How to remove iPhone 5 compatibility from Xcode project? - iphone

Accidentally I allowed Xcode to add the iPhone 5 launch image for a massive app project where I don't want to adapt to iPhone 5 just yet.
I deleted the launch image but the simulator keeps launching it in enlarged iPhone 5 mode. I couldn't find a key in infoplist either. How can I completely remove iPhone 5 support?

The following worked for me.
Remove the file from Xcode.
Delete the file from your Finder folder.
Empty the trash.
Clean your Xcode project.
Delete App from device and simulator.

I think if you delete Default-568h#2x.png from your project then it will remove the iPhone 5 full screen features.

Remove armv7s in Build Setting Architecture and remove the Retina 4Inch Image in Summary of your Target Clean Build. Then Your Application will start support for 3.5 Inch screen only

Related

Why my Xcode4.5 doesnt have a iphoneretinasimulator with 4 inch?

I have downloaded xcode 4.5 from ios dev center.(dnt know is it the way).I got a dmg file.when i clicked on it to install it has only one xcode setup is there(nothing like samples,simulator folders which normally has).i inatalled it run my application .but when i got the simulator it has hardware options as ipad,ipad retina,iphone,iphone retina3.5,iphone retina 4 inch.only.the normal iphone simulator has the same screen reselution as 320,480.so the retina display has only the changed reselution screen.Is it correct.Can any body used this can guide me?
If you mean that there is no low resolution Simulator, thats right. If you want a smaller Simulator, you can type CMD-3.

iOS 6 APP for iPhone 5 do not start with new resolution

i want to Update my iPhone Apps.
I open my project on xcode and open any xib and save this.
when i start the app on the simulator every works fine, start on my iphone 5 a hat the resolution from iphone 4
any idea?
You need to add the "Default-568h#2x.png" launch image to your project.
Just add the "Default-568h#2x.png" launch image to your project.

App Icon shows fine in Simulator, but when running on iPhone, Launch Image is shown as icon instead of the desired icon

my app icon shows fine in the IOS simulator and the launch image is displayed too. However, when I run the app on my iPhone 4, it shows the launch image as the app icon.
If I delete the .plist value for the launch image, this seems to resolve the problem for running on the iPhone. But should I be doing this?
Is there some setting I need to change on my phone? I have tried cleaning the project to no avail-- only deleting the plist Default.png value seems to fix the issue and I am not comfortable doing this because I figure xcode must copy it there for a reason.
System Details:
IOS 5.1
Xcode 4.3.3 (was a problem with 4.3.2 too though)
iPhone 4
Thanks.
Is your icon named Icon.png (and its associated Icon#2x.png, etc.)? This is the required name for iPhone apps according to the Apple documentation.

App Icon not changing when app version is updated in iOS 5 simulator

I recently started using Xcode 4.2 and the iOS 5 simulator. When I update an older version of my app pre-installed in the simulator, it updates the app just fine but the app icon is not updated. Even with cleaning and building the app ahead of time (sometimes a couple of times) this seems to be the case. Is this a bug or am I doing something wrong?
EDIT: Still the same problem, but when I quit the simulator and start it again (NOT deleting the app), the icon is updated. That's a little encouraging at least. Has anyone else experienced this?
I've had this problem for a while and cleaning the project didn't work either. I finally found a trick to do this. It works at least in iOS 6, I'm not sure in previous versions. The trick is to simply move the app to a folder. The moment you move it there it should display the new icon, and then you can move it out again.
Despite others' answers, it would appear that your problem is a bug.
It would probably be wise to report this. Otherwise, try making a new project and trying again.
Hope all goes as planned.
Theres a new category in the plist file called Icons Files (iOS 5.0). Try adding those file names to your target info like so:
In this tab:
The names and size much also be exact. See this Apple Technical Q&A #1686:
57x57 - Icon.png
114x114 - Icon#2x.png
72x72 - Icon-72.png
50x50 - Icon-Small-50.png
29x29 - Icon-Small.png
58x58 - Icon-Small#2x.png
I ran into a similar problem after renaming the app and adding the Icon files category as described in one of the other answers. No icon would show up in either simulator or device. Tried a clean build as well as restarting simulator and Xcode, no success
The solution for me was to drag the icons from my Resources to the two empty wells under App Icons located under Targets -> Summary. After that my icons showed up in both simulator and device. I´m running Xcode 4.3.1
this works for me.
In iOS Simulator :
iOS Simulator -> Reset Content and Settings
Be aware that it removes all things from the simulator to the trash... but it does work.
Make sure of icons sizes are right at the Image Asset folder

iPhone Simulator: start iPad by default?

Can I somehow force a specific hardware device when running my universal app? Whenever I rebuild and test, iPhone 3 fires up and I have to switch over to iPad and rotate the device.
Annoying.
Project > Edit Project Settings > Targeted Device Family > iPad
I finally solved this problem myself.
First, install new version of xCode, which is xCode 4.
Then set project scheme to iphone simulator and run app in xCode several times.
And re-install xCode 3 and the problem will be gone away!