesView view];
[window addSubview:gastroView];
CGRect pageFrame = currentView.frame;
CGFloat pageWidth = pageFrame.size.width;
gastroView.frame = CGRectOffset(pageFrame,pageWidth,0);
[UIView beginAnimations:nil context:NULL];
currentView.frame = CGRectOffset(pageFrame,-pageWidth,0);
gastroView.frame = pageFrame;
[UIView commitAnimations];
//[gastroCategoriesView release];
}
I don't get it, the "gastroCategoriesView" is a potential leak. I tried to release it at the end or with autorelease but neither works fine. Everytime I call the method my app is terminating. Thank you very much again!
In your loop, release each gc after adding it to the list since you won't need it in your loop scope anymore:
gastroCategoryList = [[NSMutableArray alloc] init];
for (NSDictionary *gastrocategory in gastrocategories) {
NSString *oid = [gastrocategory objectForKey:#"id"];
GastroCategory *gc = [[GastroCategory alloc] initWithId:[oid intValue] name:[gastrocategory objectForKey:#"name"]];
[gastroCategoryList addObject:gc];
[gc release];
}
In your method, declare result to be autoreleased to absolve ownership of it from your method:
NSMutableArray *result = [[[NSMutableArray alloc] init] autorelease];
// An alternative to the above, produces an empty autoreleased array
NSMutableArray *result = [NSMutableArray array];
EDIT: in your third issue, you can't release your view controller because its view is being used by the window. Setting it to autorelease also causes the same fate, only delayed.
You'll have to retain your GastroCategoriesView controller somewhere, e.g. in an instance variable of your app delegate.
BoltClock's answer is spot-on as to the first part of your question. I'll try to tackle the rest.
Assign is for simple, non-object types such as int, double, or struct. It generates a setter that does a plain old assignment, as in "foo = newFoo". Copy & retain will, as their names imply, either make a copy of the new value ("foo = [newFoo copy]") or retain it ("foo = [newFoo retain]"). In both cases, the setter will release the old value as appropriate.
So the question is, when to copy and when to retain. The answer is... it depends. How does your class use the new value? Will your class break if some other code modifies the incoming object? Say, for example, you have an NSString* property imaginatively named "theString." Other code can assign an NSMutableString instance to theString - that's legal, because it's an NSString subclass. But that other code might also keep its own reference to the mutable string object, and change its value - is your code prepared to deal with that possibility? If not, it should make its own copy, which the other code can't change.
On the other hand, if your own code makes no assumptions about whether theString might have been changed, and works just as well whether or not it was, then you'd save memory by retaining the incoming object instead of unnecessarily making a copy of it.
Basically, the rule, which is unfortunately not so simple sometimes, is to think carefully about whether your own code needs its own private copy, or can correctly deal with a shared object whose value might be changed by other code.
The reason you can release gc after it is added to the gastroCategoryList is that when an object is added to an array, the array retains that object. So, even though you release your gc, it will still be around; retained by the gastroCategoryList.
When you are returning a newly created object from a method, you need to call autorelease. This will cause the object to be released only after the runtime leaves the scope of the calling method, thereby giving the calling method a chance to do something with the returned value.
Note that if your method starts with the word copy or new, then you should not autorelease your object; you should leave it for the calling method to release.
As for copy vs retain vs assign... as a general rule, copy objects that have a mutable version, such as NSArray, NSSet, NSDictionary, and NSString. This will ensure that the object you have a pointer to is not mutable when you don't want it to be.
Otherwise, use retain whenever you want your class to be ensured that an object is still in memory. This will apply to almost every object except for objects that are considered parents of your object, in which case you would use assign. (See the section on retain cycles here).
Also note that you have to use assign for non-object types such as int.
Read through the Memory Management Programming Guide a bit; it's quite helpful.

EXC_BAD_ACCESS when setting ivars directly (without using accessors) inside -init method, why?

I've spent about 10 hours trying to find this bug that was causing my app to crash, and it was in the last place I looked (well it would have been, but last place I ever expected it to be).
Originally I thought I had memory management issues (unbalanced retain/release) because the crash would happen every time I sent -removeAllObjects to an NSMutableArray filled with my custom objects. The crash wouldn't happen the first time -removeAllObjects was called. I could clear the array once, repopulate it, and then on the second clear, I would get a EXC_BAD_ACCESS. This is when my array got populated with 3 objects on the first "cycle", and 3 again on the second "cycle". When I was storing only 1 object in the array in each cycle it took 4 cycles to crash (on the 4th call of -removeAllObjects).
I FINALLY realised that the crash would go away if I changed the -init method of my custom object. Here's the -init implementation; all 4 ivars are synthesized properties with (nonatomic, retain), all of type (NSString *) except for icon which is an (NSNUmber *)
-(id)init {
if (self = [super init]) {
ip = #"";
mac = #"";
vendor = #"";
icon = [NSNumber numberWithInt:0];
}
return self;
}
Changing it to this fixed the bug:
-(id)init {
if (self = [super init]) {
self.ip = #"";
self.mac = #"";
self.vendor = #"";
self.icon = [NSNumber numberWithInt:0];
}
return self;
}
I've read that one should't use the accessors in the -init method because it can cause trouble (e.g. with subclassing).
If someone could explain to me why my bug goes away when I use accessors I would be so incredibly grateful! Seriously this has been driving me nuts, was up till 5am last night because of this.
You are assigning, but not retaining, the instance variables directly. When you use the dot syntax, you are triggering the retain part of the synthesized property and, thus, are retaining them.
-(id)init {
if (self = [super init]) {
ip = #"";
mac = #"";
vendor = #"";
icon = [[NSNumber numberWithInt:0] retain];
}
return self;
}
That should likely fix the problem (though, I'm slightly surprised, I thought 10 was still in NSNumber's instance cache. Maybe not.).
Technically you should also retain the #"" strings, but you can get away with not doing so because such strings are a special cased constant string that comes out of the compiled executable (as a private subclass of NSString that overrides to not respond to retain/release/autorelease).
The memory management guide covers this in detail. For anyone new to the platform, I would suggest re-reading it once a month (no, really -- interleaving your coding with an occasional re-read of the docs will often reveal subtle details that you didn't have enough experience to grok before. I still re-read the basic guides on a semi-annual basis.)

Unnecessary temporary variables when setting property values?

I'm following a book on iPhone development and there is a particular pattern I keep seeing in the example code that doesn't make much sense to me. Whenever a property is set they first assign a pointer to the new value for the property, then set the property to the pointer, then release the pointer. Example:
Interface:
#interface DoubleComponentPickerViewController : UIViewController {
NSArray *breadTypes;
}
#property(nonatomic, retain) NSArray *breadTypes;
#end
Class method:
- (void)viewDidLoad {
NSArray *breadArray = [[NSArray alloc] initWithObjects:#"White", #"Whole Wheat", #"Rye", #"Sourdough", #"Seven Grain", nil];
self.breadTypes = breadArray;
[breadArray release];
}
Is there any reason to do this instead of just doing the following?
- (void)viewDidLoad {
self.breadTypes = [[NSArray alloc] initWithObjects:#"White", #"Whole Wheat", #"Rye", #"Sourdough", #"Seven Grain", nil];
}
Thanks for the light that will no doubt be shed :)
Let me try and explain it in a different way.
A method that has alloc, copy or new in its name will allocate memory for an object, and gives ownership of that object to the caller, and it is the caller's responsibility to release that memory.
In your viewDidLoad method, you call a method that gives you ownership of an object. It is your method's responsibility to release it. However, before you do that, you want to do something with it - after all, that's why you alloc'ed it, not to just release it, but to do something useful with it.
Regardless of what it is that you want to do with it, you have to release it (or autorelease it*). In this case your use of the object is to pass it to self.breadTypes. self.breadTypes may not look like a method, but it is (it is a setter). You pass it breadArray. It does what it needs to with it. It might retain it for use later, or it might copy some info out of it, or make a copy of the entire thing. Your viewDidLoad doesn't really care. It assumes that self.breadTypes does what it needs to and when it returns, it doesn't care what you do with breadArray.
And what you do with it, is what you have to do with anything that you own - release (or autorelease* it).
That's why you have to use the temp variable, breadArray. You can't quite release the results from alloc on the same line, since the object would get released before self.breadTypes can have at it:
self.breadTypes = [[[NSArray alloc] initWithObjects:#"White", ..., nil] release];
Thus you are forced to assign to a temp variable, pass it to self.breadTypes, and then release the object that is saved in breadArray.
Now, you could try to do it this way so you don't use a temp variable:
- (void)viewDidLoad {
self.breadTypes = [[NSArray alloc] initWithObjects:#"White", #..., nil];
[self.breadTypes release];
}
but that is not very efficient since you are calling yet another method (self.breadTypes as a getter) that you didn't really need to if you have just stored the value in a temp variable.
*Now, as a responder said, you could use autorelease for an alternative version:
- (void)viewDidLoad {
self.breadTypes = [[[NSArray alloc] initWithObjects:#"White", ..., nil]
autorelease];
}
Apple urges us to think twice about whether we want to use autorelease vs. release. Autorelease may not be the best choice for every situation. I personally like to clean up after myself as soon as I possibly can, and not use autorelease needlessly. Autoreleased objects get released at the end of the execution of the run loop, for example soon after viewDidLoad returns. You should read up a bit more about autorelease (and memory management on the iPhone which is slightly different than MacOS X Cocoa), as I am oversimplifying it all.
BTW: If you retain an object, you are assuming ownership of it, and you will have the same responsibility again, to release it after you are done with it.
Yes. Those methods are alloc'ing the variables so they must be released. The fact that the property has a retain attribute means that when you say #synthesize breadTypes; the compiler is actually generating a setBreadTypes that properly releases the current breadType member and retains the new one. Thus your function must not retain the variable it alloc'ed.
You could, however write:
- (void)viewDidLoad {
self.breadTypes = [[[NSArray alloc] initWithObjects:#"White",
#"Whole Wheat", #"Rye", #"Sourdough",
#"Seven Grain", nil]
autorelease];
}
You'll want to brush up on Cocoa Memory Management

NSMutableArray gets corrupted

I'm doing an iPhone application which uses a navigation control to browse through some data. This data is stored in a sqlite database and I have a class which gets it and returns it in a NSMutableArray of NSStrings.
The problem is that in the first screen of the navigation everything works prefectly, but in the second screen (another view which is pushed) the same code fails because the NSMutableArray gets corrupted. In the debugger I can see that it is returned correctly, but when it's time to use it the pointers have become corrupted and the application crashes.
I have put breakpoints in all my functions, and I can't see anywhere where it can get corrupted. And as the first view, which uses the same exact code, even accesing the same eact tables, works correctly I don't really know where to look.
If anyone want to have a look at the code I have uploaded it to my site: http://sachafuentes.com/iBacus.zip
Thanks in advance.
UPDATE:
The problem lies in the function where I get the data, which looks like (this is a simplified version with some pseudo-code).
-(NSMutableArray *) getPaises {
NSMutableArray * paises;
paises = [[NSMutableArray alloc] init];
while( get new row ) {
NSString *aPais = get the value;
[paises addObject:aPais];
[aPais release];
}
return paises;
}
If I comment out [aPais release] everything works, but to me this looks like a memory leak, as the NSString won't be released.
Okay, here's the problem:
NSString *aPais = [NSString stringWithUTF8String:(char*)sqlite3_column_text(compiledStatement, 0)];
By convention, any time that you see an alloc and an init, you need a release somewhere down the road.
By convention, any time that you use an xWithX: style method, the resulting object will be released for you.
Therefore, this statement:
[aPais release];
will cause your method to crash, as the object is released before it should be. Just remove this line, set your NSMutableArray instance to be autorelease-d and you should get better results.
Look for wrong memory management, that's the likeliest cause for crashes. I think you release your objects somewhere where you shouldn't and therefore you have dangling pointers in the array.
Update1
[aPais release] is wrong, as you don't retain it anywhere in this method. Returned values should always be autoreleased. You should have the same amount of retain as release in your code.
(Some people argue that a retain can also be an alloc init, but I always try to use alloc init autorelease, but this is a matter of style.)
BTW
You should autorelease your array, you're only retaining it here with [[alloc] init].
Any object that you alloc and init must be release-d when you're finished with it, or you will have a memory leak.
Since you are passing the reference outside the scope of the getPaises method, you must autorelease the NSMutableArray, or you will have a memory leak:
paises = [[[NSMutableArray alloc] init] autorelease];
Can you please clarify the step here:
NSString *aPais = get the value;
It's not clear what happens in "get the value" and I suspect this is one cause of instability.
I see that the code is (verbatim)
while(sqlite3_step(compiledStatement) == SQLITE_ROW) {
NSString *aPais = [NSString stringWithUTF8String:
(char*)sqlite3_column_text(compiledStatement, 0)];
[paises addObject:aPais];
[aPais release];
}
...and it's exactly as #gs puts it. aPais is autoreleased and should not be released.
You can also use a convenience constructor to initialize the NSMutableArray:
NSMutableArray *paises = [NSMutableArray array];
This is equivalent to doing:
NSMutableArray *paises = [[[NSMutableArray alloc] init] autorelease];