send data from server to an OSX app - swift

I am building an OSX app that needs to get data from server. The easy way, is to make a GET request at some fixed time interval, and process results. Thats not what I want. I want the other way around: e.g. server to send data to my app, when something happens on the server side. That way I do not need to make constant requests from client side. I don't need the data to visually be displayed, just processed.
Can this be implemented in OSX with Swift?

You have two ways to achieve this:
Websocket:
Websocket is a full-duplex communication channel over a TCP-Connection. It's established via HTTP.
Long Polling:
Same as you said before but without responding directly. Your client makes a HTTP request and set a very long timeout timer. The server responds after something is happening. (More)
I would recommend you Websocket since it was built exactly for this use case. But if you have to implement it quickly you should probably go with long polling for now, since the barrier to implement it is much lower and switch to Websocket later.

Related

When to close HTTP Client in Flutter app?

My Flutter mobile app communicates with my back-end server. The docs say it's better to use Client class (IOClient) than plain get, put, etc. methods to maintain persistent connections across multiple requests to the same server.
Docs also say that:
It's important to close each client when it's done being used; failing
to do so can cause the Dart process to hang.
I don't understand when I need to close the client, because almost all app screens require HTTP connection to the same server. What's the best practice here?
Update:
Is it OK to close Client only before app is terminated, or should I close it every time app is hidden (goes to paused state)?
I personnaly think that closing client after each user action is the best practise.
What i call an "user action" can be constituted of multiple API request.
So i think the best is something like that:
var client = http.Client();
try {
var response = await client.post(
Uri.https('my-api-site.com', 'users/add'),
body: {'firstname': 'Alain', 'Lastname': 'Deseine'});
var Response = jsonDecode(utf8.decode(response.bodyBytes)) as Map;
...
// Add here every API request that you need to complete the users action
} finally {
// Then finally destroy the client.
client.close();
}
Don't close the HTTP Client
For some of you, it may sound odd, but the solution is as simple as not to do that.
Why
In most cases, the HTTP Client should be available for the whole app run time. Also, app resources are disposed automatically when the app is closed by the user. For that reason, in most cases, we don't need to handle the disposal of the HTTP Client.
When to dispose an HTTP Client?
Only if we want to run a limited, one-time, predicted, season of HTTP requests. In that case, you can dispose of the Client in many different ways (depending on your state management or the lifecycle that you want to trigger the disposal).
The dispose() function is common to all packages that handle cache and local resources. The documentation mentions that option, but it does not suggest you use it in every scenario. It should be handled in very specific scenarios only.
So for most of you, just don't dispose of the HTTP Client.
Keep connections atomic per server interaction.
almost all app screens require HTTP connection to the same server
One thing is that all screens make http calls, other thing is having constant high frequency interactions with the server.
Let's say we have a multiplayer app, that requires each second that passes to communicate with the server. If that was the case, leaving the client open would be critical. Even though you have the architectural consequence that the dart process would hang. This would mean that dart may not be the best solution for a high server traffic app.
To my understanding your app is not the case. You don't need to worry about leaving the connection open constantly, so you could only open and close it each time you need to use it without having to pay a high performance price.
It should be seemless to the user if you are opening a connection each time you try to consume your API.
Having said this, here are some other insights on this topic:
A large amount of clients connected to the server, even when not active, may consume resources of memory or objects (for example, if there is one thread per connection). On the other hand, keeping the connection on, will allow the client to detect if there is a connection problem to the server much faster (if that even matters). Extracted from this other thread
Hopefully this will help you, given your use case, take a better decision.
In terms of network traffic, it's better to use the same client throughout the app lifecycle. Establishing a new connection for each api is very expensive. However, as per the documentation,
It's important to close each client when it's done being used; failing to do so can cause the Dart process to hang.
Also, if client.close() isn't called, it doesn't mean that the server will keep the connection open forever. The server will close the connection if it is idle for a period more than the HTTP Keep-Alive Timeout. In this case, if the client sends a new request over the connection closed by server, he'll get a 408 Request Timeout.
So, if you decide to use the same client throughout the app lifecycle, keep in your mind the two possible issues that you may run into.

Increase speed of API calls osx

I want to make my API calls as fast as possible using swift. I know that using Alamofire helps with speed but is there anything faster than using Alamofire? I am creating trading software so every millisecond makes a huge difference. These are "post" and "get" requests I am making to execute the trades. Right now there is a lot of variability in the speed of the calls. I know there are platforms like neumob that speed up applications so I wanted to know if there were any concepts like that which I can apply to my application. I am developing it using swift and it will be run on OS X.
I am also using a websocket to get order book data. To connect to the websocket, I am using Starscream. If there is a better way to connect to the socket I would love to know that as well.
If milliseconds matter, you shouldn't be using HTTP. Or even TCP. AFAIK, most trading applications use stream connections of some kind, usually transmitting protobufs instead of JSON, so events come in as fast as they're sent over the wire. Barring that, using URLSession directly may be a few instructions faster than Alamofire, which wraps URLSession, but I doubt it would make a noticeable difference. As far as an HTTP connection goes, URLSession is pretty damn fast, as that's what Safari and the rest of the system use.
Your program is very likely I/O bound, not CPU bound, so the main bottleneck will be your internet connection and the data that it transmits.
If you cannot change the communication protocol because you do not control the API server, the only thing you can do is to run your app in a data center that is geographically close to the API server. As long as the service requires you to use HTTP and web sockets, you can't go much faster than NSURLSession, Alamofire or Starscream without years of optimization.
If you can control the API server, you could switch to plain TCP or even UDP. Then you could come up with a custom communication protocol that uses small binary messages.
Of course, you have to profile first and actually find out, which parts of your code are slow. There may be other code that takes a few milliseconds to run.

Websocket vs REST when sending data to server

Background
We are writing a Messenger-like app. We have setup Websockets to Inbox and Chat.
Question
My question is simple. What are the advantages and disadvantages when sending data from Client to Server using REST instead of Websockets? (I am not interested in updates now.)
We know that REST has higher overhead in terms of message sizes and that WS is duplex (thus open all time). What about the other things we didn't keep in mind?
Here's a summary of the tradeoffs I'm aware of.
Reasons to use webSocket:
You need/want server-push of data.
You are sending lots of small pieces of data from client to server and doing it very regularly. Using webSocket has significantly less overhead per transmission.
Reasons to use REST:
You want to use server-side frameworks or modules that are built for REST, not for webSocket (such as auth, rate limiting, security, streaming, etc...).
You aren't sending data very often from client to server and thus the server-side burden of keeping a webSocket connection open all the time may lessen your server scalability.
You want your client to run in places where a long-connected webSocket during inactive periods of time may not be practical (perhaps mobile).
You want your client to run in old browsers that don't support webSocket.
You want the browser to enforce same-origin restrictions (those are enforced for REST Ajax calls, but not for webSocket connections).
You don't want to have to write code that detects when the webSocket connection has died and then auto-reconnects and handles back-offs and handles mobile issues with battery usage issues, etc...
You need to run in situations where there are proxies or other network infrastructure that may not support long running webSocket connections.
If you want request/response built in. REST is request/response. WebSocket is not - it's message based. Responses from a webSocket are done by sending a messge back. That message back is not, by itself, a response to any specific request, it's just data being sent back. If you want request/response with webSocket, then you have to build some infrastructure yourself where you tag an id into a request and the response for that particular request contains that specific id. Otherwise, if there are every multiple requests in flight at the same time, then you don't know which response belongs with which request because all the data is being sent over the same connection and you would have no way of matching response with request.
If you want other clients to be able to carry out this operation via an Ajax call.
So, if you already have a webSocket implementation, don't have any problem with it that are lessened with REST and aren't interested in any of the reasons that REST might be better, then stick with your webSocket implementation.
Related references:
websocket vs rest API for real time data?
Ajax vs Socket.io
Adding comments per your request:
It sounds like you're expecting someone to tell you the "right" way to do it. There are reasons to pick one way over the other. If none of those reason compel you one way vs. the other, then it's just an architectural choice and you must take in the whole context of what you are doing and decide which architectural choice makes more sense to you. If you already have the reliably established webSocket connection and none of the advantages of REST apply to your situation then you can optimize for "efficiency" and send your data to the server over the webSocket connection.
On the other hand, if you wanted there to be a simple API on your server that could be reached with an Ajax call from other clients, then you'd want your server to support this operation via REST so it would simplest for these other clients to carry out this one operation. So, it all depends upon which direction your requirements drive you and, if there is no particular driving reason to go one way or the other, you just make an architectural choice yourself.

Chat between server and client

I want to create a chat program between a server and a client, I want the client or server to be able to send message to the other end at anytime without waiting for example:
Client: hi
Server: hi
Server: I'm the server.
Server: How are you?
Client: Good.
In this example the Server doesn't wait for the Client to reply and sends another message at anytime.
Should I use the function select?, If so how should I determine the timeout and is the timeout value is the solution for busy waiting?
Is select function is the best approach for this problem?
Thanks.
Using select seems like the right approach, especially if you want the program to work on Windows. This will allow you to block the process and wait for a message from multiple clients simultaneously.
In general you should set the timeout to NULL so that the server will block indefinitely for a request from a client. The timeout is only useful if you want to additionally wake up the server at regular intervals for other reasons.
If you are targetting Unices (like Linux) it is easier and more efficient to use poll. This does basically the same thing but the interface is easier to work with. select becomes quite awkward to use if the file descriptor numbers become larger than 1024, which is a problem if you ever expect your server to handle large numbers of clients.
If you are targeting Linux specifically and don't care about portability you can even use epoll which has even more performance advantages and is arguably easier to use.
If you are only targeting Windows, you can create event objects for each of the sockets and then use WaitForMultipleObjectsEx to wait for data from any of them. This provides similar functionality to poll but the API is quite involved.

Server-to-server websockets for a long running background service

I'm working on a tool that involves clients/users installing a middleware layer in their application web server stack. This middleware (think Rack for Ruby, or Express for Node) would need to communicate back to my central server for status updates.
Now, I can have it just do a GET every now and then in order to get the latest status, but it occurs to me that it might be cool to use a websocket in order to open a persistent connection. That way, it doesn't have to do any periodic polling, instead just keeping alive a websocket. When a status change occurs, I send an update down the websocket and the client receives it instantly.
Assuming I've got a stack that can handle tons of idle websocket connections, is this a horrible use of websockets? I know it's traditionally used for server-browser communication, but it seems like it could also be useful for behind the scenes server-server calls as well.
Would this be better implemented as a more generic TCP socket communication instead of a websocket, something like ZeroMQ? I guess I don't have much experience at the socket layer, and REST/websockets are a lot more familiar to me.