Storyboard in IOS 5 SDK but also target IOS 4 /3? - iphone

I love the idea of using storyboards, but unfortunately when I try to test this using IOS 4,
I change the deployment target to IOS 4 and I can't compile this anymore.
it said that Storyboards is not supported for IOS 4.3 or later.
So is it useful to use storyboards?
How can I write iPhone apps using storyboards so that they can be compatible with IOS 4?

I don't think that there's a reasonable way of doing it.
You could instantiate your Storyboards programatically (I think) but then you'd need something to fall back on on pre-iOS5 devices. And what would that be? Probably XIBs... which also continue to work on iOS5. You'd end up implementing everything twice. So, as I say, it may be possible but it's probably not practical.

Related

How to create universal iOS app on Xcode 6 with and without using storyboard?

I worked on upgrading the app to iOS 8 and shifted Xcode 5 to Xcode 6 for iPhone 6 and 6 plus devices. The app work fine in iPhone 6 and 6 plus. But when creating new app in Xcode 6 same thing doesn't happen. I tried using constraints but that is not easy to handle things. I want to know is that the only way to work on Xcode 6 for making all devices compatible app because more complex design the more difficult to handle constraints. Is there any other way other than storyboard. Or any other smarter way to do this with some less complexity. Please guide.
You can use a single iPhone storyboard and set this in your project for iPhone and iPad. I think there is no easier way.
If you have problems, please be more specific.

iphone 5 NIBs using ios 5

I just started using ios 6 autolayouts and I have to say I like them quite a bit. That said, I'm working on an app which needs to support both ios 5 and the iphone 5. Unfortunately, it seems that I can't use autolayout if I want to support ios 5. As such, I'm wondering what the best way is to support ios 5 while not having your layouts look bad on the iphone 5?
I can see a few possible solutions, but they all seem pretty awful.
I could do some kind of macro where I pass two nib files and it picks one depending on the operating system?
I could do multiple build targets with different nib files loaded in them depending on the operating system.
I could replace autolayout constraints with autoresizing masks all over the whole app.
Does anyone have any experience with this problem they could share?
First idea to load different nibs is better, if you want to leave your autolayouts. However, you should use not macro, but simple check in your code since macro check wouldn't work as it is performed only ONCE when you compile your project.
On the other side, it is recommended to use autoresizing masks if you are supporting old iOS versions

Is there any thing need to be change or configure when update iOS 5 to iOS 6 to run existing Xcode app?

I have updated the iOS 5 to iOS 6 . Is there need to change or configure any settings to run existing application on the Xcode ?
Well there are a list of deprecated methods which you should view inorder to run your iOS 5 applications in iOS 6. This is because lower version apps do not run in upper versions.
Here check this link I had provided an answer of deprecated methods before :) .
Does Anyone know which methods are Deprecated in IOS 6.0?
Depends on your application, the best for you would be to go through release notes on apples developer site in order to have look at all what you need to change.
And ya on the whole you will definitely need to work out on the rotation API which has been depreciated in IOS6.
If you're using static libs you should check that they have the armv7s slice, otherwise you should force to armv7 only
Also if you want to support iphone5 you'll have to add a default image name it Default-568h#2x.png
And also check that your view displays correctly on a 4 inch screen, if not try playing with your autoresizing masks before going to handle that directly in the code. Of course if you want to support only ios6 you can check out Auto Layout

Using storyboards and ARC for ios 4

I'm planning to write an iphone application which uses storyboards and ARC. As I know these features come with ios 5. The question is will my application run on ios 4 devices? If not, is there a way to run this application on ios 4 devices?
Thanks..
ARC applications will run on iOS 4, but weak references aren't supported.
Storyboards are not available on iOS 4, period.
No. There isn't. Those are iOS 5 features. While there may be possibilities to port ARC to iOS 4, storyboards are simply not usable on iOS 4.

add iPhone functionality to iPad app

I have been developing an iPad app. I now want to make it work on the iPhone also. What do I do in Xcode so it can work both ways?
(I am not concerned about adapting to the smaller screen -- that part I can figure out. But how do I get it to start up on the iPhone?)
In the project's build properties, change the target from "iPad" to "iPhone/iPad". Make sure you continue to target iOS 3.2, however, so that you don't break iPad support, and test on both platforms.