testing gamekit framework on a simulator - iphone

I'm trying to test whether I am using gamekit properly using a simulator. Is it possible for a simulator running my code to detect an external ipad or iphone if they are with in range using the gamekit?

A GameKit app in the simulator can connect to a version of it on the iPad/iPhone/iPad if both are on the same Wireless LAN.

Related

iPhone App to transfer message over bluetooth but device is not getting connected

I am working on this iPhone app with which you can send message to other connected device. I have gone through following tutorial
http://vivianaranha.com/apple-gamekit-bluetooth-integration-tutorial/
Everything seems to be fine. No memory leaks or anything like that. Now I installed this application on iPad and iTouch. iPad is running 4.3.5 and iTouch is running 4.2.1. I am using X Code 4.0 with iOS 4.3 as base sdk. I set my targets to 4.0 in X Code for above project (like Target->Messenger->summary->deployment target->4.0) similarly for project.
Now when I run application and try to connect it with other device, it shows only looking for nearby iOS devices and nothing happens further. But when I set deployment target to 4.3 and install same app on iPad, that iPad can detect iTouch but not able to connect it.
Can anyone tell me why is this happening and how to deal with it ?
Regards,
Sumit
Did u try using Xcode Simulator to connect your iPod Touch by Blue Tooth?
Then it can make more sure that your programming run correctly.

Can you test iphone apps with xcode using wifi?

I want to be able to test my app while walking around my house, wirelessly. Can you connect the iphone to xcode thru wifi?
No. To load and debug you must use the USB interface.

Not able to connect iphone simulator to iphone device in bluetooth gamekit application (iPhone SDK)?

Not able to connect iphone simulator to iphone device in bluetooth gamekit application (iPhone SDK) ?
same bluetooth application is installed in both simulator and device, when i am trying to connect device with simulator (via bluetooth), in simulator side(mac system) i am able to get device, but when i select that device, app saying that "Waiting for ******* iphone.." and then after some time, message appear like "Connection Lost". I mean, i am not able to connect iphone simulator to iphone device (via bluetooth).
How to solve this issue ??
The iPhone Simulator cannot connect to a device through Bluetooth. From the Game Kit Programming Guide:
Bluetooth networking is not supported
on the original iPhone or the
first-generation iPod Touch. It is
also not supported in Simulator.

iPad <-> iPhone GameKit connection over bluetooth possible?

Has anyone established GameKit connectivity between an iPhone app running on an iPad and an iPhone app running on an iPhone? I tried the GKTank example and they won't connect. The iPad throws a "Error: 30509 -- Bluetooth not available.." error when trying to connect.
Have you turned on Bluetooth on the iPad? There's a switch in Settings, it's off by default.

iPhone SDK Bluetooth application test

I developed one Bluetooth application. I mean, I got it from Internet. Could I test this application in my simulator?
When I execute this application in simulator, it is showing only one message box:
LOOKING FOR OTHER iPHONE OR iPOD TOUCH
My computer is mini Mac. There is Bluetooth. If we test it in my iPhone, does it work fine? Please help me.
The simulator does not have bluetooth support.
Bluetooth networking is not supported on the original iPhone or the first-generation iPod touch. It is also not supported in Simulator.
please refer it
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameKitConcepts/GameKitConcepts.html