I want to develop a talking app for the iPhone and iPad. My question is regarding Animations only. I have an excellent 3D graphics designer who will do his part. Being a programmer, what would I need to be aware of? What should I ask the designer to provide and in what formats?
Which one to use Core Animation / Cocos 2d for development of 3d character?
I suggest that you look into OpenGL-ES if you are going to do 3D animation on iPhone/iPad.
Here is the Programming Guide for OpenGL ES on iOS devices.
Related
I am new in Augmented reality. What I needed is When my ipad app read any bar codes then it play a Transparent video like. I need to show catwalk of a modal. My question what framework provide video rendering with AR. How can I achieve this. I have read about below Frameworks.
1) ar.qualcomm.at
2) ARToolKit
You can use the below framework, just sign for partnership (it is free) and simple to use.
Aurasma
Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D.
Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?
Yes, it's possible.
The guys from Blurst have made some games using Cocoa as frontend and Unity to 3D stuffs. Take a look on links below, there are very good informations on them:
A Cocoa-Based Frontend For Unity iPhone Applications
Building a iOS Unity + UIView / UIViewController / Interface Builder
App
An Experiment with iPhone Native UI and Unity 3 Pro
Unity Iphone App Embebed in objectiveC app
I am going to be working with a graphic designer to develop an interactive children's iphone app. It will not be a game as such, but rather a series of backgrounds with some interactive objects that can be touched to display simple animation or sound.
These I would be striving for the quality that these guys produce http://duckduckmoosedesign.com/
I assume that they would be using Quartz2D rather than embedded jpegs for their design elements?
I was wondering what tools people would recommend for designers to use that can then be imported for use an iPhone app.
I have seen some references to creating SVG in Inkscape but was wondering whether there was any other alternatives for importing graphics into Quartz for use in an iPhone app?
Opacity is a design app, that is capable to output quartzCore source code suitable for iphone or mac.
I would like to have the menu part of my game a navigation style application, customized as I want.
Then when the player starts the game it should load the game and run like an opengl es application.
How is this done? is it 2 types of apps joined?
Im thinking keeping all the xib files for the menus etc. but I am not sure how to connect the opengl es part, is the actual graphics of the game, the game itself, running inside a viewcontroller?
Regards
Apple recently released all the videos from WWDC 2010 to registered developers at http://developer.apple.com/videos/wwdc/2010/. The content is still under NDA so I won't mention specifics, but you may be able to find some relevant info in some of the videos related to game design.
I'm looking an e-book or some example/samples/tutorials for reach GUI implementation with 3d animation in an iPhone Application.
If anybody has any references then could you please let me know..
Thanks in advance..
I think, you should read Bill Dudney's Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces book before start planning your 3D animations on Iphone.