Using std::complex with iPhone's vDSP functions - iphone

I've been working on some vDSP code and I have come up against an annoying problem. My code is cross platform and hence uses std::complex to store its complex values.
Now I assumed that I would be able to set up an FFT as follows:
DSPSplitComplex dspsc;
dspsc.realp = &complexVector.front().real();
dspsc.imagp = &complexVector.front().imag();
And then use a stride of 2 in the appropriate vDSP_fft_* call.
However this just doesn't seem to work. I can solve the issue by doing a vDSP_ztoc but this requires temporary buffers that I really don't want hanging around. Is there any way to use the vDSP_fft_* functions directly on interleaved complex data? Also can anyone explain why I can't do as I do above with a stride of 2?
Thanks
Edit: As pointed out by Bo Persson the real and imag functions don't actually return a reference.
However it still doesn't work if I do the following instead
DSPSplitComplex dspsc;
dspsc.realp = ((float*)&complexVector.front()) + 0;
dspsc.imagp = ((float*)&complexVector.front()) + 1;
So my original question still does stand :(

The std::complex functions real() and imag() return by value, they do not return a reference to the members of complex.
This means that you cannot get their addresses this way.

This is how you do it.
const COMPLEX *in = reinterpret_cast<const COMPLEX*>(std::complex);
Source: http://www.fftw.org/doc/Complex-numbers.html
EDIT:
To clarify the source; COMPLEX and fftw_complex use the same data layout (although fftw_complex uses double and COMPLEX float)

Related

Matlab: Slicing matrix inside a containers.Map always requires intermediate referencing?

Prologue:
I am in the process of designing/prototyping a piece of code in Matlab.
As at the moment it is not clear to me which matrices should be returned by my functions, I chose, as a general approach, to bind my returned values in containers.Map (as I would do e.g. in python).
Hence, the general setting is
function output = myfoo(args)
output = containers.Map;
...some stuff
output('outname1') = ...
output('outname2') = ...
end
this approach should have the advantage of allowing me to add more returned data without messing up the other code too much or break backwards compatibility.
Issue:
How to deal in a elegant way with matrix slicing?
Say that I need to do something like
output('outname1')(2:end) = ...
(which gives an error as two indexes are not allowed and a boring workaround like
temp = output('outname1')
temp(2:end) = ...
output('outname1') = temp
is required).
Question:
Is there a proficient way to deal with this, avoiding all this referencing/copying job?
No, there is no way to do it without a temporary variable. The only case in which a double index is valid in Matlab is for a cell array. In that case, you can use
output{...}(...)
However, in any other case, a double index results in an error.

Using LuaJ with Scala

I am attempting to use LuaJ with Scala. Most things work (actually all things work if you do them correctly!) but the simple task of setting object values has become incredibly complicated thanks to Scala's setter implementation.
Scala:
class TestObject {
var x: Int = 0
}
Lua:
function myTestFunction(testObject)
testObject.x = 3
end
If I execute the script or line containing this Lua function and pass a coerced instance of TestObject to myTestFunction this causes an error in LuaJ. LuaJ is trying to direct-write the value, and Scala requires you to go through the implicitly-defined setter (with the horrible name x_=, which is not valid Lua so even attempting to call that as a function makes your Lua not parse).
As I said, there are workarounds for this, such as defining your own setter or using the #BeanProperty markup. They just make code that should be easy to write much more complicated:
Lua:
function myTestFunction(testObject)
testObject.setX(testObject, 3)
end
Does anybody know of a way to get luaj to implicitly call the setter for such assignments? Or where I might look in the luaj source code to perhaps implement such a thing?
Thanks!
I must admit that I'm not too familiar with LuaJ, but the first thing that comes to my mind regarding your issue is to wrap the objects within proxy tables to ease interaction with the API. Depending upon what sort of needs you have, this solution may or may not be the best, but it could be a good temporary fix.
local mt = {}
function mt:__index(k)
return self.o[k] -- Define how your getters work here.
end
function mt:__newindex(k, v)
return self.o[k .. '_='](v) -- "object.k_=(v)"
end
local function proxy(o)
return setmetatable({o = o}, mt)
end
-- ...
function myTestFunction(testObject)
testObject = proxy(testObject)
testObject.x = 3
end
I believe this may be the least invasive way to solve your problem. As for modifying LuaJ's source code to better suit your needs, I had a quick look through the documentation and source code and found this, this, and this. My best guess says that line 71 of JavaInstance.java is where you'll find what you need to change, if Scala requires a different way of setting values.
f.set(m_instance, CoerceLuaToJava.coerce(value, f.getType()));
Perhaps you should use the method syntax:
testObject:setX(3)
Note the colon ':' instead of the dot '.' which can be hard to distinguish in some editors.
This has the same effect as the function call:
testObject.setX(testObject, 3)
but is more readable.
It can also be used to call static methods on classes:
luajava.bindClass("java.net.InetAddress"):getLocalHost():getHostName()
The part to the left of the ':' is evaluated once, so a statement such as
x = abc[d+e+f]:foo()
will be evaluated as if it were
local tmp = abc[d+e+f]
x = tmp.foo(tmp)

Best way to add a "forCount" control structure to Objective-C?

Adam Ko has provided a magnificent solution to this question, thanks Adam Ko.
BTW if, like me, you love the c preprocessor (the thing that handles #defines), you may not be aware there is a handy thing in XCode: right click on the body of one of your open source files, go down near the bottom .. "Preprocess". It actually runs the preprocessor, showing you the overall "real deal" of what is going to be compiled. It's great!
This question is a matter of style and code clarity. Consider it similar to questions about subtle naming issues, or the best choice (more readable, more maintainable) among available idioms.
As a matter of course, one uses loops like this:
for(NSUInteger _i=0; _i<20; ++_i)
{
.. do this 20 times ..
}
To be clear, the effect is to to do something N times. (You are not using the index in the body.)
I want to signal clearly for the reader that this is a count-based loop -- ie, the index is irrelevant and algorithmically we are doing something N times.
Hence I want a clean way to do a body N times, with no imperial entanglements or romantic commitments. You could make a macro like this:
#define forCount(N) for(NSUinteger __neverused=0; __neverused<N; ++__neverused)
and that works. Hence,
forCount(20)
{
.. do this 20 times ..
}
However, conceivably the "hidden" variable used there could cause trouble if it collided with something in the future. (Perhaps if you nested the control structure in question, among other problems.)
To be clear efficiency, etc., is not the issue here. There are already a few different control structures (while, do, etc etc) that are actually of course exactly the same thing, but which exist only as a matter of style and to indicate clearly to the reader the intended algorithmic meaning of the code passage in question. "forCount" is another such needed control structure, because "index-irrelevant" count loops are completely basic in any algorithmic programming.
Does anyone know the really, really, REALLY cool solution to this? The #define mentioned is just not satisfying, and you've thrown in a variable name that inevitably someone will step on.
Thanks!
Later...
A couple of people have asked essentially "But why do it?"
Look at the following two code examples:
for ( spaceship = 3; spaceship < 8; ++spaceship )
{
beginWarpEffectForShip( spaceship )
}
forCount( 25 )
{
addARandomComet
}
Of course the effect is utterly and dramatically different for the reader.
After all, there are alresdy numerous (totally identical) control structures in c, where the only difference is style: that is to say, conveying content to the reader.
We all use "non-index-relative" loops ("do something 5 times") every time we touch a keyboard, it's as natural as pie.
So, the #define is an OKish solution, is there a better way to do it? Cheers
You could use blocks for that. For instance,
void forCount(NSUInteger count, void(^block)()) {
for (NSUInteger i = 0; i < count; i++) block();
}
and it could be used like:
forCount(5, ^{
// Do something in the outer loop
forCount(10, ^{
// Do something in the inner loop
});
});
Be warned that if you need to write to variables declared outside the blocks you need to specify the __block storage qualifier.
A better way is to do this to allow nested forCount structure -
#define $_TOKENPASTE(x,y) x##y
#define $$TOKENPASTE(x,y) $_TOKENPASTE(x, y)
#define $itr $$TOKENPASTE($_itr_,__LINE__)
#define forCount(N) for (NSUInteger $itr=0; $itr<N; ++$itr)
Then you can use it like this
forCount(5)
{
forCount(10)
{
printf("Hello, World!\n");
}
}
Edit:
The problem you suggested in your comment can be fixed easily. Simply change the above macro to become
#define $_TOKENPASTE(x,y) x##y
#define $$TOKENPASTE(x,y) $_TOKENPASTE(x, y)
#define UVAR(var) $$TOKENPASTE(var,__LINE__)
#define forCount(N) for (NSUInteger UVAR($itr)=0, UVAR($max)=(NSUInteger)(N); \
UVAR($itr)<UVAR($max); ++UVAR($itr))
What it does is that it reads the value of the expression you give in the parameter of forCount, and use the value to iterate, that way you avoid multiple evaluations.
On possibility would be to use dispatch_apply():
dispatch_apply(25, myQueue, ^(size_t iterationNumber) {
... do stuff ...
});
Note that this supports both concurrent and synchronous execution, depending on whether myQueue is one of the concurrent queues or a serial queue of your own creation.
To be honest, I think you're over addressing a non-issue.
If want to iterate over an entire collection use the Objective-C 2 style iterators, if you only want to iterate a finite number of times just use a standard for loop - the memory space you loose from an otherwise un-used integer is meaningless.
Wrapping such standard approaches up just feels un-necessary and counter-intuitive.
No, there is no cooler solution (not with Apple's GCC version anyways). The level at which C works requires you to explicitly have counters for every task that require counting, and the language defines no way to create new control structures.
Other compilers/versions of GCC have a __COUNTER__ macro that I suppose could somehow be used with preprocessor pasting to create unique identifiers, but I couldn't figure a way to use it to declare identifiers in a useful way.
What's so unclean about declaring a variable in the for and never using it in its body anyways?
FYI You could combine the below code with a define, or write something for the reader to the effect of:
//Assign an integer variable to 0.
int j = 0;
do{
//do something as many times as specified in the while part
}while(++j < 20);
Why not take the name of the variable in the macro? Something like this:
#define forCount(N, name) for(NSUInteger name; name < N; name++)
Then if you wanted to nest your control structures:
forCount(20, i) {
// Do some work.
forCount(100, j) {
// Do more work.
}
}

Execute a "prepared" math operation in Objective-C

I want to to math operations with some kind of prepared formula that would look like tan(%f)*1000 or %f+%f where the %f has to be replaced by an argument.
Is there a function in Objective-C that I can pass the format of my formula and the required numbers to execute this prepared operation?
I hope the problem is described understandable, if not, leave a comment.
Thanks in advance.
Edit 1: Thanks for your answers so far, but I'm looking for something more dynamic. The block and inline function is great, but to static. I also understand that this may be something hard to achieve out of the box.
You may be interested in DDMathParser, found here. I believe it will do everything you're looking for.
There is nothing that would do it this way, however what you could do is rewrite your "format" into a function, and just pass the arguments it needs to have, much faster and much easier.
inline float add(float p_x,float p_y)
{ return p_x+p_y; }
inline is a compiler feature that you can use to speed things up. It will replace the function call with the code it executes when you compile. This will result in a lager binary though.
If I understand your question correctly, Objective-C Blocks are great for this.
typedef double (^CalcBlock)(double);
CalcBlock myBlock = ^(double input) {
return (tan(input) * 1000);
};
NSLog(#"Result: %f", myBlock(M_PI_2));
You can pass the block that contains your algorithm to other objects or methods.

Constants in MATLAB

I've come into ownership of a bunch of MATLAB code and have noticed a bunch of "magic numbers" scattered about the code. Typically, I like to make those constants in languages like C, Ruby, PHP, etc. When Googling this problem, I found that the "official" way of having constants is to define functions that return the constant value. Seems kludgey, especially because MATLAB can be finicky when allowing more than one function per file.
Is this really the best option?
I'm tempted to use / make something like the C Preprocessor to do this for me. (I found that something called mpp was made by someone else in a similar predicament, but it looks abandoned. The code doesn't compile, and I'm not sure if it would meet my needs.)
Matlab has constants now. The newer (R2008a+) "classdef" style of Matlab OOP lets you define constant class properties. This is probably the best option if you don't require back-compatibility to old Matlabs. (Or, conversely, is a good reason to abandon back-compatibility.)
Define them in a class.
classdef MyConstants
properties (Constant = true)
SECONDS_PER_HOUR = 60*60;
DISTANCE_TO_MOON_KM = 384403;
end
end
Then reference them from any other code using dot-qualification.
>> disp(MyConstants.SECONDS_PER_HOUR)
3600
See the Matlab documentation for "Object-Oriented Programming" under "User Guide" for all the details.
There are a couple minor gotchas. If code accidentally tries to write to a constant, instead of getting an error, it will create a local struct that masks the constants class.
>> MyConstants.SECONDS_PER_HOUR
ans =
3600
>> MyConstants.SECONDS_PER_HOUR = 42
MyConstants =
SECONDS_PER_HOUR: 42
>> whos
Name Size Bytes Class Attributes
MyConstants 1x1 132 struct
ans 1x1 8 double
But the damage is local. And if you want to be thorough, you can protect against it by calling the MyConstants() constructor at the beginning of a function, which forces Matlab to parse it as a class name in that scope. (IMHO this is overkill, but it's there if you want it.)
function broken_constant_use
MyConstants(); % "import" to protect assignment
MyConstants.SECONDS_PER_HOUR = 42 % this bug is a syntax error now
The other gotcha is that classdef properties and methods, especially statics like this, are slow. On my machine, reading this constant is about 100x slower than calling a plain function (22 usec vs. 0.2 usec, see this question). If you're using a constant inside a loop, copy it to a local variable before entering the loop. If for some reason you must use direct access of constants, go with a plain function that returns the value.
For the sake of your sanity, stay away from the preprocessor stuff. Getting that to work inside the Matlab IDE and debugger (which are very useful) would require deep and terrible hacks.
I usually just define a variable with UPPER_CASE and place near the top of the file. But you have to take the responsibly of not changing its value.
Otherwise you can use MATLAB classes to define named constants.
MATLAB doesn't have an exact const equivalent. I recommend NOT using global for constants - for one thing, you need to make sure they are declared everywhere you want to use them. I would create a function that returns the value(s) you want. You might check out this blog post for some ideas.
You might some of these answers How do I create enumerated types in MATLAB? useful. But in short, no there is not a "one-line" way of specifying variables whose value shouldn't change after initial setting in MATLAB.
Any way you do it, it will still be somewhat of a kludge. In past projects, my approach to this was to define all the constants as global variables in one script file, invoke the script at the beginning of program execution to initialize the variables, and include "global MYCONST;" statements at the beginning of any function that needed to use MYCONST. Whether or not this approach is superior to the "official" way of defining a function to return a constant value is a matter of opinion that one could argue either way. Neither way is ideal.
My way of dealing with constants that I want to pass to other functions is to use a struct:
% Define constants
params.PI = 3.1416;
params.SQRT2 = 1.414;
% Call a function which needs one or more of the constants
myFunction( params );
It's not as clean as C header files, but it does the job and avoids MATLAB globals. If you wanted the constants all defined in a separate file (e.g., getConstants.m), that would also be easy:
params = getConstants();
Don't call a constant using myClass.myconst without creating an instance first! Unless speed is not an issue. I was under the impression that the first call to a constant property would create an instance and then all future calls would reference that instance, (Properties with Constant Values), but I no longer believe that to be the case. I created a very basic test function of the form:
tic;
for n = 1:N
a = myObj.field;
end
t = toc;
With classes defined like:
classdef TestObj
properties
field = 10;
end
end
or:
classdef TestHandleObj < handle
properties
field = 10;
end
end
or:
classdef TestConstant
properties (Constant)
field = 10;
end
end
For different cases of objects, handle-objects, nested objects etc (as well as assignment operations). Note that these were all scalars; I didn't investigate arrays, cells or chars. For N = 1,000,000 my results (for total elapsed time) were:
Access(s) Assign(s) Type of object/call
0.0034 0.0042 'myObj.field'
0.0033 0.0042 'myStruct.field'
0.0034 0.0033 'myVar' //Plain old workspace evaluation
0.0033 0.0042 'myNestedObj.obj.field'
0.1581 0.3066 'myHandleObj.field'
0.1694 0.3124 'myNestedHandleObj.handleObj.field'
29.2161 - 'TestConstant.const' //Call directly to class(supposed to be faster)
0.0034 - 'myTestConstant.const' //Create an instance of TestConstant
0.0051 0.0078 'TestObj > methods' //This calls get and set methods that loop internally
0.1574 0.3053 'TestHandleObj > methods' //get and set methods (internal loop)
I also created a Java class and ran a similar test:
12.18 17.53 'jObj.field > in matlab for loop'
0.0043 0.0039 'jObj.get and jObj.set loop N times internally'
The overhead in calling the Java object is high, but within the object, simple access and assign operations happen as fast as regular matlab objects. If you want reference behavior to boot, Java may be the way to go. I did not investigate object calls within nested functions, but I've seen some weird things. Also, the profiler is garbage when it comes to a lot of this stuff, which is why I switched to manually saving the times.
For reference, the Java class used:
public class JtestObj {
public double field = 10;
public double getMe() {
double N = 1000000;
double val = 0;
for (int i = 1; i < N; i++) {
val = this.field;
}
return val;
}
public void setMe(double val) {
double N = 1000000;
for (int i = 1; i < N; i++){
this.field = val;
}
}
}
On a related note, here's a link to a table of NIST constants: ascii table and a matlab function that returns a struct with those listed values: Matlab FileExchange
I use a script with simple constants in capitals and include teh script in other scripts tr=that beed them.
LEFT = 1;
DOWN = 2;
RIGHT = 3; etc.
I do not mind about these being not constant. If I write "LEFT=3" then I wupold be plain stupid and there is no cure against stupidity anyway, so I do not bother.
But I really hate the fact that this method clutters up my workspace with variables that I would never have to inspect. And I also do not like to use sothing like "turn(MyConstants.LEFT)" because this makes longer statements like a zillion chars wide, making my code unreadible.
What I would need is not a variable but a possibility to have real pre-compiler constants. That is: strings that are replaced by values just before executing the code. That is how it should be. A constant should not have to be a variable. It is only meant to make your code more readible and maintainable. MathWorks: PLEASE, PLEASE, PLEASE. It can't be that hard to implement this. . .