Call a method in parent from within modalViewController - iphone

I add a viewcontroller using
[self presentModalViewController:vectorView animated:YES];
But then from within would like to call a method inside the parent viewcontroller.
I read this question and found that something like this could be done to set a variable in the parent:
self.parentViewController.myString = aString;
But is there a way to call a method and send a few variables through that way?
For example
self.parentViewController.myMethod; //Which does not work

It's no different from any other message you would send:
[self.parentViewController myMethod:param1 withParam:param2];
Note that the behavior of the parentViewController property has changed in iOS 5:
Prior to iOS 5.0, if a view did not have a parent view controller and was being presented modally, the view controller that was presenting it would be returned. This is no longer the case. You can get the presenting view controller using the presentingViewController property.

To add to Ole Begemann answer, you can cast your view controller to silence warnings
if ([self.parentViewController isKindOfClass:[YourParentViewController class]])
[(YourParentViewController*)self.parentViewController yourMethod];

Related

How to switch view controller under this circumstance

I have a view controller that I need to refresh it self so, I basically reload it with the following code.
-(void)check{
GameController*myNewVC = [[GameController alloc] init];
[self presentModalViewController:myNewVC animated:NO];
}
I can call the method above in gamecontroller and it works fine, but in a button sub class I use the method below and it doesn't work because nothing happens.
.h
#interface CellButton : UIButton {
}
.m
GameController*myNewVC = [[GameController alloc] init];
[myNewVC check];
What can I do to get this working?
I have a view controller that I need to refresh it self so, I basically reload it
Don't do that. Your view controller isn't refreshing itself, it's replacing itself, and it's hard to think of a reason that it should need to do that.
Put the code the loads the data in a separate method, and call that method on the existing view controller instead of creating a whole new view controller. For example, many view controllers that manage a UITableView will call the table's -reloadData method to tell the table to discard any cells that are currently visible and request new ones. No matter what kind of view(s) your view controller manages, you can do something similar.
I can call the method above in gamecontroller and it works fine, but
in a button sub class I use the method below and it doesn't work
because nothing happens.
That's most likely because you say you're using the code in a UIButton subclass, and the code says:
[self presentModalViewController:myNewVC animated:NO];
So, the button is telling itself to present the view controller. However, UIButton doesn't have a presentModalViewController:animated: method. I'm surprised that "nothing happens" -- I'd expect an exception due to the unimplemented method. It should work fine if you replace self above with a pointer to your view controller. Or, much better, put the code in an IBAction method in the view controller, set the buttons action to that method, and its target to the view controller.
(from your comment...)
There is a function in the button class that will dictate weather or
not the view controller will refresh it self.
That sounds like a poor plan -- in a well designed MVC application, logic that controls whether the view controller will refresh belongs in the view controller. Have the view controller enable/disable or show/hide the button based on whatever conditions control the refreshing behavior.

Accessing parentviewcontroller

I have a cancel button, when i press cancel button then i pop my current viewcontroller. Before popping my controller, i want to access one member (which is a class Student) of previous view controller. So i am doing this way:
StudentProfileViewController *controller = (StudentProfileViewController*)self.parentViewController;
NSLog(#"%#", controller.student);
My app crashes on line NSLog, error is this:
[UINavigationController student]: unrecognized selector sent to instance 0x6865180
Strange part is its says "[UINavigationController student]" but my controller is UIViewController.
Can anyone shed a light on this. I know some silly mistake is being done.
Thanks
The parentViewController would return the controller you are looking for only if you had presented modally from that view in the first place. It looks to be that you are trying to reference the previous controller in the stack, not the presenting view.
In your case, the parentViewController is the navigationController if that is how you presented. You are casting it to the controller class you wish it to be but that doesn't make it so.
More appropriate method would be to have passed the object you wish to reference in the init method or, most preferably, make a delegate method to tell the former view when this controller is complete, then let the former view react as intended.

opening and closing other UIViewControllers - any other approaches than to use protocol & delegate?

The normal way to open another screen from within a FirstVC screen, so one can close it again is like this:
SecondVC *secondVC = [[SecondVC alloc] initWithNibName:#"SecondVC" bundle:nil];
secondVC.delegate = self; //needed to dismiss
[self presentModalViewController: secondVC animated: YES];
while the SecondVC.m has to import a protocol that declares the method called to close the SecondVC
So I always have to create a protocol file SecondVCProtocol.h which basically looks like this:
#protocol SecondVCProtocol <NSObject>
-(void)secondVCDidFinish;
#end
Then in SecondVC.m I need to import this SecondVCProtocol.h file and now can finally call
[self.delegate secondVCDidFinish]
I have just completed another Android app and beeing back in the iOS world, I find this rather cumbersome. - needing to define such a protocol in a separate file & needing to use a delegate - all just to do the most normal task like closing a screen...
Isn't there an easier less complex way or is this just the way it has to be done?
for example like [self dismiss] in SecondVC - no delegate, no protocol - wouldn't his be really nice?
Many thanks!
You can just call
dismissViewControllerAnimated:completion:
on the presented viewcontroller, although it is not exactly best practice.
From Apple's documentation:
The presenting view controller is responsible for dismissing the view
controller it presented. If you call this method on the presented view
controller itself, it automatically forwards the message to the
presenting view controller.
Also from Apple's documentation though (http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html)
When it comes time to dismiss a presented view controller, the
preferred approach is to let the presenting view controller dismiss
it. In other words, whenever possible, the same view controller that
presented the view controller should also take responsibility for
dismissing it. Although there are several techniques for notifying the
presenting view controller that its presented view controller should
be dismissed, the preferred technique is delegation.
What you describe is not the easiest pattern. Actually you should do something very similar to what you suggested would be nice. When SecondVC is ready to be dismissed it just calls, for example:
[self dismissViewControllerAnimated:YES completion:NULL];
From the UIViewController documentation:
The presenting view controller is responsible for dismissing the view controller it presented. If you call this method on the presented view controller itself, it automatically forwards the message to the presenting view controller.

Do something if view loads

I shift to my view by
[[self navigationController] popToViewController:controller animated:YES];
In that ViewController, I'm not able to get a notice, that it comes back to front (e.g. by viewWillAppear). I want to reload a table, as soon as the view is visible again.
How do I get a notice, that the view comes back on the screen?
----> solved: See my last comment on Corey's answer
viewWillAppear should be called if you are using a UINavigationController.
Are you sure you have added it correctly to the view hierarchy?
Did you check if viewWillDisappear gets called when it goes offscreen?
Did you try viewDidAppear just to make sure?
Did you spell the method name correctly?
To add:
Is the instance of UINavigationController added directly to the UIWindow instance?
The delegate methods like viewWillappear are sent from UIApplication (I believe). UIApplication only "knows" about viewControllers whose views are either:
Added Directly to UIWindow.
Added to a
UINavigationController/UITabBarCOntroller
that is added directly to UIWindow
(or a chain of these that leads to UIWindow).

iPhone viewWillAppear not firing

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.