I want to test my application's facebook integration.
My application is not released in the appstore yet.
What should I do with bundle ID and appstore ID?
What data to should I write there?
will it work if I provide bundleID and appstore ID of my unreleased but registered app in appstore?
There is no need to give the Appstore Id and Bundle Id... just leave it as blank... Now only I Tested it works fine
I'm not exactly sure what is the question - If the question is "Will i be able to implement Facebook for iOS without the app is registered on the App Store" , the answer is Yes.
I usually use and recommend the Facebook iOS SDK which can be found on Github : https://github.com/facebook/facebook-ios-sdk
Facebook also has a really nice guide about the basics of creating the implementation on iOS which can be read here:
http://developers.facebook.com/docs/mobile/ios/build/
Related
I've configured a custom story for my iOS app using the Facebook SDK. The problem is now I need to go through revision to get the verbs and objects approved, and the app is not yet in the App store.
I can of course upload a simulator build, but as far as I know it's not possible to install the native Facebook app in the simulator, and the custom story posting does not work if the app is not installed (it can fall back to regular posting, but I'm not interested), so right now you can only experience the custom story posting with an actual device.
Will Facebook developers be able to test the behaviour of the custom stories if I upload the simulator build? Maybe they have ways of installing the native Facebook app to the simulator build...
Thank you
I work closely with the people who review the apps and we do have Facebook app on our simulators. So don't worry for that. Please provide complete steps for the team to review your app's functionality. Thanks!
Just a quick question. For the sake of time we plan on just creating an app which opens the browser and points to our website. Down the line an update will provide the rest of the functionality.
In your experience, would this app get approval? If not what would I need to do to get approval?
Cheers,
RJ
Don't think it will be approved:
2.9 Apps that are "beta", "demo", "trial", or "test" versions will be rejected
2.12 Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment
value may be rejected
2.13 Apps that are primarily marketing materials or advertisements will be rejected
Although I can't quote from the App Store Review Guidelines directly because it requires a developer account, I can say that point 2.12 suggests that that app would not get approved.
My suggestion is that you read the review guidelines to get an idea of what is required to get approval.
I know of apps on the App Store that are nothing more than a UIWebView. See this link for proof of it: App Store and UIWebView
In order to enhance the user's experience, you could also consider using phonegap or appcelerator
I would like to integrate Facebook into an iOS application I am building, however it seems there is no way to set up a Facebook 'Native iOS Application' with an iOS application that is not already published and available in the App Store.
When I Set up a Native iOS Application for my Facebook App from my Facebook developer's account it requires that I fill in my App Store ID. However when I submit I get the following error message:
Your iPhone App Store ID is invalid because the iTunes App Store
reports your app as being unavailable for iPhone and iPod touch.
I have set up my application on iTunes Connect, but I have not submitted my binary yet as I am in the process of building it, so I assume that this message is due to it being unavailable on the App Store.
This seems like a catch 22 situation. I can't test my app until its in the App Store but I can't get my app in the AppStore until I have tested (and built) it. How can I test my iOS application with Facebook before release?
I've been there, but the solutions is simple.
Don't fill out the Facebook 'Native iOS Application'!
For testing all you needed is the Facebook appid.
Later on in the Deep Linking portion of the iOS Facebook Tutorial, it also mentions the AppStore ID and that you can use somebody else's ID temporarily to get all the data to save. They just say to make sure you use your own id when you finally do publish the app.
I dont think facebook Native iOS App settings are necessary. I have done facebook login with it in two of my apps and without it in one of my app and all are running well. Here are workaround by me:
Native iOS Facebook SSO won't return to app
If a Tweet is created using the native Twitter API, the Tweet has a "via [my-app]" indication, where [my-app] is a link to the App's home page.
If the same Tweet is created using the new IOS5 Twitter API, the app says "via IOS" and the link points to www.apple.com.
Is there a way to retain my App association when using the IOS5 API without adding a link to the Tweet itself?
If not, can I continue to use the native Twitter API under IOS5 or is this a cause for rejection?
According to the FAQ on the Twitter iOS developer site, this only happens because your app is not yet live in the app store:
If your application is not yet live in the App Store:
The application making the requests must be launched in Apple's App Store in order for the
attribution to display on twitter.com. Note that the iOS5 version of the application must be
live, not just a previous version.
They also have some tips on how to fix this if it still happens after you're live in the app store here: https://dev.twitter.com/docs/ios-frequently-asked-questions
Since the via [my-app] is set in Twitter application configuration I dont think that you can set it via the iOS Twitter API.
Apple will not reject your app for using the Twitter API directly (for example using Sharekit or MGTwitterEngine). At least they did not reject my app which still uses the ShareKit.
I have a free and paid version of my app on itunes but as the free version has in app purchase I cant use the same bundle id across the two apps and therefore the only way I can see of adding facebook to the free app is having a second facebook app registered?
I have done this but for some reason when calling [facebook authorize: permissions] my app boots up the facebook app but returns straight away to my app, not getting in to any of the handleOpenUrl functions or even asking the user for permissions. The code is identical line by line to the paid version of my app with the only difference being the appID that is used. Any ideas what would cause this? Facebook did work on both apps until the recent updates.
After further playing around with this code I have found it works if I tell it to not use the FB App and to instead use safari authorisation. Still failing to see why I can use the app on one app but not another :s
Log in to developers.facebook.com and check your iOS bundle ID for your free app carefully. Make sure the bundle ID you tell Facebook is exactly what your app thinks it is. If it's not identical, the new Facebook app will not allow your app to authenticate.
You can have multiple iOS apps use the same Facebook app. Check this link..
https://developers.facebook.com/docs/mobile/ios/build/#multipleapps
There are three steps:
Add the additional bundle id in your apps "iOS Bundle ID" file in your faceBook app settings.
Then in your iOS apps, use the 'urlSchemeSuffix' option in the 'initWithAppId' method.
Modify the URL Schemes property in the info.plist.
The link explains it in detail. No need to register a 2nd app with Facebook.
Hope this helps.