What need to do after pre-generated the view - entity-framework

I've already pre-generated the view and got the .view.cs file, what should I do now to let the application using this file? or just build it and the then the application will using this one automatically?

Just include it in your project (so that it's built with the rest of your code). That's all.

Related

Multi-page Airconsole controller?

I'm just starting to create a controller for use with Airconsole. I'd like it to be somewhat complicated and will be using Angular to create different pages.
In Unity, I can drag in a controller.html file. However, I've been getting resource not found errors when I try to access say controller.js or controller.css. How can I upload multliple files to the Airconsole host? Is there a general pattern used by other games?
So far I'm considering
hosting my app separately and just redirecting to my separate web page. This seems to give errors in the emulator though.
Compiling the entire app into just one HTML file.. Not sure how to get these entirely into one file. When I run ng build I get a smaller dist compiled file, but it still consists of several smaller files. Will try dragging that into Unity and trying again. But dragging the entire Angular project inside Unity felt like a really bad idea..
Link to files hosted on separate pages but still have the uploaded HTML file do something.. But not sure how much I need to do here vs how much I can move to other files that I host.
You can create your controller using controller.html with Angular (1?!), have different pages (e.g. via ng-include and the angular routing module) and upload everything to AirConsole (developers).
By using ng-include you can have multiple .html views you dynamically load into the controller.html.
I once wrote an example app for AirConsole and Angular:
https://github.com/francois-n-dream/airconsole-angular-phaser
Just think of it as if you would make a (mobile) website which in addition uses the AirConsole API for device communication.
My basic "how to include other files" question was answered well by another question: How to include js and css.
For the more generic question of working with Angular, I still haven't quite figured it out. But what I'm doing at the moment:
I have an Angular project outside of Unity. I run ng build to compile everything into a folder dist. Then two options work:
Deploy the dist folder to static file hosting and change index.html's relative links to point to the separately hosted files with <base href="https://cloudfilehosting/airconsole-host/">
OR
Copy the dist folder into Unity's Assets/WebGLTemplates/AirConsole folder.

Sails how to use templates, server side

I have already worked using Sails.js. But in that project we used it simply as an API. We had backbone on a client side.
In the new application I am planning to use Sails from bottom to top, and I have some things I do not fully comprehend.
I have views that use templates (EJS). In my controller I can call a view and pass it a model to render. That I understand. What I am dont fully understand is where do I put javascript files for a client in this scenario?
For example, lets assume that I have a view that has a input box and a button. I would want to have some javascript that controls that button and input (validation or whatever). Lets assume I put that code for input box and button in a validation.js:
1. In what location do I put that file? Assets?
2. How do I include that file to be sent to client for execution? Do I include it in a template.ejs using normal < script > tags?
All the client assets should be placed into the assets folder.
All the includes are automatically binded by Grunt (when lifting the server) into the layout.ejs file, if you've put your css files into the assets/styles folder and your js files into the assets/js folder.

Where does orbeon form saved?

I am a new user of orbeon and am trying to some exercise with orbeon's code. I have downloaded orbeon source code from git. I have made a war file (with ant orbeon-dist-war) and placed it in tomcat. Everything is working fine. Then I follow the tutorial and make "my-bookcast" application mentioned there.I found the application source code at "/WEB-INF/resources/apps/my-bookcast" and I know which database is used and where the data are saved. But my questions are
When I create form using orbeon form builder using the video tutorial mentioned in www.orbeon.com, using mouse and keyboard only where the form saved? How can I see the source code (like "my-bookcast") of the saved form?
Can I use the form along with source code in other application, independent off orbeon?
Update: Can anyone tell me, if I want to see the data stored in exist-db then how can I do this. I heard about oxygen, which can be used as a exist-db browser. In that case where can I found the exist-db related configuration in orbeon to connect with the built-in exist-db?
Out of the box, the form definitions and form data are stored into the embedded eXist database. The source code you can see directly from Form Builder, with "Edit Source".
No.
Regarding the question in your update: you can disable the orbeon-exist-filter eXist security filter in web.xml, then should be able to connect with oXygen either via exist-xmlrpc-servlet or exist-rest-servlet which is mounted on /exist/rest/*.
Graphical view
You can find this icon on Right Top.
After clicking, you will get this popup and that's the source

How to build a iPhone/Ipad application builder

What is the approach/methodology to build a iPhone app builder so that end users can develop apps without using code like they are doing in Mobile Roadie. How will the xcodeproj/ipa file will be generated from the website when we create our own app in websites like Mobile Roadie? Thanks in advance.
Well.. Its a Big Question -
First what you need is to crate a fully featured project that mobile roadie gives you when you select all the modules. You need to build this project keeping a settings.xml file in your resource this file should control the modules in your poject like if you want to disable a module in the app then you can disable that from this xml. You can also configure your other parts of the app using this xml like color theme and other settings like mobile roadie provide in there web interface.
Now you need to build a web interface to generate this settings.xml file. User choose modules, color theme, Images etc. and they get entered in the xml file. and finally a settings.xml file gets generated.
Third - now you have to manually download this xml file and drag in your project file and build the app.
Fourth - upload the app on appstore manually. (There is no automatic process for step 3 and 4 you have to do it manually)
Well the above approach is not very precise we your question if very very broad.

what is the significance of .zfproject.xml file

Usually i create controller and rest of the work (actions method) and view files i do manually. does .zfproject.xml file has any significance?
zfproject.xml is used by Zend_Tool to store information about created controllers, actions, etc. within project - but only these created by using zf command.