TableView Cell appearance issue - iphone

I have a tableVIew, where each cell is 90.0f tall (the height). my code;
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 90.0;
}
Now when i delete all the records in the table. the height of the cell shrinks to its default value which is 44 (i think).
1.) My problem is that, i need the height of the cell to remain as 90.0f even after the user deletes all the records. How can i do this programatically ?
2.) I have given 2 colours to my cell.
cell.contentView.backgroundColor = indexPath.row % 2 ? [UIColor whiteColor] : [UIColor blackColor] ;
When i delete the second cell, which is black, then both the 1st and 3rd cell is white. How can i re-arrange this to be black and white in an order.
EDIT:
Ok this works but when i try to delete the last record in the table and [tableview indexPathsForVisibleRows] i end up getting Assertion failure in
-[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-1448.89/UITableView.m:961 and
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. Attempt to delete more rows than exist in section.'
Why is this ?
CODE:
[self.tableView beginUpdates];
[self.myArray removeObjectsInArray:discardedItems ];
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:YES];
[self.tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:YES];
[self.tableView endUpdates];

1) I don't think you can do that. One way around it would be to show x amount of blank cells to fill the page.
2) Call [tableView reloadData] upon cell deletion, or call [tableView reloadCellAtIndex...] on the rows before and after the deleted cell.

If the height of your rows is really static (like you showed), consider not implementing tableView:heightForRowAtIndexPath: but use the table-view's rowHeight property, instead.
This can be set either in code or in Interface Builder and should be the solution to your "the rows are shrinking if there are none" problem.
To your second problem:
Do you know about -[UITableView indexPathsForVisibleRows]?
You can use this to only reload the part of your table-view that needs to be updated. It would go like this:
- tableView:(UITableView *)table commitEditingStyle:(UITableViewCellEditingStyle)style forRowAtIndexPath:(NSIndexPath *)path
{
NSArray *visibleCellPaths = [table indexPathsForVisibleRows];
// replace this comment with whatever else needs to be done in any case...
if (style == UITableViewCellEditingStyleDelete) {
// replace this comment with the deletions of the model object
NSUInteger affectedPathIndex = [visibleCellPaths indexOfObject:path];
NSMakeRange updateRange = NSMakeRange(affectedPathIndex, [visibleCellPaths count] - affectedPathIndex);
NSArray *cellPathsToReload = [visibleCellPaths subarrayWithRange:updateRange];
// replace this comment with the bounds-checking.
// e.g. if you only had one section and the backing store was an array, it may look like this:
// while ([self.backingStore count] <= [[cellPathsToReload lastObject] row]) {
// NSUInteger remainingPathCount = [cellPathsToReload count];
// if (remainingPathCount) break;
// cellPathsToReload = [cellPathsToReload subarrayWithRange:NSMakeRange(0, remainingPathCount - 1)];
// }
[table reloadRowsAtIndexPaths:cellPathsToReload withRowAnimation:UITableViewRowAnimationFade];
}
}

set the rowHeight property of UITableView.
documentation states:
The height of each row (table cell) in the receiver.
please provide you data source code

Related

Animated UITableView reload causes every cell to load at once

I have a table view with 100 cells. At first, it is empty. Then, I call:
[_tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationLeft];
As there was nothing in the table view, I need to create several cells. However, I was expecting the table view to ask for 10 (to fit the screen size) cells... not 100 !
It doesn't happen when I simply reload the table view without any animation:
[_tableView reloadData];
This issue makes the table reloading very slow: is there a way to make it ask for 10 cells only ?
Edit
Maybe I wasn't clear enough: At first, the table has no entry. Then, I add 100 entries in my data source, and ask the table to reload: there is no visible cell before the reload, so the reloadRowsAtIndexPaths solution won't work.
It sounds like you're inserting new rows in the table, rather than reloading, so why not use:
[_tableView insertRowsAtIndexPaths:... withRowAnimation:...];
You may need to insert the section first:
[_tableView insertSections:... withRowAnimation:..];
http://developer.apple.com/library/ios/ipad/#documentation/uikit/reference/UITableView_Class/Reference/Reference.html
If you only want to reload lets say 10 cells, the following code will work.
int cellsToReload = 10;
NSMutableArray *indexPaths = [NSMutableArray arrayWithCapacity:cellsToReload];
for(int x = 0; x < cellsToReload; x++) {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:x inSection:0];
[indexPaths addObject:indexPath];
}
[self.theTableView reloadRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationLeft];
In the above code when you reloaded all of the tableview, you were reloading the entire section and not just a few rows. I'm guessing your tableview only had one section.
NSArray *paths = [_tableView indexPathsForVisibleRows];
[_tableView reloadRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationLeft];
will do exactly what you need - reload only visible raws, neither more, nor less.
I found out that this issue occurs only on iOS 5.1 and below. No need to file a bug as it is corrected in iOS 6. Thank you for your answers anyway !

Displaying a "No rows found" message in UITableView with Core Data

I have implemented an iPhone app that uses UITableViewController/UITableView and Core Data. Further, I use a NSFetchedResultsController to manage the table data. This was all very straight forward and works great. I then decided that I should display a message in the UITableView when no rows where found/retrieved. After researching this, it appeared that the best way (perhaps the only way) to do this was to return a "dummy" cell that contains the message. However, when I do this, I get a nastygram from the runtime system that complains (and rightfully so) about data inconsistencies: "Invalid update: invalid number of sections. The number of sections contained in the table view ...". Here is the relevant code:
- (NSInteger) numberOfSectionsInTableView: (UITableView *)tableView
{
if ([[self.fetchedResultsController fetchedObjects] count] == 0) return 1;
return [[self.fetchedResultsController sections] count];
}
- (NSInteger) tableView: (UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if ([[self.fetchedResultsController fetchedObjects] count] == 0) return 1;
id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex: section];
return [sectionInfo numberOfObjects];
}
- (UITableViewCell *) tableView: (UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
{
if ([[self.fetchedResultsController fetchedObjects] count] == 0) {
UITableViewCell *cell = [[UITableViewCell alloc] init];
cell.textLabel.text = #"No widgets found.";
return cell;
}
STCellView *cell = (STCellView *)[tableView dequeueReusableCellWithIdentifier: #"ShieldCell"];
[self configureCell: cell atIndexPath: indexPath];
return cell;
}
I have read responses from similar questions and it appears that I should use
insertRowsAtIndexPaths: withRowAnimation:
to insert the "dummy" message row into my table. However, this also means removing the "dummy" row when a real row is inserted. I can do this, but it seems like there should be an easier way to accomplish this. All I want to do, is to display a message indicating that there are no rows in the table (simple enough?). So, my question is this: Is there a way to display a message in an UITableView without using the "dummy" cell approach OR is there a way to convince UITableViewController/NSFetchResulsController that this is only a "dummy" row and they should not get so upset about it because it is not a real row (from my point of view) in the table?
Any help you can provide would be very appreciated (I am a struggling newbie to iPhone development and I want to learn the best practices). Thanks.
Rather than hack with the tableview datasource to get the intended UI you should add the "No rows found" message to the tableview header instead.
I did as follows in viewDidLoad.
UILabel *label = [[UILabel alloc] init];
[label setTextColor:[UIColor lightGrayColor]];
[label setText:#"No widgets found."];
[label sizeToFit];
label.frame = CGRectMake((self.tableView.bounds.size.width - label.bounds.size.width) / 2.0f,
(self.tableView.rowHeight - label.bounds.size.height) / 2.0f,
label.bounds.size.width,
label.bounds.size.height);
[self.tableView insertSubview:label atIndex:0];
In this case, each TableViewCells must be opaque to hide the label. or need to toggle the hidden property of the label according to the row count.
An alternative approach, which I have used before is to use Core Data to manage the update for you by inserting a 'no rows' entity for the section where no rows have been detected in your model class, which handles the data update.
There are a number of ways to implement this e.g. set the name/title field to a known status message or a flag within the entity. Once inserted you can detect the 'no rows' entity in the cellForRowAtIndexPath delegate method and insert an alternative table cell to show the message.
Just remove the 'no rows' entity before refreshing the data for that section.
My simple suggestion to display an empty message is to rearrange your controller to be a simple UIViewController (not a UITableViewController).
This UIViewController is composed by a UITableView (the controller is the data source and the delegate for your table) and by a UILabel (or a UIView that contains a UILabel) that displays the empty row message.
In this manner you can control the visibility of the table and the label based on the retrieved rows.
This approach could be laborious but I think it's good to avoid hacking NSFetchResultsController and data source. Furthermore you could have a complete control on arranging the position for your empty message.
As #Rog suggested you could also use the table view header to display that message. As you prefer.
Hope it helps.

UITableView showing more rows than specified in numberOfRowsInSection:

I want my tableView to show 6 rows with text in it, in this case "Example." As far as I can tell, I have my numberOfSectionsInTableView: and numberOfRowsInSection: set properly. See example code below:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
// Return the number of rows in the section.
return 6;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = #"Example";
return cell;
}
The problem is when you see the image below showing lines for rows that shouldn't/don't exist.
How do I get rid of the lines showing past row 6?
The generally accepted way of doing this is to add a footer view with a frame size of CGRectZero, as such:
[tableView setTableFooterView:[[UIView alloc] initWithFrame:CGRectZero]]
What this does is tell the table that there is a footer, and so it stops displaying separator lines. However, since the footer has a CGRectZero as its frame, nothing gets displayed, and so the visual effect is that the separators simply stop.
Swift Version
The easiest method is to set the tableFooterView property:
override func viewDidLoad() {
super.viewDidLoad()
// This will remove extra separators from tableview
self.tableView.tableFooterView = UIView(frame: CGRect.zero)
}
This is Because of Your Table-view Height. Weather you have Write
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
// Return the number of rows in the section.
return 6;
}
But its show rows According to Table-view Size. If you Dont want to show This extra Lines then Make UITableView Style Plain To Grouped.
Short and simple answer..
self.tableView.tableFooterView = [UIView new];
You could do something along the lines of:
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:7 inSection:0];
[self.mytableView cellForRowAtIndexPath:indexPath].hidden = YES;
Im sure there are some better ways but this is the first thing that came to mind.
If you're referring to the light gray lines that appear below the last row, that's simply the default way a UITableView draws the row separator.
You could try changing the Separator style in Interface Builder (see the images below) to see if one of those might be more to your liking.
You didn't say what you do want to see past the last row. If you just want to see the window background, then just embed your table view in a UIView that's just tall enough to show the number of rows you want to see. If you want to see more rows without scrolling, then you would have to adjust the size of that containing view based on the number of rows.
To programmatically remove it, use this:
[yourTableView setSeparatorStyle:UITableViewCellSeparatorStyleNone];
It's a lot easier to:
return numberOfSections + 1
return 0 rows in the final section
This keeps it simple!

UITableView - Remove last cell when there are a certain amount of cells above it

In my UITableView, I have a dedicated cell with an insert control at the bottom to allow the user to insert new rows.
What I want to do is remove/hide this cell when there are a certain number of cells above it (8 in this case).
Here's what I have so far:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 1) {
if ([sites count] == [[BrowserController sharedBrowserController] maximumTabs]) {
return [sites count];
} else {
return [sites count] + 1;
}
} else {
return 1;
}
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
...
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
NSString *newSiteAddress = [NSString stringWithString:#"http://"];
[sites addObject:newSiteAddress];
if ([sites count] == [[%c(BrowserController) sharedBrowserController] maximumTabs]) {
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
[tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionNone animated:YES];
[[(BookmarkTextEntryTableViewCell *)[tableView cellForRowAtIndexPath:indexPath] textField] becomeFirstResponder];
}
}
Which causes the following exception to be thrown:
2/01/12 4:28:07.956 PM MobileSafari: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 1. The number of rows contained in an existing section after the update (8) must be equal to the number of rows contained in that section before the update (8), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out).'
*** First throw call stack:
(0x2bc0052 0x2d51d0a 0x2b68a78 0x1cf2db 0x747518 0x75282a 0x7528a5 0x812481c 0x75e7bb 0x8b2d30 0x2bc1ec9 0x6c65c2 0x6c655a 0x76bb76 0x76c03f 0x76b2fe 0x984a2a 0x2b949ce 0x2b2b670 0x2af74f6 0x2af6db4 0x2af6ccb 0x491879 0x49193e 0x6c3a9b 0x4430 0x2db5)
Here's a relevant paragraph from Apple's UITableView documentation which has to do with inserting and deleting cells:
Clicking on the insertion or deletion control causes the data source
to receive a tableView:commitEditingStyle:forRowAtIndexPath: message.
You commit a deletion or insertion by calling
deleteRowsAtIndexPaths:withRowAnimation: or
insertRowsAtIndexPaths:withRowAnimation:, as appropriate. Also in
editing mode, if a table-view cell has its showsReorderControl
property set to YES, the data source receives a
tableView:moveRowAtIndexPath:toIndexPath: message. The data source can
selectively remove the reordering control for cells by implementing
tableView:canMoveRowAtIndexPath:.
You should create new methods called "insertLastCell" and "deleteLastCell" (or something along those lines) which explicitly tells your table view to insert and delete that last cell via insertRowsAtIndexPaths:withRowAnimation: and deleteRowsAtIndexPaths:withRowAnimation:.
Once the insert and deletes are "committed", only then can you report back different numbers in your numberOfRowsInSection method.

UITableView: deleting sections with animation

Update
I have posted my solution to this problem as an answer below. It takes a different approach from my first revision.
Original Question
I previously asked a question on SO that I thought solved my issues:
How to deal with non-visible rows during row deletion. (UITableViews)
However, I now have similar problems again when removing sections from a UITableView.
(they resurfaced when I varied the number of sections/rows in the table).
Before I lose you because of the shear length of my post, let me state the problem clearly, and you can read as much as you require to provide an answer.
Problem:
If batch deleting rows AND sections from a UITableView, the application crashes, sometimes. It depends on the configuration of the table and the combination of rows and sections I choose to remove.
The log says I crashed because it says I have not updated the datasource and the table properly:
Invalid update: invalid number of rows in section 5. The number of rows contained in an existing section after the update (2) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 0 deleted).
Now quickly, before you write the obvious answer, I assure you I have indeed added and deleted the rows and sections properly from the dataSource. The explanation is lengthy, but you will find it below, following the method.
So with that, if you are still interested…
Method that handles removal of sections and rows:
- (void)createFilteredTableGroups{
//index set to hold sections to remove for deletion animation
NSMutableIndexSet *sectionsToDelete = [NSMutableIndexSet indexSet];
[sectionsToDelete removeIndex:0];
//array to track cells for deletion animation
NSMutableArray *cellsToDelete = [NSMutableArray array];
//array to track controllers to delete from presentation model
NSMutableArray *controllersToDelete = [NSMutableArray array];
//for each section
for(NSUInteger i=0; i<[tableGroups count];i++){
NSMutableArray *section = [tableGroups objectAtIndex:i];
//controllers to remove
NSMutableIndexSet *controllersToDeleteInCurrentSection = [NSMutableIndexSet indexSet];
[controllersToDeleteInCurrentSection removeIndex:0];
NSUInteger indexOfController = 0;
//for each cell controller
for(ScheduleCellController *cellController in section){
//bool indicating whether the cell controller's cell should be removed
NSString *shouldDisplayString = (NSString*)[[cellController model] objectForKey:#"filteredDataSet"];
BOOL shouldDisplay = [shouldDisplayString boolValue];
//if it should be removed
if(!shouldDisplay){
NSIndexPath *cellPath = [self indexPathOfCellWithCellController:cellController];
//if cell is on screen, mark for animated deletion
if(cellPath!=nil)
[cellsToDelete addObject:cellPath];
//marking controller for deleting from presentation model
[controllersToDeleteInCurrentSection addIndex:indexOfController];
}
indexOfController++;
}
//if removing all items in section, add section to removed in animation
if([controllersToDeleteInCurrentSection count]==[section count])
[sectionsToDelete addIndex:i];
[controllersToDelete addObject:controllersToDeleteInCurrentSection];
}
//copy the unfiltered data so we can remove the data that we want to filter out
NSMutableArray *newHeaders = [tableHeaders mutableCopy];
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//removing controllers
int i = 0;
for(NSMutableArray *section in newTableGroups){
NSIndexSet *indexesToDelete = [controllersToDelete objectAtIndex:i];
[section removeObjectsAtIndexes:indexesToDelete];
i++;
}
//removing empty sections and cooresponding headers
[newHeaders removeObjectsAtIndexes:sectionsToDelete];
[newTableGroups removeObjectsAtIndexes:sectionsToDelete];
//update headers
[tableHeaders release];
tableHeaders = newHeaders;
//storing filtered table groups
self.filteredTableGroups = newTableGroups;
//filtering animation and presentation model update
[self.tableView beginUpdates];
tableGroups = self.filteredTableGroups;
[self.tableView deleteSections:sectionsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView deleteRowsAtIndexPaths:cellsToDelete withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
//marking table as filtered
self.tableIsFiltered = YES;
}
My guess:
The problem seems to be this: If you look above where I list the number of cells in each section, you will see that section 5 appears to increase by 1. However, this is not true. The original section 5 has actually been deleted and another section has taken its place (specifically, it is old section 10).
So why does the table view seem not to realize this? It should KNOW that I removed the old section and should not expect a new section that is now located at the old section's index to be bound by the deleted section's number of rows.
Hopefully this makes sense, it is a little complicate to write this out.
(note this code worked before with a different number of rows/sections. this particular configuration seems to give it issues)
I’ve run into this problem before. You are trying to delete all rows from a section and then, in addition, that now empty section. However, it is sufficient (and proper) to remove that section only. All rows within it will be removed as well. Here is some sample code from my project that handles deletion of one row. It needs to determine whether it should remove only this row from a section or delete the entire section if it is the last remaining row in that section:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
// modelForSection is a custom model object that holds items for this section.
[modelForSection removeItem:[self itemForRowAtIndexPath:indexPath]];
[tableView beginUpdates];
// Either delete some rows within a section (leaving at least one) or the entire section.
if ([modelForSection.items count] > 0)
{
// Section is not yet empty, so delete only the current row.
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
else
{
// Section is now completely empty, so delete the entire section.
[tableView deleteSections:[NSIndexSet indexSetWithIndex:indexPath.section]
withRowAnimation:UITableViewRowAnimationFade];
}
[tableView endUpdates];
}
}
I notice that you're deleting the sections from the table first, and then deleting rows.
I know there's a complicated discussion of batch insertion and deletion for UITableViews in the Table View Programming Guide, but it doesn't specifically cover this.
I think what's happening is that deleting the sections is causing the row deletions to refer to the wrong row.
i.e. you want to delete section #2 and row #1 from section #4... but after you've deleted section #2, the old section #4 is now the third section, so you when you delete with the old NSIndexPath of (4, 1) you're deleting some random different row that may not exist.
So I think the fix might be as simple as swapping those two lines of code, so you're deleting the rows first, then the sections.
So finally here is my solution to this issue.
This method can be applied to tables of any size, any number of sections (as far as I can tell)
As before I have modified Matt Gallagher's tableview Code which places cell-specific logic in a separate cell controller. However, you can easily adapt this method to a different model
I have added the following (relevant) ivars to Matt's code:
NSArray *allTableGroups; //always has a copy of every cell controller, even if filtered
NSArray *filteredTableGroups; //always has a copy of the filtered table groups
Matt's original ivar:
NSArray *allTableGroups
…always points to one of the above arrays.
This can probably be refactored and improved significantly, but I haven't had the need. Also, if you use Core Data, NSFetchedResultsController makes this easier.
Now on to the method (I am trying to comment as much as I can):
- (void)createFilteredTableGroups{
//Checking for the usual suspects. all which may through an exception
if(model==nil)
return;
if(tableGroups==nil)
return;
if([tableGroups count]==0)
return;
//lets make a new array to work with
NSMutableArray *newTableGroups = [[allTableGroups mutableCopy] autorelease];
//telling the table what we are about to do
[self.tableView beginUpdates];
//array to track cells for deletion animation
NSMutableArray *indexesToRemove = [NSMutableArray array];
//loop through each section
for(NSMutableArray *eachSection in tableGroups){
//keeping track of the indexes to delete for each section
NSMutableIndexSet *indexesForSection = [NSMutableIndexSet indexSet];
[indexesForSection removeAllIndexes];
//increment though cell indexes
int rowIndex = 0;
//loop through each cellController in the section
for(ScheduleCellController *eachCellController in eachSection){
//Ah ha! A little magic. the cell controller must know if it should be displayed.
//This you must calculate in your business logic
if(![eachCellController shouldDisplay]){
//add non-displayed cell indexes
[indexesForSection addIndex:rowIndex];
}
rowIndex++;
}
//adding each array of section indexes, EVEN if it is empty (no indexes to delete)
[indexesToRemove addObject:indexesForSection];
}
//Now we remove cell controllers in newTableGroups and cells from the table
//Also, each subarray of newTableGroups is mutable as well
if([indexesToRemove count]>0){
int sectionIndex = 0;
for(NSMutableIndexSet *eachSectionIndexes in indexesToRemove){
//Now you know why we stuck the indexes into individual arrays, easy array method
[[newTableGroups objectAtIndex:sectionIndex] removeObjectsAtIndexes:eachSectionIndexes];
//tracking which cell indexPaths to remove for each section
NSMutableArray *indexPathsToRemove = [NSMutableArray array];
int numberOfIndexes = [eachSectionIndexes count];
//create array of indexPaths to remove
NSUInteger index = [eachSectionIndexes firstIndex];
for(int i = 0; i< numberOfIndexes; i++){
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:sectionIndex];
[indexPathsToRemove addObject:indexPath];
index = [eachSectionIndexes indexGreaterThanIndex:index];
}
//delete the rows for this section
[self.tableView deleteRowsAtIndexPaths:indexPathsToRemove withRowAnimation:UITableViewRowAnimationTop];
//next section please
sectionIndex++;
}
}
//now we figure out if we need to remove any sections
NSMutableIndexSet *sectionsToRemove = [NSMutableIndexSet indexSet];
[sectionsToRemove removeAllIndexes];
int sectionsIndex = 0;
for(NSArray *eachSection in newTableGroups){
//checking for empty sections
if([eachSection count]==0)
[sectionsToRemove addIndex:sectionsIndex];
sectionsIndex++;
}
//updating the table groups
[newTableGroups removeObjectsAtIndexes:sectionsToRemove];
//removing the empty sections
[self.tableView deleteSections:sectionsToRemove withRowAnimation:UITableViewRowAnimationTop];
//updating filteredTableGroups to the newTableGroups we just created
self.filteredTableGroups = newTableGroups;
//pointing tableGroups at the filteredGroups
tableGroups = filteredTableGroups;
//invokes the animation
[self.tableView endUpdates];
}
I saw this same exact error as the result of prematurely releasing the background view of my custom tableview cell.
With NSZombieEnabled I got a an exception being thrown way down below an internal call to a function to prepare the cell for reuse. Without NSZombieEnabled, I was getting the Internal consistency error.
Incidentally when I fixed the retain/release issue on the background view of the cell, I was able to delete the last row of the section without having to delete the section explicitly.
Moral of the story: This error just means something bad is happening when you try to delete, and one of the things that happens when you delete is the cell gets prepared for reuse, so if you are doing anything custom with your tableview cells, look for a possible error there.
I suspect that you are forgetting to remove the object representing the section from your internal storage, so that the -numberOfSectionsInTableView: method is still returning 1 after all sections are deleted.
That's exactly what I was doing wrong when I had the same crash!
A much simpler way to address this is to update your data source, then call reloadSections
[self.tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationFade];
This will reload a single section. Alternatively you could use indexSetWithIndexesInRange: to reload multiple sections simultaneously.
or just do this
- (void)tableView:(UITableView *)tv
commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if(editingStyle == UITableViewCellEditingStyleDelete) {
//Delete the object from the table.
[directoriesOfFolder removeObjectAtIndex:indexPath.row];
[tv deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
}
}
directories of folder being your Array! Thats is all above codes didnt work for me! This is less expensive to do and just makes sense!