Xcode4 introduced the gray-rounded-square style non-modal alerts that momentarily appear as required. For an example, see 'Build Succeeded'. iirc, this style of non-modal alert is also used elsewhere in Lion.
Now, also iirc, I believe I saw some official iPhone sample code showing how they recommend this effect is achieved in iPhone Apps, but I can't find it again. I'd like to use in my App this to achieve a consistent style.
If someone recalls what I'm talking about, I'd appreciate a link. Thanks.
I think you're talking about the bezel notification style? On iOS, I know SSToolkit has support for such a display (under HUD View).
Another way: This uses MBProgressHUD and provides sample code.
I think you can do it using a momentary UIActivityIndicator. Something like this
EDIT: or this
EDIT: The idea is the same, a custom activity indicator. The above answer gives you some more specific links to your problem. But well it is an activity indicator you're looking for.
Related
I need to customize the iphone keyboard. How can I do it? Also it is needed to place the return key of the keyboard with my project logo. How is it possible?
You cannot customize the apple iOS's default keyboard.
As such you can create a custom control similar to apple iOS's keyboard and make it look and customize as you want but then there ar more chances than not that your app may be rejected when you try to submit your app on the Apple's app store.
So it is not preferable to create custom keyboard.
Hope this helps you.
What have we done in one of our apps and you can do is create custom uibutton that is same size as return key, then register for UIKeyboardWillShowNotification and UIKeyboardWillHideNotification.
when one of those fire you should add/remove that uibutton to window with animation that tracks keyboard showing/hiding animation...
Ugly way to do it, but it served its purpose...
Some of the tutorials are incomplete or are much older. This tutorial works from IOS 4.3 onwards and I checked it. Save the two image graphics, and paste in the code. There is very little to change. Here is the link.
ps. I am not affiliated in any way with this article, but found it to be complete.
http://www.neoos.ch/blog/37-uikeyboardtypenumberpad-and-the-missing-return-key
The VEVO app on iPhone sets a great sample for video oriented apps. I'm working on something similar, and I want to now how to customize the video controller as VEVO does.
My current app is based on the built-in controller. It's OK, but I want to make it tremendous.
I've attached a screenshot. How to implement the progress bar?
you can add subviews to MPMoviePlayerController's view property such as custom buttons and everything.
Note: if there is something specific about the app you are talking about, i'd suggest posting a screenshot so others can see what you are talking about.
What options do I have when creating menu with options (contextual menus). What is allowed and what does Apple provide?
I have a toolbar with buttons and a click of a button opens a menu with options:
Examples:
UIPopoverControllers are only available on iPads, but it's ok to create similar looking things for iPhone
What you see in the picture, is entirely custom. a UIView subclass likely. There are pretty much no limits to what you do with your UI, within reason, so no ugly highly contrasting primary/secondary colours, and it's best to keep it at least similar to the native UI. If you say use a windows 7 phone ui style in an iPhone app it's more likely to get rejected by Apple, than keeping to the style of iOS.
So make it look as "professional" as possible, using gradients and shadows, edge arrows, like in the above picture.
Apple provides pretty much nothing that your looking for,
Similar built-in widgets would be UIPopoverController (iPad-only) or UIActionSheet. I like your menu better though.
I would also recommend looking at the guidelines for such custom UI elements. I can not say what is 'allowed', but Apple is not shy about how your app should look/feel/function.
Towards the top of this link talks about toolbars, status bars, etc.
http://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/UIElementGuidelines/UIElementGuidelines.html#//apple_ref/doc/uid/TP40006556-CH13-SW1
I was trying to find a way to adjust my screen when keyboard slides up so that the text field being edited (UITextView in my case) slides up and stays in focus instead of getting hidden behind the keyboard.
I saw a few discussion on google groups mentioning - autoresizesForKeyboard -
http://groups.google.com/group/three20/browse_thread/thread/38bdadc89a1f35f8/2f8b92a6058cf136?lnk=raot&pli=1
I was not able to figure out how to use it or find any documentation for it.
Then I saw how Apple recommends to do it -
http://developer.apple.com/library/ios/#documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/KeyboardManagement/KeyboardManagement.html
However autoresizesForKeyboard sounds too intriguingly simple. Can someone please shed some light on this?
autoresizesForKeyboard is part of the Three20 library and is a property of the TTViewController class.
http://api.three20.info/interface_t_t_view_controller.html#acc0ff2c5d115eb977aaac419cb64f62b
"Three20 is an iPhone development library. It's the code that powers the Facebook iPhone app and many other apps in the app store."
http://three20.info/
I need to do something similar, where an animation highlights the text of a button to show that it must be slided to do something. Just like that unlock thing on the iPhone. How is that done? Is there a tutorial how to achieve this effect?
The searchlight-effect is also included in the three20-project, if you are planning to build such a control on your own.
There's a project here: http://altosdesign.com/iphonesdk/SlideToCancel.zip which has the effect you're after.