opening and closing other UIViewControllers - any other approaches than to use protocol & delegate? - iphone

The normal way to open another screen from within a FirstVC screen, so one can close it again is like this:
SecondVC *secondVC = [[SecondVC alloc] initWithNibName:#"SecondVC" bundle:nil];
secondVC.delegate = self; //needed to dismiss
[self presentModalViewController: secondVC animated: YES];
while the SecondVC.m has to import a protocol that declares the method called to close the SecondVC
So I always have to create a protocol file SecondVCProtocol.h which basically looks like this:
#protocol SecondVCProtocol <NSObject>
-(void)secondVCDidFinish;
#end
Then in SecondVC.m I need to import this SecondVCProtocol.h file and now can finally call
[self.delegate secondVCDidFinish]
I have just completed another Android app and beeing back in the iOS world, I find this rather cumbersome. - needing to define such a protocol in a separate file & needing to use a delegate - all just to do the most normal task like closing a screen...
Isn't there an easier less complex way or is this just the way it has to be done?
for example like [self dismiss] in SecondVC - no delegate, no protocol - wouldn't his be really nice?
Many thanks!

You can just call
dismissViewControllerAnimated:completion:
on the presented viewcontroller, although it is not exactly best practice.
From Apple's documentation:
The presenting view controller is responsible for dismissing the view
controller it presented. If you call this method on the presented view
controller itself, it automatically forwards the message to the
presenting view controller.
Also from Apple's documentation though (http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html)
When it comes time to dismiss a presented view controller, the
preferred approach is to let the presenting view controller dismiss
it. In other words, whenever possible, the same view controller that
presented the view controller should also take responsibility for
dismissing it. Although there are several techniques for notifying the
presenting view controller that its presented view controller should
be dismissed, the preferred technique is delegation.

What you describe is not the easiest pattern. Actually you should do something very similar to what you suggested would be nice. When SecondVC is ready to be dismissed it just calls, for example:
[self dismissViewControllerAnimated:YES completion:NULL];
From the UIViewController documentation:
The presenting view controller is responsible for dismissing the view controller it presented. If you call this method on the presented view controller itself, it automatically forwards the message to the presenting view controller.

Related

Send message to parentViewController after dismissing UIViewController

This should be simple for some of you.
I am dismissing a UIViewController that is presented modally by another UIViewController from within itself. I am doing this using
[self dismissViewControllerAnimated:YES
completion:^{
// Want to access presentingViewController here.
}];
I tried logging self's navigationController, parentViewController and presentingViewController, but they all return null.
Apple's doc says :
The presenting view controller is responsible for dismissing the view controller it presented. If you call this method on the presented view controller itself, it automatically forwards the message to the presenting view controller.
According to this, the message is sent to the presentingViewController. I want to know how to catch this message. Is there a delegate call or how can I go about finding if the presentedViewController was dismissed.
There is no public API that would tell you this. You could listen to viewWillAppear: and figure out this way that the presented view controller is being dismissed, but that is messy. I will recommend what I always recommend and is considered best practice: never dismiss a view controller from itself! Create a delegate protocol for your presented view controller, set the delegate to the presenting view controller, and when there is a need to dismiss the presented from the presenting, call the delegate.
Why not put aside the presenting view controller, and access it inside the block after dismissal?
__weak id weakPresentingViewController = self.presentingViewController;
[self dismissViewControllerAnimated:YES completion: ^
{
id strongPresentingViewController = weakPresentingViewController;
if(strongPresentingViewController == nil) return;
//Do what you will with the presenting view controller.
}
This is the least error prone method, taking into account your current implementation. If the presenting view controller gets released before your block is called, you will not hit a bad access crash. Inside the block, you capture it strongly to make sure it is not released in the middle of your code.

How do I destroy a view that is added by pushViewController?

After adding a view by pushViewController method, there will be a back button in the navigation bar to pop the view off the stack. However, it seems that iOS won't destroy the view after popping it off the stack so when will it be destroyed? Can we destroy it manually when popping out the view?
Generally the pattern is like this:
- (void)pushSomeViewControllerOnStack
{
SomeViewController* someViewController = [[SomeViewController alloc] initWithNibName:#"SomeView" bundle:nil];
[self.navigationController pushViewController:someViewController animated:YES];
[someViewController release];
}
In other words, the navigation controller will do its own retain of the view controller, which means you also need to release it yourself, since there's an init. The navigation controller will also take care of releasing this controller when appropriate.
You should implement the viewDidUnload and dealloc methods within your UIViewController subclasses.
When a UINavigationController pops a view controller off its stack the code within those methods will be executed.
You should read the View Controller Programming Guide for iOS: Navigation Controllers documentation from Apple's iOS Developer Library as well as the class reference documentation for the UINavigationController and UIViewController classes so that you will better understand the view controller life cycle and what to expect when various application events occur.

Pushing the same view controller instance more than once is not supported?

i have one normal UIViewCOntroller(home) in which i have IBAction Method like
- (IBAction)goto1:(id)sender
{
self. goto1Controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:self. goto1Controller animated:YES];
}
it works fine. goto1Controller is a normal UIViewcontroller in which i have used one action
through userdefined Navigation controller through which i go to another controller like
in self.goto1Controller
- (IBAction)goto2:(id)sender
{
[userdefNavController pushViewController:goto2Controller animated:YES];
[self presentModalViewController: userdefNavController animated:NO];
}
i come back from goto2Controller to goto1Controller through
[self dismissModalViewControllerAnimated:YES];
it works fine...but when i use this same method([self dismissModalViewControllerAnimated:YES];) to go to home i have to press twice...
and also when i press - (IBAction)goto2:(id)sender again after coming from goto2Controller
crash is happened..error also "Pushing the same view controller instance more than once is not supported"
any solution?
i have in my viewdidload as
userdefNavController = [[UINavigationController alloc] initWithRootViewController:self];
You should not necessarily be mixing presentModalViewController and pushViewController on the navigation controller. There are different reasons to use each of them. Here is what the view controller programming guide says:
Most commonly, applications use modal
view controllers as a temporary
interruption in order to obtain key
information from the user. However,
you can also use modally presented
view controllers to implement
alternate interfaces for your
application at specific times.
I you have hierarchical data, create a drill down by displaying successive view controllers using -pushNavigationController:aniamted:. When the error message says you cannot push the same instance, it doesn't mean you can't create a new instance of the same class. Just create a new instance of the view controller you want to push.
If you have a special case in which you need to present something out of the ordinary to the user, the use -presetnModalViewController:

Is parentViewController always a Navigation controller?

I was kind of scratching my head at this a week ago, and now with a little bit more Cocoa experience under my belt I feel like I have an inkling as to what might be going on.
I'm making an application that is driven by a UINavigationController. In the AppDelegate, I create an instance of this class, using "page 1" as the Root View Controller.
UINavigationController *aNavigationController = [[UINavigationController alloc]
initWithRootViewController:page1ViewController];
Now here's where I'm having the problem. From "page 1" I'd like to use a modal view controller that slides over the interface and then disappears once the user has made an edit. I do that using code like this, inside of Page1ViewController:
[self presentModalViewController:myModalViewController animated:YES];
When the Modal View Controller is gone, I want a value on "Page 1" to change based on what the user entered in the Modal View Controller. So, I wrote some code like this, which resides in the Modal View Controller:
[self.parentViewController dismissModalViewControllerAnimated:YES];
[self.parentViewController doSomethingPleaseWithSomeData:someData];
The update to page 1 wasn't happening, and it took me a long time to realize that the "doSomethingPleaseWithSomeData" message was not being sent to Page1ViewController, but the Navigation Controller.
Is this always to be expected when using Navigation Controllers? Did I perhaps configure something improperly? Is there an easy way to get at the View Controller that I want (in this case, Page1ViewController).
I would recommend using the delegation pattern to solve your problem. Create a property
#property (nonatomic, assign) id <MyModalViewDelegate> delegate;
And a corresponding protocol
#protocol MyModalViewDelegate
#optional
- (void)myModalViewControllerDidFinish:(MyModalViewController *)aModalViewController;
#end
When the user finishes with your view (e.g. taps the save button), send this message:
if ([self.delegate respondsToSelector:#selector(myModalViewControllerDidFinish:)])
[self.delegate myModalViewControllerDidFinish:self];
Now, set the delegate to the view controller that should manage the whole thing, and it will be notified when the view controller is finished. Note that you'll need your view controller to dismiss the modal view controller. But, logically, that makes sense, since it was the object that presented the modal view controller in the first place.
This is how Apple solves this problem in, for example, the UIImagePickerController and UIPersonPickerController.
There are a couple of ways you can handle this. The simplest is probably just to add a UIViewController property into myModalViewController and set it to page1Controller before you present it:
myModalViewController.logicalParent = self; //page1Controller
[self presentModalViewController:myModalViewController animated:YES];
Just make sure you add the appropriate instance variable #property, and #synthesize for logicalParent to myModalViewController, then you will have a way to communicate data back to the ViewController that triggered the modal dialog. This is also for passing data back and forth between different levels of navigation before you push and pop them on the stack.
The one important thing to worry about when doing this is that it is easy to get retain loops if you are not careful. Depending on exactly how you structure this you might need to use assign properties.
I just ran into this same problem. It definitely seems that if you put a UIViewController embedded in a NavigationController, then when, from that UIViewController you present another UIViewController modally, the presentee thinks that the presenter is the NavigationController. In other words, parentViewController is incorrect.
I bet this is a bug: either that, or the documentation seems incomplete. I will inquire.
Just ran into the same problem. I believe this is a bug. My scenario is the following:
A navigation hierarchy with A, B and C view controllers in this order. On C there's a button that would open a modal view controller called D. Once D is presented the navigation controller drops C from its hierarchy which is a terrible behavior. Once D gets dismissed, the navigation controller instantiates a new C type view controller and pushes it into its hierarchy to recover the original one. Terrible. My solution is hacking the navigation hierarchy this way (a very bad solution but works well. with a 2 dimension array you could implement stacking modals):
- (void)presentModalViewController:(UIViewController *)c {
[self.navigationHierarchy removeAllObjects];
[self.navigationHierarchy addObjectsFromArray:[navigation viewControllers]];
[navigation setViewControllers:[NSArray array] animated:YES];
[navigation presentModalViewController:c animated:YES];
}
- (void)dismissModalViewController {
[navigation dismissModalViewControllerAnimated:YES];
[navigation setViewControllers:[NSArray arrayWithArray:self.navigationHierarchy] animated:YES];
}
These two methods are defined where I maintain the main navigation hiererchy: the app delegate. navigation and navigationhierarchy are defined this way:
NSMutableArray *navigationHierarchy;
UINavigationController *navigation;

iPhone viewWillAppear not firing

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.