I have an iphone app which has some camera functionality which i want to check if it is working alright. I also have a factory unlocked iphone 3gs. Is there any way of deploying my app to the device without paying the $99 fee.
To generate an IPA file from source code you will need a valid certificate from Apple.
If you already have the IPA file and by "unlocked" iPhone you mean "jailbroken", then you can load the application in the iPhone using different methods the ones that come to my mind are:
iPhone Configuration Utility
Via SSH if you enable SSH functionality in your device.
Related
I've been sent an iPhone app package (.zip file) that I would like to test. The app is not yet available in the app store and I don't own an iPhone. What are my options for testing this app? I can probably get my hands on a Mac (with some difficulty), but ideally I'm looking for a way of running the app under windows/Linux.
I was hoping to find a website that would allow me to upload the package, and I could then test the app in a browser, but haven't found anything like this so far.
You try what you want, the app code will not run on any other platform then an iOS device.
The best option is the get the source code so you can run the app on a Mac with Xcode and the iOS simulator.
But this is no real replacement for device testing.
Also be aware that iOS ad-hoc app arre linked to device and can there not be installed on device which are not in the profile with which the app is build. The devices are identified by there UDID.
The app you linked is indeed an ARM only binnary and can only be installed on devices that are in the profile used to build the app.
Festivals.ie: Mach-O executable arm
I also took a look at the app bundle and it seems that the app is native, there for you can not simply extract any thing an present it as a webpage. There is no known app to HTML tool available.
In order to test an iOS app the developer of the app must add your UDID to his Member Center under devices. Without that limit everyone could share apps around the globe with no real use for the appstore.
There's no way for you to test it, even if you'll get a Mac and an iPhone.
If not an iPhone, you can test it on an iPad or an IOS simulator... NO other way possible at all...
I had developed an iOS Application using PhoneGap Framework. It's working good and well in simulator. Now I would like to test it in real device i.e iPhone 5 with iOS 6.0. I Googled thoroughly. I have two ways: jailbreak the device (not acceptable to me) or bidding the account in Apple portal.
Is there any other way to test my device my application in real device? Is there anybody here to solve my issue?
The official way is to enter the iOS Developer Program (99$), so that you will get the possibility to create certificates and provisioning profiles required. You will also get the chance to distribute your apps through the App Store.
If you are not willing to do it, the other way is jailbreaking your device, which is basically a way to circumvent the need to use certificates for your apps. Your app would then be distributed through an alternative app store like Cydia (i.e, no Apple App Store).
A third option could be getting in touch with an iOS developer friend of yours, and ask him/her to build the app for your device, so you can install it through iTunes.
There are no other options.
You have to register for a developer certificate in Apple.Developer.Then create provisioning profiles and install it. Otherwise you cant install your app in a real device.
You can refer this link for more info
I've been having some fun with Flash developing IOS apps. I currently have two devices provisioned but each device is synced with a different iTunes account. My work iPad and personal iPhone.
I'm currently using my work iPad as the testing device. Adding the .ipa to iTunes and syncing. It works great.
I would like to be able to add the .ipa file to my iPhone too, but iTunes will erase all my apps in order to sync and I don't want that.
Is there anyway to get around this?
Can I go about this using the over the air wireless distribution method? Flash has publish settings for adhoc deployment does this deal with OTA? Also don't you need a .plist file and to get OTA to work?
Any ideas or suggestions would be appreciated.
Thanks,
Tegan
It is possible to distribute flash created IPAs using adhoc OTA distribution. Apple has information on creating the necessary manifest plist here. You do not need an enterprise developer account for this to work but you will need access to a web server to host the files and talk to the apple servers (this can be hosted locally). Once everything is set up you can visit the web server from your iPhone and download the app. We distribute internal testing builds using this system and it functions very nicely.
i am not a member of iPhone developer, i installed one iPhoneOS 2.2 in my computer, and i developed one application. and i created it as a .ipa file and i installed my iPhone but it is not working.
i am sure i am not a iPhone developer, not register in iPhone developer.
is it that problems.
In order for you to be able to officially install applications on the iPhone that you have developed, you need to be part of the iPhone Developer program which costs $99/year.
Without the certificates and provisioning profiles you get by being part of the program, you cannot officially push software to device or submit your software to Apple to be in the App Store.
You can test the applications within the iPhone Simulator without being part of the program.
Other options all include Jailbreaking the iPhone - which I don't know anything about and cannot help you with.
Yup, you have to register with the iPhone developer program (and pay $99) in order to be able to sign the app and run it on your iPhone.
I am having a iphone and i have created an application using Xcode. Now i want to move this application into my iphone for my use. How can it be done?
I tried to copy my application to the iphone Applications folder using the phone view software, but i'm not able to open my application in the iphone. It shows the error
"Your Myapp.app cannot be open"
Is there any other way to install my application into the iphone? Please guide me regarding this.
Thanks
You'll need to register as an iPhone developer to get the correct keys for signing and loading an application onto an iPhone. If you are writing an application that you plan to sell via the AppStore then this is $99 to register, if it's for internal use only then $199.
First did you use the real SDK or the simulator?
The simulator SDK only hides some OS X calls that don't exist on iPhone, but is otherwise the normal OS X SDK. So first make sure you link against the (ARM) iPhone SDK.
Then comes the licensing bit. Afaik in a non jailbroken iPhone you can only load signed apps (via the AppStore, or using a license obtained from Apple to sign your own)
Xcode will automatically install and run an application on your iphone if you use the correct project setting.
Project -> Set Active SDK -> iPhone Device 3.0
Note that you will need a provisioning key before this becomes possible.
visit http://developer.apple.com/iphone to view some easy-to-understand tutorials on how to get one of these.
I assume you have signed up as an iPhone developer on that website (costs $99).