Complexity of List.reverse? - scala

In Scala, there is reverse method for lists. What is the complexity of this method? Is it better to simply use the original list and always remember that the list is the reverse of what we expect, or to explicitly use reverse before operating on it.
EDIT: What I am really interested in is to get the last two elements of the original list (or the first two of the reversed list).
So I would do something like:
val myList = origList.reverse
val a = myList(0)
val b = myList(1)
This is not in a loop, just a one-time thing in my library... but if someone else uses the library and puts it in a loop, it is not under my control.

Looking at the source, it's O(n) as you might reasonably expect:
override def reverse: List[A] = {
var result: List[A] = Nil
var these = this
while (!these.isEmpty) {
result = these.head :: result
these = these.tail
}
result
}
If in your code you're able to iterate through the list in reverse order at the same cost of iterating in forward order, then it would be more efficient to do this rather than reversing the List.
In fact, if your alternative operation which involves using the original list works in less than O(n) time, then there's a real argument for going with that. Making an algorithm asymptotically faster will make a huge difference if you ever rely on it more (especially if used inside other loops, as oxbow_lakes points out below).
On the whole though I'd expect that anything where you're reversing a list means that you care about the relative ordering of a non-trivial number of elements, and so whatever you're doing is inherently O(n) anyway. (This might not be true for other data structures such as a binary tree; but lists are linear, and in the extreme case even reverse . head can't be done in O(1) time with a singly-linked list.)
So if you're choosing between two O(n) options - for the vast majority of applications, shaving a few nanoseconds off the iteration time isn't going to really gain you anything. Hence it would be "best" to make your code as readable as possible - which means calling reverse and then iterating, if that's closest to your intention.
(And if your app is too slow, and profiling shows that this list manipulation is a hotspot, then you can think about how to make it more efficient. Which by that point may well involve a different option to both of your current candidates, given the extra context you'll have at that point.)

Related

An efficient and composable foreach in Scala

Goal: Efficiently do something for each element in a list, and then return the original list, so that I can do something else with original list. For example, let lst be a very large list, and suppose we do many operations to it before applying our foreach. What I want to do is something like this:
lst.many_operations().foreach(x => f(x)).something_else()
However, foreach returns a unit. I seek a way to iterate through the list and return the original list supplied, so that I can do something_else() to it. To reduce the memory impact, I need to avoid saving the result of lst.many_operations() to a variable.
An obvious, but imperfect, solution is to replace foreach with map. Then the code looks like:
lst
.many_operations()
.map(x => {
f(x)
x
}).something_else()
However, this is not good because map constructs a new list, effectively duplicating the very large list that it iterated through.
What is the right way to do this in Scala?
The simplest way seems to be:
lst.foreach(many_operations)
lst.foreach(something_else)
However: using side effects is really not a good idea. I would urge you to revisit your design to use explicit pure transformations rather than side effects and mutations.
To address your concern about having multiple lists in memory at the same time, you can use view or iterator to emulate streaming processing, and discard intermediate results you do not need to use again:
val newList = lst.iterator
.map(foo)
.map(bar)
.map(baz)
.toList
(lst will get garbage collected if you do not reference it again).

Split scala treeset from ordered object

My use-case is very simple and looks like caching so maybe something like Guava is useful but I use scala and prefer not to pull in Guava if I dont need to.
case class AAA(index:Double) extends Ordered[AAA] {
override def compare(that: AAA): Int = index.compare(that.index)
}
var aaaSet = mutable.TreeSet[AAA]()
AAA's mostly come in the set in increasing order but the index value might be lower then what already exists. What I need is a simple function that removes elements lower than a certain index (a Double). This does not -need- to be exact as long nothing above the index gets deleted. I can do this with O(log(n)) complexity but since I always can start at the bottom of the set(or head) I think it can be done more efficient. Obviously I quickly end up with caching libs but these indexes are not time-based and I need up to millions of these sets in my program (hence the wish to go faster then O(log(n))).
Some help and direction to possible solutions are much appreciated. Even if it means that O(log(n)) means best performance.
Even though it is not really the solution I was looking for I think this will be an ok solution:
aaaSet = aaaSet.dropWhile(aa => aa.index < 1.3)

Is there any advantage to avoiding while loops in Scala?

Reading Scala docs written by the experts one can get the impression that tail recursion is better than a while loop, even when the latter is more concise and clearer. This is one example
object Helpers {
implicit class IntWithTimes(val pip:Int) {
// Recursive
def times(f: => Unit):Unit = {
#tailrec
def loop(counter:Int):Unit = {
if (counter >0) { f; loop(counter-1) }
}
loop(pip)
}
// Explicit loop
def :#(f: => Unit) = {
var lc = pip
while (lc > 0) { f; lc -= 1 }
}
}
}
(To be clear, the expert was not addressing looping at all, but in the example they chose to write a loop in this fashion as if by instinct, which is what the raised the question for me: should I develop a similar instinct..)
The only aspect of the while loop that could be better is the iteration variable should be local to the body of the loop, and the mutation of the variable should be in a fixed place, but Scala chooses not to provide that syntax.
Clarity is subjective, but the question is does the (tail) recursive style offer improved performance?
I'm pretty sure that, due to the limitations of the JVM, not every potentially tail-recursive function will be optimised away by the Scala compiler as so, so the short (and sometimes wrong) answer to your question on performance is no.
The long answer to your more general question (having an advantage) is a little more contrived. Note that, by using while, you are in fact:
creating a new variable that holds a counter.
mutating that variable.
Off-by-one errors and the perils of mutability will ensure that, on the long run, you'll introduce bugs with a while pattern. In fact, your times function could easily be implemented as:
def times(f: => Unit) = (1 to pip) foreach f
Which not only is simpler and smaller, but also avoids any creation of transient variables and mutability. In fact, if the type of the function you are calling would be something to which the results matter, then the while construction would start to be even more difficult to read. Please attempt to implement the following using nothing but whiles:
def replicate(l: List[Int])(times: Int) = l.flatMap(x => List.fill(times)(x))
Then proceed to define a tail-recursive function that does the same.
UPDATE:
I hear you saying: "hey! that's cheating! foreach is neither a while nor a tail-rec call". Oh really? Take a look into Scala's definition of foreach for Lists:
def foreach[B](f: A => B) {
var these = this
while (!these.isEmpty) {
f(these.head)
these = these.tail
}
}
If you want to learn more about recursion in Scala, take a look at this blog post. Once you are into functional programming, go crazy and read RĂșnar's blog post. Even more info here and here.
In general, a directly tail recursive function (i.e., one that always calls itself directly and cannot be overridden) will always be optimized into a while loop by the compiler. You can use the #tailrec annotation to verify that the compiler is able to do this for a particular function.
As a general rule, any tail recursive function can be rewritten (usually automatically by the compiler) as a while loop and vice versa.
The purpose of writing functions in a (tail) recursive style is not to maximize performance or even conciseness, but to make the intent of the code as clear as possible, while simultaneously minimizing the chance of introducing bugs (by eliminating mutable variables, which generally make it harder to keep track of what the "inputs" and "outputs" of the function are). A properly written recursive function consists of a series of checks for terminating conditions (using either cascading if-else or a pattern match) with the recursive call(s) (plural only if not tail recursive) made if none of the terminating conditions are met.
The benefit of using recursion is most dramatic when there are several different possible terminating conditions. A series of if conditionals or patterns is generally much easier to comprehend than a single while condition with a whole bunch of (potentially complex and inter-related) boolean expressions &&'d together, especially if the return value needs to be different depending on which terminating condition is met.
Did these experts say that performance was the reason? I'm betting their reasons are more to do with expressive code and functional programming. Could you cite examples of their arguments?
One interesting reason why recursive solutions can be more efficient than more imperative alternatives is that they very often operate on lists and in a way that uses only head and tail operations. These operations are actually faster than random-access operations on more complex collections.
Anther reason that while-based solutions may be less efficient is that they can become very ugly as the complexity of the problem increases...
(I have to say, at this point, that your example is not a good one, since neither of your loops do anything useful. Your recursive loop is particularly atypical since it returns nothing, which implies that you are missing a major point about recursive functions. The functional bit. A recursive function is much more than another way of repeating the same operation n times.)
While loops do not return a value and require side effects to achieve anything. It is a control structure which only works at all for very simple tasks. This is because each iteration of the loop has to examine all of the state to decide what to next. The loops boolean expression may also have to be come very complex if there are multiple potential exit paths (or that complexity has to be distributed throughout the code in the loop, which can be ugly and obfuscatory).
Recursive functions offer the possibility of a much cleaner implementation. A good recursive solution breaks a complex problem down in to simpler parts, then delegates each part on to another function which can deal with it - the trick being that that other function is itself (or possibly a mutually recursive function, though that is rarely seen in Scala - unlike the various Lisp dialects, where it is common - because of the poor tail recursion support). The recursively called function receives in its parameters only the simpler subset of data and only the relevant state; it returns only the solution to the simpler problem. So, in contrast to the while loop,
Each iteration of the function only has to deal with a simple subset of the problem
Each iteration only cares about its inputs, not the overall state
Sucess in each subtask is clearly defined by the return value of the call that handled it.
State from different subtasks cannot become entangled (since it is hidden within each recursive function call).
Multiple exit points, if they exist, are much easier to represent clearly.
Given these advantages, recursion can make it easier to achieve an efficient solution. Especially if you count maintainability as an important factor in long-term efficiency.
I'm going to go find some good examples of code to add. Meanwhile, at this point I always recommend The Little Schemer. I would go on about why but this is the second Scala recursion question on this site in two days, so look at my previous answer instead.

Scala: read and save all elements of an Iterable

I have an Iterable[T] that is really a stream of unknown length, and want to read it all and save it into something that is still an instance of Iterable. I really do have to read it and save it; I can't do it in a lazy way. The original Iterable can have a few thousand elements, at least. What's the most efficient/best/canonical way? Should I use an ArrayBuffer, a List, a Vector?
Suppose xs is my Iterable. I can think of doing these possibilities:
xs.toArray.toIterable // Ugh?
xs.toList // Fast?
xs.copyToBuffer(anArrayBuffer)
Vector(xs: _*) // There's no toVector, sadly. Is this construct as efficient?
EDIT: I see by the questions I should be more specific. Here's a strawman example:
def f(xs: Iterable[SomeType]) { // xs might a stream, though I can't be sure
val allOfXS = <xs all read in at once>
g(allOfXS)
h(allOfXS) // Both g() and h() take an Iterable[SomeType]
}
This is easy. A few thousand elements is nothing, so it hardly matters unless it's a really tight loop. So the flippant answer is: use whatever you feel is most elegant.
But, okay, let's suppose that this is actually in some tight loop, and you can predict or have benchmarked your code enough to know that this is performance-limiting.
Your best performance for an immutable solution will likely be a Vector, used like so:
Vector() ++ xs
In my hands, this can copy a 10k iterable about 4k-5k times per second. List is about half the speed.
If you're willing to try a mutable solution under the hood, xs.toArray.toIterable usually takes the cake with about 10k copies per second. ArrayBuffer is about the same speed as List.
If you actually know the size of the target (i.e. size is O(1) or you know it from somewhere else), you can shave off another 20-30% of the execution speed by allocating just the right size and writing a while loop.
If it's actually primitives, you can gain a factor of 10 by writing your own specialized Iterable-like-thing that acts on arrays and converts to regular collections via the underlying array.
Bottom line: for a great blend of power, speed, and flexibility, use Vector() ++ xs in most situations. xs.toIndexedSeq defaults to the same thing, with the benefit that if it's already a Vector that it will take no time at all (and chains nicely without using parens), and the drawback that you are relying upon a convention, not a specification for behavior (and it takes 1-3 more characters to type).
How about Stream.force?
Forces evaluation of the whole stream and returns it.
This is hard. An Iterable's methods are defined in terms of its iterator, but that gets overridden by subtraits. For instance, IndexedSeq methods are usually defined in terms of apply.
There is the question of why do you want to copy the Iterable, but I suppose you might be guarding against the possibility of it being mutable. If you do not want to copy it, then you need to rephrase your question.
If you are going to copy it, and you want to be sure all elements are copied in a strict manner, you could use .toList. That will not copy a List, but a List does not need to be copied. For anything else, it will produce a new copy.

Why should I avoid using local modifiable variables in Scala?

I'm pretty new to Scala and most of the time before I've used Java. Right now I have warnings all over my code saying that i should "Avoid mutable local variables" and I have a simple question - why?
Suppose I have small problem - determine max int out of four. My first approach was:
def max4(a: Int, b: Int,c: Int, d: Int): Int = {
var subMax1 = a
if (b > a) subMax1 = b
var subMax2 = c
if (d > c) subMax2 = d
if (subMax1 > subMax2) subMax1
else subMax2
}
After taking into account this warning message I found another solution:
def max4(a: Int, b: Int,c: Int, d: Int): Int = {
max(max(a, b), max(c, d))
}
def max(a: Int, b: Int): Int = {
if (a > b) a
else b
}
It looks more pretty, but what is ideology behind this?
Whenever I approach a problem I'm thinking about it like: "Ok, we start from this and then we incrementally change things and get the answer". I understand that the problem is that I try to change some initial state to get an answer and do not understand why changing things at least locally is bad? How to iterate over collection then in functional languages like Scala?
Like an example: Suppose we have a list of ints, how to write a function that returns sublist of ints which are divisible by 6? Can't think of solution without local mutable variable.
In your particular case there is another solution:
def max4(a: Int, b: Int,c: Int, d: Int): Int = {
val submax1 = if (a > b) a else b
val submax2 = if (c > d) c else d
if (submax1 > submax2) submax1 else submax2
}
Isn't it easier to follow? Of course I am a bit biased but I tend to think it is, BUT don't follow that rule blindly. If you see that some code might be written more readably and concisely in mutable style, do it this way -- the great strength of scala is that you don't need to commit to neither immutable nor mutable approaches, you can swing between them (btw same applies to return keyword usage).
Like an example: Suppose we have a list of ints, how to write a
function that returns the sublist of ints which are divisible by 6?
Can't think of solution without local mutable variable.
It is certainly possible to write such function using recursion, but, again, if mutable solution looks and works good, why not?
It's not so related with Scala as with the functional programming methodology in general. The idea is the following: if you have constant variables (final in Java), you can use them without any fear that they are going to change. In the same way, you can parallelize your code without worrying about race conditions or thread-unsafe code.
In your example is not so important, however imagine the following example:
val variable = ...
new Future { function1(variable) }
new Future { function2(variable) }
Using final variables you can be sure that there will not be any problem. Otherwise, you would have to check the main thread and both function1 and function2.
Of course, it's possible to obtain the same result with mutable variables if you do not ever change them. But using inmutable ones you can be sure that this will be the case.
Edit to answer your edit:
Local mutables are not bad, that's the reason you can use them. However, if you try to think approaches without them, you can arrive to solutions as the one you posted, which is cleaner and can be parallelized very easily.
How to iterate over collection then in functional languages like Scala?
You can always iterate over a inmutable collection, while you do not change anything. For example:
val list = Seq(1,2,3)
for (n <- list)
println n
With respect to the second thing that you said: you have to stop thinking in a traditional way. In functional programming the usage of Map, Filter, Reduce, etc. is normal; as well as pattern matching and other concepts that are not typical in OOP. For the example you give:
Like an example: Suppose we have a list of ints, how to write a function that returns sublist of ints which are divisible by 6?
val list = Seq(1,6,10,12,18,20)
val result = list.filter(_ % 6 == 0)
Firstly you could rewrite your example like this:
def max(first: Int, others: Int*): Int = {
val curMax = Math.max(first, others(0))
if (others.size == 1) curMax else max(curMax, others.tail : _*)
}
This uses varargs and tail recursion to find the largest number. Of course there are many other ways of doing the same thing.
To answer your queston - It's a good question and one that I thought about myself when I first started to use scala. Personally I think the whole immutable/functional programming approach is somewhat over hyped. But for what it's worth here are the main arguments in favour of it:
Immutable code is easier to read (subjective)
Immutable code is more robust - it's certainly true that changing mutable state can lead to bugs. Take this for example:
for (int i=0; i<100; i++) {
for (int j=0; j<100; i++) {
System.out.println("i is " + i = " and j is " + j);
}
}
This is an over simplified example but it's still easy to miss the bug and the compiler won't help you
Mutable code is generally not thread safe. Even trivial and seemingly atomic operations are not safe. Take for example i++ this looks like an atomic operation but it's actually equivalent to:
int i = 0;
int tempI = i + 0;
i = tempI;
Immutable data structures won't allow you to do something like this so you would need to explicitly think about how to handle it. Of course as you point out local variables are generally threadsafe, but there is no guarantee. It's possible to pass a ListBuffer instance variable as a parameter to a method for example
However there are downsides to immutable and functional programming styles:
Performance. It is generally slower in both compilation and runtime. The compiler must enforce the immutability and the JVM must allocate more objects than would be required with mutable data structures. This is especially true of collections.
Most scala examples show something like val numbers = List(1,2,3) but in the real world hard coded values are rare. We generally build collections dynamically (from a database query etc). Whilst scala can reassign the values in a colection it must still create a new collection object every time you modify it. If you want to add 1000 elements to a scala List (immutable) the JVM will need to allocate (and then GC) 1000 objects
Hard to maintain. Functional code can be very hard to read, it's not uncommon to see code like this:
val data = numbers.foreach(_.map(a => doStuff(a).flatMap(somethingElse)).foldleft("", (a : Int,b: Int) => a + b))
I don't know about you but I find this sort of code really hard to follow!
Hard to debug. Functional code can also be hard to debug. Try putting a breakpoint halfway into my (terrible) example above
My advice would be to use a functional/immutable style where it genuinely makes sense and you and your colleagues feel comfortable doing it. Don't use immutable structures because they're cool or it's "clever". Complex and challenging solutions will get you bonus points at Uni but in the commercial world we want simple solutions to complex problems! :)
Your two main questions:
Why warn against local state changes?
How can you iterate over collections without mutable state?
I'll answer both.
Warnings
The compiler warns against the use of mutable local variables because they are often a cause of error. That doesn't mean this is always the case. However, your sample code is pretty much a classic example of where mutable local state is used entirely unnecessarily, in a way that not only makes it more error prone and less clear but also less efficient.
Your first code example is more inefficient than your second, functional solution. Why potentially make two assignments to submax1 when you only ever need to assign one? You ask which of the two inputs is larger anyway, so why not ask that first and then make one assignment? Why was your first approach to temporarily store partial state only halfway through the process of asking such a simple question?
Your first code example is also inefficient because of unnecessary code duplication. You're repeatedly asking "which is the biggest of two values?" Why write out the code for that 3 times independently? Needlessly repeating code is a known bad habit in OOP every bit as much as FP and for precisely the same reasons. Each time you needlessly repeat code, you open a potential source of error. Adding mutable local state (especially when so unnecessary) only adds to the fragility and to the potential for hard to spot errors, even in short code. You just have to type submax1 instead of submax2 in one place and you may not notice the error for a while.
Your second, FP solution removes the code duplication, dramatically reducing the chance of error, and shows that there was simply no need for mutable local state. It's also, as you yourself say, cleaner and clearer - and better than the alternative solution in om-nom-nom's answer.
(By the way, the idiomatic Scala way to write such a simple function is
def max(a: Int, b: Int) = if (a > b) a else b
which terser style emphasises its simplicity and makes the code less verbose)
Your first solution was inefficient and fragile, but it was your first instinct. The warning caused you to find a better solution. The warning proved its value. Scala was designed to be accessible to Java developers and is taken up by many with a long experience of imperative style and little or no knowledge of FP. Their first instinct is almost always the same as yours. You have demonstrated how that warning can help improve code.
There are cases where using mutable local state can be faster but the advice of Scala experts in general (not just the pure FP true believers) is to prefer immutability and to reach for mutability only where there is a clear case for its use. This is so against the instincts of many developers that the warning is useful even if annoying to experienced Scala devs.
It's funny how often some kind of max function comes up in "new to FP/Scala" questions. The questioner is very often tripping up on errors caused by their use of local state... which link both demonstrates the often obtuse addiction to mutable state among some devs while also leading me on to your other question.
Functional Iteration over Collections
There are three functional ways to iterate over collections in Scala
For Comprehensions
Explicit Recursion
Folds and other Higher Order Functions
For Comprehensions
Your question:
Suppose we have a list of ints, how to write a function that returns sublist of ints which are divisible by 6? Can't think of solution without local mutable variable
Answer: assuming xs is a list (or some other sequence) of integers, then
for (x <- xs; if x % 6 == 0) yield x
will give you a sequence (of the same type as xs) containing only those items which are divisible by 6, if any. No mutable state required. Scala just iterates over the sequence for you and returns anything matching your criteria.
If you haven't yet learned the power of for comprehensions (also known as sequence comprehensions) you really should. Its a very expressive and powerful part of Scala syntax. You can even use them with side effects and mutable state if you want (look at the final example on the tutorial I just linked to). That said, there can be unexpected performance penalties and they are overused by some developers.
Explicit Recursion
In the question I linked to at the end of the first section, I give in my answer a very simple, explicitly recursive solution to returning the largest Int from a list.
def max(xs: List[Int]): Option[Int] = xs match {
case Nil => None
case List(x: Int) => Some(x)
case x :: y :: rest => max( (if (x > y) x else y) :: rest )
}
I'm not going to explain how the pattern matching and explicit recursion work (read my other answer or this one). I'm just showing you the technique. Most Scala collections can be iterated over recursively, without any need for mutable state. If you need to keep track of what you've been up to along the way, you pass along an accumulator. (In my example code, I stick the accumulator at the front of the list to keep the code smaller but look at the other answers to those questions for more conventional use of accumulators).
But here is a (naive) explicitly recursive way of finding those integers divisible by 6
def divisibleByN(n: Int, xs: List[Int]): List[Int] = xs match {
case Nil => Nil
case x :: rest if x % n == 0 => x :: divisibleByN(n, rest)
case _ :: rest => divisibleByN(n, rest)
}
I call it naive because it isn't tail recursive and so could blow your stack. A safer version can be written using an accumulator list and an inner helper function but I leave that exercise to you. The result will be less pretty code than the naive version, no matter how you try, but the effort is educational.
Recursion is a very important technique to learn. That said, once you have learned to do it, the next important thing to learn is that you can usually avoid using it explicitly yourself...
Folds and other Higher Order Functions
Did you notice how similar my two explicit recursion examples are? That's because most recursions over a list have the same basic structure. If you write a lot of such functions, you'll repeat that structure many times. Which makes it boilerplate; a waste of your time and a potential source of error.
Now, there are any number of sophisticated ways to explain folds but one simple concept is that they take the boilerplate out of recursion. They take care of the recursion and the management of accumulator values for you. All they ask is that you provide a seed value for the accumulator and the function to apply at each iteration.
For example, here is one way to use fold to extract the highest Int from the list xs
xs.tail.foldRight(xs.head) {(a, b) => if (a > b) a else b}
I know you aren't familiar with folds, so this may seem gibberish to you but surely you recognise the lambda (anonymous function) I'm passing in on the right. What I'm doing there is taking the first item in the list (xs.head) and using it as the seed value for the accumulator. Then I'm telling the rest of the list (xs.tail) to iterate over itself, comparing each item in turn to the accumulator value.
This kind of thing is a common case, so the Collections api designers have provided a shorthand version:
xs.reduce {(a, b) => if (a > b) a else b}
(If you look at the source code, you'll see they have implemented it using a fold).
Anything you might want to do iteratively to a Scala collection can be done using a fold. Often, the api designers will have provided a simpler higher-order function which is implemented, under the hood, using a fold. Want to find those divisible-by-six Ints again?
xs.foldRight(Nil: List[Int]) {(x, acc) => if (x % 6 == 0) x :: acc else acc}
That starts with an empty list as the accumulator, iterates over every item, only adding those divisible by 6 to the accumulator. Again, a simpler fold-based HoF has been provided for you:
xs filter { _ % 6 == 0 }
Folds and related higher-order functions are harder to understand than for comprehensions or explicit recursion, but very powerful and expressive (to anybody else who understands them). They eliminate boilerplate, removing a potential source of error. Because they are implemented by the core language developers, they can be more efficient (and that implementation can change, as the language progresses, without breaking your code). Experienced Scala developers use them in preference to for comprehensions or explicit recursion.
tl;dr
Learn For comprehensions
Learn explicit recursion
Don't use them if a higher-order function will do the job.
It is always nicer to use immutable variables since they make your code easier to read. Writing a recursive code can help solve your problem.
def max(x: List[Int]): Int = {
if (x.isEmpty == true) {
0
}
else {
Math.max(x.head, max(x.tail))
}
}
val a_list = List(a,b,c,d)
max_value = max(a_list)