Augmented reality video play with transparent background - iphone

I am new in Augmented reality. What I needed is When my ipad app read any bar codes then it play a Transparent video like. I need to show catwalk of a modal. My question what framework provide video rendering with AR. How can I achieve this. I have read about below Frameworks.
1) ar.qualcomm.at
2) ARToolKit

You can use the below framework, just sign for partnership (it is free) and simple to use.
Aurasma

Related

Can I avoid the native fullscreen video player in Jwplayer on iPhone

I came across this ans to avoid fullscreen video player in iPhone.Can we use this module to create video player custom controls.
I have using jwplayer and have own custom video controls (fast forward/backward, transcript, slow/fast, volume control, fullscreen).This controls gets hidden in iPhone and native iPhone video player is shown.
Is there any way to avoid this iphone fullscreen and still bring own custom controls.
Can this module be used for jwplayer? to bring own custom video control with jwplayer.
I have not seen that particular library in use with our player, so you're more than able to try it - but I cannot guarantee any success, nor can we provide support for its use.
With that being said, iOS 10 is slated to bring inline video playback to Safari for iPhone and the good news is our player is already set up in the way it needs to take advantage of this. Obviously, iOS 10 is in beta and not final yet so things are subject to change, but this is good news for those customers looking for inline video playback in Safari on iPhone.

How to make video backgrounds play on iPhone / mobile?

We are planning to use After Effects video as our banner / hero image as our animation sequence is a bit complex. However, when we've seen examples of websites using this technique, the iPhone / mobile versions are static.
Is there a way to make the video backgrounds work on iPhone also? What are the possible workarounds?
We're thinking that we can use the full video animation on desktop and then have a shorter GIF version for mobile (it's still animating).
Or are there other ways to achieve this?
There are many ways to achieve the sort of effect you're after.
If a very low frame rate is acceptable, using a GIF or sequence of static images with transitions may be good enough.
If the areas of movement are not huge, you can use spritesheet animation. You might even be able to present video for the whole screen if it isn't too long. You can letterbox the video or present it in low resolution scaled up to reduce the size of the spritesheet needed.
You can use a combination of panning backgrounds and moving sprites to create a dynamic video background. Particle effects, lighting effects, all the things the GPU does in real time games can be applied to make the menu background look like video.
In theory you might be able to port OpenH264 to your target platforms and play video natively, but that's probably beyond the scope of what you want to do.
You can't use HTML5 video for that with mobile Safari as playback of inline video is prohibited on iPhone. You could do it on Chrome for Android but playback would require a valid user interaction to start (touchstrart).
You are left with either JavaScript/CSS animations or like you mentioned animated images. APNG may provide a better alternative that GIF on iOS.
I have seen other solutions but none provide a decent user experience - a static image may not be a bad idea if you do not want to spend too much time on it.
Note: if you are building an App you can play inline video on iPhone. The restriction is only for mobile Safari.

How to record screen to video on iPhone with openGL (view preview layer) and UIkit elements?

I have searched everywhere and tried mixing and matching different bits of code but I haven't found anything that works or anyone with the same question.
Basically I want to be able to create video demos of iPhone apps that include standard UIKit elements and also the image coming from the camera (video preview layer). I don't want to use airPlay or iOS simulator to project onto the desktop then capture because I want to be able to make videos outside in public. I have successfully been able to video capture the screen with this code but with the video preview layer being blank. I read that its because its using openGL and what I'm capturing is from the CPU, not the GPU. I have successfully used GPUImage from Brad Larson to capture the video preview layer but it doesn't capture the rest of the UIView. I have seen code that combines both and converts to an image but I'm not sure if that would be too slow for realtime video capture. Can someone point me in the right direction?
It might not be the cleanest solution, but it will work nonetheless: did you consider jailbreaking? I hope Apple does sue me for this one but if you really want to record your screen then simply install a screen recorder. Enough options can be found: http://www.google.be/search?q=iphone+jailbreak+record+screen
And if you don't like it: recover your phone for a previous backup.
(for the record: I'm against jailbreaking and posting this from a productivity point of view)

Editor for 2D graphical elements in iPhone App

I am going to be working with a graphic designer to develop an interactive children's iphone app. It will not be a game as such, but rather a series of backgrounds with some interactive objects that can be touched to display simple animation or sound.
These I would be striving for the quality that these guys produce http://duckduckmoosedesign.com/
I assume that they would be using Quartz2D rather than embedded jpegs for their design elements?
I was wondering what tools people would recommend for designers to use that can then be imported for use an iPhone app.
I have seen some references to creating SVG in Inkscape but was wondering whether there was any other alternatives for importing graphics into Quartz for use in an iPhone app?
Opacity is a design app, that is capable to output quartzCore source code suitable for iphone or mac.

Playing video in a Customview like iPad feature

When we call MPMoviePlayerController.play method, the movie player is opened and the video is played in a separate full screen. is it possible to play a video in a custom view, that is I have an image added on a view, when this image is clicked, the image has to be removed and the video has to play there itself as the feature in iPad.
Non-full screen playback of video is possible in iPhone OS 3.2 for iPad.
If you are porting an application that uses the MPMoviePlayerController class of the Media Player framework, you must change your code if you want it to run in iPhone OS 3.2. The old version of this class supports only full-screen playback using a simplified interface. The new version supports both full- and partial-screen playback and offers you more control over various aspects of the playback.
On the full-screen question, see this section of the iPad Programming Guide for further information, and this property of MPMoviePlayerController specifically.
Bear in mind that you can still only play one video at a time, and that this is only currently possible for iPad.
Not using MPMoviePlayerController, no.
You might be able to achieve this using a custom movie player, but I haven't seen one in the wild yet, and I don't know how it would be done.