I have a problem with the camera of my MOTO XT910 android phone. I would like only to access to the camera's (frame)buffer but "onPreviewFrame" is never called. On my emulator, it works fine.
Thanks in advance,
My code is as below:
public class Store extends SurfaceView implements SurfaceHolder.Callback, PreviewCallback {
static {
System.loadLibrary("hello-jni");
}
public native void decode(Bitmap pTarget, byte[] pSource);
private Camera mCamera;
private byte[] mVideoSource;
private Bitmap mBackBuffer;
private Paint mPaint;
private Size lSize;
private static String TAG = Store.class.getCanonicalName();
public Store(Context context) {
super(context);
getHolder().addCallback(this);
setWillNotDraw(false);
}
public void surfaceCreated(SurfaceHolder holder) {
try {
mCamera = Camera.open();
mCamera.setDisplayOrientation(0);
mCamera.setPreviewDisplay(null);
mCamera.setPreviewCallbackWithBuffer(this);
Log.d(TAG,"surfaceCreated ok");
} catch (IOException eIOException) {
mCamera.release();
mCamera = null;
Log.d(TAG,"surfaceCreated failed");
throw new IllegalStateException();
}
}
public void surfaceChanged(SurfaceHolder pHolder, int pFormat, int pWidth, int pHeight) {
Log.d(TAG,"surfaceChanged in");
mCamera.stopPreview();
lSize = findBestResolution(pWidth, pHeight);
invalidate();
PixelFormat lPixelFormat = new PixelFormat();
PixelFormat.getPixelFormatInfo(mCamera.getParameters()
.getPreviewFormat(), lPixelFormat);
int lSourceSize = lSize.width * lSize.height * lPixelFormat.bitsPerPixel / 8;
mVideoSource = new byte[lSourceSize];
mBackBuffer = Bitmap.createBitmap(lSize.width, lSize.height,Bitmap.Config.ARGB_8888);
Camera.Parameters lParameters = mCamera.getParameters();
lParameters.setPreviewSize(lSize.width, lSize.height);
lParameters.setPreviewFormat(PixelFormat.YCbCr_420_SP);
mCamera.setParameters(lParameters);
mCamera.addCallbackBuffer(mVideoSource);
mCamera.startPreview();
Log.d(TAG,"surfaceChanged out");
}
private Size findBestResolution(int pWidth, int pHeight) {
List<Size> lSizes = mCamera.getParameters().getSupportedPreviewSizes();
Size lSelectedSize = mCamera.new Size(0, 0);
for (Size lSize : lSizes) {
if ((lSize.width <= pWidth) && (lSize.height <= pHeight)
&& (lSize.width >= lSelectedSize.width)
&& (lSize.height >= lSelectedSize.height)) {
lSelectedSize = lSize;
}
}
if ((lSelectedSize.width == 0) || (lSelectedSize.height == 0)) {
lSelectedSize = lSizes.get(0);
}
return lSelectedSize;
}
public void surfaceDestroyed(SurfaceHolder holder) {
if (mCamera != null) {
Log.d(TAG,"surfaceDestroyed");
mCamera.stopPreview();
mCamera.release();
mCamera = null;
mVideoSource = null;
mBackBuffer = null;
}
}
public void onPreviewFrame(byte[] pData, Camera pCamera) {
Log.d(TAG,"onPreviewFrame");
decode(mBackBuffer, pData);
invalidate();
}
#Override
protected void onDraw(Canvas pCanvas) {
Log.d(TAG,"onDraw in");
if (mCamera != null) {
Paint paint = new Paint();
paint.setColor(Color.YELLOW);
String text = String.format("%dx%d", lSize.width, lSize.height);
pCanvas.drawText(text, 10, 10, paint);
pCanvas.drawLine(0, 0, 100, 100, paint);
pCanvas.drawLine(20, 0, 0, 20, paint);
pCanvas.drawBitmap(mBackBuffer, 0, 0, mPaint);
mCamera.addCallbackBuffer(mVideoSource);
Log.d(TAG,"onDraw out");
}
}
}
First I assume you didn't get an exception and that the camera parameters you used (PixelFormat.YCbCr_420_SP) is supported by your camera.
To fix the problem you should try to add mCamera.setPreviewDisplay(view);
with a surface view and not with null. Unfortunately according to android guys the preview should not start without a surface view :
Unfortunately, there's no way to get preview frames without having a SurfaceView to display them, if you're targeting pre-3.0 devices. On 3.0 and later, you can use the Camera#setPreviewTexture() method to send preview data to a GPU texture. Even if just want to use the YUV data instead of RGB data in the GPU, this would allow you to stream without a mandatory UI element; just ignore the SurfaceTexture entirely.
If you stick with your current approach, you'll unfortunately find that your app will not function properly on many devices; there are several that follow the API's restriction on having to have setPreviewDisplay() or setPreviewTexture() set before preview data will be sent.
See the full bug report here : http://code.google.com/p/android/issues/detail?id=28238
However as I said in this bug report it can work without a surface view, but there is no guarantee.
Related
enter image description hereHow can I get a Target name from an image target to play a video player when finding a marker in an augmented reality app. basically I have this script and I want to modify it so that when detecting a marker it shows a 3d augmented reality object and on the side a video.Here's the script:
/*==============================================================================
Copyright (c) 2021 PTC Inc. All Rights Reserved.
Confidential and Proprietary - Protected under copyright and other laws.
Vuforia is a trademark of PTC Inc., registered in the United States and other
countries.
==============================================================================*/
using System;
using UnityEngine;
using UnityEngine.Events;
using Vuforia;
using UnityEngine.Video;
/// <summary>
/// A custom handler that implements the ITrackableEventHandler interface.
///
/// Changes made to this file could be overwritten when upgrading the Vuforia version.
/// When implementing custom event handler behavior, consider inheriting from this class instead.
/// </summary>
/// </summary>
public class ScriptModificado : MonoBehaviour
{
public enum TrackingStatusFilter
{
Tracked,
Tracked_ExtendedTracked,
Tracked_ExtendedTracked_Limited
}
/// <summary>
/// A filter that can be set to either:
/// - Only consider a target if it's in view (TRACKED)
/// - Also consider the target if's outside of the view, but the environment is tracked (EXTENDED_TRACKED)
/// - Even consider the target if tracking is in LIMITED mode, e.g. the environment is just 3dof tracked.
/// </summary>
public TrackingStatusFilter StatusFilter = TrackingStatusFilter.Tracked_ExtendedTracked_Limited;
public bool UsePoseSmoothing = false;
public AnimationCurve AnimationCurve = AnimationCurve.Linear(0, 0, LERP_DURATION, 1);
public UnityEvent OnTargetFound;
public UnityEvent OnTargetLost;
protected ObserverBehaviour mObserverBehaviour;
protected TargetStatus mPreviousTargetStatus = TargetStatus.NotObserved;
protected bool mCallbackReceivedOnce;
const float LERP_DURATION = 0.3f;
PoseSmoother mPoseSmoother;
// public AudioSource aSource;
// public AudioClip aClip;
public VideoPlayer vPlayer;
public GameObject BotonReproducir;
protected virtual void Start()
{
mObserverBehaviour = GetComponent<ObserverBehaviour>();
if (mObserverBehaviour)
{
mObserverBehaviour.OnTargetStatusChanged += OnObserverStatusChanged;
mObserverBehaviour.OnBehaviourDestroyed += OnObserverDestroyed;
OnObserverStatusChanged(mObserverBehaviour, mObserverBehaviour.TargetStatus);
SetupPoseSmoothing();
}
}
protected virtual void OnDestroy()
{
if (VuforiaBehaviour.Instance != null)
VuforiaBehaviour.Instance.World.OnStateUpdated -= OnStateUpdated;
if (mObserverBehaviour)
OnObserverDestroyed(mObserverBehaviour);
mPoseSmoother?.Dispose();
}
void OnObserverDestroyed(ObserverBehaviour observer)
{
mObserverBehaviour.OnTargetStatusChanged -= OnObserverStatusChanged;
mObserverBehaviour.OnBehaviourDestroyed -= OnObserverDestroyed;
mObserverBehaviour = null;
}
void OnObserverStatusChanged(ObserverBehaviour behaviour, TargetStatus targetStatus)
{
var name = mObserverBehaviour.TargetName;
if (mObserverBehaviour is VuMarkBehaviour vuMarkBehaviour && vuMarkBehaviour.InstanceId != null)
{
name += " (" + vuMarkBehaviour.InstanceId + ")";
}
Debug.Log($"Target status: {name} {targetStatus.Status} -- {targetStatus.StatusInfo}");
HandleTargetStatusChanged(mPreviousTargetStatus.Status, targetStatus.Status);
HandleTargetStatusInfoChanged(targetStatus.StatusInfo);
mPreviousTargetStatus = targetStatus;
}
protected virtual void HandleTargetStatusChanged(Status previousStatus, Status newStatus)
{
var shouldBeRendererBefore = ShouldBeRendered(previousStatus);
var shouldBeRendererNow = ShouldBeRendered(newStatus);
if (shouldBeRendererBefore != shouldBeRendererNow)
{
if (shouldBeRendererNow)
{
OnTrackingFound();
/*if (mObserverBehaviour.TargetName == "nocturno")
{
// aSource.PlayOneShot(aClip);
} */
if (mObserverBehaviour.TargetName == "nocturno")
{
vPlayer.Play();
}
}
else
{
OnTrackingLost();
if (mObserverBehaviour.TargetName == "nocturno")
{
// aSource.Stop();
vPlayer.Stop();
BotonReproducir.SetActive(false);
}
}
}
else
{
if (!mCallbackReceivedOnce && !shouldBeRendererNow)
{
// This is the first time we are receiving this callback, and the target is not visible yet.
// --> Hide the augmentation.
OnTrackingLost();
}
}
mCallbackReceivedOnce = true;
}
protected virtual void HandleTargetStatusInfoChanged(StatusInfo newStatusInfo)
{
if (newStatusInfo == StatusInfo.WRONG_SCALE)
{
Debug.LogErrorFormat("The target {0} appears to be scaled incorrectly. " +
"This might result in tracking issues. " +
"Please make sure that the target size corresponds to the size of the " +
"physical object in meters and regenerate the target or set the correct " +
"size in the target's inspector.", mObserverBehaviour.TargetName);
}
}
protected bool ShouldBeRendered(Status status)
{
if (status == Status.TRACKED)
{
// always render the augmentation when status is TRACKED, regardless of filter
return true;
}
if (StatusFilter == TrackingStatusFilter.Tracked_ExtendedTracked && status == Status.EXTENDED_TRACKED)
{
// also return true if the target is extended tracked
return true;
}
if (StatusFilter == TrackingStatusFilter.Tracked_ExtendedTracked_Limited &&
(status == Status.EXTENDED_TRACKED || status == Status.LIMITED))
{
// in this mode, render the augmentation even if the target's tracking status is LIMITED.
// this is mainly recommended for Anchors.
return true;
}
return false;
}
protected virtual void OnTrackingFound()
{
if (mObserverBehaviour)
{
var rendererComponents = mObserverBehaviour.GetComponentsInChildren<Renderer>(true);
var colliderComponents = mObserverBehaviour.GetComponentsInChildren<Collider>(true);
var canvasComponents = mObserverBehaviour.GetComponentsInChildren<Canvas>(true);
// Enable rendering:
foreach (var component in rendererComponents)
component.enabled = true;
// Enable colliders:
foreach (var component in colliderComponents)
component.enabled = true;
// Enable canvas':
foreach (var component in canvasComponents)
component.enabled = true;
}
OnTargetFound?.Invoke();
}
protected virtual void OnTrackingLost()
{
if (mObserverBehaviour)
{
var rendererComponents = mObserverBehaviour.GetComponentsInChildren<Renderer>(true);
var colliderComponents = mObserverBehaviour.GetComponentsInChildren<Collider>(true);
var canvasComponents = mObserverBehaviour.GetComponentsInChildren<Canvas>(true);
// Disable rendering:
foreach (var component in rendererComponents)
component.enabled = false;
// Disable colliders:
foreach (var component in colliderComponents)
component.enabled = false;
// Disable canvas':
foreach (var component in canvasComponents)
component.enabled = false;
}
OnTargetLost?.Invoke();
}
protected void SetupPoseSmoothing()
{
UsePoseSmoothing &= VuforiaBehaviour.Instance.WorldCenterMode == WorldCenterMode.DEVICE; // pose smoothing only works with the DEVICE world center mode
mPoseSmoother = new PoseSmoother(mObserverBehaviour, AnimationCurve);
VuforiaBehaviour.Instance.World.OnStateUpdated += OnStateUpdated;
}
void OnStateUpdated()
{
if (enabled && UsePoseSmoothing)
mPoseSmoother.Update();
}
class PoseSmoother
{
const float e = 0.001f;
const float MIN_ANGLE = 2f;
PoseLerp mActivePoseLerp;
Pose mPreviousPose;
readonly ObserverBehaviour mTarget;
readonly AnimationCurve mAnimationCurve;
TargetStatus mPreviousStatus;
public PoseSmoother(ObserverBehaviour target, AnimationCurve animationCurve)
{
mTarget = target;
mAnimationCurve = animationCurve;
}
public void Update()
{
var currentPose = new Pose(mTarget.transform.position, mTarget.transform.rotation);
var currentStatus = mTarget.TargetStatus;
UpdatePoseSmoothing(currentPose, currentStatus);
mPreviousPose = currentPose;
mPreviousStatus = currentStatus;
}
void UpdatePoseSmoothing(Pose currentPose, TargetStatus currentTargetStatus)
{
if (mActivePoseLerp == null && ShouldSmooth(currentPose, currentTargetStatus))
{
mActivePoseLerp = new PoseLerp(mPreviousPose, currentPose, mAnimationCurve);
}
if (mActivePoseLerp != null)
{
var pose = mActivePoseLerp.GetSmoothedPosition(Time.deltaTime);
mTarget.transform.SetPositionAndRotation(pose.position, pose.rotation);
if (mActivePoseLerp.Complete)
{
mActivePoseLerp = null;
}
}
}
/// Smooth pose transition if the pose changed and the target is still being reported as "extended tracked" or it has just returned to
/// "tracked" from previously being "extended tracked"
bool ShouldSmooth(Pose currentPose, TargetStatus currentTargetStatus)
{
return (currentTargetStatus.Status == Status.EXTENDED_TRACKED || (currentTargetStatus.Status == Status.TRACKED && mPreviousStatus.Status == Status.EXTENDED_TRACKED)) &&
(Vector3.SqrMagnitude(currentPose.position - mPreviousPose.position) > e || Quaternion.Angle(currentPose.rotation, mPreviousPose.rotation) > MIN_ANGLE);
}
public void Dispose()
{
mActivePoseLerp = null;
}
}
class PoseLerp
{
readonly AnimationCurve mCurve;
readonly Pose mStartPose;
readonly Pose mEndPose;
readonly float mEndTime;
float mElapsedTime;
public bool Complete { get; private set; }
public PoseLerp(Pose startPose, Pose endPose, AnimationCurve curve)
{
mStartPose = startPose;
mEndPose = endPose;
mCurve = curve;
mEndTime = mCurve.keys[mCurve.length - 1].time;
}
public Pose GetSmoothedPosition(float deltaTime)
{
mElapsedTime += deltaTime;
if (mElapsedTime >= mEndTime)
{
mElapsedTime = 0;
Complete = true;
return mEndPose;
}
var ratio = mCurve.Evaluate(mElapsedTime);
var smoothPosition = Vector3.Lerp(mStartPose.position, mEndPose.position, ratio);
var smoothRotation = Quaternion.Slerp(mStartPose.rotation, mEndPose.rotation, ratio);
return new Pose(smoothPosition, smoothRotation);
}
}
}
So how do I get the target name of the mObserverBehaviour method to change it to the "night" one and put the target name of my image target that will play the video? and how can I modify this code to show a video when the vuforia AR camera detects the image target so that the video is displayed on the side in a 2d Sprite object so that it looks more or less like this video: https://www.youtube.com/watch?v=izJatV5ypvM
attached imagesenter image description here
[1]: https://i.stack.imgur.com/Buleh.png
enter image description here
enter image description here
enter image description here
I'm currently working on an unity project, where I'm trying to screenshare my content from oculus quest 2 to a remote pc with audio chat enabled using Agora Virtual Camera Prefab package. I actually followed this blog for the implementation https://www.agora.io/en/blog/how-to-build-a-vr-video-chat-app-using-unitys-xr-framework/. I successfully implemented this and connected with a remote pc, but all I'm experiencing is a very poor screenshare of oculus(most of the times black screen) in the remote pc. But audio is better only a lag of 1 or 2 sec, plus even I'm able to see the remote pc user's cam video inside my game through oculus. It'll be lot helpful if anyone could help me with this issue, I'm totally stuck with this. I'm also attaching screenshot of the agora virtual camera prefab's config and the code used for any suggestions.
using System.Collections;
using agora_gaming_rtc;
using UnityEngine;
using UnityEngine.UI;
using static agora_gaming_rtc.ExternalVideoFrame;
using agora_utilities;
using System.Collections.Generic;
#if (UNITY_2018_3_OR_NEWER && UNITY_ANDROID)
using UnityEngine.Android;
#endif
public class AgoraVirtualCamera : MonoBehaviour
{
// Use this for initialization
#if (UNITY_2018_3_OR_NEWER && UNITY_ANDROID)
private ArrayList permissionList = new ArrayList();
#endif
// PLEASE KEEP THIS App ID IN SAFE PLACE
// Get your own App ID at https://dashboard.agora.io/
[Header("Agora Config")]
[SerializeField]
private string AppID = "";
[SerializeField]
private string TempToken = "";
[SerializeField]
private string TokenServerURL = "";
[SerializeField]
private string ChannelName = "";
[Header("Env Config")]
[SerializeField]
private Camera VirtualCam;
[SerializeField]
private GameObject RemoteVideoRoot;
[SerializeField]
private GameObject RemoteScreenVideoRoot;
/*[SerializeField]
private int ScreenShareUID;*/
[SerializeField]
private Text LogText;
[Header("UI Btn Config")]
public GameObject JoinBtn;
public GameObject LeaveBtn;
public GameObject MicBtn;
public GameObject QuitBtn;
public Color ActiveMicColor = Color.green;
public Color DisabledMicColor = Color.red;
[Header("Video Encoder Config")]
[SerializeField]
private VideoDimensions dimensions = new VideoDimensions
{
width = 1280,
height = 720
};
[SerializeField]
private int bitrate = 1130;
[SerializeField]
private FRAME_RATE frameRate = FRAME_RATE.FRAME_RATE_FPS_30;
[SerializeField]
private VIDEO_MIRROR_MODE_TYPE mirrorMode = VIDEO_MIRROR_MODE_TYPE.VIDEO_MIRROR_MODE_DISABLED;
// use bitrate: 2260 for broadcast mode
// Pixel format
public static TextureFormat ConvertFormat = TextureFormat.RGBA32;
public static VIDEO_PIXEL_FORMAT PixelFormat = VIDEO_PIXEL_FORMAT.VIDEO_PIXEL_RGBA;
private static int ShareCameraMode = 1; // 0 = unsafe buffer pointer, 1 = renderer image
// used for setting frame order
int timeStampCount = 0; // monotonic timestamp counter
// perspective camera buffer
private Texture2D BufferTexture;
// output log
private Logger logger;
// uid
private uint UID = 0; // 0 tells the agora engine to generate the uid
// reference to the active agora client
static AgoraInterface client = null;
// keep track of remote UID
Dictionary<string, List<uint>> RemoteUIDs = new Dictionary<string, List<uint>>();
// keep track of channel state
bool InChannel = false;
#region --- Life Cycles ---
void Awake()
{
// keep this alive across scenes
//DontDestroyOnLoad(this.gameObject);
}
// Start is called before the first frame update
void Start()
{
CheckAppId();// ensure an AppID is defined
// if there isn't a join button defined, autojoin
if (JoinBtn == null || !JoinBtn.activeInHierarchy)
{
JoinChannel();
}
}
// Update is called once per frame
void Update()
{
PermissionHelper.RequestMicrophontPermission();
PermissionHelper.RequestCameraPermission();
}
void OnDisable()
{
LeaveChannel();
}
void OnApplicationPause(bool paused)
{
if (client != null)
{
client.EnableVideo(paused);
client.EnableAudio(paused);
}
}
void OnApplicationQuit()
{
ShareCameraMode = 0;
if (client != null)
{
client.Leave();
client.UnloadEngine();
}
}
#endregion
#region --- Agora Functions ---
void ReloadAgoraEngine()
{
client = GetComponent<AgoraInterface>();
if (client != null)
{
client.Leave();
client.UnloadEngine();
Destroy(client);
client = null;
}
client = gameObject.AddComponent<AgoraInterface>();
client.SetLogger(logger);
// video config
VideoEncoderConfiguration videoEncodeConfig = new VideoEncoderConfiguration
{
dimensions = this.dimensions,
frameRate = this.frameRate,
bitrate = this.bitrate,
orientationMode = ORIENTATION_MODE.ORIENTATION_MODE_FIXED_LANDSCAPE,
mirrorMode = this.mirrorMode
};
client.SetVideoEncoderConfig(videoEncodeConfig);
}
// agora functions
public void JoinChannel()
{
// clean up and create a new one
ReloadAgoraEngine();
string appidMSG = string.Format("Initializing client with appid: ${0}", AppID);
logger.UpdateLog(appidMSG);
client.LoadEngine(AppID); // load engine
// Set up the texture for rendering POV as a texture
if (VirtualCam.isActiveAndEnabled)
{
logger.UpdateLog("Virtual Camera is Active and Enabled, Enable custom video source");
client.CustomVideo = true;
int width = Screen.width;
int height = Screen.height;
}
AddCallbackEvents(); // add custom event handling
if (TokenServerURL != "")
{
client.JoinWithTokenServer(ChannelName, UID, TokenServerURL);
}
else
{
// joing with or without a token
client.Join(ChannelName, TempToken, UID);
string joiningChannelMsg = string.Format("Joining channel: {0}, with uid: {1}", ChannelName, UID);
logger.UpdateLog(joiningChannelMsg);
}
}
public void LeaveChannel()
{
if (client != null)
{
client.Leave();
}
DisableSharing();
InChannel = false;
// change mic buttn text and color - help user visualize they left the channel
if (MicBtn != null)
{
MicBtn.GetComponentInChildren<Text>().text = "MIC";
MicBtn.GetComponent<Image>().color = Color.white;
}
// remove the remote video planes
if (gameObject.activeInHierarchy)
{
if (RemoteVideoRoot?.transform.childCount > 0)
{
foreach (Transform child in RemoteVideoRoot.transform)
{
GameObject.Destroy(child.gameObject);
}
StartCoroutine(UiUpdate(0.5f));
}
}
}
public void ToggleMic()
{
if (!InChannel)
return; // only toggle mic when in a channel
Text MicBtnText = MicBtn.GetComponentInChildren<Text>();
Image micBtnImg = MicBtn.GetComponent<Image>();
if (micBtnImg.color == Color.green)
{
client.MuteLocalAudioStream(true);
MicBtnText.text = "Mic OFF";
micBtnImg.color = DisabledMicColor;
}
else if (micBtnImg.color == Color.red)
{
client.MuteLocalAudioStream(false);
MicBtnText.text = "Mic ON";
micBtnImg.color = ActiveMicColor;
}
else
{
client.MuteLocalAudioStream(true); // mute by default
MicBtnText.text = "- MUTED -";
MicBtnText.color = Color.white;
micBtnImg.color = DisabledMicColor;
}
}
// Called by quit button
public void ExitApp()
{
#if UNITY_EDITOR
// Application.Quit() does not work in the editor so
// UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
#endregion
#region --- Callback handlers ---
protected virtual void AddCallbackEvents()
{
IRtcEngine mRtcEngine = IRtcEngine.QueryEngine();
mRtcEngine.OnJoinChannelSuccess += OnJoinChannelSuccess;
mRtcEngine.OnUserJoined += OnUserJoined;
mRtcEngine.OnUserOffline += OnUserOffline;
}
public void OnJoinChannelSuccess(string channelName, uint uid, int elapsed)
{
InChannel = true;
if (VirtualCam != null && VirtualCam.isActiveAndEnabled)
{
logger.UpdateLog("Enable Virtual Camera Sharing");
EnableVirtualCameraSharing();
}
else
{
logger.UpdateLog("ERROR: Failed to find perspective camera.");
}
// update mic button color and text - visually show joined channel
if (MicBtn != null)
{
MicBtn.GetComponentInChildren<Text>().text = "MIC ON";
MicBtn.GetComponent<Image>().color = ActiveMicColor;
}
// enable dual stream mode
IRtcEngine mRtcEngine = IRtcEngine.QueryEngine();
mRtcEngine.EnableDualStreamMode(true);
}
public void OnUserJoined(uint uid, int elapsed)
{
// add video streams from all users in the channel
// offset the new video plane based on the parent's number of children.
//float xOffset = RemoteVideoRoot.transform.childCount * 3.5f;
//MakeVideoView(uid, RemoteVideoRoot, new Vector3(xOffset, 0, 0), Quaternion.Euler(270, 0, 0));
// to restrict which user video streams appear
// only show users with uid 100-1009 or 49024 (screen share)",
// uid 49024 is an arbitrary number that was selected and hardcoded as uid for the screen share stream from the web demo code. This uid can be customized
string remoteUIDtype;
if (uid >= 1000 && uid <= 1009)
{
// offset the new video plane based on the parent's number of children.
float xOffset = RemoteVideoRoot.transform.childCount * -3.69f;
MakeVideoView(uid, RemoteVideoRoot, new Vector3(xOffset, 0, 0), Quaternion.Euler(270, 180, 0), new Vector3(1.0f, 1.0f, 0.5625f));
remoteUIDtype = "admin";
} else if (uid == 49024 && RemoteScreenVideoRoot != null)
{
MakeVideoView(uid, RemoteScreenVideoRoot, new Vector3(0, 0, 0), Quaternion.Euler(270, 0, 0), new Vector3(-1.777f,-1.0f, -1.0f));
remoteUIDtype = "screen";
}
else
{
IRtcEngine mRtcEngine = IRtcEngine.QueryEngine();
// unsubscribe from video & audio streams
mRtcEngine.MuteRemoteVideoStream(uid, true);
mRtcEngine.MuteRemoteAudioStream(uid, true);
remoteUIDtype = "peer";
}
// keep track of the remote uids
logger.UpdateLog($"Make Remote Video UID type:{remoteUIDtype}");
if (RemoteUIDs.ContainsKey(remoteUIDtype))
{
RemoteUIDs[remoteUIDtype].Add(uid);
} else {
RemoteUIDs.Add(remoteUIDtype, new List<uint> { uid });
}
}
public void OnUserOffline(uint uid, USER_OFFLINE_REASON reason)
{
logger.UpdateLog("onUserOffline: update UI");
// update the position of the remaining children
StartCoroutine(UiUpdate(0.5f));
}
#endregion
#region --- misc helper functions ---
public void SetResolution(VideoDimensions newDimensions, int newBitrate)
{
dimensions = newDimensions;
bitrate = newBitrate;
VideoEncoderConfiguration videoEncodeConfig = new VideoEncoderConfiguration
{
dimensions = this.dimensions,
frameRate = this.frameRate,
bitrate = this.bitrate,
orientationMode = ORIENTATION_MODE.ORIENTATION_MODE_FIXED_LANDSCAPE,
mirrorMode = this.mirrorMode
};
client.SetVideoEncoderConfig(videoEncodeConfig);
}
private void CheckAppId()
{
logger = new Logger(LogText);
logger.DebugAssert(AppID.Length > 10, "Please fill in your AppId"); // Checks that AppID is set.
}
private void MakeVideoView(uint uid, GameObject parentNode, Vector3 position, Quaternion rotation, Vector3 scale)
{
logger.UpdateLog(string.Format("Make Remote Video View for UID: {0}.", uid));
GameObject go = GameObject.Find(uid.ToString());
if (go != null)
{
return; // reuse
}
// create a GameObject and assign to this new user
VideoSurface videoSurface = makePlaneSurface(uid.ToString(), parentNode, position, rotation, scale);
if (videoSurface != null)
{
// configure videoSurface
videoSurface.SetForUser(uid);
videoSurface.SetEnable(true);
videoSurface.SetVideoSurfaceType(AgoraVideoSurfaceType.Renderer);
videoSurface.SetGameFps(30);
}
}
// VIDEO TYPE 1: 3D Object
public VideoSurface makePlaneSurface(string goName, GameObject parentNode, Vector3 position, Quaternion rotation, Vector3 scale)
{
GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane);
if (go == null)
{
return null;
}
go.name = goName;
go.transform.localScale = scale; // scale the video (4:3)
if (parentNode != null)
{
go.transform.parent = parentNode.transform;
go.transform.localPosition = position;
go.transform.localRotation = rotation;
Debug.Log("add video view");
}
else
{
Debug.Log("parentNode is null video view");
go.transform.localPosition = new Vector3(0, 0, 0f);
go.transform.localRotation = Quaternion.Euler(270, 0, 0);
}
// configure videoSurface
VideoSurface videoSurface = go.AddComponent<VideoSurface>();
return videoSurface;
}
IEnumerator UiUpdate(float time)
{
yield return new WaitForSeconds(time);
// update the UI
for (int i = 0; i < RemoteVideoRoot.transform.childCount; i++)
{
float xOffset = -1 * i * 3.69f; // calculate the new position
RemoteVideoRoot.transform.GetChild(i).localPosition = new Vector3(xOffset, 0, 0); // update the position
}
}
#endregion
#region --- Virtual Camera video frame sharing ---
void EnableVirtualCameraSharing()
{
RenderTexture renderTexture = VirtualCam.targetTexture;
if (renderTexture != null)
{
BufferTexture = new Texture2D(renderTexture.width, renderTexture.height, ConvertFormat, false);
StartCoroutine(CoShareRenderData()); // use co-routine to push frames into the Agora stream
} else
{
logger.UpdateLog("Error: No Render Texture Found. Check Virtual Camera.");
}
}
void DisableSharing()
{
BufferTexture = null;
}
IEnumerator CoShareRenderData()
{
while (ShareCameraMode == 1)
{
yield return new WaitForEndOfFrame();
ShareRenderTexture();
}
yield return null;
}
private void ShareRenderTexture()
{
if (BufferTexture == null) // offlined
{
return;
}
Camera targetCamera = VirtualCam; // AR Camera
RenderTexture.active = targetCamera.targetTexture; // the targetTexture holds render texture
Rect rect = new Rect(0, 0, targetCamera.targetTexture.width, targetCamera.targetTexture.height);
BufferTexture.ReadPixels(rect, 0, 0);
BufferTexture.Apply();
byte[] bytes = BufferTexture.GetRawTextureData();
// sends the Raw data contained in bytes
//monoProxy.StartCoroutine(PushFrame(bytes, (int)rect.width, (int)rect.height,
//() =>
//{
// bytes = null;
//}));
StartCoroutine(PushFrame(bytes, (int)rect.width, (int)rect.height,
() =>
{
bytes = null;
}));
RenderTexture.active = null;
}
/// <summary>
/// Push frame to the remote client. This is the same code that does ScreenSharing.
/// </summary>
/// <param name="bytes">raw video image data</param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="onFinish">callback upon finish of the function</param>
/// <returns></returns>
IEnumerator PushFrame(byte[] bytes, int width, int height, System.Action onFinish)
{
if (bytes == null || bytes.Length == 0)
{
Debug.LogError("Zero bytes found!!!!");
yield break;
}
IRtcEngine rtc = IRtcEngine.QueryEngine();
//if the engine is present
if (rtc != null)
{
//Create a new external video frame
ExternalVideoFrame externalVideoFrame = new ExternalVideoFrame();
//Set the buffer type of the video frame
externalVideoFrame.type = ExternalVideoFrame.VIDEO_BUFFER_TYPE.VIDEO_BUFFER_RAW_DATA;
// Set the video pixel format
externalVideoFrame.format = PixelFormat; // VIDEO_PIXEL_RGBA
//apply raw data you are pulling from the rectangle you created earlier to the video frame
externalVideoFrame.buffer = bytes;
//Set the width of the video frame (in pixels)
externalVideoFrame.stride = width;
//Set the height of the video frame
externalVideoFrame.height = height;
//Remove pixels from the sides of the frame
externalVideoFrame.cropLeft = 10;
externalVideoFrame.cropTop = 10;
externalVideoFrame.cropRight = 10;
externalVideoFrame.cropBottom = 10;
//Rotate the video frame (0, 90, 180, or 270)
externalVideoFrame.rotation = 180;
// increment i with the video timestamp
//externalVideoFrame.timestamp = System.DateTime.Now.Ticks;
externalVideoFrame.timestamp = timeStampCount++;
//Push the external video frame with the frame we just created
int a = 0;
rtc.PushVideoFrame(externalVideoFrame);
if (timeStampCount % 100 == 0) Debug.Log(" pushVideoFrame(" + timeStampCount + ") size:" + bytes.Length + " => " + a);
}
yield return null;
onFinish();
}
#endregion
}
I'm developing a Vuforia app for HoloLens by using Unity.
This app displays a simple 3D Object when an image target is detected.
I'm also using the fm Exhibition Tool Pack hololens from the Unity Asset Store in order to stream the app running on HoloLens to a PC.
Everything works fine but when i stream the app to PC i see the 3D Unity scene instead of the room.
So i've tried to get the webcam texture and attach it to a cube inside the scene but the vuforia ARCamera get somehow conflict with it and i can't see anything on the cube. Instead when i run the app inside the Unity Simulator i see myself on the cube.
Is there a way to get the webcam texture 2D from Vuforia and attach it to a GameObject inside the scene? Maybe with the Vuforia.Image class? But i don't know how it works.
Below scripts are compatible with FMETP STREAM.
The scripts are tested on mobile.
using UnityEngine;
using System.Collections;
using Vuforia;
using UnityEngine.UI;
public class VuforiaCamAccess : MonoBehaviour
{
private bool mAccessCameraImage = true;
public RawImage rawImage;
public GameObject Mesh;
private Texture2D texture;
#if UNITY_EDITOR
private Vuforia.PIXEL_FORMAT mPixelFormat = Vuforia.PIXEL_FORMAT.GRAYSCALE;
#else
private Vuforia.PIXEL_FORMAT mPixelFormat = Vuforia.PIXEL_FORMAT.RGB888;
#endif
private bool mFormatRegistered = false;
void Start()
{
#if UNITY_EDITOR
texture = new Texture2D(Screen.width, Screen.height, TextureFormat.R8, false);
#else
texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
#endif
// Register Vuforia life-cycle callbacks:
Vuforia.VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted);
Vuforia.VuforiaARController.Instance.RegisterOnPauseCallback(OnPause);
Vuforia.VuforiaARController.Instance.RegisterTrackablesUpdatedCallback(OnTrackablesUpdated);
}
private void OnVuforiaStarted()
{
// Try register camera image format
if (CameraDevice.Instance.SetFrameFormat(mPixelFormat, true))
{
Debug.Log("Successfully registered pixel format " + mPixelFormat.ToString());
mFormatRegistered = true;
}
else
{
Debug.LogError("Failed to register pixel format " + mPixelFormat.ToString() +
"\n the format may be unsupported by your device;" +
"\n consider using a different pixel format.");
mFormatRegistered = false;
}
}
private void OnPause(bool paused)
{
if (paused)
{
Debug.Log("App was paused");
UnregisterFormat();
}
else
{
Debug.Log("App was resumed");
RegisterFormat();
}
}
private void OnTrackablesUpdated()
{
//skip if still loading image to texture2d
if (LoadingTexture) return;
if (mFormatRegistered)
{
if (mAccessCameraImage)
{
Vuforia.Image image = CameraDevice.Instance.GetCameraImage(mPixelFormat);
//if (image != null && image.IsValid())
if (image != null)
{
byte[] pixels = image.Pixels;
int width = image.Width;
int height = image.Height;
StartCoroutine(SetTexture(pixels, width, height));
}
}
}
}
bool LoadingTexture = false;
IEnumerator SetTexture(byte[] pixels, int width, int height)
{
if (!LoadingTexture)
{
LoadingTexture = true;
if (pixels != null && pixels.Length > 0)
{
if (texture.width != width || texture.height != height)
{
#if UNITY_EDITOR
texture = new Texture2D(width, height, TextureFormat.R8, false);
#else
texture = new Texture2D(width, height, TextureFormat.RGB24, false);
#endif
}
texture.LoadRawTextureData(pixels);
texture.Apply();
if (rawImage != null)
{
rawImage.texture = texture;
rawImage.material.mainTexture = texture;
}
if (Mesh != null) Mesh.GetComponent<Renderer>().material.mainTexture = texture;
}
yield return null;
LoadingTexture = false;
}
}
private void UnregisterFormat()
{
Debug.Log("Unregistering camera pixel format " + mPixelFormat.ToString());
CameraDevice.Instance.SetFrameFormat(mPixelFormat, false);
mFormatRegistered = false;
}
private void RegisterFormat()
{
if (CameraDevice.Instance.SetFrameFormat(mPixelFormat, true))
{
Debug.Log("Successfully registered camera pixel format " + mPixelFormat.ToString());
mFormatRegistered = true;
}
else
{
Debug.LogError("Failed to register camera pixel format " + mPixelFormat.ToString());
mFormatRegistered = false;
}
}
}
I am trying to capture video from web camera using unity and hololens.
I found this example on the unity page here .
I am pasting the code below. The light on the cam turns on, however it doesnt record.
The VideoCapture.CreateAsync doesnt create a VideoCapture. So the delegate there is never executed.
I saw this thread, however that was on. On the player settings the webcam and microphone capabilities are on.
What could be the problem?
using UnityEngine;
using System.Collections;
using System.Linq;
using UnityEngine.XR.WSA.WebCam;
public class VideoCaptureExample : MonoBehaviour
{
static readonly float MaxRecordingTime = 5.0f;
VideoCapture m_VideoCapture = null;
float m_stopRecordingTimer = float.MaxValue;
// Use this for initialization
void Start()
{
StartVideoCaptureTest();
Debug.Log("Start");
}
void Update()
{
if (m_VideoCapture == null || !m_VideoCapture.IsRecording)
{
return;
}
if (Time.time > m_stopRecordingTimer)
{
m_VideoCapture.StopRecordingAsync(OnStoppedRecordingVideo);
}
}
void StartVideoCaptureTest()
{
Resolution cameraResolution = VideoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
Debug.Log(cameraResolution);
float cameraFramerate = VideoCapture.GetSupportedFrameRatesForResolution(cameraResolution).OrderByDescending((fps) => fps).First();
Debug.Log(cameraFramerate);
VideoCapture.CreateAsync(false, delegate (VideoCapture videoCapture)
{
Debug.Log("NULL");
if (videoCapture != null)
{
m_VideoCapture = videoCapture;
Debug.Log("Created VideoCapture Instance!");
CameraParameters cameraParameters = new CameraParameters();
cameraParameters.hologramOpacity = 0.0f;
cameraParameters.frameRate = cameraFramerate;
cameraParameters.cameraResolutionWidth = cameraResolution.width;
cameraParameters.cameraResolutionHeight = cameraResolution.height;
cameraParameters.pixelFormat = CapturePixelFormat.BGRA32;
m_VideoCapture.StartVideoModeAsync(cameraParameters,
VideoCapture.AudioState.ApplicationAndMicAudio,
OnStartedVideoCaptureMode);
}
else
{
Debug.LogError("Failed to create VideoCapture Instance!");
}
});
}
void OnStartedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Started Video Capture Mode!");
string timeStamp = Time.time.ToString().Replace(".", "").Replace(":", "");
string filename = string.Format("TestVideo_{0}.mp4", timeStamp);
string filepath = System.IO.Path.Combine(Application.persistentDataPath, filename);
filepath = filepath.Replace("/", #"\");
m_VideoCapture.StartRecordingAsync(filepath, OnStartedRecordingVideo);
}
void OnStoppedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Stopped Video Capture Mode!");
}
void OnStartedRecordingVideo(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Started Recording Video!");
m_stopRecordingTimer = Time.time + MaxRecordingTime;
}
void OnStoppedRecordingVideo(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Stopped Recording Video!");
m_VideoCapture.StopVideoModeAsync(OnStoppedVideoCaptureMode);
}
}
EDIT:
The problem was that the API doesnt work on the Emulator
You should try taking a look at this thread here. Where it goes into detail on how to record a video with HoloLens as well as how to take a photo. Also make sure you have the WebCam and microphone capabilities set. Also if you are trying to save it, make sure you have the Videos Library capability as well.
OnVideoCaptureCreated:
void OnVideoCaptureCreated (VideoCapture videoCapture)
{
if (videoCapture != null)
{
m_VideoCapture = videoCapture;
Resolution cameraResolution = VideoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
float cameraFramerate = VideoCapture.GetSupportedFrameRatesForResolution(cameraResolution).OrderByDescending((fps) => fps).First();
CameraParameters cameraParameters = new CameraParameters();
cameraParameters.hologramOpacity = 0.0f;
cameraParameters.frameRate = cameraFramerate;
cameraParameters.cameraResolutionWidth = cameraResolution.width;
cameraParameters.cameraResolutionHeight = cameraResolution.height;
cameraParameters.pixelFormat = CapturePixelFormat.BGRA32;
m_VideoCapture.StartVideoModeAsync(cameraParameters,
VideoCapture.AudioState.None,
OnStartedVideoCaptureMode);
}
else
{
Debug.LogError("Failed to create VideoCapture Instance!");
}
}
OnStartVideoCaptureMode:
void OnStartedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
{
if (result.success)
{
string filename = string.Format("MyVideo_{0}.mp4", Time.time);
string filepath = System.IO.Path.Combine(Application.persistentDataPath, filename);
m_VideoCapture.StartRecordingAsync(filepath, OnStartedRecordingVideo);
}
}
OnStartRecordingVideo:
void OnStartedRecordingVideo(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Started Recording Video!");
// We will stop the video from recording via other input such as a timer or a tap, etc.
}
StopRecordingVideo:
// The user has indicated to stop recording
void StopRecordingVideo()
{
m_VideoCapture.StopRecordingAsync(OnStoppedRecordingVideo);
}
OnStopRecordingVideo:
void OnStoppedRecordingVideo(VideoCapture.VideoCaptureResult result)
{
Debug.Log("Stopped Recording Video!");
m_VideoCapture.StopVideoModeAsync(OnStoppedVideoCaptureMode);
}
void OnStoppedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
{
m_VideoCapture.Dispose();
m_VideoCapture = null;
}
I'm trying to develop an app for Android with ADT and I'm stuck on the preview of the camera.
My app should try to recognize into camera preview the passage of an object within a rectangle, drawn on the preview of the camera.
The movement of the object must light up the rectangle.
I developed my preview for now and draw the rectangle.
My idea involves two steps:
make only a preview tones in gray
To illuminate the rectangle to change the threshold of gray within the rectangle.
What do you recommend?
This follows the full code:
public class CameraTestActivity extends Activity {
CameraPreview cv;
DrawView dv;
FrameLayout bingo;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
public void Load(){
Camera c = getCameraInstance();
if (c != null){
bingo = new FrameLayout(this);
bingo.setLayoutParams(new LayoutParams(
LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
cv = new CameraPreview(this,c);
bingo.addView(cv);
dv = new DrawView(this);
bingo.addView(dv);
setContentView(bingo);
}
else {
Toast toast = Toast.makeText(getApplicationContext(),
"Unable to find camera. Closing.", Toast.LENGTH_SHORT);
toast.show();
finish();
}
}
public static Camera getCameraInstance(){
Camera c = null;
try {
c = Camera.open();
}
catch (Exception e){
e.printStackTrace();
}
return c;
}
#Override
protected void onPause() {
super.onPause();
if (cv != null){
cv.onPause();
cv = null;
}
}
#Override
protected void onResume(){
super.onResume();
Load();
}
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
try {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
} catch (IOException e) {
Log.d("CameraView", "Error setting camera preview: " + e.getMessage());
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
if (mHolder.getSurface() == null){
return;
}
try {
mCamera.stopPreview();
} catch (Exception e){
}
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e){
Log.d("CameraView", "Error" + e.getMessage());
}
}
public void onPause() {
mCamera.release();
mCamera = null;
}
}
public class DrawView extends SurfaceView{
public DrawView(Context context) {
super(context);
setWillNotDraw(false);
}
#Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
Paint paint = new Paint();
paint.setStyle (Paint.Style.STROKE);
paint.setColor(Color.RED);
canvas.drawRect((canvas.getWidth() / 2) - (canvas.getWidth() / 6),
(canvas.getHeight() / 2) - (canvas.getHeight() / 14) ,
(canvas.getWidth() / 2) + (canvas.getWidth() / 6),
(canvas.getHeight() / 2) + (canvas.getHeight() / 14), paint);
}
}
}
You didn't draw anything about your object. I wrote a simple app for face detection before. I created a relativeLayout, a surfaceView for camera preview, and a custom view for drawing face rectangle. I think it's similar to yours. Just draw the object rectangle in onDraw.