Does PNG support metadata fields like Author, Camera Model, etc? - png

When I click on the image>property>details of a PNG image in Windows many fields are missing compared to a JPEG file. Are these fields supported in PNG? If so, how would they be added in a PNG file programmatically?

section 11.3.4.2 of the PNG spec gives a list of pre-defined meta tags (keywords)
http://www.w3.org/TR/PNG/#11textinfo
you can add as many other meta tags/fields as you would like.
as for how, programmatically, that depends on the language you're using!

PNG has no EXIF chunk. Thus EXIF metadata will get lost if you convert from JPEG into PNG.
However Adobe has made XMP for storing all kinds of metadata. So that you can convert between JPEG and PNG while preserving metadata.

Related

Not able to read PNG format Image using Jmagick library

I am able to read JPEG format image and can write JPEG format image. I want to do same for PNG format image but i am not getting how to do that.
It's the same concept as jpeg. One of the "magicks" of the library is that it is largely type independent when writing the code. Try doing it the same way.
If you're attempting to do conversion, maybe try looking here.

ImageOptim breaks png files

I would like to compress png files on my site. I found ImageOptim program. For jpeg files it works great, but when I compressed png files it displayed incorrectly on the site (part of the picture is cut off).
My question is how to make it work in browsers? I see that ImageOptim uses several tools for png compressing(PNGOUT,OPTIpng etc).Maybe I should set some specific tool?
I recommend using JPEG & PNG Stripper.
You can either drag and drop your image files to the GUI or use it as a command line tool.

Use PNG or JPG for iPhone images downloaded from server

I realize that PNG is normally the web standard, but I might have a bit of a unique situation. I'm building an app that downloads lots of images from a server. The download needs to be as quick as possible, especially over 3G connections. I've been looking into the best compression for the images on the server. Ideally, every image I use can be quickly resized for the app using a drag and drop converter of some sort. When I convert one of the images to a PNG, the file size is around 130KB. When converted to an acceptable JPG quality however, the file size comes in at well under 50KB. Should I use JPGs in the application?
Thanks in advance,
It actually depends on the type of images.
The basic rule is to use JPEG for photos and PNG for everything else.
Why is it so?
JPEG compression is designed for photos - photos can handle lossy compression. On the other hand, PNG is compression designed for images which have similar pixels close to each other (straight lines, areas filled with one color, texts, etc.). If you try to use JPEG on an image which is not a photo, you'll be surprised - it won't look very good.
PNG is a standard - but for icons, backgrounds, patterns etc; not for photos.
Yes you can use jpg. You will not encounter any problem. It is a tradeoff between quality and size. Jpeg is usually smaller because it is compressed so as to reduce size. Png is lossless compressed.
I have made applications that use both png and jpeg and they both work like a charm.
EDIT: You can also check out this link PNG vs JPEG
PNG images are huge in size, use JPG as long as it's possible (when you don't need transparency)

web loadable 80x80 thumbnail images - best format choice if compression is done on the server

I've read many of the png vs. jpg threads here and elsewhere. I didn't find this aspect covered for small images that are downloaded from a server.
A short recap:
Xcode optimizes png images that are delivered with the app bundle in a way that they are optimized for the iOS hardware ("png magic")
png images support transparency (which I don't need)
png is the better choice from graphics, jpg for pictures (we have pictures)
I'm building an app that periodically downloads feeds that contain links to thumbnail images (size 80x80). These images are presented side by side the text content in a tableview. I can influence which format is used (jpg, png) on the server side.
If I use an uncompressed png format, it will have about 17k size for one image. This is quite large. And since this png doesn't use the "png magic" of Xcode, the iPhone still might need quite some cpu to get them into the table view compared to an "Xcode prepared" png.
The same image as a compressed jpg is only 3k which is great.
Question: are there lab comparisons that show the real world performance of these 2 formats?
Another one: has anyone used jpgs of a similar size (80x80, 3k) successfully in a table-view?
Many thanks in advance
What do you mean "lab comparisons"? PNG is going to do better with flat colors -- it uses variations on run-length and dictionary encoding as I understand. JPEG will be better with images containing subtle gradients, and loses data mostly in jumps in luminosity which are hard for the human eye to see. "Better" here refers only to file size. It sounds like you would want JPEGs here.

iPhone - access location information from a photo

Is it possible, in an iPhone app, to extract location information (geocode, I suppose it's called) from a photo taken with the iPhone camera?
If there is no API call to do it, is there any known way to parse the bytes of data to extract the information? Something I can roll on my own?
Unfortunately no.
The problem is thus;
A jpeg file consists of several parts. For this question the ones we are interested in are the image data and the exif data. The image data is the picture and the exif data are where things like geocoding, shutter speed, camera type and so on are stored.
A UIImage (and CGImage) only contain image data, no tags.
When the image picker selects an image (either from the library or the camera) it returns a UIImage, not a jpeg. This UIImage is created from the jpeg image data, but the exif data in the jpeg is discarded.
This means this data is not in the UIImage at all and thus is not accessible.
I think the selected answer is wrong, actually. Well, not wrong. Everything it said is correct, but there is a way around that limitation.
UIImagePickerController passes a dictionary along with the UIImage it returns. One of the keys is UIImagePickerControllerMediaURL which is "the filesystem URL for the movie". However, as noted here in newer iOS versions it returns a url for images as well. Couple that with the exif library mentioned by #Jasper and you might be able to pull geotags out of photos.
I haven't tried this method, but as #tomtaylor mentioned, this has to be possible somehow, as there are a few apps that do it. (e.g. Lab).