DetailViewController Dumb Question [closed] - iphone

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Closed 11 years ago.
I'm working on an iPhone app that has a UITableView with multiple entries and when you click on each, it takes you to the same view using a navigation controller. This is good, I want the same view every time, except for one of my entries I want to hide a text label. I have succeeded in doing this, except I did it in the viewDidAppear method, so when I push the view from the side, it shows up for just a split second before it disappears. How do I fix this so that it never shows up?
Thanks,
VectorWare

That requirement calls for the viewWillAppear method.
You can and should do all kinds of modifications to your view inside that method.
All modifications will be applied to the objects in the current view before it gets shown via the loadView or viewDidLoad methods.
From the docs: http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIViewController_Class/Reference/Reference.html
viewWillAppear: Notifies the view controller that its view is about to
be become visible.
(void)viewWillAppear:(BOOL)animated Parameters animated If YES, the
view is being added to the window using an animation. Discussion This
method is called before the receiver’s view is about to be displayed
onscreen and before any animations are configured for showing the
view. You can override this method to perform custom tasks associated
with presenting the view. For example, you might use this method to
change the orientation or style of the status bar to coordinate with
the orientation or style of the view being presented. If you override
this method, you must call super at some point in your implementation.
For more information about the how views are added to windows, and the
sequence of messages that occur, see the information on presenting a
view controller’s view in “Custom View Controllers” in View Controller
Programming Guide for iOS

Related

What's the difference between a View and a ViewController? [duplicate]

This question already has answers here:
What is the difference between a View and a View Controller? [closed]
(3 answers)
Closed 7 years ago.
Coming to Swift from Delphi, I thought the View represented an app's GUI and the storyboard was a visual representation of the View's underlying code. The ViewController was the one and only object the View interacted with. When a popular tutorial says
In the old days developers used to create a separate interface file
for the design of each view controller.
I'm thinking the "separate interface file" was the View file. But as I learn more, I'm getting confused. Beneath a screenshot of an empty Main.storyboard from a new application, the text says
The official storyboard terminology for a view controller is "scene,"
but you can use the terms interchangeably. The scene is what
represents a view controller in the storyboard ... Here you see a
single view controller containing an empty view.
So I'm seeing a "single view controller," not a view?? Confusion mounts when I note any views(?) displayed on a storyboard are called "View Controllers" in Swift.
So, what's the difference between a View and ViewController? How is a storyboard related? And what object "owns" something like a segue, which exists outside my (flawed) understanding of these concepts?
Take a look at this post - What is the difference between a View and a View Controller?
This described it pretty well for me.
If you don't want to go to the link, here is a great description of the difference between a view and a view controller by Alex Wayne:
A view is an object that is drawn to the screen. It may also contain
other views (subviews) that are inside it and move with it. Views can
get touch events and change their visual state in response. Views are
dumb, and do not know about the structure of your application, and are
simply told to display themselves in some state.
A view controller is not drawable to the screen directly, it manages a
group of view objects. View controllers usually have a single view
with many subviews. The view controller manages the state of these
views. A view controller is smart, and has knowledge of your
application's inner workings. It tells the dumb view objects what to
do and how to show themselves.
A view controller is the glue between your overall application and the
screen. It controls the views that it owns according to the logic of
your application.

When to put into viewWillAppear and when to put into viewDidLoad?

I get used to put either of viewWillAppear and viewDidLoad, it's OK until know. However I'm thinking there should be some rules that guide when to put into viewWillAppear and when to put into viewDidLoad?
Simple rule I use is this. viewDidLoad is when the view's resources are loaded. The view is not drawn onscreen yet. So calculations and code dealing with the geometry and visuals of the view should not be put here. They should be in the viewWillAppear or viewDidAppear method.
Also viewWillAppear can be called multiple times
When a popover/modal view is displayed and remove
When an alert view/actionsheet/uiactivityController's view is displayed and removed.
For these reason, viewWillAppear should not contain codes that takes longer to finish. (at least the code running on the main thread). Neither should codes that only needs to be run once per view display.
There are more I am sure but these are simple to remember and I hope it helps.
viewDidLoad: Alerts you that a view has finished loading
viewWillAppear: Runs just before the view loads
viewDidLoad is things you have to do once. viewWillAppear gets called every time the view appears. You should do things that you only have to do once in viewDidLoad - like setting your UILabel texts. However, you may want to modify a specific part of the view every time the user gets to view it, e.g. the iPod application scrolls the lyrics back to the top every time you go to the "Now Playing" view.
However, when you are loading things from a server, you also have to think about latency. If you pack all of your network communication into viewDidLoad or viewWillAppear, they will be executed before the user gets to see the view - possibly resulting a short freeze of your app. It may be good idea to first show the user an unpopulated view with an activity indicator of some sort. When you are done with your networking, which may take a second or two (or may even fail - who knows?), you can populate the view with your data. Good examples on how this could be done can be seen in various twitter clients. For example, when you view the author detail page in Twitterrific, the view only says "Loading..." until the network queries have completed.

iPhone Cocoa Touch: Adding additional view or sub view to views

From What I understand based on what I read, most of the time we will be dealing with view when creating apps for the iPhone. Adding sub view to table view, adding table view to a UIView....etc
So my question is how do I go about mix and match all the views? Let say I start off by using a template in Xcode (Tab Bar Application) which basically give me 2 "section", a tab bar controller with 2 UIView to began with. I modified the code for the UIView so that I end up with 2 table view. Now I wanted to an add additional view to the table view whenever I tap on a cell on the table view. I create a new view controller call firstDetailView and hook them up but nothing happen. Surprisingly the app doesn't crash.
I might do it wrongly or have missed something. I am a newbies to programming. Any help would be appreciated.
Thanks.
If you want to deal with different views which are handled by a view controller you should read the View Controller Programming Guide
Navigation through views will be done with a Navigation Controller (Guide here)
Tab bar's are explained as well (Guide here)
Try to read the Apple documentation in the first hand, they are pretty good and all basic stuff is explained there.

IPhone - Which View Controller methods to use

I'm trying to figure out what logic should go into the different UIViewController methods like viewDidLoad, viewDidAppear, viewWillAppear, ...
The structure of my app is that I have a root view controller that doesn't really have a view of its own, rather it has a tab view controller and loads other view controllers into it. But in the future, it may have to load other view controllers instead of the tab bar controller depending on app logic.
My main question is, what do people usually put into the viewDidLoad, .... methods.
Currently I:
viewDidLoad - setup the tab bar controller and set its view to the view controller's own view
viewDidAppear - check if user has stored login info
if not - present with login
if so, login and get app data for first tab
I'm trying to figure out now if my logic for setting up my tab bar controller should go into loadView rather than viewDidLoad.
Any help would be great. Small examples found on the web are great, but they don't go into detail on how larger apps should be structured.
You should not implement both -viewDidLoad and -loadView; they are for different purposes. If you load a NIB, you should implement -viewDidLoad to perform any functions that need to be done after loading the NIB. Wiring up the tabbar is appropriate there if you haven't already done it in the NIB.
-loadView should be implemented if you do not use a NIB, and should construct the view.
-viewWillAppear is called immediately before you come onscreen. This is a good place to set up notification observations, update your data based on model classes that have changed since you were last on screen, and otherwise get your act together before the user sees you. You should not perform any animations here. You're not on the screen; you can't animate. I see a lot of animation glitches due to this mistake. It kind of works, but it looks weird.
-viewDidAppear is called after you come onscreen. This is where you do any entry animations (sliding up a modal, for instance; not that you should do that very often, but I was just looking at some code that did).
-viewWillDisappear is called right before you go offscreen. This is where you can do any leaving animations (including unselecting tableview cells and the like).
-viewDidDisappar is called after you're offscreen (and the animations have finished). Tear down any observations here, free up memory if possible, go to sleep as best you can.
I touch on setting up and tearing down observations here. I go into that in more depth in View controllers and notifications.
viewDidLoad will be called once per lifetime of each UIViewController's view. You put stuff in there that needs to be set up and working before the user starts interacting with the view.
viewDidAppear is called whenever the view has appeared to the user. It could potentially be called more than once. An example would be the root screen of an app using a UINavigationController to push and pop a hierarchy of views. Put stuff in there that you'd want done every time. For example, you might want to hide the UINavigationBar of the root screen, but show it for all subscreens, so you'd do the hiding of the bar here.
Therefore, you'd put your logic for setting up your UITabBarController in viewDidLoad, since it only should be done once.
Regarding your app, is there a reason why you don't just make the UITabViewController be the controller loaded by your app delegate? It seems that you have a level of indirection in your app that you may or may not need. It's probably better to simplify it now, and refactor later if you need something more complex.

How do view controllers work in the iPhone SDK? [closed]

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I have just started developing iPhone applications and I am very confused by how the "view controller" aspect of the user interface works.
I did the "Your First iPhone Application" tutorial on the Dev Center. It has you set up your own view controller class and then initialize it using initWithNibName. So it seems that nib files contain view controllers. But it's also possible to have a nib file that just has a view, not a view controller. For example if you set up a TabBarController and then navigate to any tab other than the first one, there will be a gray box that says "view" and if you double click that you get to set up a view to go in that tab (but it's just a view, not a view controller, am I right?) So are views subclasses of view controllers or vice versa?
Another thing I am having trouble understanding is nested view controllers. The way I understand that you use a view controller (at least from the tutorial) is that you create your own custom view controller (or is it actually a view controller? In the tutorial I don't see where myViewController is actually declared to extend UIViewController) that has all the delegate methods in it, and then use initWithNibName to load the existing view controller into the custom view controller. (Right so far?) So suppose I create a nib file with a TabBarController at the root, and of course each tab will have a root view controller. So then I loadWithNibName the file and stick it in my own root view controller. Now how do I get access to all the "internal" view controllers so that I can assign delegate methods to them? Or is the recommended option to make the root view controller the delegate for both its own view and the views of all the subsidiary view controllers?
Here's another example. I am planning to have a TabBarController where for some of the tabs, the view controller for that tab will be a NavigationController. The way I understand navigation controllers is that you have to programmatically push a view on top of the stack when you want to drill down in the hierarchy. Suppose the view I pushed on is a view I originally created in Interface Builder (and loaded in using initWithNibName.) But of course the space to display the view is smaller than the space available for the view when I created it (because when I created it it was on a blank slate, while when I display it there's a navigation bar and a tab bar using up some of the screen.) So do the view controllers automatically resize the view to compensate? (IIRC, part of the documentation did mention auto-resizing somehow, but it seems like since the aspect ratio changes, scaling to the right size would leave the text looking "squashed".)
Finally is there some tutorial or explanation somewhere that explains clearly how the view controllers work? That also might help me answer my questions.
Docs on view controllers and learning related stuff
(1) Apple's UIViewController reference. Short and sweet (relatively).
(2) View Controller Programming Guide for iPhone OS. More wordy.
(3) Not view controller specific, but still: Cocoa Dev Central. Education with pretty pictures.
Nested View Controllers
The fact is that there are some key points that are a tad glossed over in the introductory docs. And I think a lot of the confusion arises from using the tab bar controller and navigation controller in particular.
For example:
You should not use view controllers to manage views that fill only a part of their window—that is, only part of the area defined by the application content rectangle. If you want to have an interface composed of several smaller views, embed them all in a single root view and manage that view with your view controller.
-UIViewController class reference
So, that certainly makes it sound like you should never nest view controllers, right? Well, from my experience, what they meant to say was something more like never nest view controllers, except maybe in a tab bar controller, or in a navigation controller, or in a navigation controller in a tab bar controller. But other than that, never nest view controllers.
View resizing
Another good question you raise: Is the coder responsible for sizing the view, or is that done by a view controller? And the usual answer is: yes, the coder is responsible for all layout and exact sizing of view elements -- except when that view is the first one added to a tab bar or navigation controller -- they tend to be somewhat aggressive about sizing your views for you. There are more details to know - things like autoresizing your view if the orientation changes - but this is a good rule of thumb to start with.
Views vs view controllers (and models)
Neither views nor view controllers are subclasses of each other. They're independent dudes. Generally, a view controller is more in charge, and tells the view what data to display, or where to position itself, etc. Views don't really tell controllers what do to, except perhaps to inform them of a user action, such as a UIButton calling a method in its controller when it gets pushed.
Here's a quick analogy to help understand the whole MVC model. Imagine you're building the UI for a car. You need to build a dashboard to display information to the driver - this is the view. You need sensors to know how fast it's going, how much gas you have, and what radio station is on - this data and direct data-handling stuff are like model objects. Finally, you need a system which knows when to turn on the low-on-gas light, or to turn off your turn signal when you turn the wheel far enough, and all the logic like that - this is the controller component.
Other stuff
A nib file is mostly a way to save view-related data that would make for ugly code. You can think of them logically as freeze-dried class instances, ready to use. For example, positioning a grid of 20 buttons that will be the UI for a calculator; a bunch of pixel coordinates makes for boring code, and is a lot easier to work with in interface builder. It can also accommodate view controllers because that code is also occasionally very boilerplate - such as when you need a standard, everyday tab bar controller.
About which view controllers control which views: Again, the tab bar and navigation controllers are kind of special cases, as they can act as containers for other view controllers. By default, you think of having just one view controller in charge of the full screen at a time, and in that case, there's no question that this one view controller is handling any delegated calls back from your view or other elements. If you do have some container view controllers, then it still makes sense for the most-specific view controller (the most nested one) to be doing all the dirty work, at least for the views which are not controlled by the container controllers (i.e. anything not the tab bar / navigation bar). This is because the container view controllers aren't usually considered as knowing about what they contain, and this agnosticism gives us better decoupled, and more maintainable code.
And, yes, in this context a view controller is always meant to be a subclass of UIViewController.
View controllers are simply that - objects that handle control of a view.
A XIB files doesn't "contain" a view controller. Instead it normally tells a XIB, what view controller it will be wired up to eventually - that's what the initWithNib call is doing, creating a view controller, getting the view out of the xib, and then attaching the view controller to where the XIB says it should connect to parts of the view.
There are nested view controllers technically when you use a navigation controller or tab bar, but your own view controller basically gets called as if it were the top level because those containers understand they will be holding other view controllers.
As for resizing - it's not a pixel resize, it's a container resize. The view controller resizes the master view it's hooked up to, then the auto-resizing behavior for any elements that view holds determines how they are resized - some things like lables might shift around, but by default do not shrink. If you click on the Ruler tab in IB you can see the current autoresize behavior for any object in a view - the center lines with arrows at both ends tell you if an object will allow resizing, and in which directions. The lines on the outside of the square tell you what side(s) the object will "stick" to, meaning the object will keep the same distance from those edges no matter how the container holding it resizes.
I'm not sure what the best book for IB is, but you probably cannot go wrong with a good fundamental Cocoa book which should explain autoresize behaviors.