Where to call RaiseCanExecuteChanged? - mvvm

I'm working with MVVM Light Toolkit, and I'd like to create a RelayCommand.
If my ViewModel has some String properties, which ones call the RaiseCanExecuteChanged in the setters, everything works fine, the command can be executed when I want.
But if I change the code, I create a Model class X, and it contains all of these properties, the ViewModel contains a property with type X, where should I call the RaiseCanExecuteChanged? In the Model class makes no sense, and the setter of the X in the ViewModel is not called.

You will likely need to subscribe to the Model class PropertyChanged event, and raise your RaiseCanExecuteChanged when the model property changes.

Related

Trying to understand list selection in MvvM pattern with ICommands (no specific framework)

First note that I am not referring to any specific framework or technology like XAML.
The question is how to implement the MvvM pattern using ICommand for selection of an item in a list (=clicking a row)?
I have a view model (pseudo code):
class ListViewModel
{
// Items in the list.
public ObservableCollection<T> Items {};
// Command for item selection.
public ICommand ItemSelectedCommand
{
...
}
// Select an item in the list.
public void SelectItem(int index)
{
...
}
// The current selected item.
public T SelectedItem
{
get { ... };
}
}
How would I now connect my UI to that view model "manually"? Say, for instance in an iOS application.
I would probably have a UITableViewController, get an instance of the view model and populate the UITableView contents from it. Then I would trigger the ICommand from the RowSelected() method.
And here comes the thing I don't understand: how does the view model now know which item index was selected? I don't want to call SelectItem() because then I would not need the loosely coupled ICommand at all.
And maybe here we have to look how it is solved in XAML to understand the trick?
Coming from XAML and WPF, there are two options to forward selection changes from the UI to the ViewModel (as I understand your question, you're not asking about the other way around - feedbacking changes in the ViewModel to the UI - here):
Command with payload
The ICommands Execute method has a payload parameter. Executing a command without a payload can be done passing null:
SomeCommand.Execute(null);
In your case, it would make sense to pass the selected item as the parameter in the event handler:
vm.ItemSelectedCommand.Execute(eventArgs.SelectedItem);
or
vm.ItemSelectedCommand.Execute(myList.SelectedItem);
In the command's execution method, you can handle the parameter. Note that your ViewModel property SelectedItem is not directly involved here. If you need the selected index explicitly (which is not the case, usually), I would check the selected item's index in the Items collection.
Binding selected item of list to a ViewModel property
Option B is to 'bind' the selected item of the list to a distinct property on the ViewModel, in your case the SelectedItem property in the event handler of the list:
vm.SelectedItem = myList.SelectedItem;
The command is kind of redundant then, although you could invoke it without a payload after setting SelectedItem on the ViewModel. I would rather handle the change of the selected item in the set accessor of the property on the ViewModel.
Note: XAML and WPF come with quite a lot of infrastructure code out of the box. MVVM doesn't make sense without a proper framework to actually take care of binding UI and ViewModels in a loosely coupled way. You quickly end up with a lot of extra work and little benefit, because you're still maintaining tight dependencies. Bottom line: I recommend getting or writing a proper MVVM framework, before actually implementing it.

Command class in Caliburn Micro

On my first project trying out Caliburn.Micro, I like a lot of the things :-)
One thing I miss (or havn't discovered yet) is how to separate the viewmodel and a command.
CM doesn't support ICommand, as it's way of doing things is superior. I'm sure it's true, so I would love a small push in the right direction to achieve this or perhaps discover a better way.
As I understand you have to put the "Execute" method and "CanExecute" property directly in the viewmodel, named to match the control in the view, to get the magic to work.
I would like to put the "Execute" and "CanExecute" in a different object that is property on the viewmodel and then CM would automatically bind to that object, using the control name and property names as usually.
Repost from the forum on Caliburn Micro, I didn't get any answers so I'm trying my luck here.
You should try to avoid invalidating the Law of Demeter. Therefore, on your view model you can have an execute method, and a CanExecute property (usually calculated), and these can call into the containing model where appropriate, e.g:
public void Save
{
// .. save logic
}
public bool CanSave
{
get
{
return this.model.CanSave ... and other logic etc.
}
}
You must remember to notify a change in the calculated property when the can save state changes, e.g:
public void CodeThatGetsRunWhenAPropertyOfTheModelChanges()
{
this.NotifyOfPropertyChanged(() => this.CanSave);
}
If you have e.g. a Button on your view with x:Name="Save", then Caliburn.Micro will automatically invoke your Save verb on the view model when the button is clicked, and will automatically enable and disable the button when the CanSave property value changes.
To avoid fat ViewModels you also need to avoid fat Views. Caliburn.Micro allows you to compose Views/ViewModels as described in Screens, Conductors and Composition.
The short version is, you can include a "DetailView" and "DetailViewModel" pair in a "MasterView"/"MasterViewModel" shell by defining a DetailViewModel-typed property in MasterViewModel and adding a ContentControl named after it in MasterView. Binding and actions work as usual, so you avoid both fat models/views and routing of commands.
Another option is to bind a MasterView element to a DetailViewModel property or action, by prepending the detail's property to the target's name. I can't find the specific URL yet, so the example is from memory.
Assuming you have the following classes:
public class MasterViewModel:Screen
{
public property DetailViewModel MyDetails{get;set;}
}
and
public class DetailViewModel:Screen
{
public property string SomeText{get;set;}
public void DoTheBoogie(){}
}
You can add a control in you MasterView named 'MyDetails_SomeText' to bind to the DetailViewModel.SomeText. You can also bind to DoTheBoogie the same way.
I prefer to create a separate View though, named DetailView and add a ContentControl named "MyDetails" in MasterView. This results in a cleaner and more modular design

MVVM: Should a ViewModel have a member to another ViewModel?

The dependent ViewModel gets injected via the constructor (IoC container).
Example: ProductSelectionViewModel uses ShoppingBasketViewModel.
Is this a common practice or is this THE recommended way? I don´t think so...
How should it be done right?
Should the view use the 2 ViewModels?
Mediator pattern?
Event driven?
Personally I don´t like the last one.
There's nothing wrong with a view model having a direct reference to another view model, if it is a required dependency, then injecting it via the constructor is fine.
If you wish for a view model to be able to create new instances of another view model, then injecting a view model factory type would be the way to go.

Approach for binding on a MVVM application using Portable Class Libraries

I'm trying to port the core of an application across to Portable Class Libraries and don't appear to have binding support.
I'm trying to bind a property on my ViewModel to my Model, which consists of an ObservableDictionary (INotifyPropertyChanged, INotifyCollectionChanged, IDictionary<string, string>). I do this usually (with WP7) by using the following code when initialising the view model:
SetBinding(MyProperty, new Binding(string.Format("MyDictionary[{0}]", "thekey")) { Source = MyModel });
How would I approach this when using Portable Class Libraries, where it seems like the Binding class is unavailable?
I've implemented this by having the base class for the ViewModels wire up to the PropertyChanged event of the ViewModel and the NotifyCollectionChanged event of the ObservableDictionary. I then have a method (with a set of overloads for additionally supplying an implementation of an IPclValueConverter which is a copy of the IValueConverter) which adds to a collection of PclBinding objects which is a set of PropertyInfo, dictionary key, IPclValueConverter and a converter parameter.
Within the PropertyChanged/NotifyCollectionChanged I check to see if the binding should be updated, and if so perform the update passing the value through a converter if present.
This means that from my original example, I now write the following inside my ViewModel which creates the binding as required:
SetBinding(() => MyProperty, "theKey");
If anyone is actually interested in this code I'd be happy to post it up. :)

Simplifying ICommand/RelayCommand in a MVVM approach

I'm pushing myself to make the applications I write simpler, and I've taken some steps to do that, but I'm left with an interesting problem that doesn't at all feel like it would be unique to me. I'm wondering what I'm doing wrong.
I have a ViewModel that keeps a collection of model objects. The view is a ListView that displays all of the objects in the collection. The model objects have all the logic in them to manipulate them. Inside the ListView row for each item I have a button, and that button needs to be wired to call a method on the model object.
To get this to work I need to add a command binding, but to the parent window data context, that passes a parameter of the model object in the row, all so that model object can be used inside the ViewModel (the parent window data context) to call the method on the model object that's being passed in.
This seems really much more complex than it needs to be. I'm willing to throw out anything I've done already, there are no sacred cows, I just want this to be done in a simpler method that will be easy to look back on in a year and figure out what I was doing.
{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}},
Path=DataContext.MyCommand}
Create a presenter class in your ViewModel for the model objects and have a collection of those. You can then put the ICommand property on those instead and pass a reference to the method you want to call in the parent datacontext.
Perhaps something like the following:
public class ModelPresenter : INotifyPropertyChanged
{
private Model _model;
public ModelPresenter(Model model, Action<Model> parentAction)
{
_model = model
_action = parentAction;
}
public ICommand MyAction
{
get { return new RelayCommand(() => _parentAction(_model)); }
}
...
}
It also sounds like you might be binding to Properties of your model your view. You shouldn't do this as it can cause a memory leak if your models aren't implementing INotifyPropertyChanged (see: http://support.microsoft.com/kb/938416/en-us).