NetBeans ANT: <zip> is not including hidden files? - netbeans

At the end of my Clean/Build, I wanted to always automatically copy the project folder into a zip for easy transfer. So I added this to my post build <target> in build.xml:
<zip zipfile="../project-xyz.zip" basedir=".." includes="project-xyz/**" excludes="*/dir/lib/**"/>
This works great on Windows, but on Linux, it removes any .hidden folders and all their children. I even tried
<zip zipfile="../project-xyz.zip" basedir=".." includes="project-xyz/**,project-xyz/.hidden/**" excludes="*/dir/lib/**"/>
and it still doesn't work.
What can I do to bring those files into the zip?
I am not opposed to detecting non-Windows environments and using <exec> on the zip command, though I am not sure how I would do that, and I am not sure I really want to, especially if there is a better way!

You can see what gets excluded by default from the zip by adding the following line in ant
<defaultexcludes echo="true"/>
And then use
<defaultexcludes add=.../>
and
<defaultexcludes remove=.../>
to customize what gets excluded by default.
Reference: Ant docs for DefaultExcludes
EDIT
You can also do
<zip defaultexcludes="no" .../>
Reference: Ant docs for Zip

Related

VS2015: recursively adding external content directories to AppX

I try to add a folder and its subfolders (~4000 files) as content to a C++ windows store app (in VS2015).
Heres the scenario:
G:\Game -> is the build directory
D:\data -> holds the original content
I've read there are some methods to declare external content in the .vxcproj file like that:
<ItemGroup>
<Content Include="D:\**">
<Link>%(RecursiveDir)%(FileName)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<DeploymentContent>true</DeploymentContent>
</Content>
</ItemGroup>
This actually copies the contents of D:\data into the build-directory (G:\Game). This is great since the program can now be run & debugged. BUT: as soon as i deploy the project to the AppX Folder (G:\Game\AppX) the data-folder doesnt get deployed there.
G:\Game\game.exe
G:\Game\data\...
G:\Game\AppX
G:\Game\AppX\game.exe
(G:\Game\AppX\data\... - missing)
Any clues ?
After fiddling around for days, as of now i can state there is no way to do this properly in the Visual C++ - IDE (2012 / 2015) (it seemed to work with C# projects though).
The only way to achieve what i wanted to do is
a post-build-event using robocopy to copy/synch the data over to the AppX folder
Writing a script for the packaging / signing using MakeAppX.exe, SignTool.exe and 7-zip.

EntityDeploySplit error - Microsoft.Data.Entity.Build.Tasks.dll missing

After a clean Windows reformat and installing Visual Studio 2013, trying to build a project with database-first Entity Framework edmx files yields the following error:
The "EntityDeploySplit" task could not be loaded from the assembly
C:\Program Files
(x86)\MSBuild\12.0\bin\Microsoft.Data.Entity.Build.Tasks.dll. Could
not load file or assembly 'file:///C:\Program Files
(x86)\MSBuild\12.0\bin\Microsoft.Data.Entity.Build.Tasks.dll' or one
of its dependencies. The system cannot find the file specified.
Confirm that the declaration is correct, that the assembly
and all its dependencies are available, and that the task contains a
public class that implements Microsoft.Build.Framework.ITask.
Is there some way to install this separately? What is this assembly included with by default?
UPDATE: This also manifests itself when looking for the EntityClean task. I'm inclined to think that it checks the bin first, since another developer who was running it fine tried a clean / rebuild and then this started showing up.
I found the accepted answer to be a little confusing, below are the steps that worked for me.
Open C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Data.Entity.targets in notepad.
Alter the UsingTask elements to:
<UsingTask TaskName="EntityDeploySplit"
AssemblyFile="Microsoft.Data.Entity.Build.Tasks.dll" />
<UsingTask TaskName="EntityDeploy"
AssemblyFile="Microsoft.Data.Entity.Build.Tasks.dll" />
<UsingTask TaskName="EntityDeploySetLogicalNames"
AssemblyFile="Microsoft.Data.Entity.Build.Tasks.dll" />
<UsingTask TaskName="EntityClean"
AssemblyFile="Microsoft.Data.Entity.Build.Tasks.dll" />
I ran into this problem and was able to fix it as I have described below. Your paths and variables may be different.
I found that when my project builds it points to this target file:
C:\Program Files (x86)\MSBuild\12.0\Bin\Microsoft.Data.Entity.targets
That target file appears to just be a placeholder. There is an Import element, in that file, that points to $(MSBuildFrameworkToolsPath)\Microsoft.Data.Entity.targets which runs the target file located at that path. I searched registry and found that MSBuildFrameworkToolsPath is a registry entry with the value of C:\Windows\Microsoft.NET\Framework\v4.0.30319\
I went to the targets file that was referenced and search for the UsingTask element that was specified in my exception. Inside the UsingTask element, the AssemblyFile attribute was pointed to $(MSBuildBinPath)\Microsoft.Data.Entity.Build.Tasks.dll. I searched the registry and found that the MSBuildBinPath registry entry was pointed to c:\Windows\Microsoft.NET\Framework\v3.5\
I'm not sure why it was pointed to that, maybe a Framework or Visual Studio installation didn't clean it up. Finally, I changed all my UsingTask elements' AssemblyFile attributes to:
$(MSBuildFrameworkToolsPath)\Microsoft.Data.Entity.Build.Tasks.dll
I used the same variable that was in the MSBuild Bin target file.
Hope this helps.
I give a lot of credit to Andy Mahaffey for his answer, without it I would not have found what I did.
I followed along his line of research but didn't like the idea of just changing the UsingTasks' attributes. I opened up the "C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Data.Entity.targets" file and I found the first thing it says after the opening Project element is this comment:
<!-- This .targets file can be used by updating Microsoft.Common.targets to
include the line below (as the last import element just before the end project tag)
<Import Project="$(MSBuildBinPath)\Microsoft.Data.Entity.targets" Condition="Exists('$(MSBuildBinPath)\Microsoft.Data.Entity.targets')"/>
-->
I followed it's suggestion and presto, problems solved.
I hope this helps!
TLDR
Paste the line below as the last element before the tag in the following file. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets
<Import Project="$(MSBuildBinPath)\Microsoft.Data.Entity.targets" Condition="Exists('$(MSBuildBinPath)\Microsoft.Data.Entity.targets')"/>
In my case, I had accidentally created two copies of one of my .edmx files, one in a subfolder, where I didn't notice it. Once I deleted the extra one, everything was fine.

Intellij 10.5.4 replaces iml files' libary root url localvariable with $USER_HOME$

for some reason when I reopen my intellij projects, the iml files’ root tags’ url parameter is automatically replacing my user-defined local variable with $USER_HOME$.
Furthermore, when I go in and manually replace (with CTRL+R) the $USER_HOME$ with the $LOCAL_VAR$, Intellij replaces this change with $LOCAL_VAR$/.m2/repository. Have you ever run into this issue?
code from one of the directory .iml files:
<library>
<classes>
<root url="jar://$LOCAL_VAR$/.m2/repository/.m2/repository/bar/foo.jar!/" />
</classes>
<JAVADOC/>
</libarary>
When I go and replace the $LOCAL_VAR$/.m2/repository with $LOCAL_VAR$ for the second time, no further autoreplacements occur. The reason why I need to replace $USER_HOME$ with $LOCAL_VAR$ is because $USER_HOME$ is system-defined, and I need to point my code to a SAMBA drive that I've mounted onto my Windows7 pc.
If you can please suggest either a way to override my $USER_HOME$ or a possible cause of this odd behavior, I would be grateful for your wisdom. Please note that when I originally imported this project, I had generated the .iml files from a .ipr file. Not sure if that's relevant.
Try to define /.m2/repository/ as a separate path variable, this one should not be overridden.

How to modify the csdef defined in a cspkg

To deploy to different azure environments I modify the csdef as part of the compilation step to change the host headers. Doing so requires building the cspkg once for each environment instead of being able to reuse the cspkg and specify different configs for deployment.
I would like to instead modify the csdef file of a cspkg after it has been created, without recompiling. Is that possible, and if so how?
I've done something similar to what you're after to differentiate between test and live environments. First of all you need to create a new .csdef file that you want to use for your alternate settings. This needs to be the complete file as we're just going to swap it out with the original one. Now we need to add this to the cloud project. Right click on the cloud project and select unload project. Right click on it again and select Edit [Name of project]. There's a section that looks a bit like this:
<ItemGroup>
<ServiceConfiguration Include="ServiceConfiguration.Test.cscfg" />
<ServiceDefinition Include="ServiceDefinition.csdef" />
<ServiceConfiguration Include="ServiceConfiguration.cscfg" />
</ItemGroup>
Add a new ServiceDefinition item that points to your newly created file. Now find the following line:
<Import Project="$(CloudExtensionsDir)Microsoft.WindowsAzure.targets" />
Then add this code block, editing the TargeProfile check to be the build configuration you're wanting to use for your alternate and ensuring that it points to your new .csdef file
<Target Name="AfterResolveServiceModel">
<!-- This should be run after it has figured out which definition file to use
but before it's done anything with it. This is all a bit hard coded, but
basically it should remove everything from the SourceServiceDefinition
item and replace it with the one we want if this is a build for test-->
<ItemGroup>
<!-- This is an interesting way of saying remove everything that is in me from me-->
<SourceServiceDefinition Remove="#(SourceServiceDefinition)" />
<TargetServiceDefinition Remove="#(TargetServiceDefinition)" />
</ItemGroup>
<ItemGroup Condition="'$(TargetProfile)' == 'Test'">
<SourceServiceDefinition Include="ServiceDefinition.Test.csdef" />
</ItemGroup>
<ItemGroup Condition="'$(TargetProfile)' != 'Test'">
<SourceServiceDefinition Include="ServiceDefinition.csdef" />
</ItemGroup>
<ItemGroup>
<TargetServiceDefinition Include="#(SourceServiceDefinition->'%(RecursiveDirectory)%(Filename).build%(Extension)')" />
</ItemGroup>
<Message Text="Source Service Definition Changed To Be: #(SourceServiceDefinition)" />
</Target>
To go back to normal, right click on the project and select Reload Project. Now when you build your project, depending on which configuration you use, it will use different .csdef files. It's worth noting that the settings editor in is not aware of your second .csdef file so if you add any new settings through the GUI you will need to add them manually to this alternate version.
If you would want to just have a different CSDEF then you can do it easily by using CSPACK command prompt directly as below:
Open command windows and locate the folder where you have your CSDEF/CSCFG and CSX folder related to your Windows Azure Project
Create multiple CSDEF depend on your minor changes
Be sure to have Windows Azure SDK in path to launch CS* commands
USE CSPACK command and pass parameters to use different CSDEF and Output CSPKG file something similar to as below:
cspack <ProjectName>\ServiceDefinitionOne.csdef /out:ProjectNameSame.csx /out:ProjectOne.cspkg /_AddMoreParams
cspack <ProjectName>\ServiceDefinitionTwo.csdef /out:ProjectNameSame.csx /out:ProjectTwo.cspkg /_AddMoreParams
More about CSPACK: http://msdn.microsoft.com/en-us/library/windowsazure/gg432988.aspx
As far as I know, you can't easily modify the .cspkg after it is created. I guess you probably technically could as the .cspkg is a zip file that follows a certain structure.
The question I'd ask is why? If it is to modify settings like VM role size (since that's defined in the .csdef file), then I think you have a couple of alternative approaches:
Create a seperate Windows Azure deployment project (.csproj) for each variation. Yes, I realize this can be a pain, but it does allow the Visual Studio tooling to work well. The minor pain may be worth it to have the easier to use tool support.
Run a configuration file transformation as part of the build process. Similiar to a web.config transform.
Personally, I go with the different .csproj approach. Mostly because I'm not a config file transformation ninja . . . yet. ;) This was the path of least resistance and it worked pretty well so far.

MSTest.exe not copying all needed project DLLs?

I'm trying to get MSTest.exe to run, and it seems like testcontainer isn't being read properly; while my tests all run successfully in all config environments within Visual Studio.
the command I'm using is:
"C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\MSTest.exe" /nologo /usestderr /testSettings:"C:\temp\MyProject\Sources\MyProject\Local.testsettings" /searchpathroot:"C:\temp\MyProject\Binaries" /resultsfileroot:"C:\temp\MyProject\TestResults" /testcontainer:"C:\temp\MyProject\Binaries\MyProject.Services.Server.UnitTests.dll"
The project references within testcontainer project look like this:
<ItemGroup>
<ProjectReference Include="..\..\Services\MyProject.Services.Server\MyProject.Services.Server.csproj">
<Project>{92EC1999-CC0C-47DD-A4D6-17C3B1233C50}</Project>
<Name>MyProject.Services.Server</Name>
</ProjectReference>
<ProjectReference Include="..\..\SvcConfiguration\MyProject.ServiceConfiguration.Interfaces\MyProject.ServiceConfiguration.Interfaces.csproj">
<Project>{8E2E7BA9-75DB-458E-A184-AC1030EAD581}</Project>
<Name>MyProject.ServiceConfiguration.Interfaces</Name>
</ProjectReference>
<ProjectReference Include="..\..\SvcConfiguration\MyProject.ServiceConfiguration.Services\MyProject.ServiceConfiguration.Services.csproj">
<Project>{39514766-23A8-45DB-96EA-B6B4D9C8B086}</Project>
<Name>MyProject.ServiceConfiguration.Services</Name>
</ProjectReference>
</ItemGroup>
Neither the ServiceConfiguration.Interfaces nor the ServiceConfiguration.Services DLL is placed into the Out folder in TestResults.
The project GUIDs do match between the references and the referenced projects.
Is there something that I'm missing in the command line?
mstest.exe will not coy all referenced dll's.
See a blog post on this at https://web.archive.org/web/20111221110459/http://www.dotnetthoughts.net/2011/11/22/mstest-exe-does-not-deploy-all-items/
You can specify exactly what files are copied to the test directory using a test settings file. You can create multiple test settings files in Visual Studio, so you can have one for running from VS, another for running from MSTest, another for server CI builds, and so on. See here for more information: Create Test Settings to Run Automated Tests from Visual Studio
Use the /testsettings:<filename> option to specify it on the command line.
What seems to confuse people at first is that, by default, MSTest's "current directory" is not the MSTest launch directory, but the Out folder of the test results.
As mentioned previously, MSTest does not correctly infer all used assemblies, if you don't have a direct reference, it will not copy the assembly. That said, Visual Studio has similar behaviour in its build too, so a lot of people work around this by adding bogus code references - a terrible solution - I don't recommend it.
However, native DLLs are even more problematic, and I have found that explicitly copying them in the test configuration (test settings) works for them, just as for managed assemblies.
Whether it goes to Out or the build area depends on different factors, however, for the situations where it still doesn't work, you can use a DeploymentItem "hack", or, tweak your runsettings file.
Try looking at this answer: https://stackoverflow.com/a/33344573/2537017