Send data to socket on iPhone - iphone

I don't know very much about sockets at all. What I am wondering is how the sockets work.
1) Firewalls often block ports. Is it plausible that if I request a socket and it is behind a blocked port anything that is sent or received will get intercepted and destroyed? Is this an issue?
2) On the server side how do you keep the connection alive to send data back through, like if I was building a chat app is it possible to start a connection through a socket and keep that alive and have the server basically push new data through the stream. Instead of the apps having to query every so often.
3) If the app goes into the background apple says they will keep the socket as long its not needed (if it is voip). Does that mean that I could still send data through to the app and have it handled? If my app is registered for location updates and executing in the background already will the socket stay open?
Are there any server languages that make it simple? I am currently using python and Django for a simple http server. Are any tutorials on setting up a server that can keep connections alive. I really don't know much about this so what i'm asking may not make any sense but some direction would be greatly appreciated.

1) I haven't found an issue with firewalls at all.
2) I used a twisted server along side my web server to implement a event driven socket server and it works great.
3) the sockets will stay open as long as you are executing in the background and the delegate methods are called to handle stream events.
There is an excellent tutorial here:
http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server
that goes over the twisted framework and how to create a chat app with sockets. I found that immensely helpful.

Related

low connectivity protocols or technologies

I'm trying to enhance a server-app-website architecture in reliability, another programmer has developed.
At the moment, android smartphones start a tcp connection to a server component to exchange data. The server takes the data, writes them into a DB and another user can have a look on the data through a website. The problem is that the smartphones very regularly are in locations where connectivity is really bad. The consequence is that the smartphones lose the tcp connection and it's hard to reconnect. Now my question is, if there are any protocols that are so lightweight or accomodating concerning bad connectivity that the data exchange could work better or more reliable.
For example, I was thinking about replacing the raw TCP interface with a RESTful API, but I don't really know how well REST works in this scenario, as I don't have any experience in this area.
Maybe useful to know for answering this question: The server component is programmed in c#. The connecting components are android smartphones.
Please understand that I dont add some code to this question, because in my opinion its just a theoretically question.
Thank you in advance !
REST runs over HTTP which runs over TCP so it would have the same issues with connectivity.
Moving up the stack to the application you could perhaps think in terms of 'interference'. I quite often have to use technical stuff in remote areas with limited reception and it reminds of trying to communicate in a storm. If you think about it, if you're trying to get someone to do something in a storm where they can hardly hear you and the words get blown away (dropped signal), you don't read them the manual on how to fix something, you shout key words such as 'handle', 'pull', 'pull', 'PULL', 'ok'. So the information reaches them in small bursts you can repeat (pull, what? pull, eh? PULL! oh righto!)
Can you redesign the communications between the android app and the server so the server can recognise key 'words' with corresponding data and build up the request over a period of time? If you consider idempotency, each burst of data would not alter the request if it has already been received (pull, PULL!) and over time the android app could send/receive smaller chunks of the request. If the signal stays up, just keep sending. If it goes down, note which parts of the request haven't been sent and retry them when the signal comes back.
So you're sending the request jigsaw-style but the server knows how to reassemble the pieces in the right order. A STOP word at the end tells the server ok this request is complete, go work on it. Until that word arrives the server can store the incomplete request or discard it if no more data comes in.
If the server respond to the first request chunk with an id, the app can use the id to get the response and keep trying until the full response comes back, at which point the server can remove the response from its jigsaw cache. A fair amount of work though.

golang grpc socket tuning

I have a golang client application talking a server via GRPC. I noticed that while the application is running that the number of sockets accumulated on the client app keeps climbing till around 9000. At which point I pause client. However, after there are no more traffic between the client and the server the number sockets still stayed at that level even after 8 hours.
Is there anyway we can tune GRPC for socket usage? Such as closing sockets after a timeout? Is using streaming another way to limit number of sockets being opened?
Thanks for any help.
I'd start by making sure that your client application cleans up unused connections (grpc.ClientConn) by calling Close() method on it.
Also, since I don't know what exactly your application does so I'm gonna go ahead and suggest reusing connections for multiple RPCs (you're probably already doing this).
And to answer your question about setting timeout deadline on connections:
1. You shouldn't have to do this. Feel free to open up an issue on https://github.com/grpc/grpc-go about whatever gRPC shortcoming is forcing you to take this route.
2. But if you must know, you can use a custom dialer(https://github.com/grpc/grpc-go/blob/13975c070286c7371aa3a8b3c230e90d7bf029fc/clientconn.go#L333) and set a deadline on the net.Conn that you return from it.
Best,
Mak

send data from server to an OSX app

I am building an OSX app that needs to get data from server. The easy way, is to make a GET request at some fixed time interval, and process results. Thats not what I want. I want the other way around: e.g. server to send data to my app, when something happens on the server side. That way I do not need to make constant requests from client side. I don't need the data to visually be displayed, just processed.
Can this be implemented in OSX with Swift?
You have two ways to achieve this:
Websocket:
Websocket is a full-duplex communication channel over a TCP-Connection. It's established via HTTP.
Long Polling:
Same as you said before but without responding directly. Your client makes a HTTP request and set a very long timeout timer. The server responds after something is happening. (More)
I would recommend you Websocket since it was built exactly for this use case. But if you have to implement it quickly you should probably go with long polling for now, since the barrier to implement it is much lower and switch to Websocket later.

Server-to-server websockets for a long running background service

I'm working on a tool that involves clients/users installing a middleware layer in their application web server stack. This middleware (think Rack for Ruby, or Express for Node) would need to communicate back to my central server for status updates.
Now, I can have it just do a GET every now and then in order to get the latest status, but it occurs to me that it might be cool to use a websocket in order to open a persistent connection. That way, it doesn't have to do any periodic polling, instead just keeping alive a websocket. When a status change occurs, I send an update down the websocket and the client receives it instantly.
Assuming I've got a stack that can handle tons of idle websocket connections, is this a horrible use of websockets? I know it's traditionally used for server-browser communication, but it seems like it could also be useful for behind the scenes server-server calls as well.
Would this be better implemented as a more generic TCP socket communication instead of a websocket, something like ZeroMQ? I guess I don't have much experience at the socket layer, and REST/websockets are a lot more familiar to me.

COMET (server push to client) on iPhone [closed]

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I'm looking to establish some kind of socket/COMET type functionality from my server(s) to my iPhone application. Essentially, anytime a user manages to set an arbitrary object 'dirty' on the server, by say, updating their Address.. the feedback should be pushed from the server to any clients keeping a live poll to the server. The buzzword for this is COMET I suppose. I know there is DWR out there for web browser applications, so I'm thinking, maybe it's best to set a hidden UIWebView in each of my controllers just so I can get out of the box COMET from their javascript framework? Is there a more elegant approach?
There are a couple of solutions available to use a STOMP client.
STOMP is incredibly simple and lightweight, perfect for the iPhone.
I used this one as my starting point, and found it very good. It has a few object allocation/memory leak problems, but once I got the hang of iPhone programming, these were easy to iron out.
Hope that helps!
Can you use ordinary TCP/IP socket in your application?
A) If yes then definitely a raw TCP/IP socket is more elegant solution. From your iPhone app you just wait for notification events. The socket is open as long as your application is open. If you want you can even use HTTP protocol / headers.
On the server side you can use some framework to write servers which efficiently handle thousands of open TCP/IP connections. e.g Twisted, EventMachine or libevent. Then just bind the server main socket to http port (80).
The idea is to use a server which keeps just a single data structure per client. Receives update event from some DB application and then pushes it to right client.
B) No, you have to use Apache and http client on iPhone side. Then you should know that whole COMET solution is in fact work around for limitations of HTTP protocol and Apache / PHP.
Apache was designed to handle many short time connections. As far I know only newest versions Apache (mpm worker) can handle efficiently big number of opened connection. Previously Apache was keeping one process per connection.
Web browsers have a limit of concurrent open connections to one web server (URL address in fact, eg. www.foo.com, not IP address of www.foo.com). And the limit is 2 connections. Additionally, a browser will allow only for AJAX connections to the same server from which the main HTML page was downloaded.
I wrote a web server for doing exactly this kind of thing. I'm pushing realtime updates through the server with long polling and, as an example, I had safari on the iPhone displaying that data.
A given instance of the server should be able to handle a few thousand concurrent clients without trying too hard. I've got a plan to put them in a hierarchy to allow for more horizontal scaling (should be quite trivial, but doesn't affect my current application).
WebSync has a javascript client that works on the iPhone, if that's what you're after
Would long-polling work for what you want to achieve? You can implement the client-side in a few lines of regular Javascript, which will be lighter than any framework could possibly be.
It would also be trivial to implement it in ObjC (connect, wait for a response or timeout, repeat)
The answers to my question Simple "Long Polling" example code? hopefully explain how extremely simple Long Polling is..
Basically you would just request a URL as usual - the web-server would accept the connection, but not send any data until it's available. When you receive data, or the connection times-out, you reconnect (and repeat)
The most complicated bit would be server server-side, as you cannot use a regular threaded web-server like Apache, although this is also the case with Comet..
StreamHub Comet Server works with the iPhone out of the box, no plugins or anything required. Just browsed to their website on my iPhone and all the examples worked, didn't need to install Flash or anything.
Do you want/have do the communication for your app over http? If not, you can use CFNetwork framework to use sockets (TCP/UDP) to allow your app and server to communicate. From what I have seen of the CFNetwork stack, it is pretty cool, and makes it fairly straitforward to read and write to streams, and allows for synchronous and asynchronous communication. It also allows for you to define callbacks on your socket allowing you to get notified of events like data received, connection made, etc. So, in your example you could send the information over the socket to your server, and then you could define a callback that would listen for incoming data on the stream and then update your app accordingly.
EDIT: Did a little more research, and if you go the socket approach, you may want to also look at the NSStream classes. They are Cocoa abstractions build on top of the CFSocket stuff.
you didn't mention what serverside tech you're using. But in case it's microsoft .net (or for any other googlers who come across this), there is a simple option for comet: http://www.codeplex.com/ncomet.
COMET, LightStreamer, AJAX all that junk is broken. It is basics of TCP that no 'keep-alives' are ever guaranteed without pinging traffic.. So you can forget that long-polling if any decent reliability or timely delivery is to be guaranteed..
It's just hype everyone saw through back in 2003 when the lame-mania kicked off..