iphone memory management and arrays - iphone

I'm still trying to wrap my head around iphone memory management. I have checked this with leaks but I want to make sure. Is this free of leaks?
NSMutableArray *array = [[NSMUtableArray alloc] init];
NSMutableString *str = [[NSMutableString alloc]];
[str appendstring:#"hi"];
[array addObject:str];
[str release]; //this is the bit I am most concerned about
...some processing of array occurs...
[array release];

Assuming your second line is actually this:
NSMutableString *str = [[NSMutableString alloc] init];
Then yes, this is free of leaks. When you add the string to the array, the array takes an ownership interest in the string, so the subsequent statement where you release your ownership of it is fine. It still exists in the array as expected.
When you release the array, it will take care of cleaning up its own references, including the one pointing to the string you put in it.

RULE OF THUMB, YOU MAY WRITE THIS ON STICKY NOTE AND STICK IT ON YOUR DESK
If you alloc, new, init or copying than you are the owner :)
You have to release it! no one will clean up for you.
** Example :
NSString *releaseMeLaterPlease = [NSString initWithString....];
If you create any other way such as in Example assume "bag" is some array,
NSString *dontReleaseMe = [bag objectAtIndex:0];
now, dontReleaseMe isn't create by alloc, new, init or copy so you don't release them. Some one will do it.
If you use autorelease after alloc and init than, OS will take care of releasing it.
MOST IMPORTANT: Now developer doesn't have to worry about these stuff!!! Hoooooray! Automatic Reference Counting is on from iOS5
However it is good to learn as not all devices has iOS5 :)
Good luck!

quixoto answered the question, but just for the sake of being explicit, here's what's going on with regard to memory management in your code on each line:
NSMutableArray *array = [[NSMUtableArray alloc] init]; //array retain count = 1
NSMutableString *str = [[NSMutableString alloc]]; //str retain count = 1
[str appendstring:#"hi"];
[array addObject:str]; //str retain count = 2
[str release]; //str retain count = 1
...some processing of array occurs...
[array release]; //array retain count = 0 & str retain count = 0 .. objects will be removed from memory.

Related

MutableCopy AllocLeak MemoryLeak

I have an NSTimer that fires once per second.
And every second I have an NSString that needs to be changed.
I've never tried to deal with memory management before so I'm not sure if what I'm doing is right but instruments is saying under "alloc" that the line of code with stringByReplacingOccurrencesOfString has 45MB of "Live Bytes" after about a minute...
(and the live byte count keeps on rising with every second and eventually crashes the app).
I think my issue lies somewhere with the MutableCopy code?
Here is my code:
-(void)myTimer {
if (testedit) {
[testedit release];
[withString1a release];
[forString1a release];
}
testedit = [[NSString alloc] init];
withString1a = [[NSString alloc] init];
forString1a = [[NSString alloc] init];
testedit = [[NSString alloc] initWithFormat:#"example"];
withString1a = [[NSString alloc] initWithFormat:#"e"];//this string gets its values randomly from an array in my real code
forString1a = [[NSString alloc] initWithFormat:#"flk34j"];//this string gets its values randomly from an array in my real code
testedit = [[testedit stringByReplacingOccurrencesOfString:withString1a withString:forString1a] mutableCopy];//memory leak /:
}
You are allocating memory for each object twice. When you alloc the second time and assign it to the same variable, the first piece of alloc'd memory becomes inaccessible and unreleasable.
Then you make a mutableCopy of testedit and assign the copy to the original's variable. Again, you leave a piece of inaccessible memory floating around.
The rule with non-ARC memory management is - for every alloc, new, copy or retain you need to have a corresponding release. You have 6 allocs, one copy, and only 3 releases.
Here are some suggestions.
Remove these duplicated allocations:
testedit = [[NSString alloc] init];
withString1a = [[NSString alloc] init];
forString1a = [[NSString alloc] init];
Presumably testedit, withString1a and forString1a are all iVars. (Please declare your iVars as autosynthesized properties and refer to them as self.testedit ... etc. that will make your code so much clearer to stack overflowers).
Take out all of this:
if (testedit) {
[testedit release];
[withString1a release];
[forString1a release];
}
Assuming these are all iVars, the correct place to release them is in your object's dealloc method
In fact withString1a and forString1a can be local variables, as you get their content from elsewhere:
NSString* withString1a = [[[NSString alloc] initWithFormat:#"e"] autorelease];
NSString* forString1a = [[[NSString alloc] initWithFormat:#"flk34j"] autorelease];
You can autorelease them as you don't need them to hang around after the method has finished.
These lines can also be written:
NSString* withString1a = [NSString stringWithFormat:#"e"];
NSString* forString1a = [NSString stringWithFormat:#"flk34j"];
(-stringWithFormat is a convenience method that returns an autoreleased object)
That leaves us with these two lines.
testedit = [[NSString alloc] initWithFormat:#"example"];
testedit = [[testedit stringByReplacingOccurrencesOfString:withString1a
withString:forString1a] mutableCopy];
It's not clear why you are treating testedit as an immutable string in the first line and a mutable string in the second. You don't need a mutable string here at all, as you are replacing testedit with a new string.
self.testedit = [[NSString alloc] initWithFormat:#"example"];
self.testedit = [[testedit stringByReplacingOccurrencesOfString:withString1a
withString:forString1a] copy];
(you need copy as stringByReplacingOccurrencesOfString:withString: returns an autoreleased object, and here you want to keep hold of it)
THE last piece of the jigsaw is getting rid of your _testedit iVar memory allocation. You do this in the dealloc method of your object:
- (void) dealloc {
[_testEdit release];
[super dealloc];
}
(Note that init, accessor, and dealloc methods are the three places where you should not refer to an iVar using property syntax.)
All good, but really, you should be using ARC! You are _far_more likely to introduce memory bugs this way than if you rely on the compiler to manage memory for you.
I would suggest you to make use of #property here.
In .h file declare the properties as:
#property (nonatomic, retain) NSString *testedit;
#property (nonatomic, retain) NSString *withString1a;
#property (nonatomic, retain) NSString *forString1a; //if required write the #synthesize as well in .m class
You can write your timer method as:
-(void)myTimer {
self.testedit = #"example";
self.withString1a = #"e";//this string gets its values randomly from an array in my real code
self.forString1a = #"flk34j";//this string gets its values randomly from an array in my real code
self.testedit = [self.testedit stringByReplacingOccurrencesOfString:self.withString1a withString:self.forString1a];
}
In dealloc method, you can set all the above properties as nil (self.testedit = nil;) or do a release on them([testedit release];).
If possible, try to switch to ARC, you dont have to worry about the memory management. The problem with your code was that you are using a lot of alloc/init statements without releasing the variable before doing it. This causes it to lose the reference of that variable and you will leak it. You dont need that many allocation statements. For every allocation or retain, there should be a corresponding release/auto-release statement.
If you're using ARC you shouldn't have an issue. If you aren't using ARC you can try adding autorelease:
testedit = [[[testedit stringByReplacingOccurrencesOfString:withString1a withString:forString1a] mutableCopy] autorelease];
You are getting a memory leak because you never de-allocate testedit. Whenever you call alloc, that means you need to deallocate it. This usually just means calling release.
Do something like this instead, then be sure to free up the memory you've allocated:
NSString* newString = [[testedit stringByReplacingOccurrencesOfString:withString1a withString:forString1a] mutableCopy];

Releasing Object is it necessary?

I am stuck in the middle of memory management stuff. Please help me out in solving my question.
NSMutableArray *array = [[NSMutableArray alloc]init];
Object *obj = [[Object alloc]init];
[array addObject: obj];
[obj release];
Is it necessary to release obj in above code?
The answer to your question is: yes, if you don't use ARC. If you are writing a new app, you should seriously consider using ARC.
Container objects in Objective-C always balance their retain/release count. In other words, you should always manage memory as if you did not add the object and make sure your own code balances its retain count. Note that this is a convention and is not enforced, but you could always trust the built-in classes to follow this convention. Also, you can perform a static analysis (Cmd+Shift+B in XCode) to detect these problems. It would have pinpointed this in your code above.
The correct code in the case above would be:
NSMutableArray *array = [[NSMutableArray alloc]init];
Object *obj = [[[Object alloc]init]autorelease];
[array addObject: obj];
or
NSMutableArray *array = [[NSMutableArray alloc]init];
Object *obj = [[Object alloc]init];
[array addObject: obj];
[obj release];
since NSMutableArray (and its cousins) will retain the object as long as it is in the collection.

Explain alloc/init occurring twice

I realize this question may sound dumb, but just bear with me. I built an app to help new developers wrap their head around memory retention on the iPhone (no ARC yet). It is plain and simple, 4 buttons, init, access, retain, and release. Pretty self explanatory. I am displaying what the retain count for my string object that is the target of our poking and prodding. (Please no lectures on use of [myVar retainCount], I already know)
This stuff will never make it into actual apps, just toying with it for fun and hopefully help someone learn how memory works. My retain and release all work great. My question is that why does my retain count drop back to 1 if I call myString = [[NSMutableString alloc] init]; again. I can boost my retain count to 40, but after calling alloc/init I go back to zero. I am not leaking anywhere, just curious what happens to myString if/when alloc/init is called on it again.
My question is that why does my retain count drop back to 1 if I call
myString = [[NSMutableString alloc] init]; again?
Because you are failing to understand a very basic concept of Objective-C; myString is not an instance of an NSMutableString, but a reference to an instance. If you were to:
myString = [[NSMutableString alloc] init];
myString = [[NSMutableString alloc] init];
You now have two instances of NSMutableString, one leaked.
If you:
myString = [[NSMutableString alloc] init];
otherString = myString;
You now have a single instance of NSMutableString with two references.
In all three allocations, the NSMutableString instance will have a +1 retain count and, thus, you must balance each with a single release or you'll leak.
Treating retain counts as an absolute count is a path to madness. Or, at best, the scope of usefulness of the absolute retain count is so limited that learning about it is not applicable to real world iOS programming.
This bears repeating:
The retainCount of an object is tricky business.
If you were to continue down this path, you should be aware of the following details:
retainCount can never return 0
messaging a dangling pointer is not guaranteed to crash
retain count cannot be known once you have passed an object through any system API due to implementation details
any subclass of any system class may have an unknown retain count due to implementation details
retain count never reflects whether or not an object is autoreleased
autoreleases is effectively thread specific while the retain count is thread global
some classes are implemented with singletons some of the time (NSString, certain values of NSNumber)
the implementation details change from platform to platform and release to release
attempting to swizzle retain/release/autorelease won't work as some classes don't actually use those methods to maintain the retain count (implementation detail, changes per platform/release, etc..)
If you are going to teach retain/release, you should be treating the retain count as a delta and focus entirely on "If you increase the RC, you must decrease it".
when you call myString = [[NSMutableString alloc] init];, you're not "calling alloc/init on it again". You're not calling a method on the same instance you had. You're allocating and initializing a new instance, a completely different object from the one you had before.
And if you're doing that with a variable that had an object that you retained, then yes, you are leaking it.
Try this.
NSString *myString = [[NSMutableString alloc] init];
NSLog(#"%d", [myString retainCount]); // "1"
for (int i = 1; i < 40; i++)
[myString retain];
NSLog(#"%d", [myString retainCount]); // "40"
NSString *backup = myString;
myString = [[NSMutableString alloc] init];
NSLog(#"%d", [myString retainCount]); // "1"
NSLog(#"%d", [backup retainCount]); // "40"
You see, you have a different object with a new retain count. Your original object still exists and still has the same retain count. Assignment changes the object a variable refers to. A variable doesn't have a retain count, an object does.
myString = someOtherString;
NSLog(#"%d", [myString retainCount]); // who knows?
With retained property:
self.iString = backup;
NSLog(#"%d", [self.iString retainCount]); // "41" - 1 more because property retained
NSString *newString = [[NSMutableString alloc] init];
NSLog(#"%d", [newString retainCount]); // "1"
self.iString = newString;
// 1 for alloc 1 for retain (in real code you should release newString next)
NSLog(#"%d", [self.iString retainCount]); // "2"
NSLog(#"%d", [backup retainCount]); // "40" - self.iString released it

Why does this line leak memory?

[row setObject:[NSString stringWithCString:value encoding:NSUTF8StringEncoding] forKey:columnName];
where row is a NSMutableDictionary..is there a different way to inject this string into my dictionary?
Profiling tools says that because the string is "autoreleased", so you could optimize it by
putting a NSAutoreleasePool around it
alloc/init the str then release it
or just ignore the optimization message.
This is one way:
NSString *str = [[NSString alloc] initWithCString:value encoding:NSUTF8StringEncoding];
[row setObject:str forKey:columnName];
[str release];
I have had this problem before, because the NSMutableDictionary owns the object it won't be released until the Dictionary is released.
I would suggest that somewhere in your code an object is being dealloc'd without properly releasing the variables it owns, likely the NSMutableDictionary *row.

Why Instruments report a leak?

I am developing an iphone app. Instruments reported a leaked object ServiceTypes. Below is the relevant code. Does anyone have any ideas? Thanks a lot for your help.
ServiceTypes *serviceTypes = [[ServiceTypes alloc] init];
if ([userConnection getServiceTypes:serviceTypes]) {
if ([serviceTypes.types length] > 0) {
NSArray *array = [[NSArray alloc] initWithArray:[serviceTypes.types componentsSeparatedByString: SERVICE_TYPE_DELIMITOR]];
serviceRequestTypes = [[NSMutableArray alloc] initWithArray:array];
[array release];
}
}
[[self typesTableView] reloadData];
[serviceTypes release];
It doesn't look like serviceTypes is being leaked. From the code you posted, serviceTypes is always released at the end of the method, and it doesn't appear to be retained anywhere in your sample. My question is: what happens inside getServiceTypes:. Does that method retain the serviceTypes parameter?
One more thing. If serviceRequestTypes is an instance variable (and it looks like it is), then you may be leaking memory by reassigning it without releasing the existing serviceRequestTypes object first. You should either rewrite serviceRequestTypes to be a property and use a synthesized accessor or make sure to release it every time before assigning. If its current value is nil, no big deal; the release message will simply be ignored. For example:
[serviceRequestTypes release];
serviceRequestTypes = [[NSMutableArray alloc] initWithArray:[serviceTypes.types componentsSeparatedByString:SERVICE_TYPE_DELIMITER]];