I noticed that across all of my facebook apps there was a significant drop in users between 14th-15th September. After spending some time investigating any possible cause (as I had launched an update that day), and finding nothing, I looked on appdata.com and it seems that almost every game has this big drop on the same dates.
I have checked the blog and couldn't see anything obvious to say why this might be. Does anyone know the cause of this change in insights data? Or is this a bug?
They changed the way that the number of active users was calculated. According to here:
Facebook has changed the way it calculates the total monthly and daily active users (MAU and DAU) for apps on the social network, sending figures plummeting.
The adjustment means that users who choose not to authenticate after a permission dialog box is clicked, and those who visit an app but do not log in, will no longer be contribute towards active user counts.
As a result of the changes, some games have seen more than half of their previously reported user figures drop away (though these changes have made no difference to the actual traffic each game sees).
facebook changed how user's bookmarks appear on sept 13th, which meant that a lot of users that used to see your bookmark on the left side of their homepage no longer could. As of that date facebook seems to use way less space to list bookmarks, only showing bookmarks for apps you use a lot or have just used. The only way to counter this is to educate your users to set the bookmark for your app as a favorite, which gives that bookmark a permantent position (hopefully) forever in the top section of the left margin of their homepage.
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The question is just the subject.
I am thinking of creating an app that pushes all the images from my phone to an Instagram account, which will keep the pictures in a private state.
So essentially that will replace the subscription alternative of google photos.
PS: It is fine to use Instagram or facebook,
The reason being the meta software will also help me face detect users of my friends, and create a ai generated commentary of my pictures that will help me organize and sort picture.
I don't think there is a strict limit for instagram on the 'maximum' number of images you can upload to the platform.
However there appears to be a maximum of 100 uploads limit per user in a 24 hours period, but bare in mind that if whatever you are trying to do is done in bulk and frequently over time and exceeds the limit may make you look like a bot, which may resulting your account gets banned immediately.
I'm building an app that includes real-time group chat where each chat has a "details page" that includes information like group name, time, location (mapview) and a tableview that lists all the participants. The app works like Whatsapp where your "friends" come from your local contacts, so when you login for the first time, all your local friends are saved to Realm. What I'm having a hard time with is how to manage the details page where there is a mix of users stored in Realm and some that need to be fetched (Eg. if you're added to a group with some people you don't know). My current solution loads the Realm users first then loads the others when they are fetched, and this happens each time the view appears. It's very clunky and isn't a very user-friendly experience.
Looking at Whatsapp, when viewing the details page for a group I have not opened before, the page has a slight delay before opening and then displays all the users in unison. After the initial viewing of the details page, any subsequent viewing does not have any delay and all the users are displayed right away (local friends or otherwise).
I'm sure there is some sort of caching involved but I'm not sure what type and where to start. Any input would be great, thanks!
i am just starting with facebook marketing and have a question about the facebook pixel. We create a campaign with ads, created the facebook pixel and added it on the website for the purchase event. Thats all good and works, but we see that the pixel fires always, where it should only fire when the person who purchased something actually came through the ad. I thought that the pixel would only fire if a person came through the ad to the web site. Is that wrong (I mean it looks like it is wrong), or differently asked, how can we measure which purchases were initiated through the ad, or can the pixel only fire for people that came through the ad?
Thanks a lot!
Ok, i at least found out a few things:
The pixel fires always. Doesnt matter if a person came through the ad, or just came to the website from somewhere else. That means that the pixel statistic is not helpful in that way.
To see conversions from an ad, the report directly for the ad (or adset) is the place to go. There is a field for "Result" which should show the number of conversions that you defined for the ad set to be tracked.
Dont mistake the result field with the website conversions. I thought that this number should be the same but it is not. Website conversions tracks all conversions, even if the adset is configured to only track one specific conversion.
I still find it a little confusing, and not all doesnt make sense yet. But at least a bit better already.
I have made a facebook collection which is still approved. Now I want that this collection appears per default at the users timeline. I have seen this working for apps like pinterest or soundcloud. How do they manage that the collection will be set on the users timeline per default?
Straight answer: you can't (Sorry for the heart break!).
From facebook collection docs:
A person using your app can optionally add your custom section to their timeline. Custom sections and collections are not added to the timeline by default. Sections are generally opt-in.
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So basically a user has to manually add your section. Although I kind of felt that I never added section for Goodreads on my timeline, but it was still visible, so I thought there might be some way, but after researching on it for two days I could not find anything definitive as to why this was happening.
Two theories I could come up with (and these are my private take on the issue, so take them with a pinch of salt):
Maybe facebook adds sections for some top apps (well you could argue what that means, but for arguments sake lets say based on number of users) directly on users timeline.
Another and more plausible theory: since these apps were created long time ago, maybe they were already added to timeline, before facebook brought the sections are not added to timeline by default feature.
Hope this helps.
I am currently starting to research a project that wants to use Facebook instead of a log in system.
the brief needs to be able to allow users to have their own customisation settings in a user panel, and also be able to connect with facebook friends within the context of the site.
Am I barking up the wrong tree?
Also, how much of the elements we pull from facebook can be styles our way. My designers is starting concepts before I get to that point of development and I don't want to waste their time designing layouts that can not be achieved.
Facebook allows you to pull a wealth of information. The user has to OK the permission for you app to access his/her Facebook profile, but you can get friends lists and their thumbnail pictures too!
Take a look here for a start:
http://developers.facebook.com/docs/authentication/
Its a bit of work, but worth it. You can pull straight data and store it on your server. According to Facebook, you can only keep the data for 24 hours or so (If I remember correctly) so you will need to "refresh" the data every day or so.