I'm trying to replace my iPad icon app on my iPad. However, for some reason the icon doesn't change and app always installed with the old icon.
I tried the following -
didn't find anything wrong with info.plist file
installed on iPhone & iPad simulator and also on my iPhone - works fine with the right icon
delete app and reinstall on iPad - doesn't help
restart the iPad - doesn't help
clean cache - the only clean cache option I found on my iPad is related to the Safari app - tried it anyway - doesn't help.
My iPad is running with iOs 4.3.3 - icon doesn't change
My iPhone is running with iOS 5.0 - works fine
iPhone & iPad simulators 4.3 & 5.0 - works fine.
Any idea?
Many thanks for your help,
Dudi
You can try some of these: restarting xcode, clean build folder, project-archive and look inside the zip, check ipad-icon in your project with finder.
good luck.
Have you tried deleting the app off of your iPad as well as running a Clean Build before re-installing it back on to your iPad?
Try a clean build: Product > Clean.
Particularly having deleted the app off your device, and still found this problem, the need for a clean build is by far the most likely issue.
Related
Accidentally I allowed Xcode to add the iPhone 5 launch image for a massive app project where I don't want to adapt to iPhone 5 just yet.
I deleted the launch image but the simulator keeps launching it in enlarged iPhone 5 mode. I couldn't find a key in infoplist either. How can I completely remove iPhone 5 support?
The following worked for me.
Remove the file from Xcode.
Delete the file from your Finder folder.
Empty the trash.
Clean your Xcode project.
Delete App from device and simulator.
I think if you delete Default-568h#2x.png from your project then it will remove the iPhone 5 full screen features.
Remove armv7s in Build Setting Architecture and remove the Retina 4Inch Image in Summary of your Target Clean Build. Then Your Application will start support for 3.5 Inch screen only
my app icon shows fine in the IOS simulator and the launch image is displayed too. However, when I run the app on my iPhone 4, it shows the launch image as the app icon.
If I delete the .plist value for the launch image, this seems to resolve the problem for running on the iPhone. But should I be doing this?
Is there some setting I need to change on my phone? I have tried cleaning the project to no avail-- only deleting the plist Default.png value seems to fix the issue and I am not comfortable doing this because I figure xcode must copy it there for a reason.
System Details:
IOS 5.1
Xcode 4.3.3 (was a problem with 4.3.2 too though)
iPhone 4
Thanks.
Is your icon named Icon.png (and its associated Icon#2x.png, etc.)? This is the required name for iPhone apps according to the Apple documentation.
I recently started using Xcode 4.2 and the iOS 5 simulator. When I update an older version of my app pre-installed in the simulator, it updates the app just fine but the app icon is not updated. Even with cleaning and building the app ahead of time (sometimes a couple of times) this seems to be the case. Is this a bug or am I doing something wrong?
EDIT: Still the same problem, but when I quit the simulator and start it again (NOT deleting the app), the icon is updated. That's a little encouraging at least. Has anyone else experienced this?
I've had this problem for a while and cleaning the project didn't work either. I finally found a trick to do this. It works at least in iOS 6, I'm not sure in previous versions. The trick is to simply move the app to a folder. The moment you move it there it should display the new icon, and then you can move it out again.
Despite others' answers, it would appear that your problem is a bug.
It would probably be wise to report this. Otherwise, try making a new project and trying again.
Hope all goes as planned.
Theres a new category in the plist file called Icons Files (iOS 5.0). Try adding those file names to your target info like so:
In this tab:
The names and size much also be exact. See this Apple Technical Q&A #1686:
57x57 - Icon.png
114x114 - Icon#2x.png
72x72 - Icon-72.png
50x50 - Icon-Small-50.png
29x29 - Icon-Small.png
58x58 - Icon-Small#2x.png
I ran into a similar problem after renaming the app and adding the Icon files category as described in one of the other answers. No icon would show up in either simulator or device. Tried a clean build as well as restarting simulator and Xcode, no success
The solution for me was to drag the icons from my Resources to the two empty wells under App Icons located under Targets -> Summary. After that my icons showed up in both simulator and device. I´m running Xcode 4.3.1
this works for me.
In iOS Simulator :
iOS Simulator -> Reset Content and Settings
Be aware that it removes all things from the simulator to the trash... but it does work.
Make sure of icons sizes are right at the Image Asset folder
Im using Xcode 4.1 lion release. My app was rejected because it only works on the iPhone, this is how it should be, but i guess i didnt set my app up so it only works on the iPhone. How would i do so?
I go to Targeted Device Family under my project build settings and i have iPhone selected.
`
What else do i need to do. Thanks
EDIT: During the app review it was still set up under device family as iPhone
Remove and iPad xib files that were created initially. By default Xcode makes an iPad folder when you select the universal build, remove that and you should be good. Other considerations might be to remove iPad launch images if they are present, or any iPad specific code like popover view controllers etc.
Can I somehow force a specific hardware device when running my universal app? Whenever I rebuild and test, iPhone 3 fires up and I have to switch over to iPad and rotate the device.
Annoying.
Project > Edit Project Settings > Targeted Device Family > iPad
I finally solved this problem myself.
First, install new version of xCode, which is xCode 4.
Then set project scheme to iphone simulator and run app in xCode several times.
And re-install xCode 3 and the problem will be gone away!