Apple developer document has the QTKit examples. I have noticed that it is only for Mac OS X v10.4 and I don't see QTKit in frameworks list. Is there anyway I can use this framework in developing my iPhone app?
QTKIt wasn't ported to the iPhone. Depending on what you want to do (audio or video), there are other libraries and components you can use instead.
You might want to check out:
1. Media Player Framework
2. AVAudioPlayer
3. Movie Player.
I'm sure you'll find the equivalent functions in one of those.
Related
is it possible to access iPhone file system from .net?
Do we have .net SDK for iPhone??
I am trying to write a program in .net to access the filesystem, basic operations like
switching off an iphone re-springing etc
MonoTouch is a commercial product that will allow you to use C# to target iOS devices.
The only thing available in this ilk for iPhone is MonoTouch.
I have iPad game application. Now I want it for the Mac OS x. This application is using Cocos2D and Gamekit framework. How can I create Mac OS X application. Gamekit framework is only available in ios. Any help is appreciable.
Its a very broad question. You are asking how too create a Mac App which can't be done in a single SO answer
Your best start would be to use the Cocoa Application template and work forward. The Google and Apple example code will show you many examples.
Depending on how much of your program is rooted in the UIKit based API will determine how easy it is to translate your program. The UIKit framework doesnt exist in Mac but most items have an equivalent NSThing equivalent (UIButton is similar to NSButton)
You will have to disable the GameKit stuff as that isn't on MacOS(yet)
The core of your troubles will be to place your Cocos2D view into a NSWindow hierarchy and possibly full screen it at launch.
Good Luck
As I've seen many questions related to this topic but this is a completely different question. I wanted to ask if there is any header file or anything else which will help me to program iPhone Application on Windows using Visual C++ 2008 and then test it on my phone (and not really make it open to the real market) ?
Unfortunately there isn't any way to develop native iphone applications on Windows. OS X is required to develop iOS applications.
There are third party tools, such as Corona, and Monotouch, which will allow you to write you application in languages other than objective-C, but in order to test in the simulator or on a physical device, you again need OS X, and the iOS SDK, which require Apple hardware (you can attempt to use a hacked PC to run OS X, but it's not without it's own issues).
With Airplay SDK, it is possible to use Visual Studio and C++ for iPhone development. It allows deployment to device on Windows. However to create properly signed apps for AppStore submission, OS X is required.
Since Airplay SDK is a multi-platform development environment focusing on games, it is not intended for applications using iPhone API's directly. So when using it, developer is actually writing Airplay application that just happens to work on iPhone too. For something like games using OpenGL ES written in C++ this is not a problem. But "productivity" applications using native iPhone UI components are out of question with Airplay SDK.
I want to doing a project where i need to connect to iphone music library. When my application is start music file is add my application and play when i want.
It's not possible with the current version of the SDK.
You will have read only access to the iPhone / iPod Touch media library in the 3.0 SDK. I.e. you will be able to play songs, but not modify anything.
I would like to have a feature in my iphone application that would start playing a file in my ipod section of the iphone. Does the SDK allow calls to this? Is there a simple way to start a song from my application other than using the iphones native interface?
No, I think the official iPhone OS 2.0 SDK does not allow this.
You cannot launch the iPod app from your application. But you can easily play a song.
Use the AVAudioPlayer from the AVFoundation Framework.
Ars Technica has a nice article on it, here.
This is now possible with 3.0 but I will not go further into it due to NDA issues. The information is available on the Developer Site.
Now that it's public, you're looking for MPMediaPickerController and MPMediaPickerControllerDelegate
http://developer.apple.com/iphone/library/documentation/MediaPlayer/Reference/MPMediaPickerController_ClassReference/Reference/Reference.html
Nope you cannot fire off a song from your media library but you can play a song you have embedded in you app or you download from the web here are some examples
Apple - Example
AppsAmuck - Example