I have developed an application with paypal implementation. When i run this application on iphone simulator it works well. But when i run same application on iphone device, it display
"Network error. Pay with PayPal not available. Please try again later."
error at the start of application. Also in my console(Log) it will display
"DEVELOPER ERROR: FILE SYSTEM CHECK FAILED"
error. So please give me solution for that problem. Thanks in advance...
I have this kind of problem before. And in my case, its due to the iPhone itself.
I don't remember where i read it but turns out, paypal does not work in most of jailbreak iphone, depending on how u jailbreak it. They claimed that its a security threat.
The only way to test whether its working or not is to restore the iPhone via iTunes and delete all the jailbreak traces or test it with another device which is not jailbroken, of course..
PayPal also not very consistent with this error, I got different errors with different SDK versions
The only thing I found in PayPal forums:
Mobile Payment Library is not supported in jailbroken iPhone - see
https://www.x.com/search/site/Mobile%20Payment%20Library%20is%20not%20supported%20in%20jailbroken%20iPhone
If your phone is not jailbroken and is genuine, please look here for the answer that worked for me -> Paypal error : FILE SYSTEM CHECK FAILED
Related
I am using the Scandit SDK's barcode scanner. I followed all the instructions, ran the demo "Project" supplied by "Scandit", but it crashed when clicking on any button. Is this an iOS related problem?
I made sure to include the "APP Key" provided by "Scandit". Please help.
This is Christian from the Scandit support team.
The problem you describe is most likely a problem with the app key integration.
Can you double-check that you added the app key correctly for our iOS barcode scanner to your xcode project?
If you continue to have problems, feel free to also send us an email at Scandit support.
Error:
wait_fences: failed to receive reply: 10004003
Scandit SDK activation failed (Error 403). Make sure your app key is valid and check your account for available device activations.
Ideas ?
UPDATE: Obvious it's a problem with the app key, but i can;t tell what is. I used the app key from https://ssl.scandit.com/account/apps .
If I use 4.2 iOS device such as 2nd gen iPod touch, products show up.
if I use 5.1 iOS device such as iPhone 4s, no product(s) shows up.
Anybody having same issue? I'm testing this in the sandbox environment.
Thanks in advance for any help!
The in-app purchase sandbox is so temperamental. If your code is working on 4.2 and not on 5.1 then the problem is probably one of your environment - there is a long list of things that can go wrong.
This guide was the best help I found on the net around in app purchases and highlights the problems with the API and testing:
http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/
The #1 problems I had were:
Not signing into the right iTunes sandbox account on the testing device. Always check.
Deleting the app off the device, clean build, reinstall. This was very important.
Check your in-app purchase codes are right.
Interpreting a failure as something wrong with my app. Sometimes a failure meant that the sandbox wasn't responding (cannot connect to itunes store). I would run the same code the next day and it would work. The sandbox doesn't give enough error information for you to know if the sandbox failed or your app code or some mismatch with in-app code data. Put as much debugging log statements in your code to check the response from the server and whether product codes are returned on initialization.
Good luck - it is a very irritating developer experience
I integrated iAd in my application which got approved by Apple. I downloaded the app (FREE) to my device and ran it. For some reason instead of displaying real world ads it still says "Test Ads". Anyone experience this issue? The app got approved yesterday maybe it is too early to get the ads but I think Apple should not show test ads.
It seems like Apple will always display TEST ads on the machine it was tested on.
Hey, make sure you delete the binary you used in testing off of your phone, and off of iTunes if you distributed that way. The phone will see that the version numbers are the same, and skip some of the code upgrades. Once you reinstall from iTunes, you should be good to go! Congrats on getting the app out into the store.
I found this information on a blog which talks about invalid product ids.
http://troybrant.net/blog/2010/01/invalid-product-ids/
I tried everything suggested in the
Apple forums and here, and still
couldn’t get it to work. Found the
solution – your app needs to be
transferred by Xcode for the sandbox
to be enabled.
Obvious, right? Well, if you are
working with an update to an existing
account, the device will still treat
it as an App Store-installed app.
Delete it, then transfer it again. It should work now :)
i am also getting invalid product ids.i am not able to get clear in the above said point...
i am not able to understand what i need to do when transferring the application into device...
Kindly guide me out and thanks for your help
That point just means that you need to run the app from Xcode in order for the sandbox to be available. (Build and Run)
Invalid product ids are a major pain to debug. If you're sure you've gotten everything on that checklist, then you just need to wait. Then only other problem that I've seen is that you might need to remove the app from the device and redeploy in order to get good products back from the store.
I had trouble getting the app store to recognize my sandbox test account. I had to log out wit iTunes, sync, then log in again with iTunes. Just using the device itself to log in/out didn't help.
HEllo,
I am quite new to iphone development, I am following the specified steps to test app on my device.
I have two provisioning profiles outof which none are expired. These profiles aare working fine on 3.0 devices, but when I try on 2.0(iphone) devices it says application could not be verified.
I am using snow lepord and it doesnot provide simulator support below 3.0 thats why I have to test my app on devce.
Can you help me regarding this.
Thnx in advance
edit:
ok I think this one is done but now its showing "Failed to upload MyApp.app" due to which app appears in iphone but I cannot debug my code.
I have checked the tick box in entitlements.plist
Google is your friend here.
Two good articles right off the bat...