This might be a very simple question but after much searching on different forums and on google I couldn't find a suitable answer for it. So I finally decided to ask the question here.
I have developed a game recently for iPad with gamecenter support that allows the user to play the game in online mode i.e Multiplayer. Now my client wants me to make this game universal. So my question here is.
Does gamecenter allow to play a match between an iPhone and an iPad device or does it only allow to play on same type of devices i.e iPhone to iPhone and iPad to iPad. ?
Any help will be greatly appreciated.
Finally I tested my universal application on an iPhone and iPad and I was able to play the game using gamecenter on two different type of device i.e an iPhone and an iPad.
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Just started reading about this ibeacon that apple is selling out to retailers. If I wanted to created an app that connects to these beacons.. how can I do so? Cant seem to find any apis or any help for doing this, it is a relatively new technology. Also, can Android devices also utilize this technology?
Apple has an app called AirLocate that they released at WWDC this year. If you search on "AirLocate" you can find it online.
It is an app that lets you turn your BLE-capable iOS device (iPhone 4S or later, iPad mini/ iPad 3 or later, or 4" iPod) into either a beacon or a beacon detector.
With that source it's quite easy to figure out the basics of iBeacon programming.
As the other poster said, the newest Androids are able to detect beacons, but so far the firmware does not support sending as a beacon.
Yes, Android devices can interact with iBeacons using Radius Networks' Android iBeacon Library.
You can find a table that compares the APIs for both Android and iOS on this page. You may also want to Google for a tutorial.
I am new to iPhone programming. I want to connect one iphone devices to another iphone device or simulator. Can anyone has idea how to figure out this problem??
Study Bonjour and GameKit and if you want to go deeper CFNetworks. Here is a Bonjour tutorial
http://mobileorchard.com/tutorial-networking-and-bonjour-on-iphone/
GameKit Programming Guide:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/Introduction/Introduction.html
Game Kit tutorial:
http://www.devx.com/wireless/Article/43502/0/page/1
All the best :)
I want to implement read/scan bar code in my iPhone application. I would like to know how to implement it into our iPhone app and also some links and example code and apps to check out how it works.
You can use our free app pic2shop as an external barcode scanner (from a web page or from another app). Here is a demo and detailed info: http://www.pic2shop.com/developers.html
It works even on non-autofocus devices (iPad2, iPod Touch, iPhone 3G and many Android phones).
Hai everyone, may I ask whether iphone can support .swf file or not? This is because I have developed a mini game using Adobe Flash Lite by using action script 2.0 and save as .fla file and export as .swf file. If can, can give me some guidances on how to import .swf to iphone. Thank a lot.:)
The iPhone and other iOS devices cannot run Flash apps (at least not without being jailbroken first). See http://www.apple.com/hotnews/thoughts-on-flash/ for Apple's official position on Flash.
Somedays the iPhone can support flash, others it can not. It all depends how Apple are feeling at the moment...
Currently the only way to run flash on iPhone is to jailbreak it first.
I want to build a multiplayer iPhone game that allows multiple iPhones (clients) to connect to a single iPad (server) using Bonjour. Since I only have one iPhone and one iPad, is there a way to run multiple instances of the iPhone simulator to simulate the multiplayer app?
If not, does anyone have any creative solutions to testing a multiplayer game with a limited number of iOS devices?
Thanks so much in advance for your wisdom!
Yes, install multiple versions of the iOS SDK to different directories.
During the install process, set the location to a different directory.