How to start a App automatically in swift - swift

I am wondering if you know of a way in which n App can receive a messages/file or even "wakeup" while it is not active initially.
Please let me know if there is a mechanism or even if there is a path worth exploring.

It's not a mechanism and I never tested it but according to Apples Developer Library if your App is monitoring some area (up to 20 geofencing areas per App) and if you will enter that area, the Application will be relaunched, at least AppDelegate will be called even if the app is terminated.
If a region boundary crossing occurs while your iOS app is not
running, the system automatically wakes it up (or relaunches it) in
the background so that it can process the event.
Read here. Maybe this could help you a little. I'd love to see your finding on that topic. :)
I have some fancy idea about this. You could update the geofencing areas each time you will enter one. So you will have an App that will relaunch it self over an over if you have good network connection and are mowing around. :D

Related

Monitoring regions but location icon disappears when app is killed

I have a CLLocationManager contained in a singleton and I have added around a dozen regions to monitor. I am successfully notified of boundary crossings when the app is in the foreground/background. However, when I force quit the app, the location icon disappears and I am not getting any callbacks.
As far as I can see, this is intended functionality as of iOS7. Here is a reply I found to a similar question, in this case involving significant location change: https://devforums.apple.com/message/882691#882691:
If a user swipes up in the app switcher then the OS will not launch the app unless explicitly told to do so by the user. So no, SLC will not be launching the app, nor will silent notifications. The only thing that will launch the app at that point is the user tapping the icon. The intention here is that the user has expressed their choice of not having that app running any more for any reason, so we honor that.
In this situation, there's really nothing that you can do. The next time the user launches the app you can let them know that some of the data may be missing, although you really cannot tell whether there's missing data or not (i.e. you might have been killed by the OS in the background and the user may not have moved thereby not triggering any SLC notifications). My suggestion would be to gather the data you can within the policies of the OS and if the user has manually killed the app then respect that wish and don't do anything.
By all means, feel free to file a bug report if this change in behavior winds up causing problems for you or (especially) confusion for your users.

iphone: backgrounded app sync webservice

I know this question may be a little bit common and over asked but I cannot find any precise information... so :
Is it possible to have some kind of thread running when the app is in background so I can perform basic sync with my webservice ?
App is in background : I mean the user clicked the Home button, or switched to another app
basic sync : photo upload and download with AFNetworking. I know it has method to continue an HTTPRequest while app is in background, but this is not my point.
My goal would be to make some kind of sync manager, reading a list of photos to update created while the user was on the app, and perform those changes.
I know that the manager could be killed by the OS, but since my server uses atomic transfers it is not a problem. I just need a way to relaunch it... Push ?
I think apps like Google Latitude or Mail and those kind of apps uses what I am looking for but I cannot find any relevant details on it. And using iOS5 is not a problem but waiting for iOS6 would not be a solution.
Thank you for your replies !
PS : well I almost forgot. the app is designed for an enterprise program, so maybe rules are different ? I don't think there is any check for in-house deployment so it might lead to new possibilities...
Apple's Mail client has a background daemon which keeps it running but you can't have that with your own applications. Once an app enters a background state, it must halt it's operations. You can request for a little more time when backgrounded to finish off any transfers or writes to disk (see the Executing a Finite-Length Task in the Background section on Apple's Multitasking Guide)
Google Latitude has events generated based on location. This is a special type of backgrounding introduced by Apple for certain types of applications (see Implementing Long-Running Background Tasks section on Apple's Multitasking Guide) but this can't be used for HTTP syncing. It can only be used for audio, location, voip, newstand content, bluetooth and external hardware attachments.
Push doesn't seem like a solution because it only generates an alert. It doesn't trigger any action until the user triggers the opening of the notification.
You'll want to read Tech Note 2277 Networking and Multitasking.
Basically you have a couple of options:
If you can convince Apple that your app is a VoIP app then you can register a VoIP socket and the OS will resume your background app whenever there is activity on that socket.
Your main option though is to register a background task for any outstanding activity that you have to do when your app is put in the background. You typically get 10 minutes to finish up that work.
Mail is a special app with privileges you don't get.
Apps like Latitude typically register themselves for location updates, specifically to be woken up when there are major geo-position changes. Apps that record GPS tracks do similar things.
Found it !
Using Suhail Patel 's link on Apple's Multitasking Guide I added the voip tag to UIBackgroundModes in Info.plist and use setKeepAliveTimeout:handler: method of UIApplication to relaunch it if needed once the app is going to sleep.
I hope this will help a lot of you !
Of course this app won't be allowed to be on the App Store but for in house development this is in my opinion the best way to do so.
Thanks everyone for showing me the right direction !

Is it possible to run application in background forever in iphone?

I know with ios 4 it is possible to run application in background as per this documentation
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BackgroundExecution/BackgroundExecution.html
this documents states that if application updates user's current location in background continuously then it is possible to run it in background.but is it necessary that we have to use only CLLocationManager for updating current location?can we user other apis like google latitude apis for updating current location?then also it is possible that application is able to run in the background forever?
As far as I understand from the document you posted, if you define the UIBackgroundModes with a value of location in your info.plist, "the system should allow the application to run as needed in the background". So, the first answer is yes, the application can run in the background and it will run indefinitely (up to battery life). This could be easily checked, actually.
Anyway, it seems to me that this kind of functionality is "reserved" to GPS-like apps and that Apple is really concerned about its usage:
For applications that require more precise location data at regular intervals, such as navigation applications, you need to declare the application as a continuous background application. This option is available for applications that truly need it, but it is the least desirable option because it increases power usage considerably.
so, I understand that Apple will screen really thoroughly all apps that activate this mode in order to assess if they really need the continuous update or do not (and in this case, possibly, the app would not be let in into the App Store).
Now, to answer the second part of your question, I think that one way that Apple will know if your app really complies with the rules, is its usage of CLLocationManager. The risk is that if you use another service, then Apple could think when reviewing your app that you just need background time without needing to constantly update the location.
But this is just a guess...

Is background tasks the solution for this problem?

I need to develop an enterprise app that monitors the network traffic. Basically it detects if the user is in wi-fi or cellular data and save the amount of bytes was sent and received in a period of time.
I saw an App at the AppStore that do exactly this job.
Detecting wi-fi or cellular data is quite simple using the Reachability Sample provided by Apple.
My problem is to keep monitoring the bytes sent and received while the app is in background.
As it is an enterprise App, I used UIBackgroundModes "voip" to avoid the app to be terminated.
I also installed the setKeepAliveTimeout method and I'm able to see the logs each 10 minutes, BUT only for 10 seconds after the method runs. I mean, setKeepAliveTimeout brings my App to run a Timer for 10 seconds each 1o minutes.
I'm thinking wether or not a task in background is the best solution for my problem.
I'll appreciate any comments.
EDIT: Ok guys. Thats the perfect way to do it.
First of all you must read this:
http://www.christian-fries.de/blog/files/tag-ios.html
I tried this and it works really fine.
All we need to do is to create a second thread detached from the main one. This way we have a continuos threading running forever. You must see the GCD docs at Apple's website also.
Second thing you should consider for an enterprise App is to set it up as a voip App, this way iOS will put your App running even after a reboot. It's a special behavior iOS has to keep voip Apps running.
Thats it guys.
I hope it can help you.
We dont have access to this data. There is no way to measure traffic.
The app you saw made an estimation (eg. 1mb/min) and after applicationWillEnterForeground. then you calc time x estimated-traffic and there we go.
Unfortunately there is no way to measure,
so I did a traffic-reset in settings and then i streamed exactly 1 min music. after a few repetitions I had my results. The problem is, that this works only fine with static traffic-processes like audio or video.
hope could help
endo
EDIT: look answer below!

Does iOS 4 make “Real Multitasking” available to 3rd party developers?

Ever since the first beta came out I’ve been trying to find out if “real” multitasking is possible — i.e. can you put a program in the background and have it hang on to a network connection indefinitely?
I’m thinking about IM or IRC apps, for example. I’ve compiled an app myself on iOS 4, and without changing a thing it appeared to stay running in the background, but for all I know it was just suspended to memory.
The docs say the best you can do is request up to 10 minutes, but in the developer presentation they showed off Skype sitting in the background and then notifying the user that a call was coming in. Does anyone know for sure how this all works?
It appears the answer is no. The API for Skype is a very special case, called the "voip" mode, and requires special behavior, such as marking the socket in use for VoIP.
You can receive alarm notifications in the background (such as time passed). The amount of time you are in the background running state is severely limited by the OS.
Android's background model is complete and in many ways much nicer.
Apple has a guide named "Supporting Multitasking In Your Applications" which you should be able to locate.
Apple's iOS 4 developer docs outline this all very clearly.
When your app is closed or switched away from, it is almost immediately "suspended", meaning the OS freezes the app's state. When the user switches back to your app, your code keeps running just where it kept off. You don't need to add any code to your app to do this, just compile it against OS 4.
The above is true in most cases. There are two reasons the "suspended" model may not apply:
1) If the device starts to run low on memory, the OS will start terminating suspended apps that haven't been switched to in a while, without warning. This is why it's in your best interest for your app to remember it's state as well, so if your app is terminated, then re-opened, the user doesn't really notice because it still returns to right where they left off.
2) Your app uses one of the "background" APIs. These are for audio playback, VoIP services, or location services. In this case, your app is allowed to continue running in the background but only has access to those APIs. Additionally, your app can designate certain long-running tasks as "background tasks" that need to be completed before the app is suspended or terminated, like uploading pictures to Flickr or rendering a video, etc.
The "background task" method doesn't cover pinging servers indefinitely, as there is a time limit for the task, after which it will be forcibly halted. Apps that need that sort of functionality are expected to implement push notifications, just as before.
That should clear this up. All in all I think it's a pretty elegant solution to multitasking on a mobile device.
iOS 4 applications can either be running or suspended. The operating system will try to keep as many requested applications as possible in memory, while all other applications are suspended.
Applications that run in the background can access features such as navigation, audio, and VOIP (but NOT instant messaging). So it looks like you might be out of luck.
-- PC World Multitasking on Apples iPhone 4
It is possible for apps to request background time. Read the docs. I would say it iOS is "controlled multitasking".
You can create a long running background task, I believe these can include networking features. Just have to set the background task flag on the work block.
https://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
the OS can limit exactly how much time you get though... it will tell you when your time is up giving you a chance to cleanup nicely.
iOS 4 has "real" multitasking to some extend. There are two things to consider:
The UI event loop is single tasking. So only the front app executes on the UI event loop. Not a big deal: detach your main code form the UI event loop (maybe you need to redesign your app).
The OS "may" terminate your app if some criteria are met (e.g. low memory).
Currently one of these criteria is that execution time is limited to 10 minutes (real time not cpu time). However I expect this to change and see better criteria for background app termination (I hope to).
Apart from this you can have timers (event loops) in background.
There is no real multitasking in iOS 4.2 even. because apps will only be allowed to finish the task related to states..for small interval of time and then it will be in suspended state.. If you will set background task for long interval of time then... it will behave unexpectedly like no method will be called when you will try to run the app from anywhere..
You may be interested in this blog post that outlines how "multitasking" works in systems such as iPhone OS 4 and Android.
in fact u can do this, although it's not allowed by Apple. u gotta set up a toolchain in ur mac and use some unofficial SDK...
check http://code.google.com/p/iphone-backgrounder/ for more information
You should use the Push Notifications framework for the feature set you are creating!