Barcode Reader using scandit sdk - iphone

I am using the Scandit SDK's barcode scanner. I followed all the instructions, ran the demo "Project" supplied by "Scandit", but it crashed when clicking on any button. Is this an iOS related problem?
I made sure to include the "APP Key" provided by "Scandit". Please help.

This is Christian from the Scandit support team.
The problem you describe is most likely a problem with the app key integration.
Can you double-check that you added the app key correctly for our iOS barcode scanner to your xcode project?
If you continue to have problems, feel free to also send us an email at Scandit support.

Error:
wait_fences: failed to receive reply: 10004003
Scandit SDK activation failed (Error 403). Make sure your app key is valid and check your account for available device activations.
Ideas ?
UPDATE: Obvious it's a problem with the app key, but i can;t tell what is. I used the app key from https://ssl.scandit.com/account/apps .

Related

App store rejected my app due to "Cannot contact reCAPTCHA. Check your connection and try again"

App is built in flutter using Firebase authentication. When Apple review team tries to sign in by using provided testing phone number and they always stuck at reCaptcha based authentication screen. They are seeing attached screen forever.
App store rejected by giving reason:
Hello,
The issues we previously identified still need your attention.
If you have any questions, we are here to help. Reply to this message
in App Store Connect and let us know.
Guideline 2.1 - Performance - App Completeness
We discovered one or more bugs in your app.
Specifically, your app still displayed error message when we tried to
login.
Please review the details below and complete the next steps.
Review device details:
Device type: iPhone
OS version: iOS 15.5
Next Steps
Please run your app on a device to reproduce the issues, then revise
and submit your app for review. If at first you're unable to reproduce
the issue, try the following:
For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce.
For app updates, install the new version as an update to the previous version, then follow the steps to reproduce.
If we misunderstood the intended behavior of your app, please reply to
this message in App Store Connect to provide information on how these
features were intended to work.
Resources
For information about testing apps and preparing them for review, see Technical Note TN2431: App Testing Guide.
To learn about troubleshooting networking issues, see About Networking.
Please see attached screenshot for details.
Issue faced by Apple Review Team
I have tried following things:
https://firebase.google.com/docs/auth/ios/phone-auth#set-up-recaptcha-verification - As per this link i have done same configuration in Xcode, Put my REVERSED_CLIENT_ID in the URL schemes,
iOS URL Scheme in xCode
Also I have done APNs authentication key at firebase side,
Firebase APNS Configuration
However, I am unable to reproduce this issue at my end. But though, I tried all the possible solution based on answers on the SO. Still issue doesn't resolved for them.
Please let me know if am I missing some configuration?
Have you tried this?
Go to your firebase Project settings => App Check => Apps
Register your apps for app attention.

ios development: Unable to launch /private/var/containers/Bundle/Application/

I am trying to test my app on my iPhone but it fails to launch the app and the error message "Unable to launch /private/var/containers/Bundle/Application/" keeps coming up. This happens to other apps that I have made.
I have tried all the methods proposed on the internet but none of them worked.
I haven't signed up to the apple developer. Can anyone please help me with this problem?
Please see this answer, it worked for me:
https://stackoverflow.com/a/53266043/9093967
After deleting and renewing all Apple certificates which was not
effective, I clicked on "system" tab in keychain access and changed
Apple Worldwide Developer Relations Certification Authority from
"always approved" to "default" setting.
Built again in xcode and it nows run properly.
Hope this helps!

iPhone App Rejected By Apple saying analytics used

One of my iphone app rejected by apple. Here is reason from resolution center.
We found that your app uses analytics software to collect and send
device data to a third party, which is not in compliance with the iOS
Developer Program License Agreement.
3.3.9 You and Your Applications may not collect user or device data without prior user consent, and then only to provide a service or
function that is directly relevant to the use of the Application, or
to serve advertising. You may not use analytics software in Your
Application to collect and send device data to a third party.
Specifically, your application is transmitting the user's MAC address
without their prior consent. It would be appropriate to either remove
this behavior from your application or obtain the user's consent."
Not used any analytics sdk. Only 3rd party sdk used are - Chartboost, Revmob, facebook-ios-sdk, Nextpeer. How can I resolve this problem? how can find which sdk has problem ?
I got reply from apple for same problem. Apple indicated its nextpeer multiplayer sdk issue. User device info is collected in the game. Easy fix is to indicate it in EULA.
See these screenshot.
How are you? This issue most likely wasn't caused by us here at Nextpeer but I will happily look into this for you on our end. If you could please email me (alexander#nextpeer.com) with what SDK version you used during this rejection and your bundle ID, I will check it out for you.
Look forward to hearing back from you.
Nextpeer solved this issue in the 1.5.2 release of the SDK. There is no longer any need to make an addition to the EULA.
How do I know? Because I emailed alexmussafi and asked him :) But he's not found time to update the answer and I wanted to save anyone else the trouble.

Paypal error "DEVELOPER ERROR: FILE SYSTEM CHECK FAILED" in iphone device

I have developed an application with paypal implementation. When i run this application on iphone simulator it works well. But when i run same application on iphone device, it display
"Network error. Pay with PayPal not available. Please try again later."
error at the start of application. Also in my console(Log) it will display
"DEVELOPER ERROR: FILE SYSTEM CHECK FAILED"
error. So please give me solution for that problem. Thanks in advance...
I have this kind of problem before. And in my case, its due to the iPhone itself.
I don't remember where i read it but turns out, paypal does not work in most of jailbreak iphone, depending on how u jailbreak it. They claimed that its a security threat.
The only way to test whether its working or not is to restore the iPhone via iTunes and delete all the jailbreak traces or test it with another device which is not jailbroken, of course..
PayPal also not very consistent with this error, I got different errors with different SDK versions
The only thing I found in PayPal forums:
Mobile Payment Library is not supported in jailbroken iPhone - see
https://www.x.com/search/site/Mobile%20Payment%20Library%20is%20not%20supported%20in%20jailbroken%20iPhone
If your phone is not jailbroken and is genuine, please look here for the answer that worked for me -> Paypal error : FILE SYSTEM CHECK FAILED

app could not be verified alert

HEllo,
I am quite new to iphone development, I am following the specified steps to test app on my device.
I have two provisioning profiles outof which none are expired. These profiles aare working fine on 3.0 devices, but when I try on 2.0(iphone) devices it says application could not be verified.
I am using snow lepord and it doesnot provide simulator support below 3.0 thats why I have to test my app on devce.
Can you help me regarding this.
Thnx in advance
edit:
ok I think this one is done but now its showing "Failed to upload MyApp.app" due to which app appears in iphone but I cannot debug my code.
I have checked the tick box in entitlements.plist
Google is your friend here.
Two good articles right off the bat...