Using UIPage Control - iphone

I have been trying to build a app where you touch three different buttons and then go to there new view. Its it possible to use a UIPage Control? If so How would you go about doing that. For example I have three views. Apple, Orange, Cherry. I would like the user to flick between these three views. I need them to be three separate views i can't just have the image change.
How would I go about using the UIPage Control and switching views?

UIPageControl doesn't deal with switching views itself, it just provides the dots that are typically displayed at the bottom of a paged view and it can be tapped to go one page forward or backward (instead of swiping the actual view). The actual view that displays the content is typically a UIScrollView with pagingEnabled set to YES.
When the control is tapped, it sends the UIControlEventValueChanged event to its target. You'll then have to scroll the UIScrollView to the right page yourself.

Related

Avoiding touch gesture conflicts between two different views

Let me emphasize that there are two views that overlap and I want handle the touch gestures of the view on top.
The UIGestureRecognizeDelegate methods work for conflicting gestures within one view not two views from what I have read. Please don't link me to those threads without explaining.
This issue is occurring between the toolbar items and an image view with gestures attached to it.
In the image above the bar buttons cannot be touched.
Other apps handle this case without issues. If I touch a bar button it would work and if I drag the view on the non-overlapped parts I would be able to drag it.
How can I achieve this ?
Currently the image view has gestures attached to it (one for testing, its a pan).
Update
As requested here is a Gif.
Notice how the buttons are not responding when there is a view under the toolbar.
The issue was that I was using view.layer.zPosition, apparently changing the zPosition does not change the position of view is the subview hierarchy (which was something that I assumed).
Source: https://stackoverflow.com/a/15807250/3366784

Dragging items while in a UIPageViewController

I have put together a set of pages using UIPageViewController. The first screen is an initial screen, and the user should swipe to the next page after being greeted. The following three screens are tabbed views.
Once the first of these screens loads, I no longer need the ability to swipe from view to view. Instead, I have a set of tabs at the top of the screen to navigate between each page. Upon clicking a tab, the screen scrolls to the next page.
basic workflow diagram
Two of the three pages have dragging abilities. On the first, the user will drag small UIImageViews to a destination. On the second, the user will interact with a chart using touch.
My questions are:
Is there a way to keep UIPageViewController from moving given a particular index?
I like the way the tab view scrolls from page to page, just on the last three pages I don't want "side to side" movement. Only when the user clicks a button or tab at the top. Is this possible?
Would you consider this a good way to implement this sort of UI? I am still relatively new to using Swift/IOS, would UIPageViewController be the best fit for this? If not, what might be a better approach?
After a little digging I found this post:
How do I Disable the swipe gesture of UIPageViewController?
It would appear that disabling the dataSource protocol is what I needed. On the introductory page, I created a swipe behavior to load the next page.

UIPageControl with scrollview

In my app i have to use two pages using UIPage Control.
Now my question Is there any need to use UIScrollView to use page controll?
A scrollview and the page control are two separate components. When you scroll the scrollview, you need to change the status of the page control. The page control is just the series of dots.
If you want an easy way to integrate multiple view with page control in a scroll view, you can use GCPagedScrollView that will ease this process and make a lot of things automatically.

Can my custom tabbar be created like so for iPhone?

I have designed a custom tabbar and the developer says the design I created can't be done.
The screen is made up of a usual background with a tabbar. I'd like my tabbar to look a little different to the usual iPhone style. I would like at the bottom of the tabbar a grass illustration (transparent) and on top would sit all the separate buttons and on top of those would be the icons. All of these images (as seen in link below) are separate .png files.
When the user scrolls the content, it will scroll under the transparent grass. The buttons of course will be clickable and have a different view for an active state.
Please see the link below to see a mock-up of the image:
http://www.stuartkidd.com/dummy.jpg
I'd appreciate if the community could explain to me if this could be done and if so, how. I thought it would have something to do with 'creating a custom tabbar'.
And a further question, if it can be done, can also the tab buttons be horizontally
scrollable with a swipe action?
Thanks,
It all can be done but you are going against the Iphone UI guidelines. You won't be able to leverage the UITabbarView to do what you want so you'll basically have to write the whole thing from scratch. Your tab bar would be a scroll view with a row of buttons representing each tab. When a button is clicked you load in the appropriate view. The UITabBar controller gives you a lot of functionality for free and I suspect once you start working towards this you'll see exactly how much extra work this will end up costing you. Going against the way Apple does things can be a slippery slope.
Another idea might be to keep a hidden UITabBar to manage the tabs and call it from your custom tab bar. This would free you from a lot of the hassle of swapping views/controllers in and out.
You can create a row of custom buttons and have 2 subviews. One for the bottom navigation bar and one for the content view where you will be swapping your content based on what is pressed.
You can have a state which maintains what was clicked. Based on that you can set the button enabled state for every button in your bottom bar.
button.selected = YES
It will be easy to handle the touch up inside events and properly load appropriate views in and out of the bigger subview as they will be part of the same view controller.
I have implemented a similar functionality and it works well but still in process of submitting it to the app-store.

iPhone SDK allow touches to affect multiple views

I have a main view that has has two buttons on it that control methods to display the next image and display the previous image. In this case the 'Image' is a class that inherits from UIImageView and has multiple pictures on it that you can interact with, and I call this class a 'Pane'. The pane itself handles all the user interaction itself while the main view controls the display of next and previous panes with the buttons. Here is my dilemma, because the pane fully covers the main view it wont allow for the user to tap the buttons on the main view! So once a pane pops up you cannot change it via the buttons! Is there a way to allow touches through transparent parts of a view, or if not how in the world do I achieve this?!
I cannot pass touchesBegan or any of those methods from the pane to the superview because all of the button touch methods are created in the xib file.
I cannot insert the pane under the control panel because then you wouldn't be able to interact with the pane. And as far as I know theres no way to pass touch events to every single pane within the paneHoldingArray that belongs to the main view
I cannot add the command buttons inside of the pane because I want to be able to replace the command button's image with a thumbprint render of the next/previous pane.
I've been stuck on this for a very long time, please somebody help me out with a fix action or a new way to re-engineer the code so that it will work!
If you want the buttons to capture events, then layer them above the pane. You say you cannot put the control panel above the pane, so break the buttons out into another view that you can put above the pane. If you want the buttons to appear under other views, then make some completely transparent custom buttons to handle you actions that you can layer on top.
I don't know what you mean by the button touch methods are created in the xib file, but in general you cannot effectively pass touch events around. You must organize the view hierarchy so that the views you want to receive events are logically on top. However, nothing says that the views on top have to be opaque or even visible.