How can I make slide down transition animation? - iphone

I can see a lot of transition animation: from left to right, right to left, fading, but how can I make transition from the top down to bottom?
Thanks for all help

Try working out this...
Add QuartzCore framework
#import <QuartzCore/QuartzCore.h>
CATransition *transDown=[CATransition animation];
[transDown setDuration:0.5];
[transDown setType:kCATransitionPush];
[transDown setSubtype:kCATransitionFromBottom];
[transDown setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[Boottom_view.layer addAnimation:transDown forKey:nil];

[[self navigationController] presentModalViewController:modalViewController animated:YES];
and hiding it like this:
[self.navigationController dismissModalViewControllerAnimated:YES];

Your could use Core Animation, what sort of object are you using?
Basically, to fade in an object you do this:
[[objectName animator] setOpacity: 1];
Remember you first need to set the opacity to 0 etc. before the animation begins.
Hope this is what your wanting.

You set your view frame to it's starting position offscreen and then your bring your frame into position with some animation.
CGRect originalFrame = [detailsView frame];
CGRect offscreenFrame = originalFrame;
offscreenFrame.origin.y -= offscreenFrame.size.height;
detailsView.frame = offscreenFrame; //Send the frame above screen
//Add view here if necessary to an unscrew view
// [aSuperView addSubview:detailsView];
[UIView beginAnimations:#"BringIn" context:nil];
[UIView setAnimationDuration:.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
detailsView.frame = originalFrame
[UIView commitAnimations];

Related

Want create a View that come from upperside at some position

I have created View which displays at position (0, 0, 320, 100). Now I want to make that view to come from upperside and to be set at given position I have tried this.
CATransition *transition = [CATransition animation];
transition.duration = 1.0;
transition.type = kCATransitionFromTop; //choose your animation
[bGView.layer addAnimation:transition forKey:nil];
[self.view addSubview:bGView];
But it did not worked for me.
You can adjust frames of your view in animation blocks
First add your view as subview
[self.view addSubview:bGView];
and give it a frame outside the visible screen area
bGView.frame = CGRectMake(0,-150,320,100);
and then fire animation to bring it from upside
[UIView animateWithDuration:2.0
animations:^{
bGView.frame = CGRectMake(0,0,320,100);
}
completion:^(BOOL finished){
;
}];
Everything is ok. Except a fact that animation should be added in superview, so it should be like:
[self.view.layer addAnimation:transition forKey:nil];
You can try view block animation
[UIView animateWithDuration:0.7f animations:^{
bGView.frame = CGRectMake(0.0f, 200.0f, 320.0f, 100.0f);//Some frame
}];

viewController no full screen

anyone know how to implement something like a viewController no full screen just like when we tap in search in the iPhone ?
I want that when the user make an swipe up a viewController (half height) be showed.
No segue !! I would like that the old view controller be showed at the same time.
Thanks in advance
I Add this type of functionality for whole project, i add the QRView in window so user swip up the view from any view of project...
See the Example of my code..
Just set the UISwipeGestureRecognizer to your second view which you want to present like bellow...
CATransition *animation = [CATransition animation];
[animation setDelegate:self];
[animation setType:kCATransitionFade];
[animation setDuration:0.5];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:
kCAMediaTimingFunctionEaseInEaseOut]];
[[self.view layer] addAnimation:animation forKey:kAnimationKey];
UISwipeGestureRecognizer *swipeGesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(addCustomBottomBar)] autorelease];
swipeGesture.numberOfTouchesRequired = 1;
swipeGesture.direction = (UISwipeGestureRecognizerDirectionDown);
[yourViewController.view addGestureRecognizer:swipeGesture];/// use your view name here, its depends on your requirement
UISwipeGestureRecognizer *swipeGestureTop = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(addCustomBottomBar)] autorelease];
swipeGestureTop.numberOfTouchesRequired = 1;
swipeGestureTop.direction = (UISwipeGestureRecognizerDirectionUp);
[yourViewController.view addGestureRecognizer:swipeGestureTop];
and this bellow method called when you swipe up view...
Also just add one BOOL variable with name isViewPop and set it to NO in your viewDidLoad: method ..
-(void)addCustomBottomBar{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:self.window cache:YES];
if (isqrcodepop) {
isViewPop=NO;
yourViewController.view.frame=CGRectMake(0, 430, 320, 70);
}
else{
isViewPop=YES;
yourViewController.view.frame=CGRectMake(0, 210, 320, 270);
[self.view bringSubviewToFront:yourViewController.view];
}
[UIView commitAnimations];
}
i hope this answer helpful for you...
If it is something simple I would add a UIView to your UIViewController just below the bottom-- then when you hit 'Search' or whatever, animate that UIView up in view with an animation block:
- (IBAction)btnTouch:(id)sender
{
[UIView animateWithDuration:0.3
delay:0.0
options: UIViewAnimationCurveEaseInOut
animations:^{
//bring searchView up
_searchView.transform = CGAffineTransformMakeTranslation(0, -80);
}
completion:^(BOOL finished){
}
];
}
Then when you are done, push the view back to its origin by using the same animation block with this line instead:
_searchView.transform = CGAffineTransformMakeTranslation(0, 0);
You could have the background view controller [self presentViewController:vc animated:YES completion:nil]; and set your front view controller's frame to half of the screen. This way, since bottom half of the front view is transparent, your background view controller will still be visible

Slide up UIView using kCATransitionPush

I am trying to have a UIView slide up a quarter of the page to reveal another view underneath it (to display options), and then slide back down to cover those options. I've searched SO relentlessly but can't seem to find what I'm looking for. I do not want to use a modalview as I want to maintain the top view on the screen. In the code below, I have it sort-of working, the top level slides up, but then completely disappears (fades) out.
Any help is greatly appreciated!
Thanks.
HomeOptionsViewController *homeOptionsViewController = [[HomeOptionsViewController alloc]
initWithNibName:#"HomeOptionsViewController"
bundle:nil];
// get the view that's currently showing
UIView *currentView = self.view;
// get the the underlying UIWindow, or the view containing the current view
UIView *theWindow = [currentView superview];
UIView *newView = homeOptionsViewController.view;
//newView.frame = CGRectMake(0,300, 320,140);
newView.frame = CGRectMake(0,-10, 320,140);
// remove the current view and replace with myView1
//---[currentView removeFromSuperview];
[theWindow addSubview:newView];
theWindow.frame = CGRectMake(0,-110,320,200);
newView.frame = theWindow.bounds;
// set up an animation for the transition between the views
CATransition *animation = [CATransition animation];
[animation setDuration:0.5];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromTop];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
//[theWindow setFrame:CGRectMake(0,200,320,300)];
[[theWindow layer] addAnimation:animation forKey:#"SwitchToView1"];
Any reason why you're not using standard UIView animations? CATransitions will entirely change the view because its supposed to be a transition from one view to the other.
Have you tried something like this? You add the view you want to slide just off the bottom of the screen, then animate both frames changing. It creates a slide up effect.
newView.frame = CGRectMake(0,416,320,140);
[theWindow addSubview:newView];
[UIView beginAnimations:#"SwitchToView1" context:nil];
[UIView setAnimationDuration:0.5];
theWindow.frame = CGRectOffset(theWindow.frame, 0, -140);
newView.frame = CGRectOffset(newView.frame, 0, -140);
[UIView commitAnimations];

Why are my CATransitions acting up?

I am using the following code to switch between views with CATransition.
CATransition *applicationLoadViewIn = [CATransition animation];
[applicationLoadViewIn setDuration:20];
[applicationLoadViewIn setType:kCATransitionPush];
[applicationLoadViewIn setSubtype:kCATransitionFromTop];
[applicationLoadViewIn setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
ViewToSwitchTo *myviewcontroller = [[ViewToSwitchTo alloc] init];
[self.view.layer addAnimation:applicationLoadViewIn forKey:kCATransitionPush];
[self.view addSubview:myviewcontroller.view];
It functions mostly how I want it to. It pushes from the top like it should, however it for some reason acts strangely. First, the view I am switching to starts coming in from the bottom like it should, but for some reason, the view that I am switching FROM appears over the top of it with low opacity, so you see both of them. However, you also see the view that is coming in, shifted maybe 100 pixels upwards, on top of itself and the other view, once again with low opacity. Just before the halfway point of the the transition, everything works fine, you only see the view that is coming in and the view going out, doing what they should be doing. But slightly after the halfway point, the view I am switching to appears in its final destination, under the view I am switching from, and the view I am switching from has been reduced in opacity.
What is going on here?
I really not understand what you want but hope this code will help to implement ,if not then tell more about you CATransition
-(void) startAnimation {
fullImageView.alpha = 0.50;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:2.0];
[UIView setAnimationRepeatCount:1];
[UIView setAnimationRepeatAutoreverses:NO];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(pulseAnimationDidStop:finished:context:)];
fullImageView.alpha = 1.0;
[UIView commitAnimations];
}
- (void)pulseAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
if(hasFocus) {
[self startAnimation];
} else {
fullImageView.alpha = 1.0;
}
}
-(void) setHasFocus:(BOOL)_hasFocus {
hasFocus = _hasFocus;
if(hasFocus) {
[self startAnimation];
}
}
You can use this way as well
CATransition *applicationLoadViewIn = [CATransition animation];
[applicationLoadViewIn setDuration:1.5];
[applicationLoadViewIn setType:kCATransitionPush];
[applicationLoadViewIn setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
//[applicationLoadViewIn setRepeatCount:114];
productVC=[[PoductViewController alloc]initWithNibName:#"PoductViewController" bundle:[NSBundle mainBundle]];
[[productVC.view layer] addAnimation:applicationLoadViewIn forKey:kCATransitionPush];
[self.view addSubview:productVC.view];
But I suggest you to use Navigation Controller in place of
[self.view addSubview:productVC.view];
just use
[self.navigationController pushViewController:productVC animated:YES];
If you use this, there will be no background view, you will see white screen of the present view. But if you add subview, then you need to manually remove subview.

Remove UIVIew from SuperView with Animation

I can animate the addition of a UIView to my app, it looks very pretty so thank you apple.
However, how do I animate the removal of this view from the super view?
I'm using:
CATransition *animation = [CATransition animation];
[animation setDuration:1];
[animation setType:kCATransitionReveal];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[[myview layer] addAnimation:animation forKey:kCATransitionReveal];
to animate the "in" transition ... how do you animate the "out" transition????
Animate your view so it moves offscreen/shrinks/expands/fades, then do the actual removal when the animation ends.
You can do this by altering the properties of the view (position/size/offset) between a beginAnimations/commitAnimations block. UIKit will then animate these properties over the time specified.
E.g something like;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.30f];
view.transform =
CGAffineTransformMakeTranslation(
view.frame.origin.x,
480.0f + (view.frame.size.height/2) // move the whole view offscreen
);
background.alpha = 0; // also fade to transparent
[UIView commitAnimations];
In the animation end notification you can then remove the view.