Xcode consistently fails to launch app on device: "Unknown packet reply: "timeout" to environment packet." - iphone

Since upgrading to Xcode 4.2 I've regularly encountered an error where attempting to debug an app fails with the message "Unknown packet reply: "timeout" to environment packet." Restarting the device does not consistently solve the problem (though it sometimes does), nor does restarting Xcode or rebooting the development machine. Cleaning and recompiling also does not fix the problem.
It's not limited to the project; once it happens I can no longer launch any apps through Xcode.
The device is an iPad running iOS 4.3.5; the development machine is a Macbook running Lion.

Haven't see similar reports. I would suspect the usb cable at this point.

I still have no idea what was causing this before, but I haven't seen it since upgrading to Mountain Lion and Xcode 4.4.1 so I'm answering the question to mark it closed.

Related

Xcode Device Issue - Failed _shouldMakeReadyForDevelopment check even though device is not locked by passcode

Error and warnigs in devices and simulators
Issue :
Details
Failed _shouldMakeReadyForDevelopment check even though device is not locked by passcode.
Domain: com.apple.platform.iphoneos
Code: 5
Failure Reason: allowsSecureServices: 1. isConnected: 0. Platform: <DVTPlatform:0x7fecb76471f0:'com.apple.platform.iphoneos':<DVTFilePath:0x7fecb7647170:'/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform'>>. DTDKDeviceIdentifierIsIDID: 0
User Info: {
DVTDeviceDescription = "\Ud83d\Udcf1<DVTiOSDevice (0x7fecb9844570), TakHyun\Uc758 iPhone, iPhone, 13.4.1 (17E262), 8d695f88c5c910974df39462a1815a52376a0fa9>";
}
TRY:
Restart macbook and iphone
Trust in Trust This Computer notification
Xcode Version 11.4.1 (11E503a)
IPhone X ios 13.4.1
I finally figure it out
Connect the iphone(cable not wifi)
Unpair device and quit the xcode
Reconnect the iphone and Trust this computer accept
Done.
If you cant fix it, go to apple dev site
reedit the device and do it again 1~3
check this photos
I started getting the OP's error after updating my iPhone to iOS 13.5.1. Here is what worked for me to resolve the issue:
Unpair the iPhone (as per answer from #Jeff above).
Upgrade Xcode to latest, in my case 11.5 (which I believe is the first version of Xcode to support building to iOS 13.5.
NEW: I launched Xcode after updating to 13.5 which prompted me to "Install additional required components" which I did.
Xcode extra step after updating
Reconnect/pair iPhone in Xcode's Devices window and Trust the computer.
NEW: After pairing the iPhone make sure you check the "Connect via Network" checkbox for the newly paired iPhone. By default Connect via Network is unchecked.
Important step after re-pairing device
The "NEW" steps are not steps I've seen in previous answers, so I posted this answer.
Or Xcode is just not smart enough to know that your iPhone iOS version is newer than the one supported by Xcode! I had this issue, been trying all solutions until I updated my Xcode from 11.4 to 11.5
So this started for me after I updated Xcode to version 12, and my iPhone to iOS 14. The fix was as listed above (multiple times) to unpair, reconnect, and trust the computer, BUT only after changing the target to iOS 13 in Xcode did those steps actually work. Once it was reconnected I was able to switch the target back to iOS 14 inside Xcode. This one was frustrating.
In my case, I was using an USB to USB-C adapter which apparently my laptop did not appreciate. Switched to a usb-c lightning cable and poof - everything just works. Now I'm mad that I already reset my network settings!
I had issues with Xcode 11.5 and iOS 13.5.1
Sucessful:
Remove the Logitech Wireless Mouse USB Receiver that was plugged into
the USB-C to USB converter (I use this converter to connect both the
Wireless mouse AND my iPhone via USB to Lightning cable). This
REPRODUCABLY caused the described error "Failed
_shouldMakeReadyForDevelopment check even though device is not locked" to reappear when I repeated the re-pairing procedure with the
Logitech adaptor plugged in
Not successful:
Unpairing (from both Macbook or iOS - Settings - Developers - Unpair)
unplug, Repkug the USB Connector
Connect via Network setting
Restart iPhone, MacBook, ...
I had some success turning Bluetooth off and on again on the phone. Still, the watch often disappears.
None of the above worked for me. With iOS 14.0.1 and XCode 12.0.1.
I suspected it is an Apple bug with wireless communication to-from the device.
Since my iPhone can be used as a hot spot for my Mac, I found that once I used my iPhone as a hotspot from my Mac, XCode was able to upload the App binary to my iPhone and debug.
So I'd say if nothing else works then try to use your iPhone as a hotspot for your Mac, and then you should be able to wirelessly debug.
For me it was the exaxt opposite of the message. Xcode was up to date, but the iphone I was trying to run on was not updated to the latest version of iOS. 13.7 was the version at this time.
After updating to 13.7 the iPhone, everything went back to normal.
I rebooted my iPad, and it eventually worked...
My problem was building the application with a production provisioning profile.
in my case, the solution was to switch to the development provisioning profile.
Then it worked :)
Mine got resolved when I updated the Xcode from 12.2 to 12.3 Beta.
My iPadOS version is 14.2.
Even though XCode 12.2 supports OS 14.2, I faced the same issue. It is the XCode bug.

Can't install an application on device via iPhone Configuration Utility

Something's changed recently with iPhone Configuration Utility, and I can't install an application on the device. It used to work well, but everything's changed (I suppose) after I updated iTunes to 11.0.2 and iPhone to 6.1.2.
The symptoms are:
Every time I start iTunes I got "Unknown error (-42110)" message.
iPhone Configuration Utility often lags and freezes.
iPhone Configuration Utility shows error "Could not transfer application to device. Error: kAMDUndefinedEror."
Any ideas how to solve it?
PS: Mac mini, Windows 7 Home Premium 64 bit
UPD: Fixed iTunes "Unknown error (-42110)" issue by removing C:\ProgramData\Apple Computer\iTunes\SC Info folder. But iPhone Configuration Utility still can't install an application.
Ohh.. you have updated your device to 6.1.2 so i think you need a Mountain Lion OS for MAC. since it is not able to work with lion 10.7.5 also. Update your system to mountain lion. it will be fine again.

Xcode error: This device is no longer connected

While executing the project on an iPhone, I am getting an error while installing the project through Xcode:
This device is no longer connected.
Whereas I can see the device summary and a green dot if I open the Xcode organiser. What is the problem?
Try quitting Xcode totally and reopening it.
I faced the same situation. I tried
Clean and build
Restarted Xcode
Deleted derived data
Rebooted system
nothing worked for me
I switched the usb port(from left to right port), It just worked.
I know it sounds weird, but it worked for me
The answer is to restart your iPhone and Mac. By doing this your issue will be resolved. This you can try on any version of Xcode
The error comes only after trying to run the project many items, instead of solving the Provisioning Profile issues.
So, it's better to solve the basic error first, or else it will create another hectic problem.
Try to disconnect the device and reconnect it. Sometimes this fixes such kind of problems.
If that does not work, closing and reopening Xcode may help.
Although, since you are mentioning a virtual machine, you might check and see whether there are any conflicts in the attribution of the USB port to one system or another (Windows vs. MacOS).
iPhone/iPad USB connectivity is finicky as it is, and you're running OS X in an unsupported way. I'd suspect that this is the problem.
If you're running VMware, this may help: DEBUGGING ON THE IPHONE & IPAD WITH VMWARE
Basically it's this: Install iTunes on both your host and client OS, as the Apple Mobile Device USB driver for Windows may help your cause.
However, if you're serious about developing for iOS, using a "real" Mac is definitely the easier way.
UPDATE: From your comments, I gather that you need to be able to use Accelerometer input in your app. You could use iSimulate (in the App Store) to send this data from your device to the iOS Simulator.
I got this issue after installing Xcode 5. The solution I found is to restart your system and it works fine.
I had the same problem. It was a broken cable.

Xcode 4.4: another instance of this process was already running or is hung in the debugger

I have seen this similar question on SO in a few places but all of them are related to Simulator and old Xcode version. For examples, Error: unknown error code. this process was already running or is hung in the debugger and Error when testing on iOS simulator: Couldn't register with the bootstrap server
I have never seen this error before until I upgraded my Xcode to 4.4. It works fine on the simulator but not on an iPhone. I have also upgraded Xcode to 4.4.1 today but no luck. How to get rid of this error on an iPhone?
Couldn't register com.mycompany.myapp with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.
Restart both Xcode and iDevice.
Yes, if restarting xcode doesn't work, restart your MAC & restart your iPhone - it worked even in xCode 4.3. In xCode 4.4 it seems to happen less often.
My experience is that restarting is not required anymore with Xcode 4.4
Just close and restart. If the normal closing won't work press ctrl+alt+esc and exit xcode immediately.
Unfortunately there is no other way to prevent this (expect if you are hammering on run ;) )
See this post on fixing the bootstrap errors.

Error : The service is invalid

I am having some problem in installing my app on the iphone as I am constantly getting the following error message
The service is invalid
Please check your setup and try again
(0XE8000022)
It was running perfectly well till yesterday but since yesterday I am having this problem.
Xcode and the GDB connection is quite temperamental. The device and your Mac can become unsynchronised with each other. My checklist for this sort of thing:
Restart Xcode.
Delete the .app from your iOS device, do a Clean then Rebuild.
Disconnect, reconnect device.
Restart iOS device (90% of the time it fixes things)
If all else fails, restart your Mac (unlikely but it did fix an issue once for me).
I have solved the problem... Only needed to restart the iphone...
Restarting the Xcode wont work in this case. So just restart your iPhone and everything will be fine.
EDIT:
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
This error also happens if the iPhone provisioning profile has expired.
It can be a couple of things, the first and inmediate thing I'd check is to see if your IPhone is currently Downloading or "Preparing Update..." whilst this is running you generally get the "Device is invalid (0xe8000084)" / Error MT1006.
This i found to be the most common thing. so try this first.
And if that fails: Restart your IPhone, and then if that fails restart your Mac/Xcode
and do a clean then Rebuild and deploy..
Hope this helps
This error happens when you try to debug an application in your IPod/IPhone and the device is code-locked or executing another application.
Make sure you can see the menu with all the app icons on the device and try to run again.
Regards
If nothing works then check if your device os is compatible with your Xcode version.
I confirm that restarting your device solves the issue.
But if your device is jailbroken with a Semi-tethered jailbreak you will loose it after a reboot.
To prevent this, do a ldrestart(soft reboot).
In order to perform it, download a terminal application from Cydia, then type:
su
Input your password when asked, the default password is "alpine".
Then type
ldrestart
Unplugged the device and connected again with Mac solved my issue. Did not need to clean, build or restart XCode. XCode 10.2.1, iOS 12.3.1 version.
First remove the app from iPhone before building the app from xcode.
Then Clean All Targets from xcode and then try to build your app again.
SnowLeopard w/ XCode 4.2's Instruments will give this message on newer iOSes.
I had luck by disconnecting my iPhone from my mac, and then Analyzing (Shift + Command + B or Product -> Analyze).
After that I plugged my iPhone back in and did a clean (Command + k) and then run. Worked!
Simply restarting the device (as the alert suggests) fixed the problem, at least on iOS 12.