Rejected App, Watchdog timer or missing entitlement - iphone

So I have an app that has twice been rejected from the app store and I really could use some help!
It has been rejected for the Watchdog timer forcing it to quit when it is first opened. However I have not been able to reproduce this on any of my devices. It does take a long time to build to a device when using xcode (i know that when built from xcode the watchdog is disconnected). But I have a couple questions that might help me fix this.
Does the watchdog take into account only didFinishLaunchingWithOptions: or are their other methods that it calls?
Does the number of frameworks used by the program have anything to do with it? and if so is 11 frameworks just too many?
Once the app is installed to a device, and I unplug said device is the watchdog timer re-enabled?
What are some other things that can add to the watchdog timer?
Apple said that another possibility could be Another possibility could be a missing entitlement. Could someone please explain what this means, I hav'nt seen this before with my other apps but thought maybe it was something new? And does it have to be installed on all apps for the appstore?
Time Profile for first seconds

You are blocking the UI thread for too long. To solve this problem, first you'll need to figure out what code took that long. It might be worthwhile to profile your app. Note that the simulator doesn't emulate the device, it only emulates the API. It could run much faster than the actual device because your computer is more powerful than an iPhone. Try click and hold Run at top left of Xcode, and choose Profile. Choose Time Profiler and run for a few seconds. Stop the profiler to analyze timing in function calls. Note that you may need to dig deeper, find some tutorials or books to really understand profiling.
When you know what parts have been running slow. You can put them into a thread. The easy way would be to use Grand Central Dispatch. To get started, visit this tutorial. You can skip the first half and focus on the actual thread blocks. The APIs are dispatch_queue_create, dispatch_async and dispatch_release.
This will unblock your UI.

Do you do a lot of processing in
application:didFinishLaunchingWithOptions,
applicationDidBecomeActive,
applicationDidEnterBackground,
applicationWillResignActive or
applicationWillTerminate?
Things like multiple file access, loading/saving data, synchronous network access can cause your application to freeze on startup or when the user exits, and could cause the watchdog to kill your app.
This Apple Technical note suggests that the watchdog is only looking at the launch, suspend, resume and terminate user interface events, so I would say you should look into these first, and maybe post back some more details of what your app does in the methods listed above.
http://developer.apple.com/library/ios/#qa/qa1693/_index.html
11 frameworks is fine. I have used 11 in an app no problem.
If you start the app up by tapping the icon on the home screen then the watchdog timers will be active and monitoring your app. If you start the app up by hitting run or debug in Xcode, then the watchdog will not be monitoring your app.

Related

How to start a App automatically in swift

I am wondering if you know of a way in which n App can receive a messages/file or even "wakeup" while it is not active initially.
Please let me know if there is a mechanism or even if there is a path worth exploring.
It's not a mechanism and I never tested it but according to Apples Developer Library if your App is monitoring some area (up to 20 geofencing areas per App) and if you will enter that area, the Application will be relaunched, at least AppDelegate will be called even if the app is terminated.
If a region boundary crossing occurs while your iOS app is not
running, the system automatically wakes it up (or relaunches it) in
the background so that it can process the event.
Read here. Maybe this could help you a little. I'd love to see your finding on that topic. :)
I have some fancy idea about this. You could update the geofencing areas each time you will enter one. So you will have an App that will relaunch it self over an over if you have good network connection and are mowing around. :D

Execute code upon app termination in swift

I'm new to swift and programming so I'm not sure if or how this is possible, but could anyone tell me if I can designate code to be executed when the user terminates the app from the multitasking menu? I just have a line of code that I would like to execute at that time, but I'm not sure where to put it in my project.
Thanks!
If the user terminates the app from the multitasking menu, your app is killed dead. It is not terminated "in good order". You do not get an event at that time. It's just like the scene in 2001: A Space Odyssey where the scientists are already in suspended animation and HAL pulls the plug on them.
The art of Cocoa / iOS 8 programming is the art of the possible. Adjust your desires to fit the reality of the events you do get. You get an event when the user leaves your app, so if there is something you need to be sure to do, do it then, as you may never get another chance.
As matt said, when the app is terminated from the multitasking menu, none of your code is run, it's just killed.
Try putting your code into the application delegate's applicationWillResignActive(_:) method. This will run any time your app becomes inactive, though. In other words, more often (all the time) than being terminated in the multitasking menu. It'll run when there's an incoming phone call or text, I believe it will run if there is a notification with an alert, it will run when the user presses the home button.

Is background tasks the solution for this problem?

I need to develop an enterprise app that monitors the network traffic. Basically it detects if the user is in wi-fi or cellular data and save the amount of bytes was sent and received in a period of time.
I saw an App at the AppStore that do exactly this job.
Detecting wi-fi or cellular data is quite simple using the Reachability Sample provided by Apple.
My problem is to keep monitoring the bytes sent and received while the app is in background.
As it is an enterprise App, I used UIBackgroundModes "voip" to avoid the app to be terminated.
I also installed the setKeepAliveTimeout method and I'm able to see the logs each 10 minutes, BUT only for 10 seconds after the method runs. I mean, setKeepAliveTimeout brings my App to run a Timer for 10 seconds each 1o minutes.
I'm thinking wether or not a task in background is the best solution for my problem.
I'll appreciate any comments.
EDIT: Ok guys. Thats the perfect way to do it.
First of all you must read this:
http://www.christian-fries.de/blog/files/tag-ios.html
I tried this and it works really fine.
All we need to do is to create a second thread detached from the main one. This way we have a continuos threading running forever. You must see the GCD docs at Apple's website also.
Second thing you should consider for an enterprise App is to set it up as a voip App, this way iOS will put your App running even after a reboot. It's a special behavior iOS has to keep voip Apps running.
Thats it guys.
I hope it can help you.
We dont have access to this data. There is no way to measure traffic.
The app you saw made an estimation (eg. 1mb/min) and after applicationWillEnterForeground. then you calc time x estimated-traffic and there we go.
Unfortunately there is no way to measure,
so I did a traffic-reset in settings and then i streamed exactly 1 min music. after a few repetitions I had my results. The problem is, that this works only fine with static traffic-processes like audio or video.
hope could help
endo
EDIT: look answer below!

Does iOS 4 make “Real Multitasking” available to 3rd party developers?

Ever since the first beta came out I’ve been trying to find out if “real” multitasking is possible — i.e. can you put a program in the background and have it hang on to a network connection indefinitely?
I’m thinking about IM or IRC apps, for example. I’ve compiled an app myself on iOS 4, and without changing a thing it appeared to stay running in the background, but for all I know it was just suspended to memory.
The docs say the best you can do is request up to 10 minutes, but in the developer presentation they showed off Skype sitting in the background and then notifying the user that a call was coming in. Does anyone know for sure how this all works?
It appears the answer is no. The API for Skype is a very special case, called the "voip" mode, and requires special behavior, such as marking the socket in use for VoIP.
You can receive alarm notifications in the background (such as time passed). The amount of time you are in the background running state is severely limited by the OS.
Android's background model is complete and in many ways much nicer.
Apple has a guide named "Supporting Multitasking In Your Applications" which you should be able to locate.
Apple's iOS 4 developer docs outline this all very clearly.
When your app is closed or switched away from, it is almost immediately "suspended", meaning the OS freezes the app's state. When the user switches back to your app, your code keeps running just where it kept off. You don't need to add any code to your app to do this, just compile it against OS 4.
The above is true in most cases. There are two reasons the "suspended" model may not apply:
1) If the device starts to run low on memory, the OS will start terminating suspended apps that haven't been switched to in a while, without warning. This is why it's in your best interest for your app to remember it's state as well, so if your app is terminated, then re-opened, the user doesn't really notice because it still returns to right where they left off.
2) Your app uses one of the "background" APIs. These are for audio playback, VoIP services, or location services. In this case, your app is allowed to continue running in the background but only has access to those APIs. Additionally, your app can designate certain long-running tasks as "background tasks" that need to be completed before the app is suspended or terminated, like uploading pictures to Flickr or rendering a video, etc.
The "background task" method doesn't cover pinging servers indefinitely, as there is a time limit for the task, after which it will be forcibly halted. Apps that need that sort of functionality are expected to implement push notifications, just as before.
That should clear this up. All in all I think it's a pretty elegant solution to multitasking on a mobile device.
iOS 4 applications can either be running or suspended. The operating system will try to keep as many requested applications as possible in memory, while all other applications are suspended.
Applications that run in the background can access features such as navigation, audio, and VOIP (but NOT instant messaging). So it looks like you might be out of luck.
-- PC World Multitasking on Apples iPhone 4
It is possible for apps to request background time. Read the docs. I would say it iOS is "controlled multitasking".
You can create a long running background task, I believe these can include networking features. Just have to set the background task flag on the work block.
https://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
the OS can limit exactly how much time you get though... it will tell you when your time is up giving you a chance to cleanup nicely.
iOS 4 has "real" multitasking to some extend. There are two things to consider:
The UI event loop is single tasking. So only the front app executes on the UI event loop. Not a big deal: detach your main code form the UI event loop (maybe you need to redesign your app).
The OS "may" terminate your app if some criteria are met (e.g. low memory).
Currently one of these criteria is that execution time is limited to 10 minutes (real time not cpu time). However I expect this to change and see better criteria for background app termination (I hope to).
Apart from this you can have timers (event loops) in background.
There is no real multitasking in iOS 4.2 even. because apps will only be allowed to finish the task related to states..for small interval of time and then it will be in suspended state.. If you will set background task for long interval of time then... it will behave unexpectedly like no method will be called when you will try to run the app from anywhere..
You may be interested in this blog post that outlines how "multitasking" works in systems such as iPhone OS 4 and Android.
in fact u can do this, although it's not allowed by Apple. u gotta set up a toolchain in ur mac and use some unofficial SDK...
check http://code.google.com/p/iphone-backgrounder/ for more information
You should use the Push Notifications framework for the feature set you are creating!

Can an iPhone App take exclusive control or reliably record why it lost control

I am trying to determine feasibility of certain features required in a (potential) project. I am not (yet) looking for a how-to, just a can-do. I apologize for any vagueness and ignorance: the former due to an NDA that makes Apple's NDA look like GPL, and the latter due to the fact that I have no iPhone or MAC experience.
I do have a solid understanding of objective-c and interface builder (going back to NextStep) and some PDA development experience, so I'll probably understand the answers, even if my questions are naive. I have done a bit of browsing, so I know some buzzwords.
I can't go into detail about the actual project, but I have come up with a lame analogy.
a large number of users in the same room are asked to complete task(s) in the app (say a puzzle)
they are under supervision, but the monitor cannot watch them all closely
they are not allowed to leave the application until done.
they cannot send/receive phone calls or messages during the task.
the monitor receives notification of various steps during the task
the monitor is notified when the task is completed, or the app is exited
the app sends a heartbeat, so the monitor also knows if signal is lost
Jailbreak is not an option.
The app should also work on iPod Touch.
So the things I need to do that seem dicey to me are
can I turn off (or require the user to turn off) phone and sms but still be able send http to my server
can I prevent an app from being switched out (even if, say an alarm app triggers or the phone rings).
failing prevention, can I at least detect any of these events and notify my server.
failing notification, can I record the event for the monitor to check later.
The user will be aware (and in fact welcome) these restrictions. It's a trust issue - the user must not seek help or use a helper app to solve the puzzle, and wants the monitor (and other contestants) to know that he did not. It's feasible for the user to click on an "OK, I understand and approve" screen at the beginning, but not for each communication to the server.
The app would only communicate with a central server (run by my company) - the monitor would not be able to buy the server software, and the url's of the server would not be user (or monitor) modifiable.
Hey! This looks like an app for taking exams. Not what I am doing, but that would be cool too!
EDIT --
I changed the title and am adding a few more parts to the question, based in part on mmc's answer. The App may run in an offline mode that would have to do the following:
So using the exam analogy, the user off line experience would be something like this
Launch App
App download test questions, registers start time, etc.
Turn off phone (if app can't do it by itself)
Disable any app that might interrupt my App (can app do this?)
Resume and Take Test
Indicate test done (or finish last problem).
Turn on phone (if app can't) and restart App (if needed).
App uploads test results and log of any interruptions.
So the question becomes
Am I sure that I at least get to log any interruption I can't prevent
can I know the cause of the interruption (phone answered, alarm launch, user initiated)?
can the user be prevented from modifying the log
can I know what other Apps are running when I start? (to guard against a daemon that occasionally displays a hint or something.
I would still like to run with real time uploads, so a few other ideas come to mind.
If I can reliably detect and record that the phone or another app was used, that might be almost as good as preventing it.
Can the user prevent the phone from ringing even if it's on (eg. call forward + ringer off)
Can my app know if the ringer is off
Same question for sms messaging
If I can't block it, can the user just ignore (silent) call or message and not leave my App. Would my app know that?
Sounds like you might be better off doing away with the phone, and making it exclusive to the iPod Touch.
You've nailed your trouble spots.
There is no way to disable phone functionality, and at the same time maintain network functionality of any type (3G, WiFi, or bluetooth) If you disable the phone operations with Airplane mode, all of them are disabled.
There is no way to prevent the Home button from returning you to Springboard
You can notify a server of a premature app interruption (there is an applicationWillTerminate: method on your app delegate) but is not reliable. If the operation takes too long, your app will be forcibly terminated.
You could write to the local file system that a premature interruption happened, and this would be far more reliable, as this operation would be much faster.