I am conducting test for a future project. I tried to rapidly post 100 - 200 test messages to a test user's feed from a server creating ~20 threads in parallel to send them as fast as possible. I got positive response to each one of those requests (including the id of the item being created in the body) but random number of those those messages does not appear on the facebook user's feed. For example it as ~40 when sending 200 in batch.
Any idea what could be causing this? It is weird especially considering that I am getting positive answer to each request.
Most likely Facebook spam detectors are filtering the messages after they get posted. Why would you possibly need to post 200 messages in a row to a users account? Your app would get shut down so fast. You can use the Facebook api to create a bunch of test accounts and then try distributing the posts to several different users to simulate real usage.
Related
I have a Facebook Application in development mode that shows as having 3 daily_active_users. From my understanding of the Graph API documentation, I can make 200 * daily active users = total request per hour, thus, I should be able to make 600 requests per hour
I am then making a Test User and trying to create a page via the accounts endpoint:
https://developers.facebook.com/docs/graph-api/reference/user/accounts/#Creating
This goes well for a single request. I then tried to script this, with 2 second timeouts in between each request, and tried to create 100 pages. After about 10 requests, I get the following response from the Facebook API:
{"error":{"message":"We limit how often you can post, comment or do other things in a given amount of time in order to help protect the community from spam. You can try again later. Learn More","type":"OAuthException","code":368,"error_data":{"sentry_block_data":"...","help_center_id":0},"error_subcode":1390008,"error_user_msg":"","fbtrace_id":"..."}}.
It states that my request is being rejected due to hitting some kind of limit, but what is this limit? I can't find it in the documentation anywhere. Is there a limit to the number of pages I can create with a test user per hour/day?
I have a bot over Facebook which people are subscribing for sports updates.
I have 1,000 - 10,000 users I want to send out an update to.
Currently, in small scales like 20 messages , I would use a Facebook Batch request.
But, i'm not sure what would be the best way to send my messages in a large scale.
My two options are:
Batch - limited to 50 requests per batch request.
I don't really know if I should expect a delay in the execution of the request.
Regular calls - I will iterate through my receivers and send each of them a message separately.
I'm afraid Facebook might block me for thinking i'm spamming, or I will exceed the rate limits.
I have to say I was expecting a more generic method coming from Facebook since they are allowing users to subscribe for update through my bot, hence, I was expecting them to provide a guide on what are the best practices for sending the update users subscribed for.
You should definitely use Facebook Messenger Broadcast API for this. This will broadcast your message to all user subscribed to the bot.
Caveats:
You have to apply for this permission. (pages_messaging and pages_messaging_subscriptions.Takes about 1-2 days, but
can test on Admin/Test users of the app)
Each broadcast has to be a separate broadcast. (e.g. you can't send image and a text together, each has to be its own individual broadcast).
Have some kind of un-subscription option as well. FB user might think you are spamming even if you clearly say in the messages that your bot will send updates.
Use custom labels to create targetted sends. So you can either subdivide who you will send updates to about specific issues or just label people if they unsubscribe to your broadcast or not.
Basic workflow:
Get permission to broadcast.
Create message_creative_id via POST to endpoint
Use message_creative_id to POST a broadcast_messages
On a successful send you will get back broadcast_id
I am developing a chat robot that works with private messages on facebook. The person sends a private message to a page that I own, and then I will send an answer for each message.
Everything is working, but I need to be sure facebook won't complain about the amount of messages I will send. This application will receive a lot of interactions at the same time, but in some early tests one of my messages were received like that:
http://cl.ly/image/1C1n0Z2L0R05
I am now using Batch Requests to send all messages, on an interval of 15s.
Do someone know some way to test it with multiple users and multiple messages at the same time? How the process of identification of spam messages work on facebook? How many messages can I send at the same time and in what time range to prevent that kind of behaviour?
Thanks.
There is no set limit or guideline on volume.
But really volume should not be the issue. There's a huge number of factors that is taken into account to determine if a message is spam... too many to discuss here. But you can assume basics: the content of the messages, the volume per user in a given time period, the content variation per user, has this app been flagged as spammy before, by how many users, etc. I would say its reasonable to assume your test user is probably going to be triggered as spammy because you're likely using it far far more than the average user would.
So, in short: it depends entirely on what exactly you're doing every 15 seconds.
Tip (although I cannot verify it): if you are trying to batch send a message to a number of users at once, without them very recently contacting you, you're probably gonna be flagged as spammy.
I'm building an application for my personal use that saves all my facebook messages in a database on my computer.
But I have a problem as it seems only few messages can be accessed through the Graph API.
I created a token with all the possible permissions.
When issuing a call:
/me/inbox
I get all the threads in my inbox but for some of them the comments field which contains the actual messages is missing. It's mostly for conversation with people that are not friend with me on facebook.
For those threads, when I try to get more information by /<id_of_the_thread>
I get an error (code 100) Unsupported get request. from the graph api.
Is it a normal behaviour of the API?
What am I missing here?
Don't hesitate if you know a better way of saving all my messages.
Another, somewhat inferior, but much more accessible way of obtaining one's Facebook messages is by downloading a copy of your Facebook data through https://www.facebook.com/settings. This way you can download an archive with all your FB data, including your messages. They are however capped to 10,000 messages per conversation, and are all stored in one .htm file, which is not very practical if you want to do further operation on them.
No i think, we can't specified the Thread by using ID, but commonly i'm sorting the threads by its sender. CMIIW
I need your expert advice on this one.
I have been asked to analyse a potential Facebook application.
This application is a parental monitoring for kids accounts. Basically it will search a kid status message for specific keywords amongst others things. And this application will alert the parents when it finds something.
Of course this application will have a valid token to access the kid's data. This is not a tool to spy on the kid.
I am using the Graph API coupled with the 'since' keyword to get the last updates. It's working fine with a single user.
My question is about scalability.
How should I get updates of a huge number of kids to monitor? (between 10,000 and 100,000 accounts)
And for each kids I have to monitor status messages, videos, images, friend, friends' status messages...
Here are some numbers:
~2.1M requests each day to get hourly updates of 10,000 kids' account.
~57.8M requests each day to get hourly updates of 10,000 kids'account plus their friends', with an average of 40 friends each.
And as I read here, it would be limited.
So what do you reckon?
ps: Maybe with real-time updates I won't have this problem or would it be worse?
Yes I would subscribe to real-time updates so as an account gets updated you get a callback and then you get the latest updates. This would avoid the overhead of constantly polling accounts for updates. You will need to get an offline_access token for this to work as well.