don't present camera in full screen - iphone

Is there a way presenting the camera interface not in full screen specially in the iPad?
I've tried the cameraOverlay but it still present the camera UI in full screen.

just add an additional view object to your nib/storyboard and use that as your camera interface.

Related

Qualcomm AR Camera overlay view

I am using NinevehGL framework and Qualcomm AR in order to intract with 3D object , but I faced with a problem which is I can not overlay any view , button , text on the camera !!! or better to say add any view to subview !!
for example [self.view addSubView:myImage];
but when camera starts , nothing adds !
I would be grateful if you tell me how to do so ..
You need to make sure that your views are positioned correctly (center, bounds, and transform). It's a bit tricky because the AR camera is always displayed in landscape right orientation if you're using the default orientation.
You can display it in portrait orientation, but then you need to modify the values while configuring video background. I suggest to use the default landscape right orientation.

Customization of UIImagePickerController

I am working on camera application in which I want to set the screen of the camera i.e camera window appear for particular frame. And in front of camera screen the cut out image is coming so that user can see the background through the cut out part of the image and capture the image. So any one know to do this i.e. customization of UIImagePickerController.
UIImagePickerController has a property named cameraOverlayView. Use this to set your camera overlay as any view you like. Use normal view transparency for letting the user see parts of the live camera view.

Tabbar Application with camera

I want to implement camera in a Tab Bar application. I have been able to make the camera appear but there is no capture button to capture the image. How can I customize the camera view so that the capture button appears?
Thank you.
Normally you should get an image like this. Clicking on the camera icon will take the photo.
Arn't you getting like this? Then check your UIImagePickerController and its delegates.

how to get custom camera view in iphone?

I am trying to make an app which will take snap from camera.the view of the camera would be within a particular area say it would be in a user specified area.is it possible to show the camera controls in another view which will be attached with the camera view as the camera view would be pretty small to show all the camera controls.

Can you tell which image the iPad has displayed at app launch? (or, I'd like to know the orientation if possible)

There are a number of similar questions on this site about discovering the orientation of the device in applicationDidFinishLaunchingWithOptions being problematic, but I've yet to find a working solution. The problem I have is that I am adding a full screen image (identical to the currently chosen Default-XXX.png being displayed by the OS to my main window. I do this in order to have an animation happen from the 'splash screen' to my first view controller's view.
Works great, except the device keeps telling me that it is portrait mode - meaning I can't match the image being displayed consistently, since I have different graphics for each orientation)
My understanding is that all apps default to portrait orientation until a rotation occurs inside the app (usually when presenting a viewController) but I'm not 100% convinced.
You should be able to solve this using a view controller. When the application has finished launching, present a view controller in the window. Override the shouldAutorotate… query so that the controller autorotates to portrait/landscape and when you receive one of the rotation callbacks, update the image in the view accordingly. The controller will start up in portrait, but if the device is in some other orientation, the rotation callback will immediately follow and you will get the correct image.
P.S. You might find the Orientation Zoo project helpful when debugging this.