Phone font symbol - iphone

Where can I find the phone font symbol -- the one you can see on the "End call" button on the iPhone -- to put it into a UILabel into XCode 4.2 ?
I've searched Apple Symbol, Zapf Dingbats and Wingdings and I didn't find it. And Cairo does not seem to be present anymore on the Macintosh or in Xcode.
EDIT :
Can someone having a jailbroken phone confirm if it's an image as said by Noah ?

It’s not a font symbol; you’ll have to use an image. You can either (1) try recreating the Apple-style one in your preferred image editor or (2) dig through a jailbroken phone’s filesystem (inside Phone.app would be a good place to look) for the actual PNG itself.

Related

Viewing Custom Text in Xcode Storyboard

I have my custom fonts working fine when they are running on the simulator, but is there any way to view custom fonts in the storyboard itself while I'm working? My text doesn't match the size of the default font so I have to keep compiling and running the code and eyeing the correct size by trial and error over and over.
I've seen a few questions hit on this, but it's just bringing up how to upload custom fonts.
You can't do it in Xcode 4, as it limits you to the preloaded fonts. Xcode 3 had the opposite problem (with .xib files anyway) of allowing you to use any font on your Mac, even if it would not be available to your app at runtime.
Hopefully a future version of Xcode will hit the useful middle ground of giving you exactly what it can determine will be available at runtime. This is actually difficult for Apple to do because the storyboards/nibs live in a project (which may have multiple targets) and the fonts exist in the targets. IMO they should let you use any font and add a build-time warning if a storyboard/nib is built into a target that does not have all the required fonts in it.
What may work is to edit the storyboard as text (available by right-clicking) and rewrite the font names in there to your custom font names. If it follows the pattern of other Apple products you will then see the custom fonts but it will "correct" them back to "legal" fonts if you access that element in the inspector. I haven't tried this.
My pragmatic technique is to find a system font which has roughly the same characteristics in terms of character dimensions and leading, and use that in the storyboard for layout purposes.

how to use corbel and calibri font in Xcode

i need to use corbel and caliber font in textview , textfield and label in my new application. I have searched for it in google but i did not got any solutions . Can any one please help me. Thanks in advance.
Follow these steps:
1) Add desired fonts to Xcode as resource.
2) Open info.plist file. Now create a key called UIAppFonts and make it an array. Add the filename of the font as a value.
<key>UIAppFonts</key>
<array>
<string>corbel.ttf</string>
</array>
3) Save info.plist FILE.
4) To use the font in your application add this line.
[UIFont fontWithName:#"corbel" size:32.0]
Courtesy :
Can I embed a custom font in an iPhone application?
CUSTOM FONTS IN IOS.
P.S. But to determine the exact name of font put temporary line of code as even small case sensitivity might cause a problem loading fonts.
NSLog(#"%#",[UIFont familyNames]);
This will print names of all the fonts on the device. Find the one that matches your font.Whatever the font name you get use it in the line in Step 4.
Courtesy: How do I include a font with my iPhone application?
You can add custom fonts to Xcode, I think this article can help you out doing so. I also found this video. As for the caliber and corbel files, a quick search in google will get what you want: corbel caliber tff.
Install same font in Mac OSX and try to find same font name in textedit application.
type exact spelling (with case sensitivity) in Xcode.
some time it happens font file name is different and we type it differently.
put the exect file name in plist file... but use the installed font name in application (Xcode.)

Why does Wingdings not function on iOS 5? Why can't I use Wingdings in my iPhone app?

I built a test app. All it does is populate a label on the screen with text and then try and change the font. 90% of the time this works just fine, even when I am using custom fonts that I have imported. However, I have not been able to get Wingdings to function even though I installed it in my resources folder and added it to the info.plist
self.theLabel.font = [UIFont fontWithName:#"Wingdings-Regular" size:64.0f];
I thought maybe it was the name I was using, but I ran a test and found that not only is the family Wingdings installed, but Wingdings-Regular is the proper name. I ran experiments where I switched out "Wingdings-Regular" with other variations and noticed that when I do enter something that is garbage, the size is ignored. Using "Wingdings-Regular" the size is not ignored, but the letters show up normally instead of the Symbols I need. How do I fix this problem?
I am pulling my hair out.
Unicode is required to access the symbols in Wingdings or other symbol fonts. See How to use Wingdings font in Java Swing for more discussion. UIKit and Java are both fundamentally based on Unicode. See http://unicode.org for more details.

Font not appearing in UILabel

I have a UILabel that I've placed in IB. In the inspector I have changed the font to "Papyrus". When I launch the app in the simulator, the font is not Papyrus. How can I change the font?
You can add custom fonts but you need to add them into your .plist file under the key "Fonts provided by application" to a new row.
Fonts must be added to the Resources of the project and TTF and OpenType fonts are supported.
I believe this is only available in iOS 3.2 or later.
Thanks
Not all fonts listed in IB are available on the iPhone as standard. Papyrus is one of those not available on the iPhone.
More here:
http://ajnaware.wordpress.com/2008/10/24/list-of-fonts-available-on-the-iphone/
You can add custom fonts to the iPhone, but I'd think hard before doing that -- if you're putting a weird looking font onto normal UI items, ask yourself if it actually looks any good! I've seen some real eyesore apps where someone thought it would be cute to put some crime against typography on all the UI controls.

iOS custom font glyph spacing problem

I've added a custom TTF font to my iOS universal app (put .ttf file into resources, add the font file name to the info.plist as indicated on other threads here and the Apple dev forum).
I see the font applied to the UILabel's where I set it to, but there's a spacing problem: it appears as if there is a space character typed in between each glyph. When I install the same .ttf file on my mac and use it in an app like TextEdit, there is no such spacing issue.
Any ideas? Could this be a .ttf problem? What parameter would I adjust? Can anyone recommend a TTF editor for the mac?
Or is this a iOS TTF issue perhaps? I really hope I don't have to delve into CoreText and subclass UILabel in order to get this to work (but if I do, any code samples would be appreciated).
thanks for any help!
Looks like it was just a widely-spaced font.