Xcode stopped running/testing my app - iphone

The Problem:
Until recently, I could build and test my app like normal. Now, Xcode is driving me crazy, I can't even run my app.
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What Happens:
Building my app seems to launch it in the simulator, but it does not run and an EXC_ARITHMETIC error occurs (it stops at a line of code that was working fine before, no code changes since).
Looking at the 'products' folder, I can see that "appName.app" is red - i.e. the app file is never generated. A spotlight search and checking in the build folder confirms this.
Cleaning, restarting, etc does nothing to help. Other projects still build fine.
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When it happened:
One of the graphic files I altered wouldn't update itself in the app, even after a 'clean'. So I deleted the build folder, as I've done many times before. Now I get the result explained above.
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Any ideas or solutions are much appreciated!!! I can't develop as is... and have already wasted a lot of time as is. I'm more than happy to give a bounty if someone finds a good way to fix this, it's driving me crazy!

I had a similar problem too when my app always crashed at launching, sometimes it helps to delete the App from the Simulator. Simply hold the mouse on the app for some seconds, click on the X, close the simulator, rebuild and run.

Solution was to comment out the block of code that the error occurs in. Build, and then it runs fine.
Then, uncomment the same block. Build, and works fine.
Weird... compiler or maybe Xcode bug?? Feel free to try explain...

Related

Application running on iOS4.2 but not on iOS5

I have an application of which i have created .ipa file and tried to run the application on iOS5. If i run it on iOS 5, it works but when i try to run it on iOS4.2 it doesn't work. It opens up, shows black window and then back to home screen. I have tried things like deleting app, installing again, restarting phone, reseting it's setting.
I know most people face vice a versa situation. Let me know if any one of you have good solution for it.
Thank you,
Anks
Your only hope is the console, see what it says about why it is dying. If that doesn't give any messages, stop it in the debugger in AplicationDidFinishLaunching, and step as far as you can...
The console though SHOULD have a message about why the app is terminating early. Without knowing why, we cannot help further.
Did you change your build target immediately before creating the .ipa? If so, do a clean build and then re-create the .ipa file again—that may fix your problem.

Xcode 4.2 not debugging properly

I've imported an iPhone app that I have developed for iOS and am now maintaining it. I've came across a couple of bugs when trying to add to the iPhone's calendar, which I'm happy to try and sort out myself with a bit of debugging.
One problem is that when I go to run the application on the iPhone simulator, it seems to run an older version of the app than the one I am running. I've removed and added another button since then and the old button is still showing when I run it in the simulator. However, when I compile and run this on a device, it loads the correct version and displays the correct version number in the 'about' view.
But... my main problem is that it doesn't seem to debug on the device properly. The app actually works fine except for the calendar problems, but if I put a few breakpoints in so I can see exactly where this is going wrong, it just doesn't seem to step through! The app pauses, and Xcode says the app has paused! I can press step over and continue execution etc and it appears to work, but I can't see it stepping over the code, nor can I hover over variables to see their values.
I've tried reinstalling Xcode multiple times (I did have a problem installing an older version, so I had to wait until the next version was available before Xcode would install).
The stress is: Today is my last day at work, and I'd really like to get this app ready for iOS 5 before I leave.
Has anyone seen these symptoms before? Is there a debug setting that I've missed? Or is it a corrupted installation?
I wish I could help people a bit with more information, but I don't even know where to start looking here. Any code I can post? any settings? (not too familiar with this, I'm a .NET guy usually).
Thanks!
Sorry you're going through a tough moment there Connell; as you said you're not too familiar with all this, I'm laying down a few steps which might help you out. Some are pretty basic, yes, but I've resolved to these steps myself several times when I've encountered similar scenarios;
If you're testing on the simulator, do a 'Reset Content and Settings' from the 'iOS Simulator' main menu. This will remove all old data and settings and give you a clean start.
Do a 'Clean All Targets' from the Build menu. Then go to your physical project folder and delete the Build folder from it altogether before starting to build again.
Restart both XCode and the Simulator (and your Mac too if possible)
Make sure the mode is set to Debug and not Release or Distribution
Even on the device, remove the old app before putting the new one in, and restart it for good measure.
Delete all Provisioning Profiles from the device and install just the one you need.
On the code;
I've noted that the app appears to 'pause' like this a couple of times when I had accidentally created an infinite loop in the code. Double check to see whether there's something which may cause this.
Unless you haven't already done so, throw an NSLog or two in there to see if its really not being executed beyond the breakpoint.
I've had the exact same problem with a project that I started on xcode 3 and then switched to xcode 4. What fixed it for me was changing the compiler in the project settings.
The default compiler up to xcode 3 was gcc, while the default compiler on xcode 4 is LLVM gcc.
Now, I don't know exactly what's the issue that gdb could have with LLVM gcc, but switching the compiler back to gcc in my project settings and doing a clean build fixed my debugging issues.
Might be worth a try.
Have you checked which debugger is being used GDB or LLDB? Select Edit Scheme from the Product menu, and see what the Debugger setting is under the Debug scheme. You could try switching between GDB, LLDB, and None and running in between.

Why does the release build of my iPhone app crash on the device on the first run after installation?

I have an iPhone app that's been in development for about 2 weeks. We recently tried the "release" version of the build on a device, and to our great unhappiness, it crashes in one of the views with an "EXC_BAD_ACCESS".
This crash only occurs on devices, and only in the "release" build. Not only that, but it only happens the first time the app is launched! It is also 100% reproducible.
We have removed the small block of code that deals with data persistence, and have tried re-openning Xcode, cleaning the project, deleting and reinstalling the app, etc., as some other questions suggest.
Do you have any advice for a) what might be causing this problem, and b) how to go about debugging if it only happens in "release"?
Thanks
It turns out there was no problem in the code at all.
The reason it was crashing was that Xcode was trying to attach the debugger to the release build for some reason! We are still trying to figure out why, because we have checked the most obvious places, but I'm sure it won't be too hard to track down.
The build works fine if you install from iTunes or the Xcode organizer instead of building and running from Xcode directly, so it won't affect your end-users at all, as long as you are careful to check for other first-run issues.
We can only guess what the cause might but if it's 100% reproducible, then it should be a good candidate for some fprintf-style debugging.
Figure out the most probable place for the error to occur, and start putting "Got past xxx view initialization" style statements in to start narrowing the problem. It's tedious, but eventually, you'll get there.
In theory fprintf statements could affect the problem. However, it's rare that it does so, so it's a good place to start.

iPhone app was working, suddenly starts crashing on startup, reinstall fixes, but why?

Here's the situation:
-Had a development build of the app we just submitted on my phone, working fine for days (and previous builds worked fine for weeks).
-Yesterday, I touched the app icon, the app launches then crashes out (I wasn't connected to my computer at the time, but if I had to guess, it was around or before when applicationDidFinishLaunching runs). Basically, I briefly see my Default.png, then the app closes. This happens every time I try to run it.
-I restart my phone. No difference, the app is still failing to launch. All other iphone apps I have appear to be working fine.
-This morning I reinstall the app from my development computer and all is well, it's working fine again. No problems. This is the SAME EXACT CODE with the same build parameters.
This has me really worried, does anyone have any idea at all what might have happened? It's like the app permanently broke itself, before it even hits any of my code no less :(. I had a theory it might have had to do with an expired provisioning profile, but I didn't get any message then or when I reinstalled.
I'd appreciate any advice/pointers/ideas people have!
Connect your iPhone to the computer, launch XCode, go to the Window menu, and select Organizer. Click on your device in the left hand bar, and check your crash logs.
That should tell you when it is crashing, and why.
Actually, the crash logs should still be there from when your app WAS crashing, so even if you have reinstalled, you may be able to figure out what WAS going wrong.
Are you using core data?
Did you change your schema? That would cause a crash on startup and a reinstall would then fix it.
If it was the exact same code it seems to point to a data issue.

Xcode 3.1.3 breaks console output

Today has been a headache - first my upgrade to xcode 3.1.3 trashed all my certs/provisions. After two attempts, I got them fixed.
Now, I'm dealing with the issue in the subject, no console output.
Absolutlely nothing is getting printed to the console - No startup info, not when I "print" a variable from xcode when stopped on a breakpoint,
not NSLog() either.
Nothing.
I've restarted my Mac, restarted Xcode, etc. I've made it so clears the console and opens it on project build. I had GDB log to a file,
and that works, so the plumbing is cool. Its just the console itself is dead.
Image: (and this is after attempting to print the contents of a variable while the app is running)
http://mr-sk.com/iphone/screen-capture-2.png
It doesn't seem to matter if I'm on the device or the simulator ...
That looks like the split bar is pinned all the way to the right side. Look for the dimple and drag it back toward the right.
I'd also try asking in the iPhone developers portal forum, since you can ask about beta versions of stuff there...
This is an older post, but I just recently ran into this with 3.2.3, so if someone happens upon this the answer by cdespinosa was spot on, however many of us "noobs" may not know exactly where to find those files, so just in case...
Go to Finder, find the folder where you have your .xcodeproject file and right click on it and click on show contents of this package. When the new window appears, move the .perspective, .mode, .pbxuser files to trash. (Make sure XCode is closed when you do this...I happened to do this while the project was open like an idiot and didn't think it worked the first time)
Now reopen xcode and your project. Your console should now be fixed.