iOS: does google analytics SDK caches all data for sending them later if no internet is available? - iphone

Does google analytics SDK caches all data for sending them later if no Wifi is available? I guess everything is OK when iPhone/iPad is online (has internet available) then it sends all events data. But what about its functionality when the device has no internet connection? Do I have manually to check for internet connection (for example with apple reachability class) and maintain the data cache for later use myself?

Short answer: yes.
More details:
In case you use dispatch period greater than zero (let's say 15):
every 15 seconds GA tracker will try to dispatch events, AND
if no network connection is available, tracker will try to dispatch after another 15 seconds until success, AND
if it fails and you quit the app (it's not paused in the background), on next application session, tracker will try to dispatch your events again according to dispatch period.
In case you use dispatch period is equal to -1, which means you dispatch your events manually by calling [[GANTracker sharedTracker] dispatch]:
if you call dispatch but connection is not available, event will get cached, so next dispatch call will try to send cached events in a batch,
again, events are cached between application sessions.
The above also applies to a mix of above two cases: you use dispatch period > 0, but you decide to dispatch some events manually.
Note: I have no idea how much events/data can GA tracker cache before its' buffers get overwritten or go haywire.
Some other tips for using GA:
if you're unsure about something, set option dryRun to YES and test
your scenario. Also you can use some other account ID for testing
without dry run.
use GANTrackerDelegate methods to see if hits were dispatched.

This is a related question, basically you need to use batching. I think Flurry analytics makes this aspect more transparent (you just log events and it takes care of everything).

Related

Handle timeout of GNotifications in Gnome?

My program needs to react to the user not taking any action on a GNotification.
More specificially, a piece of data is written to the database only if the user does not press the "undo" button on the notification sent after the data's creation. My target deployment scenario does have notifications enabled and a real timeout value.
To be precise: Moving the notification "away" / deleting it should also count as such a timeout.
1) Is there a built-in way to 'listen' to notification timeouts?
2) If not, how could I still implement similar behavior?
I would use the D-Bus org.freedesktop.Notifications interface. Although it is still a draft specification, it does appear stable. My experience accessing the D-Bus interface using Vala has been that it is easier to use and gives the full feature set of the specification. GNotification doesn't seem to be as feature complete.
From the draft specification you will see there is an expire_timeout argument of the org.freedesktop.Notifications.Notify method. That should fit your time out requirement, although I've not used it personally. There is also a org.freedesktop.Notifications.NotificationClosed signal that will allow your program to be notified when the notification is closed, including because of a time out or if it was dismissed by the user.
This post about the screen lock re-design for GNOME Shell 3.10 might give some indication of what notifications are capable of. The post includes some screenshots of notifications appearing in the lock screen.

iOS. Best way to pull data from a server (dynamic intervals) for HTTP chat client?

I am working on a chat client. To get new messages (or post new one) I have to perform GET (or POST) request. All new messages are stored via core data. At the moment I don't know how to implement it in most optimal way.
My thoughts:
On view controller init stage create background thread which will periodically checks for new messages (if conversation is active - with short period, if not - with period about 60 secs). If there are new messages, we store them in DB and signal delegate that there are new messages to display.
Friend suggested to use performSelector afterDelay, but I don't understand how to use it in my app.
Something else?
Thanks in advance.
Don't use performSelector afterDelay. Using NSTimer is much better (as the trigger for starting the next download). Also, use NSOperationQueue to manage your background tasks. Create yourself a custom NSOperation that you can instantiate and it will complete your request process. When you create a new operation to check for new messages, check if one is already in progress (there is no point having multiple requests in progress at the same time).
Other notes:
Make sure you consider the threading with regards to the Core Data store (having the operation call back to the main thread with the results will probably be easiest as the result data will always be relatively small).
If you have lots of messages being sent and you want to show constant status (like Skype does, showing you when someone is typing) you would need to use sockets to keep the connection alive the whole time (the cost of new connections each time would be prohibitive).

Can I dispatch events immediately/manually when dispatchPeriod is used with Google Analytics?

Is it possible to dispatch (send) events manually by calling [[GANTracker sharedTracker] dispatch] even though GANTracker was instantiated with dispatchPeriod set to e.g. 10 seconds?
My understanding of Google Analytics iOS framework is that upon calling trackEvent:action:label:value:withError: method the event is not actually sent, but rather queued internally in GANTracker which will send it when dispatchPeriod expires. In other words, GANTracker collects events, page views etc. and will send them in burst every X seconds as per positive value of dispatchPeriod. Am I right?
Now, the documentation says that in order to manually dispatch (send) events to server, I need to instantiate GANTracker with dispatchPeriod set to -1. Is it really necessary? Can't I have best of both worlds? I thought calling [[GANTracker sharedTracker] dispatch] will send events regardless of dispatch period...
edit: I know, I could test it, but 24hrs delay period for data propagation is a bit long...
Answering my own question, maybe someone will find it useful:
yes, it is possible to use dispatch when tracker is started with dispatchPeriod > 0.
I've tested it and GA events dispatched that way are visible in GA.

message queue for iOS / iPad - something like MSMQ?

I have an iPad app that works both on and offline but when I am offline there are web service calls that will need to be made once online availability is an option again.
Example:
A new client is added to the app, this needs to be sent to the web service but since we are offline we dont want to slow the user down so we let them add locally and keep going but we need to remember that that call needs to be made to the web service when we can. Same thing for placing orders and such.
Is there some sort of queue that can be setup that will fire once we have connectivity?
I don't think the overhead of a heavyweight tool like MSMQ is needed for a simple action. You can use Core Data, persist managed objects with the data needed to call the web service, and only delete each managed object after a successful post. There might or might not be a way to capture an event when connectivity starts, but you can certainly create a repeating NSTimer when the first message is queued and stop it when there are no messages in the queue.
This library handles offline persistent message queueing for situations like you describe. It says alpha from a year ago, but I have confirmed it is used in production apps:
https://github.com/gcamp/IPOfflineQueue

Send Network Message When iPhone Application is Closed

My iPhone application supports a proprietary network protocol using the CocoaAsyncSocket library. I need to be able to send a network message out when my iPhone application is closed. The code that sends the message is getting called from the app delegate, but the application shuts down before the message actually goes out. Is there a way to keep the application alive long enough for the message to go out?
Bruce
The docs from Apple don't specifically state this, but the sense I get from looking around the Web and from personal experience is that you have about 4 to 5 seconds after the user hits the Home button to shut your app before your application actually terminates. The iPhone OS is controlling this so you can't block the termination to allow your program to finish first. Basically when your time is up, your program is killed.
There may be another solution, though. First I'd confirm that your code is really taking more than 5 seconds to run. Perhaps you can have it run in response to a button tap, and time how long it runs. If it is more than 5 seconds, you probably are running into this time out issue.
You might then find a way to trigger a message to be sent from a server that is always running. You should have enough time to trigger a remote action, which in turn could then take as long as it needs to run.
Or perhaps you could save the vital information to the iPhone file system on exit, and send that message the next time someone starts the application, which should theoretically give you enough time.
Hope this helps!
I assume you're already calling it from your AppDelegate's:
- (void)applicationWillTerminate:(UIApplication *)application
But as you've discovered there's no guarantee it'll be called or will be allowed to finish. There are a few options that may or may not work depending on what you're trying to do:
If you need the server to perform some sort of cleaning operation triggered by when the client app is gone then you could try watching for TCP socket closure on the server and treating that as the triggering event. But if you explicitly need to send data back with the closure this may not work.
If the data you're sending back is not time-sensitive then you can do like most of the analytics libraries do and cache the data (along with a uuid) on the client then try to send it on app closure. If it goes through, you can clear the cache (or do it the next time the app is run). If it doesn't, it's saved and you can send out when the app is run next. On the server, you would use the uuid to avoid duplicate requests.
If the material is time-sensitive then your best bet is to implement heartbeat and send periodic updated values to the server. Then when the client app dies the server times out the heartbeat and can use the last received value as the final closing point of data.
In either case, if an explicit closure event is required by your custom protocol then you may want to reconsider using it in a real-life mobile environment where things have to be much more fluid and tolerant of failure.
As others have noted, there's no way to be absolutely certain that you'll be able to send this, but there are approaches to help.
As Ken notes, you do in practice get a few seconds between "willTerminate" and forced termination, so there generally is time to do what you need.
A problem you're almost certainly running into is with CocoaAsyncSocket. When you get the "willTerminate" message, you're on the last run loop of the main thread. So if you block the main thread, and CocoaAsyncSocket is running on the main thread, it'll never get processed. As I recall, CocoaAsyncSocket won't actually send all the data until the next event loop.
One approach, therefore, is to keep pumping the event loop yourself:
- (void)applicationWillTerminate:(UIApplication *)application
{
// ...Send your message with CocoaAsyncSocket...
while (! ...test to see if it sent...)
{
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
I've also looked at putting this work onto a background thread and letting the main thread terminate, in theory letting us go back to Springboard while continuing to run for a few seconds. It's not immediately clear to me whether this will work properly using NSThread (which are detached). Using POSIX threads (which are joinable by default) may work, but probably circumvents any advantages of the background thread. Anyway, it's something to look at if useful. In my apps, we've used the "post next time we launch" approach, since that always works (even if you crash).